PropertyValue
rdf:type
rdfs:label
  • VS Rocket Pod
rdfs:comment
  • <default>VS Rocket Pod</default> Size240px Ammunition Type Damage Range Ammo per Pickup Ammo per Clip Capacity First Use This cylindrical VS weapon is able to fire four explosive rockets simultaneously in a barrage. The projectiles fire forward in a square-pattern, and fall to the ground once they reach the peak of their flight. Although somewhat difficult to aim, the VS Rocket Pod excels at destroying large targets such as Category-G Akrid and the Vital Fortress. The rockets do not travel far before beginning to fall however, limiting it to mid-range indirect fire support applications. Although it fires 4 rockets, its even weaker than an infrantry rocket launcher. Due to this, is not very recommended to shot straight-line at the ground when wielded, or the lower rockets likely explodes
1stuse
  • Episode 1-3
dcterms:subject
MaxAmmo
  • 20
dbkwik:lostplanet/property/wikiPageUsesTemplate
Range
  • Short to medium
Name
  • VS Rocket Pod
Type
  • Projectile
Clip
  • 1
Class
  • VS
Damage
  • Medium
pickup
  • 8
abstract
  • <default>VS Rocket Pod</default> Size240px Ammunition Type Damage Range Ammo per Pickup Ammo per Clip Capacity First Use This cylindrical VS weapon is able to fire four explosive rockets simultaneously in a barrage. The projectiles fire forward in a square-pattern, and fall to the ground once they reach the peak of their flight. Although somewhat difficult to aim, the VS Rocket Pod excels at destroying large targets such as Category-G Akrid and the Vital Fortress. The rockets do not travel far before beginning to fall however, limiting it to mid-range indirect fire support applications. Although it fires 4 rockets, its even weaker than an infrantry rocket launcher. Due to this, is not very recommended to shot straight-line at the ground when wielded, or the lower rockets likely explodes near the wielder. Mounting on a VS is a good choice, and increases its effectiveness on a VS that can look from the air (one that can jump or fly). When reloading, more plates opens to emit a smoke-like cooldown, as well as a reloading sequence.