PropertyValue
rdfs:label
  • King Ymiron
  • King Ymiron
rdfs:comment
  • This fight requires little strategy but is still quite difficult, particularly in heroic. The primary aspect of this fight is that he hits the tank VERY hard. His normal hits are for ~3k-5k and Dark Slash hits the tank for 50% of their health. Occasionally, King Ymiron will cast Bane which causes shadow damage when he is attacked. All DPS need to stop attacking when Bane is up. It needs to be dispelled or spell stolen immediately so dps can resume. He will also occasionally cast Fetid Rot on a random party member, which needs to be removed as quickly as possible.
Level
  • 102
dcterms:subject
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:wowrp/property/wikiPageUsesTemplate
Creature
  • Humanoid
Relatives
  • Queen Angerboda
Faction
  • Alliance
Status
  • Alive
Affiliation
Name
  • King Ymiron
Type
  • Elite
Title
  • King of the Vrykul
Character
Occupation
  • Champion of the Valarjar
  • King of the Vrykul
ID
  • 26861
Gender
  • Male
Health
  • 522253
Race
  • Vrykul
Location
  • Skyhold
  • Winter's Terrace, Howling Fjord or Ymiron's Seat, Utgarde Pinnacle
abstract
  • This fight requires little strategy but is still quite difficult, particularly in heroic. The primary aspect of this fight is that he hits the tank VERY hard. His normal hits are for ~3k-5k and Dark Slash hits the tank for 50% of their health. Occasionally, King Ymiron will cast Bane which causes shadow damage when he is attacked. All DPS need to stop attacking when Bane is up. It needs to be dispelled or spell stolen immediately so dps can resume. He will also occasionally cast Fetid Rot on a random party member, which needs to be removed as quickly as possible. Every 33% HP on normal, and every 20% on heroic, King Ymiron will cast Screams of the Dead, which stuns the entire party for 8 seconds (mages can blink out of this stun and humans can use Every Man for Himself). He will then randomly run to one of the 4 longboats in the room and channel a spell from a Vrykul ancestor there. This will give him an additional ability for the next 33 or 20% of his life. After reaching the next 33/20% mark, the previous longboat will burn and that ability will end. Thus, Ymiron will call on two ancestors' blessings during his normal battle, and all four during his heroic battle. With respect to Ymiron's throne, these boats do: Near Left Boat Haldor - Gives the target the debuff Spirit Strike that increases damage taken. Will stack over time! Near Right Boat Bjorn - Allows him to summon Spirit Fount, an orb that does AoE shadow damage and moves around the room slowly. Ymiron needs to be kited away from the Fount and party members need to stay away from it. Far Left Boat Ranulf - Give him the ability to cast spirit burst, an AoE shadow nova for ~2k (Heroic: ~4-5k) Far Right Boat Tor - Allows King Ymiron to summon 4 Avenging Spirit adds that can be AoE'd down.
is Leader of
is Boss of
is Relatives of
is Ruler of
is Leaders of