PropertyValue
rdf:type
rdfs:label
  • Chromatic Orb
  • Chromatic orb
rdfs:comment
  • Information about the Chromatic Orb spell in Dungeons and Dragons 5th Edition is not freely available. It can be found on page 221 of the Player's Handbook.
  • Casting Time: 1 action Range: 90 feet Components: V, S, M (a diamond worth at least 50 gp) Duration: Instantaneous You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
  • The Chromatic Orb spell brings forth a magical two-foot diameter sphere in the caster's hand which then be thrown at the target creature.
  • <default>Chromatic Orb</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Chromatic Orb is a 1st Level Mage Spell that hurls a magical orb of color at an enemy, with varying effects depending on the level of the caster.
  • [[Category:]] Chromatic orb was an evocation spell used by several sorcerers and wizards. When cast, chromatic orb shoot a dazzling, multicoloured globe towards a creature of the casters choice within fifty feet, which upon impact burst into a ray of whatever colour was currently dominant. Though this often resulted in debilitating effects, chromatic orb always dealt some degree of injury to its target, regardless of how well they defend themselves. Chromatic orb was after the Spellplague among the most complicated spells learned by young or inexperienced sorcerers and as such, can only be cast once per day.
Level
  • 1
dcterms:subject
Spellbook
  • Wizard
item code
  • SCRL83.itm
not usable by
Casting Time
  • 1
spell code
  • SPWI118.spl
saving throw
  • Special
type4e
  • Daily
area of effect
  • 1
scroll icon
  • Chromatic Orb Icon Scroll.png
dbkwik:baldursgate/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:torment/property/wikiPageUsesTemplate
Range
  • 90
  • 50.0
Speed
  • 1
Name
  • Chromatic Orb
Type
save
  • Neg.
Caster
school2e
school5e
Appears In
  • All Bhaalspawn saga games
Duration
  • Special
School
  • Evocation
Source
  • Recipe: Chromatic Orb
  • Scroll of Chromatic Orb
AoE
  • 1
abstract
  • <default>Chromatic Orb</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Chromatic Orb is a 1st Level Mage Spell that hurls a magical orb of color at an enemy, with varying effects depending on the level of the caster. "Long are the debates about the spectrum of color in the multiverse. "This Blue is better than Yellow!" "Pike it, berk! Of course White is the true color!" And while in the end, many generally agree that a color's greatness is in the eye of the beholder, this spell establishes the fact that some colors are deadlier than others."
  • Information about the Chromatic Orb spell in Dungeons and Dragons 5th Edition is not freely available. It can be found on page 221 of the Player's Handbook.
  • Casting Time: 1 action Range: 90 feet Components: V, S, M (a diamond worth at least 50 gp) Duration: Instantaneous You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
  • The Chromatic Orb spell brings forth a magical two-foot diameter sphere in the caster's hand which then be thrown at the target creature.
  • [[Category:]] Chromatic orb was an evocation spell used by several sorcerers and wizards. When cast, chromatic orb shoot a dazzling, multicoloured globe towards a creature of the casters choice within fifty feet, which upon impact burst into a ray of whatever colour was currently dominant. Though this often resulted in debilitating effects, chromatic orb always dealt some degree of injury to its target, regardless of how well they defend themselves. Chromatic orb was after the Spellplague among the most complicated spells learned by young or inexperienced sorcerers and as such, can only be cast once per day. Similar, but not identical in effect, to the prismatic ray spell used by wizards, the exact effect of chromatic orb depend upon the colour that resulted as dominant. Yellow light indicated a harsh and brilliant light that dazes the spell's victim. Red, as might be expected, signified fire and similarly green resulted in the poisoning of the target. Turquoise light sent an electrifying charge through the flesh of its victim, causing them to move a number of feet dependent upon the caster's dexterity. Lastly, blue indicates a cold blast that froze the target momentarily solid while violet indicated a psychic attack that rendered the target less able to defend themselves against future attacks. The post sundering version of this spell was simpler as the caster simply picked a type of damage from acid, cold, fire, lightning, poison or thunder. The chosen type of damage formed a 4 inch ball that assaulted the target causing the chosen damage, it could reach a target for up to 90 feet. And as the caster used a higher level for the spell it grew in strength.
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