PropertyValue
rdf:type
rdfs:label
  • Mercenary leader (Dungeoneering)
rdfs:comment
  • Since the Mercenary leader attacks only with magic and summons Forgotten mages more frequently than warriors or rangers, players should use Protect from magic, wear melee armour, and attack the Mercenary leader first. Once the Mercenary leader is dead, the other summoned mages, warriors and rangers will eventually teleport out and disappear, so it is suggested to wait outside the room for this to happen, unless the leader is of a very low level.
Level
  • 5
  • 14
  • 23
  • 33
  • 43
  • 51
  • 61
  • 71
  • 81
  • 91
  • 99
  • 109
  • 119
  • 128
  • 138
Version
  • Level 23
  • Level 5
  • Level 14
  • Level 43
  • Level 51
  • Level 33
  • Level 61
  • Level 109
  • Level 71
  • Level 91
  • Level 81
  • Level 99
  • Level 138
  • Level 119
  • Level 128
acc magic
  • 140
  • 202
  • 280
  • 368
  • 470
  • 571
  • 710
  • 875
  • 1070
  • 1299
  • 1526
  • 1829
  • 2178
  • 2577
  • 3031
aff magic
  • 55
lifepoints
  • 1000
  • 2500
  • 4000
  • 5500
  • 7000
  • 8500
  • 10000
  • 11500
  • 13000
  • 14500
  • 18000
Examine
  • The leader of a long-forgotten band of mercenaries.
gemw
  • no
Poisonous
  • No
max magic
  • 20
  • 50
  • 85
  • 120
  • 155
  • 185
  • 220
  • 255
  • 290
  • 325
  • 355
  • 390
  • 425
  • 460
  • 495
max spec
  • 0
acc melee
  • 0
aff weakness
  • 90
aff melee
  • 45
max ranged
  • 0
aff ranged
  • 65
acc ranged
  • 0
max melee
  • 0
Rarity
  • Always
Aggressive
  • Yes
immune to poison
  • No
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Speed
  • 5
Name
  • Bones
  • Mercenary leader
Weakness
  • Arrows
Members
  • Yes
Quantity
  • 1
Update
  • Dungeoneering - The Warped Floors
Armour
  • 140
  • 202
  • 280
  • 368
  • 470
  • 571
  • 710
  • 875
  • 1070
  • 1299
  • 1526
  • 1829
  • 2178
  • 2577
  • 3031
ID
  • 6707
  • 6708
  • 6709
  • 6710
  • 12973
  • 12974
  • 12975
  • 12976
  • 12977
  • 12978
  • 12979
  • 12980
  • 12981
  • 12982
  • 12983
Style
  • magic
Release
  • 2010-11-02
Experience
  • 77.400000
  • 96.300000
  • 99
  • 129.700000
  • 174
  • 227.200000
  • 314.200000
  • 437.200000
  • 612
  • 861
  • 1637.200000
abstract
  • Since the Mercenary leader attacks only with magic and summons Forgotten mages more frequently than warriors or rangers, players should use Protect from magic, wear melee armour, and attack the Mercenary leader first. Once the Mercenary leader is dead, the other summoned mages, warriors and rangers will eventually teleport out and disappear, so it is suggested to wait outside the room for this to happen, unless the leader is of a very low level. The most effective strategy to kill the mercenary is to rush. As the Mercenary leader will only summon new Forgotten mages, rangers and warriors when the player is in the room directly outside the Mercenary room, it is an effective maneuver to make Gatestones and drop them two squares from the Mercenary room. Then, just use Protect from magic, rush the Mercenary, and teleport out if too many of its summoned warriors and rangers appear. Do not worry about the mages, as you'll be praying against their attacks anyway. Wait until all the summoned minions disappear, then repeat the process. It is possible to complete this puzzle without dying once with this strategy. It could also be a good idea to drop a personal gatestone next to the mercenary and teleport in after the room is cleared. Using this strategy will save you a lot more prayer points. However, if you are soloing and do not have any laws, and if the leader is of a high level, you will most possibly be killed from the leader's mages, warriors, and rangers. Alternatively, soloing players can wait outside of the room until there are only rangers and/or mages summoned. This is a notably effective tactic and saves food in the long run, because summoned rangers hit much lower for their level than the warriors, and the mages' attacks will be reduced by Protect from Magic. If a warrior appears, teleport out and wait for it to disappear or be replaced by a ranger or a mage. The downsides of this method are that it can dramatically increase the amount of time spent on one dungeon, and consumes large amounts of prayer points, which can be a problem if an altar has not been revealed or constructed. If you can make regular or strong rejuvenation potions, along with making the herbs and getting materials, feel free to do this method.