PropertyValue
rdf:type
rdfs:label
  • We Cheer
rdfs:comment
  • We Cheer is a Namco Bandai developed and published video game released on the Wii in 2008. The game is a rhythm based video game that has the player using the Wii Remote to input gestures into the game to simulate cheer-leaders using pom poms to complete. Two players can tackle the game in campaign game to claim the title of captain of the squad, while in party mode up to four players can play against each other. In all the game includes 30 songs.
  • A Namco game simulating cheerleading, for the Wii. In terms of gameplay, it's like a motion controlled Osu Tatakae Ouendan/Elite Beat Agents, where you move the controller(s) in synch with the indicators. Just instead of dots you have lines that show you which direction to move the controller. The first game was a modest hit, selling nearly half a million copies. The second game has sold about half that much, but the game hasn't been out as long, and did feature noticeable improvements, such as testing out the lag adjustment in the options menu.
owl:sameAs
dcterms:subject
CERO
  • A
system1NA
  • 2008-09-30
system1EU
  • 2009-02-06
stub
  • x
system1JP
  • 2009-03-12
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:nintendo/property/wikiPageUsesTemplate
Genre
  • Dancing
Type
  • Game
PEGI
  • 12
fix
  • a
System
  • Wii
Class
  • C
acb
  • G
ESRB
  • E10
Developer
Rating
  • Yes
Publisher
abstract
  • We Cheer is a Namco Bandai developed and published video game released on the Wii in 2008. The game is a rhythm based video game that has the player using the Wii Remote to input gestures into the game to simulate cheer-leaders using pom poms to complete. Two players can tackle the game in campaign game to claim the title of captain of the squad, while in party mode up to four players can play against each other. In all the game includes 30 songs.
  • A Namco game simulating cheerleading, for the Wii. In terms of gameplay, it's like a motion controlled Osu Tatakae Ouendan/Elite Beat Agents, where you move the controller(s) in synch with the indicators. Just instead of dots you have lines that show you which direction to move the controller. The first game was a modest hit, selling nearly half a million copies. The second game has sold about half that much, but the game hasn't been out as long, and did feature noticeable improvements, such as testing out the lag adjustment in the options menu. Compare All Star Cheer Squad, Just Dance, Dance Central.