PropertyValue
rdf:type
rdfs:label
  • Name
  • Name
  • NAME
  • Name
  • Name
rdfs:comment
  • The Phantom
  • the name is a title wich you are given at birth to identify your personal ID BULLSHIT homies names are faggish all you dogs
  • NAME - Numerical Atmospheric-dispersion Modelling Environment (NAME) is a local to global scale dispersion model developed by the UK's Met Office.
  • The name may not exceed 16 characters and can contain spaces, but no numbers, any spaces at the end of your name, symbols, or consecutive capitals/spaces. It also cannot be similar to another user's selected alias or contain any profanity.
  • Name is a feature in the Super Smash Flash series which work differently according to the game.
  • Stabler teams up with a CSU technician to try and identify a dead young boy and find the man who killed him.
  • Name was a witch or wizard and author of My Favourite Spells.
  • An option associated with many attributes
  • DELETE ARTICLE PLEASE.
  • The name attribute specifies the name of an anchor. The name attribute is used to create a bookmark inside a document.
  • mplayer - movie player mencoder - movie encoder
  • #name is an extended command which is mapped to [N] (capital N) by default, if you are using number_pad. You can do two things with #name: * Name an individual item * Call a class of items (that is, all the items of that type, such as all steel wands) See call for naming monsters.
  • Name is the rough draft which the finished manga is based on. This doubles as the pitch for the manga editors to decide if the manga is interesting enough to publish. If they decide it is interesting enough they give the mangaka and approval to do the manuscript . The English word for name is "thumbnails," but "storyboard" is also commonly used.
  • The term name usually refers to the name of the player character talking to a quest giver when used to describe quest text. i.e "I have a quest for you, . Are you up for it?" It can also refer to a player character name or fragment of the name when doing a /<a href="/mediawiki/Who" title="Who">who</a> query.
  • The term name usually refers to the name of the player character (character name) talking to a quest giver when used to describe quest text. i.e "I have a quest for you, . Are you up for it?" It can also refer to a player character name or fragment of the name when doing a /<a href="/mediawiki/Who" title="Who">who</a> query.
  • NAME is a CAOS command which allows access to named local variables.
  • Name is a property of Instance. Changing it changes it's name appearance in the Explorer and the way to define it in a script. Names are also helpful for making variables.
  • Namen, so heißt es, sind Schall und Rauch. Nun, Namen sind ganz offensichtlich Schall. Denn sie werden ja im Allgemeinen ausgesprochen, und was ist gesprochene Sprache anderes als Schall? Nun werden Namen zuweilen auch geschrieben, aber die meisten heute gebräuchlichen Schriften sind ja Lautschriften, die ja für Laute, also für Schall stehen, insofern sind auch geschriebene Namen Schall, sozusagen Schall fürs Auge statt fürs Ohr.
  • Der Name kann einem Zugang zur Seele einer Person geben, weshalb man vorsichtig sein sollte, wem man seinen wahren Namen nennt. Viele magisch-arbeitende Menschen nehmen einen anderen Namen an, entweder um ihr wahres inneres Selbst zu schützen (Pseudonym) oder um ein neues Selbst anzunehmen (Transition, etwa bei Nonnen, Mönchen usw.). Es gibt unterschiedliche Methoden um den Namen zu deuten. Oftmals ist es schon hilfreich andere Personen mit den gleichen Vor- oder Nachnamen zu betrachten, insbesondere dann wenn man explizit nach einer Person benannt wurde.
  • By knowing something's name, true name, a magical link can be created by associating yourself to it in a magical sense, in a similar way that you would if you had;hair, nail cliping, or blood. You have to know exactly how to say the name, just knowing it is not good enough. In the Dresden Files, all beings have a name and a Name. Anytime anyone says your name it touches you, but when a Wizard, or a supernatural being, says your Name, and means it, the effect is amplified a thousandfold.
  • A name was a word or combination of words that identified a specific person or subject. Having a name was preferable than being addressed by one's position, according to The Doctor. As of 2372, he had "reviewed historical, literary and anthropological databases from over five hundred worlds" to no avail. Kes suggested some Ocampa names to him, such as Benaren (her father's name) Elrem (her uncle) and Tarrik (a boy she once knew). (VOY: "Dreadnought") The EMH considered several names of famous medical doctors, such as Pyong Ko, Schweitzer, Jarvik and Pasteur, believing it might encourage the crew of the USS Voyager to treat him with more respect than if they merely referred to him as "Doctor" or "Hey, you". (VOY: "Fury") (The latter echoed Leonard McCoy's sentiment over a hundred years prev
  • Names are a feature in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Wii U. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In Brawl, the string can be up to five characters long, whereas Melee allows only a max of four characters. In Super Smash Bros. for Wii U, names can have up to ten characters. A name will have its own records for things such as KOs, self-destructs, damage taken, pratfalls, etc., which can be seen in the Records menu. Names can also be used to set Rumble on a controller and save a control preference for a player that uses different controls to the default setting. In Brawl, names can be transferred to the Wii Remote and can then be transferred to another Wii
  • Ein Name ist die Anredeform für eine Lebensform. Die meisten Spezies haben Namen für die einzelnen Individuen sowie eine weitere Bezeichnung für die Familie eines Individuums. Bei manchen Spezies müssen sich die Mitglieder ihren Namen verdienen oder er zeichnet aus, wer sie sind. Zumeist wird der Name nach der Geburt durch die Eltern gegeben. Die Namen der Xindi-Insektoiden werden länger, je älter der Xindi wird. (ENT: ) Klingonen benutzen neben einem Individualnamen, den Namen ihres Hauses. (TNG: )
  • Concerning the meaning of the name Auerk, as it is written in platt-German, Gerhard Siebels wrote in the Emder directory of 1989, an article of 32 pages. Names for Auerk in the past were Affrica (1289), buta Awerkera geste Londe (1300), Auwerk (1402), Awerke (1413), Auwerick (1415), Aurik (1419), Auwreke (1424), Auwerck (1426). According to Siebels the original name mentioned the surroundings of Auwerk, it was not the name of a place. The name Auwerk can be divided in two parts: the word awe, which is abbreviations of the Germanic word awjo, which means ' water country '. ' Reke ' means surroundings, or means a certain area. The name would mean Auwerk therefore according to Siebels: ' water country '. It lies enclosed by high ‘veen’ and it has been a frequently wet area (flood). The nowada
owl:sameAs
image name
  • Raido Namikaze.jpg,
Season
  • 7
dcterms:subject
foaf:homepage
aPrevReleasedInSeries
  • Raw
Kekkei Genkai
  • Sharingan, Eternal Mangekyō Sharingan, Rinnegan, Blaze Release, Wood Release
unique traits
  • Auto Heal, Can absorb Chakra
sAirdateMonth
  • November
hideb
  • hide
Shippuden
  • Yes
wsWrittenBy
ninja registration
  • CE47W8
wsDirectedBy
sImage
  • Millie Vizcarrondo.jpg
hidem
  • hide
Examine
  • She's learning to become a seasinger.
deceased state
  • Alive
aSelf
  • Name
sSeries
  • SVU
nEpisode
  • 7
sProductionSerialNumber
  • 7006
nSeason
  • 7
nAirdateYear
  • 2005
chunin age
  • 12
age-part
  • 12
  • 17
nature type
  • Fire Release, Water Release, Wind Release~Affinity, Earth Release, Lightning Release, Yin Release, Yang Release, Yin-Yang Release
nAirdateDay
  • 8
hidef
  • hide
academy age
  • 12
aNextReleasedInSeries
  • Starved
rank-part
  • Jōnin
  • ANBU
Quest
  • No
unnamed character
  • No
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Previous
Job
  • Author
Theme
  • wizard
sTitle
  • Name
Series
  • Law & Order: Special Victims Unit
Name
  • Name
dbkwik:dresdenfiles/property/wikiPageUsesTemplate
dbkwik:tegamibachi/property/wikiPageUsesTemplate
Birthdate
  • --11-19
Occupations
  • ANBU Captain~Former
Members
  • Yes
Relationship
  • TBA
Update
  • The Arc – Chapter 2
Shop
  • No
Species
Title
  • Name
Clan
  • Uchiha Clan
Affiliations
  • Konohagakure, Akatsuki
Serieslink
  • SVU
Release
  • 2016-10-10
Classification
  • Sage, Sensor Type
Gender
  • Female
  • Male
Race
Blood Type
  • A
NEXT
Usage
Teams
  • Taka
Parents
  • TBA
English
  • Hamura
Location
msie
  • Yes
gchrome
  • Yes
firefox
  • Yes
safari
  • Yes
Opera
  • Yes
abstract
  • The Phantom
  • the name is a title wich you are given at birth to identify your personal ID BULLSHIT homies names are faggish all you dogs
  • NAME - Numerical Atmospheric-dispersion Modelling Environment (NAME) is a local to global scale dispersion model developed by the UK's Met Office.
  • The name may not exceed 16 characters and can contain spaces, but no numbers, any spaces at the end of your name, symbols, or consecutive capitals/spaces. It also cannot be similar to another user's selected alias or contain any profanity.
  • Name is a feature in the Super Smash Flash series which work differently according to the game.
  • Concerning the meaning of the name Auerk, as it is written in platt-German, Gerhard Siebels wrote in the Emder directory of 1989, an article of 32 pages. Names for Auerk in the past were Affrica (1289), buta Awerkera geste Londe (1300), Auwerk (1402), Awerke (1413), Auwerick (1415), Aurik (1419), Auwreke (1424), Auwerck (1426). According to Siebels the original name mentioned the surroundings of Auwerk, it was not the name of a place. The name Auwerk can be divided in two parts: the word awe, which is abbreviations of the Germanic word awjo, which means ' water country '. ' Reke ' means surroundings, or means a certain area. The name would mean Auwerk therefore according to Siebels: ' water country '. It lies enclosed by high ‘veen’ and it has been a frequently wet area (flood). The nowadays platt-German form therefore in fact, however, has kept beautiful old-Frisian elements, as the indication of 1300 (Awerkera) shows this way. The indication occurs in a Right grapheme, written in old-Frisian, the so-called Brokmerbrief. Aurich is a form, which formed under influence of the high-German (dialect). The Upstallboom is located near Auerk.
  • Stabler teams up with a CSU technician to try and identify a dead young boy and find the man who killed him.
  • Name was a witch or wizard and author of My Favourite Spells.
  • An option associated with many attributes
  • DELETE ARTICLE PLEASE.
  • The name attribute specifies the name of an anchor. The name attribute is used to create a bookmark inside a document.
  • mplayer - movie player mencoder - movie encoder
  • #name is an extended command which is mapped to [N] (capital N) by default, if you are using number_pad. You can do two things with #name: * Name an individual item * Call a class of items (that is, all the items of that type, such as all steel wands) See call for naming monsters.
  • By knowing something's name, true name, a magical link can be created by associating yourself to it in a magical sense, in a similar way that you would if you had;hair, nail cliping, or blood. You have to know exactly how to say the name, just knowing it is not good enough. In the Dresden Files, all beings have a name and a Name. Anytime anyone says your name it touches you, but when a Wizard, or a supernatural being, says your Name, and means it, the effect is amplified a thousandfold. Names with a capital N, have power. If a wizard has an entity or persons name, they automatically have a conduit, a way to home in on it. Wizards collect names of creatures, spiirits and people. Like a huge supernatural Rolodex. Some of the more powerful creatures in the Dresden-verse, like Ferrovax only need one part of a Name to influence said being. Some of the beings are too powerful, be very dangerous and probably not a good idea to call upon. However, there are countless lesser beings with lesser price tags and it's not so hard to get them to one's bidding. A mortal's Name can change over time due to how their perception of themselves can change, whereas most supernatural beings' Name is static and unchanging.
  • Name is the rough draft which the finished manga is based on. This doubles as the pitch for the manga editors to decide if the manga is interesting enough to publish. If they decide it is interesting enough they give the mangaka and approval to do the manuscript . The English word for name is "thumbnails," but "storyboard" is also commonly used.
  • Names are a feature in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Wii U. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In Brawl, the string can be up to five characters long, whereas Melee allows only a max of four characters. In Super Smash Bros. for Wii U, names can have up to ten characters. A name will have its own records for things such as KOs, self-destructs, damage taken, pratfalls, etc., which can be seen in the Records menu. Names can also be used to set Rumble on a controller and save a control preference for a player that uses different controls to the default setting. In Brawl, names can be transferred to the Wii Remote and can then be transferred to another Wii console. KO Stars are temporarily awarded to a given name profile for scored KOs, lasting until the player exits Versus Mode or changes his/her name. In rare cases, names may affect gameplay. For example, in Melee, name tags remain visible even if they are pointing to an invisible character, making it easier to punish teleportation special moves such as Farore's Wind and Vanish. In Super Smash Bros. for Wii U, due to the lack of voice chat when playing any of the With Anyone modes online, some players use names as a means of communicating with other players, sending messages such as "good game".
  • Der Name kann einem Zugang zur Seele einer Person geben, weshalb man vorsichtig sein sollte, wem man seinen wahren Namen nennt. Viele magisch-arbeitende Menschen nehmen einen anderen Namen an, entweder um ihr wahres inneres Selbst zu schützen (Pseudonym) oder um ein neues Selbst anzunehmen (Transition, etwa bei Nonnen, Mönchen usw.). Es gibt unterschiedliche Methoden um den Namen zu deuten. Oftmals ist es schon hilfreich andere Personen mit den gleichen Vor- oder Nachnamen zu betrachten, insbesondere dann wenn man explizit nach einer Person benannt wurde. Aus dem Namen lässt sich die Namenszahl und Herzenszahl bestimmen, die etwa über die Person verraten. In der Kabbala wird das hebräische Alphabet zur numerologischen Deutung von Namen und allgemein Wörtern verwendet. Divination mit Hilfe des Namens ist Onomantie. Natürlich wirkt im Umkehrschluss auch der Name, dem man einer Person oder einem beseelten Gegenstand gibt, sich auf dessen Schicksal aus, er sollte also mit bedacht gewählt werden. Im christlichen Mittelalter war es üblich die Namen von Heiligen zu vergeben, um dessen Tugenden auf das Kind zu übertragen. Vielen Heiligen wurden an einem speziellen Namenstag gedacht (allen anderen Heiligen an Allerheiligen), was auch für die Träger des Namens ein Festtag war. Der Namenstag war wesentlich bedeutsamer als der Geburtstag, was sich u.a. darin zeigt, das der Geburtstag vieler historischer Personen nicht oder nur ungenau bekannt ist.
  • The term name usually refers to the name of the player character talking to a quest giver when used to describe quest text. i.e "I have a quest for you, . Are you up for it?" It can also refer to a player character name or fragment of the name when doing a /<a href="/mediawiki/Who" title="Who">who</a> query.
  • Namen, so heißt es, sind Schall und Rauch. Nun, Namen sind ganz offensichtlich Schall. Denn sie werden ja im Allgemeinen ausgesprochen, und was ist gesprochene Sprache anderes als Schall? Nun werden Namen zuweilen auch geschrieben, aber die meisten heute gebräuchlichen Schriften sind ja Lautschriften, die ja für Laute, also für Schall stehen, insofern sind auch geschriebene Namen Schall, sozusagen Schall fürs Auge statt fürs Ohr. Aber inwiefern sind Namen Rauch? Ich habe noch nie gesehen, dass Rauch aufsteigt, wenn jemand einen Namen nennt. Auch geschriebene Namen pflegen in der Regel nicht zu rauchen. Oder bezieht sich das etwa auf Rauchzeichen? Aber sind dann Namen nicht auch Licht, weil man sie auch mit Lichtzeichen übermitteln kann? Und in der Tat wird ja auch ein geschriebener Name letztlich mit Licht übertragen, denn nur so gelangt er ins Auge. Es sei denn, er ist in Braille geschrieben. Dann wird der Name gefühlt. Namen sind daher auch Gefühl. Oder sollte man sagen Druck, weil ja die Braille-Zeichen durch Druck auf die Fingerspitzen übertragen werden? Oder ist das wesentliche nicht doch eher die Kraft? Andererseits werden heutzutage die meisten Namen wohl elektronisch übertragen. Sind also Namen Strom? Oder eher Spannung? Ladung? Elektromagnetische Felder? Letztere würden ja auch Licht mit einschließen. Da die Sache mit den Namen also offensichtlich recht kompliziert ist, ist es vielleicht besser, wenn man ganz darauf verzichtet. Denn dann erübrigt sich auch die Frage nach dem Wesen des Namens. Denn letztlich gilt doch: Der Name tut nichts zur Sache. Kategorie:Prosa
  • Ein Name ist die Anredeform für eine Lebensform. Die meisten Spezies haben Namen für die einzelnen Individuen sowie eine weitere Bezeichnung für die Familie eines Individuums. Bei manchen Spezies müssen sich die Mitglieder ihren Namen verdienen oder er zeichnet aus, wer sie sind. Zumeist wird der Name nach der Geburt durch die Eltern gegeben. Die Namen der Xindi-Insektoiden werden länger, je älter der Xindi wird. (ENT: ) Klingonen benutzen neben einem Individualnamen, den Namen ihres Hauses. (TNG: ) Während bei den meisten Spezies der Vorname vor dem Familiennamen steht, wird bei den Bajoranern der Familienname vor dem Vornamen genannt. (TNG: ) Jugendliche, männliche Kazon müssen sich ihren Namen dadurch verdienen, dass sie gegen einen Feind ihrer Sekte kämpfen. (VOY: )
  • The term name usually refers to the name of the player character (character name) talking to a quest giver when used to describe quest text. i.e "I have a quest for you, . Are you up for it?" It can also refer to a player character name or fragment of the name when doing a /<a href="/mediawiki/Who" title="Who">who</a> query.
  • NAME is a CAOS command which allows access to named local variables.
  • A name was a word or combination of words that identified a specific person or subject. Having a name was preferable than being addressed by one's position, according to The Doctor. As of 2372, he had "reviewed historical, literary and anthropological databases from over five hundred worlds" to no avail. Kes suggested some Ocampa names to him, such as Benaren (her father's name) Elrem (her uncle) and Tarrik (a boy she once knew). (VOY: "Dreadnought") The EMH considered several names of famous medical doctors, such as Pyong Ko, Schweitzer, Jarvik and Pasteur, believing it might encourage the crew of the USS Voyager to treat him with more respect than if they merely referred to him as "Doctor" or "Hey, you". (VOY: "Fury") (The latter echoed Leonard McCoy's sentiment over a hundred years previous that referring to the mute Minaran woman as "Gem" was better than "Hey you". (TOS: "The Empath" )
  • Name is a property of Instance. Changing it changes it's name appearance in the Explorer and the way to define it in a script. Names are also helpful for making variables.
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