PropertyValue
rdfs:label
  • Mobile Missile Launcher
  • Mobile missile launcher
rdfs:comment
  • The Mobile Missile Launcher was a mobile anti-air vehicle used by the Royal Naboo Security Forces. It was in essence an armored speeder fitted with a missile launcher, which was able to spin 360 degrees to target incoming aerial units. The Heavy Mobile Missile Launcher was an upgraded version with two launchers.
  • The human's mobile missile launcher is a slow moving tank-like unit. It cannot be used in the campaign mode but can be used in mods. It can launch missiles and is not immobile, making it more effective than standard missile launchers. It is effective against walker hardpoints and slow moving enemy vehicles, but it usually needs a distraction. It usually launches one missile at a time but it's special attack launches a dozen missiles at once, similar to Mirabel's special missile attack. It is crazily expensive and you need to research to use it but it'll be worth it once you have about 5 or more.
  • Mobile Missile Launchers (often abbreviated to MML) are a class of units in Supreme Commander. They serve as T2 Indirect fire units for all the factions. Typically, they can inflict heavy damage at long range, with a high degree of accuracy because the missiles home in on their targets. MMLs, like TMLs, can be rendered less effective or ineffective in the presence of units possessing TMD.
Era
dcterms:subject
Aeon
  • UAL0111
Seraphim
  • XSL0111
UEF
  • UEL0111
Cybran
  • URL0111
dbkwik:starwars/property/wikiPageUsesTemplate
dbkwik:supcom/property/wikiPageUsesTemplate
Affiliation
Role
  • Anti-air
Name
  • Mobile Missile Launcher
Model
  • Mobile Missile Launcher
Class
  • Anti-air artillery
Crew
  • 1
Armament
  • *1 missile launcher *2 missile launchers
abstract
  • Mobile Missile Launchers (often abbreviated to MML) are a class of units in Supreme Commander. They serve as T2 Indirect fire units for all the factions. Typically, they can inflict heavy damage at long range, with a high degree of accuracy because the missiles home in on their targets. MMLs, like TMLs, can be rendered less effective or ineffective in the presence of units possessing TMD. MMLs are most useful in augmenting existing T1 armies to gain a large advantage over opposing T1 armies, being able to destroy most T1 units units in a single round from far away, as well as being able to out-range T1 PDs. They are also good at going against T2 PDs, as they have a greater range, however T2 PDs are often defended by either a shield or a TMD, often making it more difficult than it would first appear to be to destroy one using MMLs alone.
  • The Mobile Missile Launcher was a mobile anti-air vehicle used by the Royal Naboo Security Forces. It was in essence an armored speeder fitted with a missile launcher, which was able to spin 360 degrees to target incoming aerial units. The Heavy Mobile Missile Launcher was an upgraded version with two launchers.
  • The human's mobile missile launcher is a slow moving tank-like unit. It cannot be used in the campaign mode but can be used in mods. It can launch missiles and is not immobile, making it more effective than standard missile launchers. It is effective against walker hardpoints and slow moving enemy vehicles, but it usually needs a distraction. It usually launches one missile at a time but it's special attack launches a dozen missiles at once, similar to Mirabel's special missile attack. It is crazily expensive and you need to research to use it but it'll be worth it once you have about 5 or more.