PropertyValue
rdf:type
rdfs:label
  • Desert Heat
  • Desert heat
rdfs:comment
  • Desert Heat is the first of eight tracks in the game Tanked Up. Hence the name, Desert Heat is in a desert setting. The track is quite short and easy, and has no hazards or obstacles.
  • Completing the Crocodile Tears quest grants immunity against desert heat.
  • Desert heat is an effect found in the desert area of Old School RuneScape. Desert heat does damage to a player while they are within a desert area that is further south than Shantay Pass. In order to counteract the effects of desert heat a player must carry a waterskin. Every time the player would be affected by desert heat, they will automatically take a drink from their waterskin, thereby preventing any damage from being dealt. Note that players are immune to desert heat while within the boundaries of towns.
  • Three sets of clothes protect against desert heat, by extending the time between drinks of water by 30 seconds. These are: * Desert clothing - The set consists of a desert shirt, desert robe, and desert boots. These clothes are completely white, and closely resemble Druid's robes. The robes can be purchased from Shantay at Shantay Pass, or from Ali Morrisane in Al Kharid. * Desert outfit - This outfit can be purchased from Ali Morrisane in Al Kharid during or after the miniquest Rogue Trader. The outfit differs slightly for male and female players. * Menaphite clothing - The robes can be purchased from Ali Morrisane in Al Kharid during or after miniquest Rogue Trader. They come in two colour schemes: purple and red. * Tome of frost - The tome does not offer protection from th
dcterms:subject
Hint
  • This track unlocks in the desert north of Nardah.
Quest
  • No
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:nitrome/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Number
  • 344
Name
  • Desert Heat
Members
  • Yes
Update
  • Nardah, Tool Sheds & Spirits of the Elid
Duration
  • 264.0
File
  • Desert Heat.ogg
Release
  • 2005-12-05
Composer
  • Ian Taylor
Location
  • North of Nardah
abstract
  • Desert Heat is the first of eight tracks in the game Tanked Up. Hence the name, Desert Heat is in a desert setting. The track is quite short and easy, and has no hazards or obstacles.
  • Desert heat is an effect found in the desert area of Old School RuneScape. Desert heat does damage to a player while they are within a desert area that is further south than Shantay Pass. In order to counteract the effects of desert heat a player must carry a waterskin. Every time the player would be affected by desert heat, they will automatically take a drink from their waterskin, thereby preventing any damage from being dealt. Note that players are immune to desert heat while within the boundaries of towns. The heat can deal at least 10 damage. Low health hardcore ironmen should always enter the desert fully prepared.
  • Completing the Crocodile Tears quest grants immunity against desert heat.
  • Three sets of clothes protect against desert heat, by extending the time between drinks of water by 30 seconds. These are: * Desert clothing - The set consists of a desert shirt, desert robe, and desert boots. These clothes are completely white, and closely resemble Druid's robes. The robes can be purchased from Shantay at Shantay Pass, or from Ali Morrisane in Al Kharid. * Desert outfit - This outfit can be purchased from Ali Morrisane in Al Kharid during or after the miniquest Rogue Trader. The outfit differs slightly for male and female players. * Menaphite clothing - The robes can be purchased from Ali Morrisane in Al Kharid during or after miniquest Rogue Trader. They come in two colour schemes: purple and red. * Tome of frost - The tome does not offer protection from the heat; rather, it greatly reduces the damage taken. Some players believe that the Robes of Elidinis provide the best protection from Desert heat. However, Robes of Elidinis actually provide no protection from desert heat. * Base time between drinks or damage is 90 seconds. * Only items with combat stats are considered armour and thus deduct the timer.