rdfs:comment | - This article is a . You can help My English Wiki by expanding it.
- When playing online, you might see a group of players with the same annotation somewhere in their name ("_TZ" for example). This is either a coincidence or they are all in the same clan. clans are groups of players in any game, not just tony hawk games, they usually have a website and play games with each other.
- Clans are formalized groups of players. They don't get any special advantages, only a clan name, a clan rank each, and a clan chat window. Joining a clan is highly recommended for beginners as other clan members can provide a lot of very useful information and/or items. There are no general specifications for joining clans, but players usually create their own requirements, and sometimes whole conduct codes.
- These are the clans known to live on Planet Arata. Some of them have abilities that makes them different from each other. Much like animals, a clan can go into extinction, but only if all fullblood members are dead.
- It is a friendly environment where players can grow and learn. While getting the benefit of powerful runes.
- The only Clan whose name is known is Umbata, their leader. The Clans appear only in two episodes, Silent Like Spirit and Ominous Like O.
- Alien Arena has good clan activity. This brings some extra competition to the game.
- In Tsuranuanni, the mightiest land of Kelewan, every house belongs to a clan. The purpose of every clan is to gain prestige in the Game of the Council. The houses together choose a warchief in their clan gatherings, who is the leader of the military forces of that clan.
- Clans On Global Europe 3 by TRUTH .
- Fils décédé de Vrânken Marks.
- Players that join Clans are unable to participate in War of Emperium and can be expelled from Clans after two weeks of inactivity.
- These are the clans of Clint City:
- Most clans have their own rules, but usually share the following.
* Members may not join other groups when already in one- unless they are a messenger,
* Members must not speak ill of anything related to the clan.
* Members will follow the rules of the leader, otherwise kicked out.
* Members may leave the group at any time
* Members must ask someone for approval (usually the leader) before joining a group
* When someone is joined or kicked out, it is universal to inform other members of it.
* Members must not do anything to demote the group's popularity
* Members play for fun (or, for some groups, victory)
- So. If you are creating a clan, you must have at least 25 hours of game play time. Starting a clan is very difficult, But I will tell you all my (Danus9111) tips and tricks on how to make a clan. What you should add to your forums and News. How to "lure" people to join the clan using the Syrnia fourms!
- This clan page is to give strategies on formations, mentality guidlines, and combat techniques. The general guides should not be in first-person or biased format. If you'd like to create one in that tone, please create your own guide in the Special Guides section.
- Membership in a clan is usually determined by blood relations and genetics, which is vital in the usage of kekkei genkai and secret techniques. These attributes and abilities made many clans feared and renowned throughout many villages. While clans may be composed of many individuals and extended families, many clans mentioned and seen in the series were somewhat limited to a nuclear family. __NOEDITSECTION__
- Current as of Wednesday, April 12th, 2006 Affiliation - Corsairs Systems Claimed - Omicron Gamma, Omega 41, Omega 5 Affiliation - Samura Systems Claimed - Sigma 17, 18, 13. Affiliation - Interspace Commerce Affiliation - Systems Claimed - Affiliation - Outcasts Systems Clamied - Omicron Alpha, Beta, Affiliation - Rhienland Military Systems Claimed - Rheinland House Systems Affiliation - Nomad/Human Hybrids Systems Claimed - Unknown Affiliation - Systems Claimed - Unknown Affiliation - Unknown Systems Claimed - Affiliation - Kusari Navy Systems Claimed - Kusari House Systems
- There are several ways to join clans, however, all of them involve submitting a request and being evaluated by clan recruiters. In most clans, this role is taken on by the leader, in some of the more major and popular clans however, this role may also be shared by higher ranking members of the clan. Most clans have specific requirements so it is best to contact them before submitting a random unsolicited request. Below I will be adding a list of clans and how to contact their recruiters. Please add in any clans that you see that are in the top 800.
- Clans are organized groups of tankers, who've joined together to battle against other clans, do parkour, or perform other activities (such as "catch the gold" games). Each clan has its own set of goals, and will usually have a set of rules for joining.
- Ceci est une introduction des factions principales présentes dans la série The 100. Les 4 factions majeures de l'action sont Les 100, Les Natifs, Les Démons et les Hommes des Montagnes.
- Ein Clan ist eine Gruppierung mehrer Familien, er wird geründet um das Überleben einfacher zu machen oder um gleiche Interessen durch zusetzten. Bie Orcs Ogern Trollen Tauren Furbolgs und Murlocs gibt es einen Häuptling, bei den Zwergen einen Than.
- Auf der Clanseite findest Du eine Auflistung aller im Spiel gegründeten Clans mit ein paar grundlegenden Informationen. Hier siehst Du wieviele Mitglieder ein Clan hat, über welches Vermögen er verfügt und ob noch neue Mitglieder aufgenommen werden. Ganz am Ende der Seite hast Du dann die Möglichkeit einen eigenen Clan zu gründen.
- Clans are groups of people playing multiplayer games as organized teams. There are numerous clans that play or have played the Doom games and other related games, most commonly using multiplayer-oriented source ports such as Odamex, Skulltag and ZDaemon.
- A clan is loosely defined as a large family or group of families. Clans are very important to vampires. Some of the old clans are very powerful and are highly respected in the vampire world.
- Clans are groups of people who fight amongst themselves and generally look down on the general Netbattle population. They target younger players and have been known to solicit sexual favors in exchange for a higher status in the clan. Many new NetBattlers, regardless of their background, are suspectible to clan recruitment because it provides security for them. In order to join a clan, you usually have to defeat the leader and then swear allegiance to the cause and your clanmates.
- Clans are groups of players which work on a certain subject, such as PK-ing or Questing. Because RuneScape Classic does not have Clan Chat, clans must do group chats on other sites while playing, although going to an unknown clan website could be dangerous.
- I can't find you all. So start adding!
* -=PdF=-
* SPARTA
* ArCh
- In Section 8 and Section 8: Prejudice, players can create clans. In a clan, players \apply to join and share tags, symbolizing that they worked together. To bring a clan up to a higher rank, players must recruit good players and share similar XP (Experience).
- If in the town of Cajar, under the listing "West" you will see the link "Hall of Clans" Click that link then go to either "My Clan" which would be the one you are already in or "Make a Clan" which explains itself or "View Clans" which will take you to another page where all the clans are listed under which ever section the clan leader cared to place it, that being the farm, forest or cave, then there is "Applications".
- This is a list of current official ITT clans. For information on how to become an official clan and all other matters related to official clans see the Official Clan Charter page.
* No official ITT clans.
* No official ITT clans.
* Clan ITTP
* No official ITT clans.
* Clan BiTT of Europe. Official: November 2 2009.
* Clan ITTP of Europe. Official: November 6 2009.
* Clan TSOT of Europe. Official: November 8 2009.
* Clan CoF of US West. Official: December 17 2009.
* Clan EITT of US West. Official: February 23 2010.
* Clan TsmT of US West. Official: March 04 2010.
* Clan Sort of US East. Official: March 16 2010.
* Clan MoSD of US East. Official: April 25 2010.
* Clan SnS of US East. Official: August 24 2010.
* Asterisk represents
- List of clans that have been (or still are) famous (or infamous):
* Starrite Combat was the first Queville clan, started 12-22-2008 16:29 in General Gameplay forums by Wilderness and Blacksmith. Their topics were later moved to the Clan Chat forum.
* Heaven- First Clan, started 12‑23‑2008 01:17 by God and Reaper as the second Queville clan, though the first to post in the Clan Chat forum, many members went through this and then on to Devil Dogs/Anarchy/Shadows. Disbanded. (See oldest clan posts).
* Wizardz- Started by God
* Plague- Strong clan with powerful players. Defeated by Anarchy.
* The Illusionist Mages (Illusionists)- Clan for mages, participated in the first Queville war.
* KOQ- An EPIC FAIL! But the leader is infamous for hacking one of the Anarchy leaders a
- There are hundreds, if not thousands of clans in Soldier Front, but many of them were created by some noob who has now left the game and no-one is in the clan. Some clans, like TugaClan, are very active with new players coming into the clan each day. This guide will show you the best clans and the worst clans... Best Clans for Noobs--- MCSF, Tugaclan, and Saviore Best Clans for Pros--- Innocent, Given, Saviore, Deeds, and Freefire Best Clans for Hardcore Clan Wars--- MCSF, Tugaclan, and Innocent Best Clans for Everyone--- 1)Innocent 2)Saviore 3)MCSF 4)Tugaclan Hope this guide helps... :)
- In 9Dragons, all players can become members of one of 9 clans, or they can choose to remain a Vagabond and not join a clan. The 6 basic clans are: Wu Tang, Shaolin, The League of Beggars, Heavenly Demon, Sacred Flower, The Brotherhood of Thieves, while the 3 advanced clans are: Black Dragon Clan, Disciples of Iron Fist, and The Union of Noble Families. Some of the main advantages of joining a clan are:
- Clans are a new feature in Bloons TD Battles Mobile and Steam, allowing a group of up to 50 players to join forces to benefit each other. People in the clan work together by winning games to earn keys. At the end of each week, the total number of keys gained by every clan member is counted, and the clan earns one of ten different War Chests accordingly. Each War Chest comes with a different design, reward, and number of keys required to unlock. Rewards range from just a handful of medallions to new symbol pieces (for clan logos) and profile skins. Creating a clan costs File:Medallion Icon.png100,000, and a player paying this becomes a clan leader. Clan leaders can name their clan, write a clan motto, and decide to let others join freely, or by request. They are also allowed to kick players
- Clans are primarily social structures and as such, they exist in all three of the Halo First-person shooters. They are becoming less prevalent in the older games, particularly Halo: Combat Evolved. In Halo Custom Edition, however, clans are still easy to find; they host multiple dedicated servers in an effort to provide places for people to play—and, of course, to boost their "publicity." Halo 2 is the only Halo game to explicitly support clans as a built-in option; its clan system allows a clan to hold up to 100 people. A Multiplayer emblem may only belong to one clan at a time.
- The Clans are the other major faction of the Battletech universe beside the Inner Sphere, and for the most part they reside in a separate area of space well outside the Inner Sphere. In the year 2784, the ranking Star League Defence Force officer, General Aleksandr Kerensky, called a meeting with around 200 other senior officers to propose a move to an as yet uncharted region of space. Dismayed by the continual political infighting and the warfare that was tearing the Inner Sphere apart, he wanted to take as many as would follow him and set up a new colony, run along military lines, based on honour and justice and free of the greed and corruption that had beset the Star League.
- Clans are vampiric organizations not unlike old-blood aristocratic human families. A typical clan is composed of blood-related vampires, humans turned by family members, and witches and werewolves under the vampires' subjugation. A group needs to have over thirty members in order to be considered a Clan. There are currently seven clans left in the world -- which have (presumably) dwindled to six after Loa wiped out all but two members of the Sunford Clan in 2005.
- Clans have some Unique Races and Shared Races in them. Unique Races found in most of the clans sometimes make up their main theme to represent themselves with their unique traits. For example, Megacolony is based exclusively on insects. These themes may be used to form a deck, and they are usually themed around a certain ability or trait, such as paralyzing your opponent's units, locking/deleting, calling units from the drop zone, drawing cards, etc. In Cardfight!! Vanguard G, top-level fighters (like Mamoru Anjou) are honored with the title of "Clan Leader".
- Clans are groups of players that have joined together to create an official identity. This allows them to team up and share weaponry via their clan Armory, as well as strategy and other knowledge together, making them an important social function in the game. To create a clan, you need at least 3 people to found the clan. Though you can form it on your own, you just need 2 other players as co-founders to make it an official, working clan.
- Clan are used to generate additional File:HeroSoul.png for all players within a clan. In addition, it allows you to communicate with other users within the clan through the clan message board. Clans generate additional File:HeroSoul.png by the addition of daily raids, in which your clan must deal large amounts of damage to an "Immortal" Boss. If your clan doesn't kill the boss that day, you gain nothing. If your clan succeeds, every member gains varying amounts of File:HeroSoul.png. Clans are limited to a maximum of 10 players.
- Clans are groups of people that are in a group together and help each other if one is in need of help. There are many clans and players that are in clans are usually NOT friendly because some clans only block and kill. List of TeeWorlds clans in version 0.5.2
* {SysTeM}ofadown
* ~XENON~noble
* {CRash}bandioot
* [SD]ard
* Carbonite
* SAZy
* [FTW]tl;dr
* |DOC|who
* [Krypton]ite
* [SCD]ssd List of TeeWorlds clans in version 0.6.1:
- __NOWYSIWYG__ __NOWYSIWYG__ __NOEDITSECTION__ Featured Clan namespace = category = Clans uses = Template:Clan Page notcategory = Unestablished Clans notcategory = Candidates for deletion notcategory = Archived Clans linksfrom = Featured_Clans include = {Clan Page}:Image format = ,
File:, , randomcount = 1 What are Featured Clans? Useful Links
* Clan Rules (Dead Frontier Wiki)
* Clan Rules (Dead Frontier Forums)
* Create a new Clan Page
* Clan Infobox Template
* Editing & Formatting Help
|
abstract | - This article is a . You can help My English Wiki by expanding it.
- When playing online, you might see a group of players with the same annotation somewhere in their name ("_TZ" for example). This is either a coincidence or they are all in the same clan. clans are groups of players in any game, not just tony hawk games, they usually have a website and play games with each other.
- __NOWYSIWYG__ __NOWYSIWYG__ __NOEDITSECTION__ Featured Clan namespace = category = Clans uses = Template:Clan Page notcategory = Unestablished Clans notcategory = Candidates for deletion notcategory = Archived Clans linksfrom = Featured_Clans include = {Clan Page}:Image format = ,
File:, , randomcount = 1 What are Featured Clans? Useful Links
* Clan Rules (Dead Frontier Wiki)
* Clan Rules (Dead Frontier Forums)
* Create a new Clan Page
* Clan Infobox Template
* Editing & Formatting Help Clans are simply groups of allied humans, an important part in every society. Dead Frontier is home to many different clans, some virtuous, some neutral, and some malicious. This page will attempt to provide a list of all clans in Dead Frontier, including active and inactive clans as well as new or old elite clans. Everyone is welcome here as long as they put a bit of work into their personal clan page and there is a clan thread to prove the clan's existence, along with some active members. The wiki provides an easy way to create your own clan page and make it look good. Just check out this page and then use the "New Page" button below the navigation to create a clan page for yourself. Please do not post applications to clans in this Wiki. Instead, contact the leaders of the clans directly via the Dead Frontier forums. You can view more information on how Clan HQs work in-game here.
- If in the town of Cajar, under the listing "West" you will see the link "Hall of Clans" Click that link then go to either "My Clan" which would be the one you are already in or "Make a Clan" which explains itself or "View Clans" which will take you to another page where all the clans are listed under which ever section the clan leader cared to place it, that being the farm, forest or cave, then there is "Applications". Search through the clans, if you see one you like, fill out an application then click send. Wait for the owner to review the application then you will receive either an acceptance or a rejection in the mail, if accepted you will also see a clan chat to the left under "Communication" and a link to "My Clan" to the right under "Location". You can leave a clan if wanted, one is never obligated to stay in the clan, if you don't like where you are or would just like to change clans all you have to do is leave the one your in and fill out an application for another then wait. Read the front page of the clans, see what they have to offer members.
* Most clans have armories where you can borrow items and equipments.
* Most clans also offer the Healing Pass which covers healing you after death at the Healing Tower in Cajar.
* It's also a great way to make friends in the game.
- Clans are formalized groups of players. They don't get any special advantages, only a clan name, a clan rank each, and a clan chat window. Joining a clan is highly recommended for beginners as other clan members can provide a lot of very useful information and/or items. There are no general specifications for joining clans, but players usually create their own requirements, and sometimes whole conduct codes.
- This is a list of current official ITT clans. For information on how to become an official clan and all other matters related to official clans see the Official Clan Charter page.
* No official ITT clans.
* No official ITT clans.
* Clan ITTP
* No official ITT clans.
* Clan BiTT of Europe. Official: November 2 2009.
* Clan ITTP of Europe. Official: November 6 2009.
* Clan TSOT of Europe. Official: November 8 2009.
* Clan CoF of US West. Official: December 17 2009.
* Clan EITT of US West. Official: February 23 2010.
* Clan TsmT of US West. Official: March 04 2010.
* Clan Sort of US East. Official: March 16 2010.
* Clan MoSD of US East. Official: April 25 2010.
* Clan SnS of US East. Official: August 24 2010.
* Asterisk represents a clan that was made official during the original officialization period, these are original official clans, they have no set officialization date.
* Clan WYHB* of US West. Disbanded: June 22 2009.
* Clan RoA* of US East. Disbanded: July 24 2009.
* Clan ITTP* of Europe. Disbanded: August 7 2009.
* Clan PTT* of US East. Disbanded: August 20 2009.
* Clan TKI* of Europe. Disbanded: October 24 2009.
* Clan CoF of US West. Disbanded: January 12 2010.
* Clan MoSD of US East. Disbanded: June 7 2010.
* Clan TwS of Europe. Removal 1.4: July 13 2010.
* Clan BiTT of Europe. Removal 1.4: July 13 2010.
* Clan ITTP of Europe. Removal 1.4: July 13 2010.
* Clan EITT of US West. Removal 1.4: July 13 2010.
* Clan TdiT of US East. Removal 1.4: July 13 2010.
* Clan SoRT of US East. Disbanded: July 24 2010.
* Clan TWGB of US East. Removal Treason. Feburary 23 2011. Last updated:Toxic Ninja 16:34, July 13, 2010 (UTC)
- These are the clans known to live on Planet Arata. Some of them have abilities that makes them different from each other. Much like animals, a clan can go into extinction, but only if all fullblood members are dead.
- In 9Dragons, all players can become members of one of 9 clans, or they can choose to remain a Vagabond and not join a clan. The 6 basic clans are: Wu Tang, Shaolin, The League of Beggars, Heavenly Demon, Sacred Flower, The Brotherhood of Thieves, while the 3 advanced clans are: Black Dragon Clan, Disciples of Iron Fist, and The Union of Noble Families. The clans are divided into three categories: The White clans (Wu Tang, Shaolin, and The League of Beggars), who are loyal to the emperor, the Black clans (Heavenly Demon, Sacred Flower, and Brotherhood of Thieves) who are not loyal to the emperor, and the Advanced clans (Black Dragon Clan, Disciples of Iron Fist, and The Union of Noble Families). The Black and White clans can be joined at a low level, and a role can be chosen at level 25. It is estimated that one can join an advanced clan at level 160. As of October 26, 2013, the advanced clans are still not yet implemented in any version of the game. Some of the main advantages of joining a clan are:
* The ability to learn advanced skills, such as more powerful attacks, heals spells, buffs, and debuffs.
* The ability to join a Hero Band and Hero League
* Stronger meditation skills that allow you to recover more quickly.
* The ability to earn karma points more rapidly than you would otherwise.
- It is a friendly environment where players can grow and learn. While getting the benefit of powerful runes.
- The only Clan whose name is known is Umbata, their leader. The Clans appear only in two episodes, Silent Like Spirit and Ominous Like O.
- Clans are groups of players that have joined together to create an official identity. This allows them to team up and share weaponry via their clan Armory, as well as strategy and other knowledge together, making them an important social function in the game. To create a clan, you need at least 3 people to found the clan. Though you can form it on your own, you just need 2 other players as co-founders to make it an official, working clan. Clans have a ranking system that allows leaders of that clan to sort out the clan members by rank. Clans can also go to war with one another via Challanges. Each clan has their own treasury where they can store minerals and credits for clan members to loan, and they also have their own private fourm which only the clan members can access.
- Alien Arena has good clan activity. This brings some extra competition to the game.
- Clans are a new feature in Bloons TD Battles Mobile and Steam, allowing a group of up to 50 players to join forces to benefit each other. People in the clan work together by winning games to earn keys. At the end of each week, the total number of keys gained by every clan member is counted, and the clan earns one of ten different War Chests accordingly. Each War Chest comes with a different design, reward, and number of keys required to unlock. Rewards range from just a handful of medallions to new symbol pieces (for clan logos) and profile skins. Creating a clan costs File:Medallion Icon.png100,000, and a player paying this becomes a clan leader. Clan leaders can name their clan, write a clan motto, and decide to let others join freely, or by request. They are also allowed to kick players from their clan. Keys are granted equivalent to 1% of medallions won rounded up. Every clan has a logo, created by the clan leader. A clan logo is made up of a coloured outline, with a Bloons-related picture within it. If a player is part of a clan, their clan logo will show up in place of their profile picture when they join a game.
- In Tsuranuanni, the mightiest land of Kelewan, every house belongs to a clan. The purpose of every clan is to gain prestige in the Game of the Council. The houses together choose a warchief in their clan gatherings, who is the leader of the military forces of that clan.
- Clans On Global Europe 3 by TRUTH .
- Fils décédé de Vrânken Marks.
- Clans are groups of people that are in a group together and help each other if one is in need of help. There are many clans and players that are in clans are usually NOT friendly because some clans only block and kill. List of TeeWorlds clans in version 0.5.2
* {SysTeM}ofadown
* ~XENON~noble
* {CRash}bandioot
* [SD]ard
* Carbonite
* SAZy
* [FTW]tl;dr
* |DOC|who
* [Krypton]ite
* [SCD]ssd List of TeeWorlds clans in version 0.6.1:
* Maplesyrup
* ProTem*inology
* [TFD]BFG
* JFFTLPFFT
* nL.Br^|^
* VanzShoe
* [IceTee]SugarHoney
* Tee-cogeDoge
* [Krypton]ite
* [=P.I.=]=D
* [24H]Service
* Psychosomatic
* Agents007
* iccrea
* Extreme
* Art of Teeshit
* [iPod]Nano
* -.iBud
* /iW/iW
* dora.TheEplorer
* [EVIL]Wevil
* holaOle
* {R}eaction
* -Sniper-Rifle
* M.e.T.a.LGearSolid
* Tee-Mueresuri
* Hijos De Puta HDPHonHonBeguette
* [ friends ]So no one told you life was gonna be this way
* AnubisJesus
- Players that join Clans are unable to participate in War of Emperium and can be expelled from Clans after two weeks of inactivity.
- These are the clans of Clint City:
- Most clans have their own rules, but usually share the following.
* Members may not join other groups when already in one- unless they are a messenger,
* Members must not speak ill of anything related to the clan.
* Members will follow the rules of the leader, otherwise kicked out.
* Members may leave the group at any time
* Members must ask someone for approval (usually the leader) before joining a group
* When someone is joined or kicked out, it is universal to inform other members of it.
* Members must not do anything to demote the group's popularity
* Members play for fun (or, for some groups, victory)
- So. If you are creating a clan, you must have at least 25 hours of game play time. Starting a clan is very difficult, But I will tell you all my (Danus9111) tips and tricks on how to make a clan. What you should add to your forums and News. How to "lure" people to join the clan using the Syrnia fourms!
- Clans have some Unique Races and Shared Races in them. Unique Races found in most of the clans sometimes make up their main theme to represent themselves with their unique traits. For example, Megacolony is based exclusively on insects. These themes may be used to form a deck, and they are usually themed around a certain ability or trait, such as paralyzing your opponent's units, locking/deleting, calling units from the drop zone, drawing cards, etc. Originally, most cards had restrictions that prevent players from adding cards from other clans (such as Lord or requiring a vanguard from the same clan to use their effects) to discourage clan mixing, however, mixing clans was allowed and wasn't necessarily a bad idea in some cases (such as Overlord/Tri-stinger for Aqua Force decks, or Stil Vampir/Silent Tom for Oracle Think Tank decks). As the introduction of Clan Fight regulation in February 2014 (paralleling the airing of Season 4) essentially outlaws decks with two or more clan (except for some exceptional cases), such restrictions in later cards were removed as they are no longer necessary. Originally, most clans (outside of "main" ones like Kagerō and Shadow Paladin) only had 4 cards (from grade 0 to 3) and no trigger units in the set they were introduced. In Cardfight!! Vanguard G, top-level fighters (like Mamoru Anjou) are honored with the title of "Clan Leader".
- Clans are primarily social structures and as such, they exist in all three of the Halo First-person shooters. They are becoming less prevalent in the older games, particularly Halo: Combat Evolved. In Halo Custom Edition, however, clans are still easy to find; they host multiple dedicated servers in an effort to provide places for people to play—and, of course, to boost their "publicity." Halo 2 is the only Halo game to explicitly support clans as a built-in option; its clan system allows a clan to hold up to 100 people. A Multiplayer emblem may only belong to one clan at a time. There is no built-in clan ladder on Halo 3. This has led to the development of numerous informal ways to identify with a clan; clan members often share the same Emblem or Service Tag . Clans organize externally, coordinating and recruiting on websites and Bungie.net. The much larger communities of gamers are sometimes devoted to other games in addition to Halo; they also tend to be more competitive. Examples include Major League Gaming and LCU, the two largest Halo 3 gaming communities in the world. To survive, such clans tend to keep a close eye on their members' gaming activities; hold meetings; raise money to fund the community and the websites; and constantly recruit in an effort to maintain the clan's popularity and longevity. In Halo: Reach, it is easier to identify with a clan thanks to the improved Service Tag system. Some clans use the same digits in their service tags, or they may have a numbered rank (A102, A115, etc.). Some people even change their gamertags to something related to their clan, which is the most obvious way to show support for your group. KSI and DBD are notable for doing this. The ever popular option, of course, is to do the same emblem as everyone else in the clan. Other clans revolve around a central 'theme', such as a color scheme or certain armor that must be worn by its members.
- The Clans are the other major faction of the Battletech universe beside the Inner Sphere, and for the most part they reside in a separate area of space well outside the Inner Sphere. In the year 2784, the ranking Star League Defence Force officer, General Aleksandr Kerensky, called a meeting with around 200 other senior officers to propose a move to an as yet uncharted region of space. Dismayed by the continual political infighting and the warfare that was tearing the Inner Sphere apart, he wanted to take as many as would follow him and set up a new colony, run along military lines, based on honour and justice and free of the greed and corruption that had beset the Star League. Around 80% of his fellow officers chose to follow General Kerensky on what became known as the Exodus - leaving the Inner Sphere with almost no military force to speak of. He vowed to return one day and 'save' the Inner Shere, restoring it to its former glory. The Exodus reached its final destination in a region of space far beyond the Periphery, known as the Pentagon Worlds around 2 years later and the settlement of the people began. This didn't go smoothly though and they fought among themselves until a second exodus was launched, leading them deeper into uncharted territory. They finally settled on a dozen worlds, known as the Kerensky Cluster and were split into separate colonies across these worlds. Being warriors they tended to admire and identify with the dominant predators on these worlds and adopted their names and images to identify their groups...even modelling their cultures on the creatures' characteristics...and thus the Clans were founded. Over time they developed a number of combat based rituals, known as Trials, to settle disputes without resorting to the full-scale warfare that had nearly decimated them earlier. They also developed a language of their own and a caste system which gives the Clans a social structure unlike any other civilization. Not surprisingly, the Warrior caste are the elite, followed by the Scientist, Merchant and Labourer castes. There is also a Dark or Bandit caste to which criminals and misfits are assigned, but this is rarely spoken of as they are seen as an embarrassment. Perhaps more disturbingly, they also took the science of genetic manipulation and made it into an art form, carefully selecting genetic material from their best warriors and using it to create a superior breed of warrior, born in artificial wombs. Traditional conception is frowned upon - at least in Warrior circles - as there is less control over the offspring's genetic makeup. Warriors do, very occasionally have children, but this is more by accident than design. In Clan society, it is left to the lower castes to reproduce naturally, to provide an ample work force. Beginning in late0 3049 they attempted to fulfill Kerensky's promise to return and invaded the Inner Sphere, with the goal of reclaiming Terra (Earth). Fortunately they were stopped well short of that mark but were able to lay permanent claim to a sizeable chunk of space, which they divided among themselves. Originally, there were 20 Clans, but over time this number has increased and decreased. The current number stands at 16.
* Clan Blood Spirit
* Clan Burrock
* Clan Cloud Cobra
* Clan Coyote
* Clan Diamond Shark
* Clan Fire Mandrill
* Clan Ghost Bear
* Clan Goliath Scorpion
* Clan Hell's Horses
* Clan Ice Hellion
* Clan Jade Falcon
* Clan Sea Fox
* Clan Snow Raven
* Clan Star Adder
* Clan Steel Viper
* Clan Mongoose
* Clan Nova Cat
* Clan Smoke Jaguar
* Clan Widowmaker
* Clan Wolf
* Clan Wolverine Clan Burrock was absorbed by Clan Star Adder in 3059, after the Burrock leaders were found guilty of conspiring with elements of the Dark/Bandit caste to acquire technology through illegitimate means. Clan Mongoose was absorbed by the Smoke Jaguars in 2868 after trying to ignore one Grand Council ruling too many. Clan Sea Fox was renamed Clan Diamond Shark after the Clan's totem animal (the Sea Fox) was rendered extinct by a larger predator (the Diamond Shark). It is thought this may have been deliberately engineered by a rival Clan. Clan Smoke Jaguar was destroyed in one of the most famous military campaigns in Battletech history. After the invasion had been halted in 3052, Prince Victor Steiner-Davion, then ruler of the Federated Commonwealth, led a massive task force, which first routed the Jaguars from the Inner Sphere, then pursued them to Clan space and defeated them on their homeworld of Huntress. Clan Widowmaker was absorbed by Clan Wolf in 2834 after their right to rule was questioned, following some particularly brutal treatment of their civilian population. Clan Wolverine (also known as the Not-Named Clan) was annihilated by Clan Wolf in 2823 after declaring their independence from the other Clans. Fearing they had become tainted by the greed and corruption prevalent in the Inner Sphere, ilKhan Nicholas Kerensky petitioned the Grand Council for a Trial of Annihilation. Elements of the Wolverines survived this action and escaped to parts unknown. Reforming their society along similar lines to the now-defunct Star League, they now go by the name of the 331st Royal Battlemech Division. They are more commonly known as the Minnesota Tribe, as the unit insignia shows an outline of that state, part of the ancient Terran colony known as the United States. Clan Wolf In Exile was formed shortly after the end of the invasion of 3050. One of Ilkhan Ulric Kerensky's last acts was to order those loyal to the Warden cause to find a new sanctuary in the Inner Sphere and to remain there as its guardians against future Clan incursions. Chosen to be the leader of this new clan was none other than Phelan Kell, a former bondsman who had begun his career as a mercenary with the Kell Hounds. Kerensky believed that Phelan's Inner Sphere roots would ensure they remained true to their assigned mission. Kell led the exiled Wolves back to the Kell Hound world of Arc Royal, where they continue to work closely with the mercenary unit. Clans are generally classified as either Warden or Crusader. Wardens believe the Clans should act as protectors of the Inner Sphere, while the Crusaders' ultimate goal is to conquer it and rebuild the Star League as it was in its heyday. Of course, this is complicated by the fact that most Clans have their own Warden and Crusader factions and their allegiances can change with the election of a new Khan. A number of the invading Clans have taken up permanent residence in the Inner Sphere, in sectors called Occupation Zones, in what used to be areas of the Lyran Commonwealth, the Free Rasalhague Republic and the Draconis Combine. These include the Wolf Clan, the Jade Falcons, Ghost Bears, Hell's Horses and the Nova Cats. The Ghost Bears and Nova Cats eventually decided to relocate their entire populations to the Inner Sphere and have begun to integrate themselves with the native populace.
- This clan page is to give strategies on formations, mentality guidlines, and combat techniques. The general guides should not be in first-person or biased format. If you'd like to create one in that tone, please create your own guide in the Special Guides section.
- Membership in a clan is usually determined by blood relations and genetics, which is vital in the usage of kekkei genkai and secret techniques. These attributes and abilities made many clans feared and renowned throughout many villages. While clans may be composed of many individuals and extended families, many clans mentioned and seen in the series were somewhat limited to a nuclear family. __NOEDITSECTION__
- Current as of Wednesday, April 12th, 2006 Affiliation - Corsairs Systems Claimed - Omicron Gamma, Omega 41, Omega 5 Affiliation - Samura Systems Claimed - Sigma 17, 18, 13. Affiliation - Interspace Commerce Affiliation - Systems Claimed - Affiliation - Outcasts Systems Clamied - Omicron Alpha, Beta, Affiliation - Rhienland Military Systems Claimed - Rheinland House Systems Affiliation - Nomad/Human Hybrids Systems Claimed - Unknown Affiliation - Systems Claimed - Unknown Affiliation - Unknown Systems Claimed - Affiliation - Kusari Navy Systems Claimed - Kusari House Systems
- There are several ways to join clans, however, all of them involve submitting a request and being evaluated by clan recruiters. In most clans, this role is taken on by the leader, in some of the more major and popular clans however, this role may also be shared by higher ranking members of the clan. Most clans have specific requirements so it is best to contact them before submitting a random unsolicited request. Below I will be adding a list of clans and how to contact their recruiters. Please add in any clans that you see that are in the top 800.
- There are hundreds, if not thousands of clans in Soldier Front, but many of them were created by some noob who has now left the game and no-one is in the clan. Some clans, like TugaClan, are very active with new players coming into the clan each day. This guide will show you the best clans and the worst clans... Best Clans for Noobs--- MCSF, Tugaclan, and Saviore Best Clans for Pros--- Innocent, Given, Saviore, Deeds, and Freefire Best Clans for Hardcore Clan Wars--- MCSF, Tugaclan, and Innocent Best Clans for Everyone--- 1)Innocent 2)Saviore 3)MCSF 4)Tugaclan Do not join clans that are random numbers or letters, they are 99.9 percent of the time some crappy clan. Hope this guide helps... :)
- Clans are organized groups of tankers, who've joined together to battle against other clans, do parkour, or perform other activities (such as "catch the gold" games). Each clan has its own set of goals, and will usually have a set of rules for joining.
- Clan are used to generate additional File:HeroSoul.png for all players within a clan. In addition, it allows you to communicate with other users within the clan through the clan message board. Clans generate additional File:HeroSoul.png by the addition of daily raids, in which your clan must deal large amounts of damage to an "Immortal" Boss. If your clan doesn't kill the boss that day, you gain nothing. If your clan succeeds, every member gains varying amounts of File:HeroSoul.png. There are two ways to enter a clan. You can make your own clan or ask to join an existing clan. But, you need to have defeated zone 50 (zone 140 on mobile) at least once to use or access clans. To make your own clan you need to have 50 File:Ruby.png (500 File:Ruby.png on mobile) and are the default clan master (though you may pass this title on, when/if you let others join). To join a clan you have two options, enter a specific clan name, or ask the game to generate the name of an existing clan. Joining a clan is not automatic, as the clan master must approve all applications, unless the the clan master turns the auto join option on. Clans are limited to a maximum of 10 players.
- Ceci est une introduction des factions principales présentes dans la série The 100. Les 4 factions majeures de l'action sont Les 100, Les Natifs, Les Démons et les Hommes des Montagnes.
- Ein Clan ist eine Gruppierung mehrer Familien, er wird geründet um das Überleben einfacher zu machen oder um gleiche Interessen durch zusetzten. Bie Orcs Ogern Trollen Tauren Furbolgs und Murlocs gibt es einen Häuptling, bei den Zwergen einen Than.
- Clans are vampiric organizations not unlike old-blood aristocratic human families. A typical clan is composed of blood-related vampires, humans turned by family members, and witches and werewolves under the vampires' subjugation. A group needs to have over thirty members in order to be considered a Clan. Most clans see humans as lower life forms, and hate The Organization, a large social group comprised of thousands of vampires. One reason for this is that clan members pride themselves on being pureblood, 'true' vampires (vampires that evolved from humans), while the Organization accepts everyone, from purebloods to dhampyrs to vampires that evolved from dogs, spiders, plants, and so on. Thus, the clans view the Organization as little more than a group of disorganized, filthy hoodlums. There are currently seven clans left in the world -- which have (presumably) dwindled to six after Loa wiped out all but two members of the Sunford Clan in 2005.
- Auf der Clanseite findest Du eine Auflistung aller im Spiel gegründeten Clans mit ein paar grundlegenden Informationen. Hier siehst Du wieviele Mitglieder ein Clan hat, über welches Vermögen er verfügt und ob noch neue Mitglieder aufgenommen werden. Ganz am Ende der Seite hast Du dann die Möglichkeit einen eigenen Clan zu gründen.
- List of clans that have been (or still are) famous (or infamous):
* Starrite Combat was the first Queville clan, started 12-22-2008 16:29 in General Gameplay forums by Wilderness and Blacksmith. Their topics were later moved to the Clan Chat forum.
* Heaven- First Clan, started 12‑23‑2008 01:17 by God and Reaper as the second Queville clan, though the first to post in the Clan Chat forum, many members went through this and then on to Devil Dogs/Anarchy/Shadows. Disbanded. (See oldest clan posts).
* Wizardz- Started by God
* Plague- Strong clan with powerful players. Defeated by Anarchy.
* The Illusionist Mages (Illusionists)- Clan for mages, participated in the first Queville war.
* KOQ- An EPIC FAIL! But the leader is infamous for hacking one of the Anarchy leaders accounts.
* Elementalists- founded by Allerynn
* Ninjas- founded by Rice, becoming the largest open clan. It is not to be confused with NINJAS, which had previously been deleted.
- Clans are groups of people playing multiplayer games as organized teams. There are numerous clans that play or have played the Doom games and other related games, most commonly using multiplayer-oriented source ports such as Odamex, Skulltag and ZDaemon.
- A clan is loosely defined as a large family or group of families. Clans are very important to vampires. Some of the old clans are very powerful and are highly respected in the vampire world.
- Clans are groups of people who fight amongst themselves and generally look down on the general Netbattle population. They target younger players and have been known to solicit sexual favors in exchange for a higher status in the clan. Many new NetBattlers, regardless of their background, are suspectible to clan recruitment because it provides security for them. In order to join a clan, you usually have to defeat the leader and then swear allegiance to the cause and your clanmates.
- Clans are groups of players which work on a certain subject, such as PK-ing or Questing. Because RuneScape Classic does not have Clan Chat, clans must do group chats on other sites while playing, although going to an unknown clan website could be dangerous.
- I can't find you all. So start adding!
* -=PdF=-
* SPARTA
* ArCh
- In Section 8 and Section 8: Prejudice, players can create clans. In a clan, players \apply to join and share tags, symbolizing that they worked together. To bring a clan up to a higher rank, players must recruit good players and share similar XP (Experience).
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