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  • Neverwinter Nights
  • Neverwinter Nights
  • Neverwinter Nights
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  • The first Neverwinter Nights game was released in 1991 and is widely regarded as the first ever MMORPG and one of the so called Gold Box games.
  • Neverwinter Nights (NWN) was released in 2002. It was developed by BioWare and published by Atari.
  • Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons (D&D). This roleplaying game (RPG) puts you at the center of an epic tale of faith, war, and betrayal. It was developed by BioWare.
  • The core release includes the game engine, a campaign that can be played as single player or multiplayer, and the Aurora toolset (for Windows only) used for creating custom content based on the same engine. For more information, see the NWNWiki.
  • thumb|Okładka Neverwinter NightsNeverwinter Nights - komputerowa gra cRPG oparta na trzeciej edycji Dungeons & Dragons. Światowa premiera odbyła się 18 czerwca 2002 roku. Została wydana przez Atari. W Polsce NWN została wydana 20 listopada 2002 roku przez CD Projekt. Gra jest przystosowana do gry wieloosobowej, w której jest możliwość wcielenia się w mistrza gry (Game Master). Neverwinter Nights zapewnia możliwość tworzenia własnych scenariuszy.
  • The game 'Neverwinter Nights' was a hit game made by the same company as other hit games such as * Medal of Honour: Kill the Japs * Medal of Honour: Kill the Germans * Medal of Honour: Pointless Killing * Medal of Honour: The Official Nazi Simulator ...and many others
  • Neverwinter Nights (NWN), produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons and Forgotten Realms rules. It was originally to be published by Interplay Entertainment, but the publisher's financial difficulties forced the change. Infogrames released Neverwinter Nights for Windows on June 18, 2002. BioWare released the freely downloadable Linux Client in June 2003 (purchase of game still required). MacSoft released a Mac OS X port in August 2003. Two expansion packs were released in mid and late 2003, and a third in 2005. On October 31, 2006, a Neverwinter Nights 2, was released followed by an expansion in late 2007.
  • The first RPG by BioWare to be made completely in 3D, and their first game based on the third edition of Dungeons and Dragons. There are several things that NWN is known for. The first is the official campaign, which takes place in the Forgotten Realms universe, or, more precisely, the Sword Coast, in and around the titular city of Neverwinter. Three expansion packs were released; Shadows of Undrentide and Hordes of the Underdark stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines Bioware is renowned for.
  • Neverwinter Nights (NWN), produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons rules, set in the Sword Coast, centering around the City of Skilled Hands, Neverwinter.
  • Neverwinter Nights (NWN) is a fantasy roleplaying computer game developed by BioWare and published by Atari, based on the third edition rules of Dungeons & Dragons (D&D). With this game, BioWare strove to raise the bar on their reputation for commitment to rich and evocative storytelling and an eye for detail. They also had a goal of providing official campaigns drawing players into epic and unforgettable tales of faith, war, and betrayal set in the Forgotten Realms.
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  • 1.680000
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Platforms
Name
  • Neverwinter Nights
  • Neverwinter Nights series
Genre
Ratings
  • ESRB: T
  • OFLC: M
  • ESRB: Teen
  • USK: 12+
  • ELSPA: 11+
Caption
  • European Windows version box art
Title
  • Neverwinter Nights
Media
  • 3
  • CD-ROMs
Input
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dbkwik:bioware/property/wikiPageUsesTemplate
Modes
ID
  • -group/neverwinter-nights-series
Released
  • 2002
  • Windows
  • Linux
  • --06-20
  • --06-18
Engine
Developer
Publisher
Requirements
  • 450
  • Windows * Windows
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abstract
  • Neverwinter Nights (NWN), produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons rules, set in the Sword Coast, centering around the City of Skilled Hands, Neverwinter. An expansion pack, Neverwinter Nights: Shadows of Undrentide, was released in June 2003, and a subsequent expansion pack, Neverwinter Nights: Hordes of the Underdark was released in December 2003. In October 2005, Neverwinter Nights: Kingmaker, an expansion pack that includes three new modules was released. On October 31st (US) / November 3rd (EU), 2006 a sequel, Neverwinter Nights 2, was released.
  • Neverwinter Nights (NWN), produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons and Forgotten Realms rules. It was originally to be published by Interplay Entertainment, but the publisher's financial difficulties forced the change. Infogrames released Neverwinter Nights for Windows on June 18, 2002. BioWare released the freely downloadable Linux Client in June 2003 (purchase of game still required). MacSoft released a Mac OS X port in August 2003. Two expansion packs were released in mid and late 2003, and a third in 2005. On October 31, 2006, a Neverwinter Nights 2, was released followed by an expansion in late 2007. The game is based in part on traditions started in the original Neverwinter Nights online game, the first graphical MMORPG, which ran from 1991 to 1997 on AOL. The core release includes the game engine, a campaign that can be played as single player or multiplayer, and the Aurora toolset (for Windows only) used for creating custom content based on the same engine.
  • The first Neverwinter Nights game was released in 1991 and is widely regarded as the first ever MMORPG and one of the so called Gold Box games.
  • Neverwinter Nights (NWN) was released in 2002. It was developed by BioWare and published by Atari.
  • Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons (D&D). This roleplaying game (RPG) puts you at the center of an epic tale of faith, war, and betrayal. It was developed by BioWare.
  • The first RPG by BioWare to be made completely in 3D, and their first game based on the third edition of Dungeons and Dragons. There are several things that NWN is known for. The first is the official campaign, which takes place in the Forgotten Realms universe, or, more precisely, the Sword Coast, in and around the titular city of Neverwinter. When Neverwinter is struck by an unknown plague called the Wailing Death, four Waterdhavian creatures are brought to the Neverwinter Academy in the hopes of extracting components for a cure. Unfortunately, the Academy is suddenly attacked by unknown forces and the creatures are scattered across the city. Lady Aribeth, a paladin of Tyr who has been placed in charge of investigating the source of the plague, enlists the player character to retrieve the cure components and save a city in chaos. The campaign was occasionally criticized for being dull and repetitive, as well as being a departure from the rich, detailed worlds of the Baldur's Gate series. The area where NWN really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns, eventually giving rise to a vast modding community with very ambitious projects. Three expansion packs were released; Shadows of Undrentide and Hordes of the Underdark stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines Bioware is renowned for. In addition, Bioware released a number of "premium modules" as paid DLC. Short self-contained, adventures, many of which were created by community members hired by Bioware, the premium modules became deeper and more complex as designers familiarized themselves with the engine and new tools were developed. The first three, Witch's Wake, Shadowguard and Kingmaker, were compiled into the third expansion, Kingmaker. Three more were made: Pirates of the Sword Coast, Infinite Dungeons and Wyvern Crown of Cormyr. While the modules themselves were well received, they required a constant connection to the internet as DRM; the modules in Kingmaker do not have this feature. When the premium module initiative ended, several projects were left hanging, though Darkness Over Daggerford and "Crimson Tides of Tethyr were released for free later. In 2009 Bioware stopped selling the premium modules. The Aurora graphics engine, which debuted with NWN, proved to be successful and enduring, and various heavily modified versions of the engine continue to be used to this day, most notably the Odyssey engine in the Knights of the Old Republic series and the Electron engine in Neverwinter Nights 2. The main engine with modified graphics is also being used in The Witcher, though CD Projekt has revealed they were less than fond of the engine, claiming it responsible for many of the technical flaws present, leading to them developing their own engine from scratch for the sequel. * Abandoned Mine * Aborted Arc: In the original campaign, there's a character named Yari the Knife right before the final battle in Act 1. He's locked in a cell in the basement of the Disc One Final Dungeon. If you release him, he immediately runs away (without any means of stopping him) while shouting very cryptic things. He's never brought up in the game ever again. Can be seen here at 3:38. * Artificial Stupidity: The game was notorious for the Henchmen bad AI. Tanks not attacking, spellcasters using the wrong spells, rogues not flanking and the list goes on. * Chainmail Bikini: If you have opposite-gendered henchmen in the expansions, you can move the same suit of armor between your inventories and watch its icon change to reflect the gender of the person currently holding it--female armor is usually more revealing, and occasionally includes Absolute Cleavage. * Color-Coded Elements: Fire, electricity, cold, acid, sonic, magic, divine, negative energy, positive energy (white colored). * Chekhov's Gun: Aribeth's ring, which you need to hold onto for the entire game to turn her back to good in the end of the first game. Unless you have a female PC, in which case you can never get the ring and can therefore turn her through dialogue alone. * Clown Car Grave * Continuity Nod: One weapon refers to the Cult of the Unseeing Eye in Amn and the player character meets a relative of Jan Jansen, both in the Baldur's Gate games. * Contractual Boss Immunity: Many dungeon bosses have extreme resistance to magic, just to keep from being an Anticlimax Boss whenever a sorcerer casts Charm Person on them. However, the waves of reptilian Abusive Precursors in the final dungeon of the original campaign seem to be resistant to every freaking spell except some spells that were added in later expansion packs. * Cute Clumsy Girl: Linu from the original campaign, if her dialogue is to be believed. * Deceptive Disciple * Designated Villain: A rare in-universe example. Seemingly subverted by Fenthick, as it is clearly established that he was not at fault in his unwitting involvement in Desther's plot, and the government only had him executed because it was the only way to quell the riots after the Plague. Then the sequel comes along, and his spirit makes a cameo in an area specifically stated to be populated by the souls of Faerun's worst traitors... * Disc One Final Dungeon * The Dog Was the Mastermind: In The Bastard of Kosigan, the real mastermind behind the whole plot happens to be Alexandra de Velan, your childhood sweetheart, who also happens to appear to die near the end of the second module. * Evil Laugh: A lot of villains have a lot of very cruel, lengthy laughs. Including one a player voice-set does upon death. * Face Heel Turn: Aribeth. * Familiar: Wizards and sorcerers can choose a familiar as a permanent summonable companion. * Fishing for Mooks: Works great--Hide or Move Silently works against every enemy separately, and mooks who noticed PC pursue on their own, leaving their pals idle. Thus sneaking closer until detected and then luring the pursuers so far away that others will not hear attack and death sounds makes slaughtering them much easier, up to long No Damage Run. * Friendly Fireproof: Optional. * Game Mod: Pretty much the whole point- the game was marketed as a tool for creating and running your own adventures, with the toolset and DM mode major selling points. * Gargle Blaster: Scurrd. Not to mention the Dark Elven Tek'eela. Yes, it's a lame pun. * Grave Humor * Grey and Gray Morality: The Charwood subquest, full stop. Do you blame the younger brother for slaughtering children, the older brother who told him to do it to become an immortal so he could protect the village, or the demon who told them they had to do it when they didn't just because he thought it would be funny? After that, do you bind all three of them and the ghosts of the villagers to be trapped in limbo, or do you release them and let them rest peacefully but in doing so let the demon that was also trapped return to Hell? * Half-Human Hybrid: Every Half-Elf and Half-Orc, of course; beyond the obvious though, Shadows of the Undrentide's J'Nah is a Half-Sun Elf, Half-Demon, and Hordes of the Underdark's Valen is a Tiefling, a human with demonic blood. * ~Hey, It's That Voice!~: Aribeth is Faye Valentine. * And Daelan is Spike Spiegel. * Heroic Albino: Celestial-blooded characters in the disputably-canon Neverwinter Nights games and the definitely non-canon fan modules almost always show up with white or silver hair, very pale skin, and golden eyes. * Hollywood Torches * I Know You Are in There Somewhere Fight: Aribeth. * In Name Only: The game's version of Obould differs rather from Forgotten Realms canon. The change is not to his benefit. * Infant Immortality: Horribly averted. Especially in the Charwood. * Insurmountable Waist-Height Fence: Literally. * Inventory Management Puzzle * Kleptomaniac Hero: Leading to some Moral Dissonance considering you can effectively steal from the poor and desperate--in the original game this caused no penalty, in the expansions unlocking the doors and chests of towns shifts your alignment towards Chaotic. * However, these poor and desperate people have the same level of wealth lying around as do archiwizards and dragons. * Large Ham: Haedraline, who combines a cheesy Gypsy accent with Snake Talk * Also, some of the generic NPC voice acting. "HAIIIL TA' YEE!" * Actually, some of the player voices too, making this a World of Ham. * Light and Mirrors Puzzle * Linear Warriors, Quadratic Wizards: An extreme example. Allowing wizards to spent a few seconds resting to restore all their spells shatters any trace of the Dungeons and Dragons balance, and after a few levels wizards consistently deal more damage, have many more combat options, and can use their spells to become more durable than fighters anyway. * Load-Bearing Boss: Morag, although her lair IS a pocket dimension held up by her vast magic, being used as a glorified bomb shelter. * Load-Bearing Hero: The various modules based on this system love this trope. * Loading Screen: With gameplay tips to look at, even! * Locked Door: The lock on this door is too complex to pick, and is warded against simple spells. You will have to find the proper key. * Lotus Eater Machine: A rather obvious one, which soon leads to a Battle in the Center of the Mind. * Love Makes You Evil Aribeth. * Masculine Girl, Feminine Boy: Fenthick and Aribeth, the "Scales and Sword of Tyr" respectively. Both have cleric levels, but armor-clad Aribeth is the one who engages in melee combat unlike Fenthick who relies on his crossbow. * The Mole: Desther. * Most Definitely Not a Villain: Desther. * My Species Doth Protest Too Much: Haedraline. And Daelan. And Deekin. And arguably Xanos and Dorna. Bioware likes these. Grimgnaw doesn't have any angst, but is about as far from the stock representation of fantasy dwarves as you can get. * No Hero Discount: The merchants who you're trying to save will still charge you. Some will charge you a lot. * Obviously Evil: Desther's status as The Mole was kinda obvious from the start. Amusingly, though, said character doesn't count as evil for the purposes of things such as Smite Evil. * Old Save Bonus * Only Six Helmets: While there's still plenty of helmet designs to pick and choose from, it still covers your even-more-customized head completely. * Pardon My Klingon: "Takasi! Oh, excuse my Elven!" * Platonic Prostitution: It's a T-rated game, so Madam Ophelia's women (and men, and Halfling) get to take a break. * Please Wake Up: One of the repeating sounds in the city, along with screaming and messages of doom. * Plot Coupon: Heaps of them. In the original campaign and the expansions, most of the Chapters boil down to you being set down in a town with the vague direction to pick a compass point, look for a Plot Coupon somewhere in that direction, and bring it back to whoever's in charge. * Precursors: The Ancients in the original game. * Protagonist Without a Past: The player character is given no backstory prior to coming to Neverwinter. This is in contrast with the sequel (and almost all other Bioware games), in which the protagonist's past is notably significant to the plot. * Real Time with Pause: Can be turned off during multiplayer by the DM. * Shout-Out: A gnome quest-giver in the original campaign is a member of the turnip-loving Jansen clan. * Statistically Speaking * The Dragon: Maugrim to Morag in the original campaign. * The Pirates Who Don't Do Anything: Aribeth in the original campaign, who despite being a heroic paladin until halfway through, never actually does anything, well, heroic. While she was promoted from a field-work position to a management position, it's still...well. Jarring. * Title Drop * Two-Part Trilogy: The two expansions are written with the assumption that the protagonist is the same character in both, and that they are not the same person who was the hero in the base campaign (since base game and Shadows take place at the same time). * Unwitting Pawn: Poor Fenthick... * Violation of Common Sense: In the first game you're encouraged to stab yourself in the heart in one place. Sure, the game drops some heavy hints that it will take you to the spirit world, but you're still stabbing yourself in the goddamn heart! * This gets particularly bad if you take a close look at the altar. There's a skeleton on it, almost certainly belonging to that crazy dwarf you encounter in there. * Warp Whistle: The Stone of Recall in the original campaign, which made hit-and-run tactics possible for any character. Later campaigns gave you limited uses of their respective whistles. * We Cannot Go on Without You: The monsters continue to fight your henchmen, though. * What the Hell, Player?: Try taking off all your armor and talking to the NPCs in public areas. * NPCs also get annoyed if you walk around with your weapon drawn. * With This Herring: You get more money from random looting than you do from Aribeth for saving the freakin' city. * You Have Outlived Your Usefulness: Once the Wailing Death has run its course, Desther is promptly abandoned by Maugrim.
  • The game 'Neverwinter Nights' was a hit game made by the same company as other hit games such as * Medal of Honour: Kill the Japs * Medal of Honour: Kill the Germans * Medal of Honour: Pointless Killing * Medal of Honour: The Official Nazi Simulator ...and many others The game was designed to be a simulator for medieval warlords, it then moved on to be a fantasy game with magic and fairies. The game sold over 750 million copies over the span of a few months and has become the most profitable game in history since GTA: Shitty Sequel. It features a badly done 'create a character' mode where all models are the same, except some choices of heads are more fuzzy than others. You then, using your character, go on a whirlwind of adventure at meet many characters (some named Child002 or Peasant358) mainly named stuff like Algazaar and Beromath and other names like that. The game was rated 63rd in the worlds top ten worst games in the world. Despite that, Neverwinter Nights was still a hit and bought by millions of Giant Gaming Ind. worldwide.
  • Neverwinter Nights (NWN) is a fantasy roleplaying computer game developed by BioWare and published by Atari, based on the third edition rules of Dungeons & Dragons (D&D). With this game, BioWare strove to raise the bar on their reputation for commitment to rich and evocative storytelling and an eye for detail. They also had a goal of providing official campaigns drawing players into epic and unforgettable tales of faith, war, and betrayal set in the Forgotten Realms. Players are able to choose what skills and abilities they will develop as they voyage though complex and dangerous gameworlds. A player character can be a deadly and dangerous rogue moving through the shadows using stealth and secrecy, a scholarly wizard wielding powerful magic, a hulking barbarian whose lust for battle is matched only by his terrible rage, an armor-clad paladin protecting the innocent and vanquishing his foes, a crusading cleric healing the sick and defending the helpless, or nearly any other character concept imaginable. A key feature of this revolutionary game—one that has helped it to endure—is that the adventure does not end with the official campaigns. Rather, players have the ability to construct their own unique lands of adventure, called modules, which can be shared with others to play. (Some players have even gone as far as to see modules as the core of Neverwinter Nights, relegating the official campaigns to mere samples of what can be done. Some have even skipped the official campaigns.) The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a king's court. All the monsters, items, set pieces and settings are there for world builders to use. The possibilities do not stop there; builders can construct traps, encounters, custom monsters, and magic items to make each adventure unique. A result of this feature is the Neverwinter Vault's hall of fame, containing hundreds of modules, enough for most players to find hours of adventures beyond the official campaigns. The original release of Neverwinter Nights has been complemented by the release of two expansion packs – Shadows of Undrentide and Hordes of the Underdark. These expansions add new options for players (classes, feats, spells, and skills), new options for builders (creatures, tilesets, etc.), and new official campaigns. While the original release of the game was restricted to the core rule books of D&D (Player's Handbook, Dungeon Master's Guide, and the Monster Manual), the expansion packs drew from supplemental source books, most notably adding prestige classes and the possibility of epic characters.
  • The core release includes the game engine, a campaign that can be played as single player or multiplayer, and the Aurora toolset (for Windows only) used for creating custom content based on the same engine. For more information, see the NWNWiki.
  • thumb|Okładka Neverwinter NightsNeverwinter Nights - komputerowa gra cRPG oparta na trzeciej edycji Dungeons & Dragons. Światowa premiera odbyła się 18 czerwca 2002 roku. Została wydana przez Atari. W Polsce NWN została wydana 20 listopada 2002 roku przez CD Projekt. Gra jest przystosowana do gry wieloosobowej, w której jest możliwość wcielenia się w mistrza gry (Game Master). Neverwinter Nights zapewnia możliwość tworzenia własnych scenariuszy.
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