PropertyValue
rdfs:label
  • Horology
rdfs:comment
  • This is done according to the formula: In The International Zodiac Job System it is: In which is the user's level and is the second digit in the game clock's minute. Due to the nature of the formula, damage dealt from using Horology caps at 4,009 HP (8,019 HP in IZJS) (). The attack rarely misses and can be used multiple times within the minute. If used on multiple enemies, it will always hit one of them, even if blinded. instead of
dcterms:subject
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
abstract
  • This is done according to the formula: In The International Zodiac Job System it is: In which is the user's level and is the second digit in the game clock's minute. Due to the nature of the formula, damage dealt from using Horology caps at 4,009 HP (8,019 HP in IZJS) (). The attack rarely misses and can be used multiple times within the minute. If used on multiple enemies, it will always hit one of them, even if blinded. Horology's damage is actually determined at the moment the damage is inflicted. Even if the caster starts readying it during XX:47:55 and the damage is inflicted during XX:48:02, its damage is calculated during the damage. So, the damage calculation is: instead of Exploiting Horology is easy with by pausing during its charge time via the party menu. Once the second digit of minutes reaches nine, Horology's potency will be at its peak. However, using it consecutively can be tedious. In the International Zodiac Job System, this Technick can be used by three job classes: Machinist, Time Battlemage and Foebreaker, although Breaker must acquire the Esper Belias License first.