Property | Value |
rdf:type | |
rdfs:label | - Abi-Dalzim's Horrid Wilting
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rdfs:comment | - Casting Time: 1 action Range: 150 feet Components: V, S, M (a bit of sponge) Duration: Instantaneous You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.
- Abi-Dalzim's Horrid Wilting causes massive dehydration in every hostile creature within the area of effect.
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spell code | |
saving throw | - vs. Spell for half damage
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dbkwik:baldursgate/property/wikiPageUsesTemplate | |
Range | |
Name | - Abi-Dalzim's Horrid Wilting
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bypass magic damage resistance | |
aggro friendly npcs | |
break invisibility | |
spread specs | |
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affect playable/friendly/hostile | |
bypass magic resistance | |
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abstract | - Casting Time: 1 action Range: 150 feet Components: V, S, M (a bit of sponge) Duration: Instantaneous You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.
- Abi-Dalzim's Horrid Wilting causes massive dehydration in every hostile creature within the area of effect.
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