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  • Whipper Tower
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  • Whipper Cost: 900 Description: Appearance is a Dart Monkey with a whip. Now the monkeys are training with whips! The bloons are surely in trouble now! Slams a whip down in a straight line. Whip consists of 8 metal balls together which pop 2 bloons per ball. Pop-Power: 2 Appearance: Dart Monkey with a whip. Fire Rate: 1.8 Shots per second. Path 1 Upgrades: 1 - Swing Training (380$): Fire rate decreased to 1.2 Shots per second. Appearance: Monkey now wears black bandana. Description: Monkeys are putting them through intense swinging training! Now the whippers can swing faster. Path 2 Upgrades:
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  • Whipper Cost: 900 Description: Appearance is a Dart Monkey with a whip. Now the monkeys are training with whips! The bloons are surely in trouble now! Slams a whip down in a straight line. Whip consists of 8 metal balls together which pop 2 bloons per ball. Pop-Power: 2 Appearance: Dart Monkey with a whip. Fire Rate: 1.8 Shots per second. Path 1 Upgrades: 1 - Swing Training (380$): Fire rate decreased to 1.2 Shots per second. Appearance: Monkey now wears black bandana. Description: Monkeys are putting them through intense swinging training! Now the whippers can swing faster. 2 - Double Whips (1200$): Now swings 2 whips with both hands. Appearance: Now has whip on both hands. Description: The whippers have trained with their other arm too! Now they can swing 2 whips at once! 3 - Plasma Whip (3400$): Now uses plasma whips which rapidly pop and the whips stay on the ground for a second rather then being pulled immediately. Now increased to 9 Pop-Power per ball. Appearance: Spike balls are now purple plasma balls. Description: New technology! Using heat-proof gloves they now use plasma-whips! 4 - Gigatech Hyperwhip (15000$) - Now uses a green whip with 20 larger balls which put napalm effect on bloons. Also increases fire-rate to 0.5 Shots Per Second. Pop-Power increased to 20 Per Ball. Appearance: Now has robotic arms(Similiar to the Turbo Charge Boomerang Throwers) Description: G-Tech enables extremely heated plasma and enables the whip to be swung quickly with robotic arms. Path 2 Upgrades: 1 - Longer Whips (240$): Now has 1/4th more range. Appearance: Longer space between spike balls. Description: Monkeys now use elastic rubbers between the spike balls to make the whip stretch. 2 - Spikey Rubber (600$): Now has 2/4th more range. Appearance: Rubbers have small spikes sticking out of them. Description: Rubbers now have small spikes sticking out of them which pop 2 bloons each. 3 - Spiked Balls (1200$): Now has spikes sticking out of the balls in 4 directions which pop 6 bloons each. Appearance: Balls now have 4 spikes sticking out of them! 4 - Re-Growth Whip (5400$): Fire rate decreased to 0.8 shots per second. After it swings its whip and the whip hits the ground, it releases the balls thus leaving spiked balls on the track. After releasing the whip grows spiked balls again. Appearance: Monkey has grown muslces. Now has a larger whip. Description: Monkeys have stolen the Bloons Regrowth technology! Now the whip releases the balls and regrows again. Ability - Vampire Whip(20 Seconds): Now the whip turns 2X bigger and every time it pops a bloon, it grows bigger and increases the pop-power by 2.