PropertyValue
rdf:type
rdfs:label
  • Grand Windchamber
rdfs:comment
  • The Grand Windchamber is a room in the Temple Grounds area of Aether. Samus can only access this area after acquiring the Power Bomb due to both doors leading into the Grand Windchamber being Yellow Hatches. This area features a puzzle, where Samus must enter Dark Aether and use a Spinner system to turn System Control Rings below a platform until they all face in a certain direction. Samus must then use the Seeker Missile to hit the targets on the rings simultaneously, thereby lowering some Grapple Points. Samus must then use the Spinners to turn the rings in the other direction and repeat the process. Samus can return to Light Aether to find that a forcefield is down on the highest platform. Samus can now use a Kinetic Orb Cannon to reach the platform and achieve the Sunburst.
dcterms:subject
enemies/wildlife
  • Pirate Aerotroopers, Dark Pirate Commandos
planet/ship
dbkwik:metroid/property/wikiPageUsesTemplate
Significance
  • Location of Sunburst
Game
  • Metroid Prime 2: Echoes
Name
  • Grand Windchamber
Caption
  • The Grand Windchamber.
Area
Notable features
  • Lock system, Kinetic Orb Cannon, Portal
abstract
  • The Grand Windchamber is a room in the Temple Grounds area of Aether. Samus can only access this area after acquiring the Power Bomb due to both doors leading into the Grand Windchamber being Yellow Hatches. This area features a puzzle, where Samus must enter Dark Aether and use a Spinner system to turn System Control Rings below a platform until they all face in a certain direction. Samus must then use the Seeker Missile to hit the targets on the rings simultaneously, thereby lowering some Grapple Points. Samus must then use the Spinners to turn the rings in the other direction and repeat the process. Samus can return to Light Aether to find that a forcefield is down on the highest platform. Samus can now use a Kinetic Orb Cannon to reach the platform and achieve the Sunburst.
is get of