PropertyValue
rdf:type
rdfs:label
  • Unreal Engine
  • Unreal Engine
rdfs:comment
  • Unreal Engine (Нереальный Двигатель, НД) — мифический артефакт, способный приводить в движение любой объект. Никто не знает, как он выглядит и что собой представляет, но существует множество мифов и легенд, связанных с ним.
  • Unreal Engine is a game engine developed by Epic Games. It was used in Destroy All Humans! Path of the Furon. Unlike the proprietary engine used in the other entries of the series, the Unreal Engine includes its own physics system whereas the proprietary engine used Havok for physics.
  • The Unreal Engine is a widely-used game engine developed by Epic Games. First illustrated in 1998, it has been the basis of many games since, including many popular first-person shooters. Although primarily developed for first-person shooters, it has been successfully utilized in a variety of genres, including 3rd-person stealth, MMORPG, as well as RPG games. Star Wars: Republic Commando is the only Star Wars game that uses a Unreal Engine. It uses Unreal Engine 2. It is possible that there will be more Star Wars games that use this engine.
  • The Unreal Engine is a game engine developed by Epic Games, first illustrated in the 1998 first-person shooter game Unreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs and RPGs. With its core written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today.
  • The Unreal Engine is a widely-used game engine developed by Epic Games. First illustrated in the 1998 first-person shooter game Unreal, it has been the basis of many games since, including Unreal Tournament, Mass Effect, Tom Clancy's Rainbow Six 3: Raven Shield, Tom Clancy's Rainbow Six: Vegas, Red Steel, Gears of War, BioShock, Tactical Ops and so forth. Although primarily developed for first-person shooters, it has been successfully utilized in a variety of genres, including 3rd-person stealth (Tom Clancy's Splinter Cell) and MMORPG (Vanguard: Saga of Heroes).
  • Unreal Engine is the game engine used to power Unreal, Return to Na Pali, and Unreal Tournament, as well as other non-Unreal titles. The Unreal Engine contains the backbone code which is used by the game to draw the graphics, power the UnrealScript scripting language, and all the other behind-the-scenes stuff that makes the game tick. The Engine has since gone through a number of iterations, each adding support for new technologies and features, but the basics of the engine haven't changed much since then- For instance, the same methods for making a map using the Unreal Editor remain mostly the same to the point where you can technically make a map exactly the same way on later versions of the engine as the first one (Unreal Engine 3 no longer allows plain textures to be applied to geometr
owl:sameAs
dcterms:subject
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dbkwik:swgames/property/wikiPageUsesTemplate
dbkwik:ultimatepopculture/property/wikiPageUsesTemplate
Name
  • Unreal Engine
Genre
latest release version
  • Build 10246
  • Build 3xxx
Language
License
latest release date
  • November 2007
  • July 2012
frequently updated
  • Yes
dbkwik:unreal/property/wikiPageUsesTemplate
programming language
Operating System
Website
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abstract
  • Unreal Engine (Нереальный Двигатель, НД) — мифический артефакт, способный приводить в движение любой объект. Никто не знает, как он выглядит и что собой представляет, но существует множество мифов и легенд, связанных с ним.
  • Unreal Engine is the game engine used to power Unreal, Return to Na Pali, and Unreal Tournament, as well as other non-Unreal titles. The Unreal Engine contains the backbone code which is used by the game to draw the graphics, power the UnrealScript scripting language, and all the other behind-the-scenes stuff that makes the game tick. The Engine has since gone through a number of iterations, each adding support for new technologies and features, but the basics of the engine haven't changed much since then- For instance, the same methods for making a map using the Unreal Editor remain mostly the same to the point where you can technically make a map exactly the same way on later versions of the engine as the first one (Unreal Engine 3 no longer allows plain textures to be applied to geometry- it has to be made into a "material" first- but other than this, the map building concepts remain mostly the same.) The Unreal Engine would go on to go through multiple generations- Unreal Engine 2 (used by UT2003/4); Unreal Engine "2.5", used by several licensees on multiple platforms, including such titles as Red Steel for the Nintendo Wii; and the current engine iteration is Unreal Engine 3 which powers many titles on PC, the XBOX 360, and the PlayStation 3. A specialized version is also supposedly being worked on by a third party for the Wii.
  • The Unreal Engine is a widely-used game engine developed by Epic Games. First illustrated in the 1998 first-person shooter game Unreal, it has been the basis of many games since, including Unreal Tournament, Mass Effect, Tom Clancy's Rainbow Six 3: Raven Shield, Tom Clancy's Rainbow Six: Vegas, Red Steel, Gears of War, BioShock, Tactical Ops and so forth. Although primarily developed for first-person shooters, it has been successfully utilized in a variety of genres, including 3rd-person stealth (Tom Clancy's Splinter Cell) and MMORPG (Vanguard: Saga of Heroes). Its core written in C++, the Unreal Engine features a high degree of portability, supporting a multitude of platforms including Microsoft Windows, Linux, Mac OS and Mac OS X on personal computers and many video game consoles including the Dreamcast, Xbox, Xbox 360, PlayStation 2, PlayStation 3 and Wii. A great deal of the gameplay code is written in UnrealScript, a proprietary scripting language, and as such large parts of the gameplay can be modified without delving deep into the engine internals. Additionally, as with other middleware packages, the Unreal Engine also provides various tools to assist with content creation, both for designers and artists. The latest release is the Unreal Engine 3, which is designed around Microsoft's DirectX 9 technology for 32/64-bit Windows and Xbox 360 platforms, DirectX 10 for 32/64-bit Windows Vista, and OpenGL 2.0, OpenGL 2.1 and OpenGL 3.0 for 32/64-bit Linux, Mac OS X and PlayStation 3.
  • Unreal Engine is a game engine developed by Epic Games. It was used in Destroy All Humans! Path of the Furon. Unlike the proprietary engine used in the other entries of the series, the Unreal Engine includes its own physics system whereas the proprietary engine used Havok for physics.
  • The Unreal Engine is a game engine developed by Epic Games, first illustrated in the 1998 first-person shooter game Unreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs and RPGs. With its core written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today. The latest release is the UE3, designed for Microsoft's DirectX 9 (for Windows and Xbox 360), DirectX 10 (for Windows Vista) and DirectX 11 (for Windows 7 and later), OpenGL for Mac OS X, PlayStation 3, Wii U, iOS, Android, and Stage 3D for Adobe Flash Player 11.
  • The Unreal Engine is a widely-used game engine developed by Epic Games. First illustrated in 1998, it has been the basis of many games since, including many popular first-person shooters. Although primarily developed for first-person shooters, it has been successfully utilized in a variety of genres, including 3rd-person stealth, MMORPG, as well as RPG games. Star Wars: Republic Commando is the only Star Wars game that uses a Unreal Engine. It uses Unreal Engine 2. It is possible that there will be more Star Wars games that use this engine.
is Engine of