PropertyValue
rdfs:label
  • Fortress world
  • Fortress World
rdfs:comment
  • A Fortress world was a massively-protected planet. Most fortress-worlds were designed to serve as military and political strongholds of various factions. They played a particularly important element in Imperial strategy after the Battle of Endor, designed to resist New Republic assault and—at least in theory—provide the basis for a subsequent Imperial reconquest.
  • Fortress Worlds are uncommon, but necessary, planets. They are established to act as military strongholds, staging points, and physical deterrents. Worlds like these are as much "roadblock" as they are bastion; they are often established on habitable planets and built up for warfare. Linked together, they are able to form blockades used to interdict the enemy and prevent them from spreading out into the Imperium. Life on a Fortress World is steeped in military discipline and doctrine. From the moment the citizens wake until they go to sleep they train and operate as a military unit. All citizens of Fortress Worlds prepare for the day they are called upon to push back the darkness that sits beyond their crenelated walls. Cities of these worlds are giant fortresses studded with artillery wea
dcterms:subject
dbkwik:starwars/property/wikiPageUsesTemplate
Text
  • Byss and the Deep Core
  • Byss and the Deep Core, Part 3: Prakith
  • Dawn of Defiance: Gamemaster Primer
dbkwik:warhammer-40k/property/wikiPageUsesTemplate
dbkwik:warhammer40k/property/wikiPageUsesTemplate
int
  • Byss and the Deep Core
  • Dawn of Defiance: Gamemaster Primer
url
  • default.asp?x=starwars/article/dodcampaign
  • default.asp?x=starwars/article/sw20050414planetintro
  • default.asp?x=starwars/article/sw20050421planet3
abstract
  • A Fortress world was a massively-protected planet. Most fortress-worlds were designed to serve as military and political strongholds of various factions. They played a particularly important element in Imperial strategy after the Battle of Endor, designed to resist New Republic assault and—at least in theory—provide the basis for a subsequent Imperial reconquest.
  • Fortress Worlds are uncommon, but necessary, planets. They are established to act as military strongholds, staging points, and physical deterrents. Worlds like these are as much "roadblock" as they are bastion; they are often established on habitable planets and built up for warfare. Linked together, they are able to form blockades used to interdict the enemy and prevent them from spreading out into the Imperium. Life on a Fortress World is steeped in military discipline and doctrine. From the moment the citizens wake until they go to sleep they train and operate as a military unit. All citizens of Fortress Worlds prepare for the day they are called upon to push back the darkness that sits beyond their crenelated walls. Cities of these worlds are giant fortresses studded with artillery weapons, and industry is focused almost exclusively on manufacturing machines of war. Those old enough to enlist in the Astra Militarum or Planetary Defence Forces are often required to do so, and even those too young or infirm find ways to serve. It's not uncommon to have whole generations of a family in service to the Imperium at one time, and many such Imperial Guard regiments boast a rich and proud history.
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