PropertyValue
rdf:type
rdfs:label
  • The bridge
  • The Bridge
  • The Bridge
  • The Bridge
  • The Bridge
rdfs:comment
  • Esclusiva di DEAD OR ALIVE 2 Ultimate.
  • The Bridge was an area of the netherworld that followed the River in the Planes. It was guarded by the Bridge Keeper and lead further into the Planes, where tortured souls and demons roamed free.
  • The bridge itself appears very similar to and possibly based on the New York Brooklyn Bridge. It is a hybrid cable-stayed/suspension bridge with two pillars. The bridge appears in most if not all episodes, and is featured in a sunset shot along with Zebedee, Ten Cents, and Sunshine on the director title card at the beginning of 15-minute episodes. The prominent placement of the bridge in the Bigg City Port suggests it is part of the port's character and a landmark for the area.
  • The entire Blue Region consists of The Bridge. This Bridge is ridiculously long, and is over twice as long as The Gateway. It is 250 kilometers long. This was the first bridge ever constructed, towering over the deadly Liquid Inferno Hydrogen on the planet's core and comes close to the clouds of Nuclear Nitrous Oxide.
  • The Bridge is the third and last level in the mission Day of the Tiger, the fifth mission of Medal of Honor: Allied Assault.
  • The Bridge is a level which requires you to blow up a bridge to slow down Sopots arrivivg reinforcements. You as Alias comes out of a subway tunnel onto a bridge. There you will meet Quill, sniper specialist who briefs you on the "demolishing" of the bridge. Your mission is to go to the three pillars of the bridge and activate a bomb. After that you are given 30 seconds to escape. There will be military guards with assualt rifles there. Quill will provide sniper support. After doing your mission, you will meet Shrike who is on a tank and needs someone to control the tanks guns while shrike drives it. Thus ending the mission.
  • The Bridge is the tenth episode of the first season of the television series Agents of S.H.I.E.L.D. It is also the winter finale.
  • "The Bridge" is the tenth episode of Season 1 in Agents of S.H.I.E.L.D.. The episode aired on December 10, 2013 on ABC.
  • The Bridge is a live album by Geoff Downes, released in 2006. The first track is a studio recording. On some releases, tracks 3-9 are all one track, entitled "The Historic Medley"
  • To my dear friends on this wiki, Spaw, Sale, Skip, and Fenna. :) Thanks to dear Sale for all her help. The following characters are hers, given to me: * Violet Deepwater * Siri Blackstreak
  • Un puente en el interior de la ciudad. Los edificios se puede ver en el fondo. Esta escena hizo su debut en el Mortal Kombat 3 y reapareció en su Remake. Es el modelo de la ciudad de Chicago, donde se basa MK.
  • The Bridge contained the controls for moving the planet through space and controlling the mining of planets. The mined planets were then super-compressed and stored within the bridge. The Mentiads and the Fourth Doctor destroyed the engines on the Bridge, preventing the planet from dematerialising and causing explosions in the control room, killing the Captain and Mr Fibuli. The Bridge was then detonated with explosives planted by the Doctor; the Mentiads used their psychic powers to trigger the detonator. (TV: The Pirate Planet)
  • The Bridge is the sixth and final level of Chapter 6 of Turok: Evolution.
  • The Bridge is a location in Carmageddon: TDR 2000. It is the eighth and penultimate area visited in the game.
  • The Bridge is an area featuring a horde of undead attempting to come over the bridge into Swordhaven, as part of Sepulchre's attack on Swordhaven. It is famous mostly because it is probably the best place for farming currently in the game.
  • The Bridge began in 1971 primarily as a student-run drug counseling center. Since then, it has evolved into a general peer counseling, workshop, and support center for Stanford University and the surrounding area. We are a community of staffers, coordinators, and live-in counselors who receive ongoing training and evaluation. Staff members serve as volunteer counselors for a few hours each week after completing the 10 week training course. Coordinators directly administer publicity, finances, workshops, and dorm outreach programs in addition to other activities. The live-ins are the resident counselors at The Bridge, serving as the administrative and counseling leadership and the backbone of our 24-hour counseling service.
  • The Bridge is a rickety wooden bridge that leads to Gruntilda's Lair. In Banjo-Kazooie the bridge is broken. In order to fix it, you must learn the basic moves from Bottles. He then fixes the bridge allowing you to enter the lair. In Banjo-Tooie you can still walk on the bridge and enter the first room of Grunty's lair. In Banjo-Kazooie: Nuts & Bolts, the bridge is broken once again and the entrance is blocked meaning there is no possible way in the lair.
  • The Bridge was one of the Galactic Ranger missions of Operation: BLACK TIDE on Rilgar. It involved taking the middle "island" from the Tyhrranoids through the bridge.
  • Katara writes in her diary about the hopelessness she has felt since the Earth Kingdom fell into the hands of the Fire Nation upon the capture of Ba Sing Se. Having retreated from Chameleon Bay with the fleet of Water Tribe ships, she acknowledges that without Aang, who has been unconscious since Azula shot him with lightning, their future is bleak. Her worry is at its peak when she realizes that without faith in herself and her own abilities, she could never expect to awaken Aang.
  • As The Couch is to sitcoms, so is The Bridge to Wagon Train to the Stars type shows: a gathering place for main characters. The Captain can usually be found here, and this is the native environment of Bridge Bunnies; together they spend their time making the Cool Ship go, noting that the Readings Are Off the Scale, evading Negative Space Wedgies, manipulating the Applied Phlebotinum, and so forth. The Bridge will typically cram navigation, weapons control and even strategic-level command functions into a single room, all controlled by the same handful of people. Examples of The Bridge include:
owl:sameAs
Nation
  • earth
Season
  • 1
bg
  • Red
dcterms:subject
foaf:homepage
#views
  • N/A
songtitle
  • "The Bridge"
Reino
original upload date
  • Mar.27.2014
Aparicion
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dbkwik:agents-of-shield/property/wikiPageUsesTemplate
dbkwik:agentsofshield/property/wikiPageUsesTemplate
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:avatar/property/wikiPageUsesTemplate
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dbkwik:dreamlogos/property/wikiPageUsesTemplate
dbkwik:es.mortal-kombat/property/wikiPageUsesTemplate
dbkwik:es.mortalkombat/property/wikiPageUsesTemplate
dbkwik:it.teamninja/property/wikiPageUsesTemplate
dbkwik:marvel-cinematicuniverse/property/wikiPageUsesTemplate
dbkwik:marvelcinematic-universe/property/wikiPageUsesTemplate
dbkwik:marvelcinematicuniverse/property/wikiPageUsesTemplate
dbkwik:ratchetandclank/property/wikiPageUsesTemplate
dbkwik:tardis/property/wikiPageUsesTemplate
dbkwik:turok/property/wikiPageUsesTemplate
dbkwik:left4dead/property/wikiPageUsesTemplate
dbkwik:redwallfanfiction/property/wikiPageUsesTemplate
Previous
Singer
Nombre
  • The Bridge
Story
  • * Joshua Hamilton * Tim Hedrick * Aaron Ehasz * Frank Pittarese
Date
  • 1944-08-20
  • Unknown
nome
  • The Bridge
Last
  • "Going Home Again"
Producer
Cat
  • Geoff Downes Albums
Game
Name
  • The Bridge
  • "The Bridge"
Airdate
  • 2013-12-10
Caption
  • The Bridge Keeper
Issue
  • 14
interazioni
  • nessuna
danger zone
  • no
Livelli
  • 2
giornata
  • giorno
altri pericoli
  • caduta
modalità
  • singolo
Continente
  • sconosciuto
dbkwik:yes/property/wikiPageUsesTemplate
dbkwik:banjo-kazooie/property/wikiPageUsesTemplate
dbkwik:banjokazooie/property/wikiPageUsesTemplate
dbkwik:dream-logos/property/wikiPageUsesTemplate
dbkwik:medalofhonor/property/wikiPageUsesTemplate
dbkwik:vocaloidlyrics/property/wikiPageUsesTemplate
Player
lettering
Link
  • N/A
Title
  • The Bridge
immagine
  • The_Bridge.jpg
Weapons
Enemies
  • Wehrmacht Tiger I tanks King Tiger tank
Description
  • "Bridges to Cross and Witches to Burn" album's 4th track.
Color
  • #FFFFE5; color:#6982D6
  • Reagan Lodge
First Aired
  • 2013-12-10
dbkwik:tugs/property/wikiPageUsesTemplate
dbkwik:unofficial-starsquare/property/wikiPageUsesTemplate
Character
  • Lieutenant Mike Powell
Imagen
Cover
  • The Bridge Cover.jpg
Episode
  • 10
PREV
Place
  • Brittany, France
Art
NEXT
World
Publisher
  • * Nickelodeon * Dark Horse Comics
Writer
Director
Stato
  • sconosciuto
Location
wikipage disambiguates
PublishDate
  • --09-14
  • --09-18
jiggies found/involved
  • None
abstract
  • Esclusiva di DEAD OR ALIVE 2 Ultimate.
  • The Bridge was an area of the netherworld that followed the River in the Planes. It was guarded by the Bridge Keeper and lead further into the Planes, where tortured souls and demons roamed free.
  • The bridge itself appears very similar to and possibly based on the New York Brooklyn Bridge. It is a hybrid cable-stayed/suspension bridge with two pillars. The bridge appears in most if not all episodes, and is featured in a sunset shot along with Zebedee, Ten Cents, and Sunshine on the director title card at the beginning of 15-minute episodes. The prominent placement of the bridge in the Bigg City Port suggests it is part of the port's character and a landmark for the area.
  • Katara writes in her diary about the hopelessness she has felt since the Earth Kingdom fell into the hands of the Fire Nation upon the capture of Ba Sing Se. Having retreated from Chameleon Bay with the fleet of Water Tribe ships, she acknowledges that without Aang, who has been unconscious since Azula shot him with lightning, their future is bleak. Her worry is at its peak when she realizes that without faith in herself and her own abilities, she could never expect to awaken Aang. Earth King Kuei and his bear Bosco enjoyed their stay with the crew despite their crushing loss before leaving to travel the world on their own. Katara also writes that although Kuei and Bosco left, Pipsqueak and The Duke joined shortly afterward. However, Hakoda was not spurred in their efforts to invade the Fire Nation with these new recruits. With things falling apart at the seams, Sokka did not let his father give up on the invasion plan, which had apparently become the world's only hope. Back in her diary, Katara recounts how an enemy scout ship had approached their fleet and that they had needed to think of a way to survive, fast. Sokka eventually came up with the idea that they should switch boats with the Fire Nation scout ship as a disguise, making it look like they were on the Fire Nation's side. After demolishing their own ships and escaping on canoes, the crew sailed away from the wreckage; it now appeared as though the Water Tribe fleet had already been defeated. When the enemies arrived at the remains of the Water Tribe ships, they took credit for the fleet's destruction. Next, Katara writes, came the easy part of Sokka's plan: the Water Tribe warriors invaded the Fire Nation scouter. Although Katara had believed she should have stayed with Aang and was not very willing to fight, it turned out that she did not have to do much; the crew that manned the ship was mediocre. In her diary, she writes, in uncharacteristic optimism for her current state of mind, that she still cannot believe they managed to prevail. The final step of Sokka's plan was to disguise themselves in the crew's Fire Nation garb and continue their voyage, this time on the stolen vessel. Although having wished to cut through the Serpent's Pass in order to cross into Fire Nation waters from the Earth Kingdom without causing a fuss, Sokka did not anticipate a barricade at the passageway. Hakoda managed to trick the sentry atop the barricade into thinking that they were rendezvousing with a fleet at the other side, but in doing so, the gang discovered that the Fire Nation believed Aang was dead. Sokka's immediate idea was that this misconception could turn in their favor. Katara explains in her diary that since the enemy does not suspect the Avatar and his friends to be causing any more trouble, they can secretly reside in the mainland as disguised soldiers without being scrutinized. All she can do now is have hope that soon, having gotten through all the trials they have faced before, the Avatar will return.
  • The entire Blue Region consists of The Bridge. This Bridge is ridiculously long, and is over twice as long as The Gateway. It is 250 kilometers long. This was the first bridge ever constructed, towering over the deadly Liquid Inferno Hydrogen on the planet's core and comes close to the clouds of Nuclear Nitrous Oxide.
  • The Bridge is the third and last level in the mission Day of the Tiger, the fifth mission of Medal of Honor: Allied Assault.
  • The Bridge is a level which requires you to blow up a bridge to slow down Sopots arrivivg reinforcements. You as Alias comes out of a subway tunnel onto a bridge. There you will meet Quill, sniper specialist who briefs you on the "demolishing" of the bridge. Your mission is to go to the three pillars of the bridge and activate a bomb. After that you are given 30 seconds to escape. There will be military guards with assualt rifles there. Quill will provide sniper support. After doing your mission, you will meet Shrike who is on a tank and needs someone to control the tanks guns while shrike drives it. Thus ending the mission.
  • The Bridge is the tenth episode of the first season of the television series Agents of S.H.I.E.L.D. It is also the winter finale.
  • "The Bridge" is the tenth episode of Season 1 in Agents of S.H.I.E.L.D.. The episode aired on December 10, 2013 on ABC.
  • The Bridge is a live album by Geoff Downes, released in 2006. The first track is a studio recording. On some releases, tracks 3-9 are all one track, entitled "The Historic Medley"
  • To my dear friends on this wiki, Spaw, Sale, Skip, and Fenna. :) Thanks to dear Sale for all her help. The following characters are hers, given to me: * Violet Deepwater * Siri Blackstreak
  • Un puente en el interior de la ciudad. Los edificios se puede ver en el fondo. Esta escena hizo su debut en el Mortal Kombat 3 y reapareció en su Remake. Es el modelo de la ciudad de Chicago, donde se basa MK.
  • The Bridge contained the controls for moving the planet through space and controlling the mining of planets. The mined planets were then super-compressed and stored within the bridge. The Mentiads and the Fourth Doctor destroyed the engines on the Bridge, preventing the planet from dematerialising and causing explosions in the control room, killing the Captain and Mr Fibuli. The Bridge was then detonated with explosives planted by the Doctor; the Mentiads used their psychic powers to trigger the detonator. (TV: The Pirate Planet)
  • The Bridge is the sixth and final level of Chapter 6 of Turok: Evolution.
  • The Bridge is a location in Carmageddon: TDR 2000. It is the eighth and penultimate area visited in the game.
  • The Bridge is an area featuring a horde of undead attempting to come over the bridge into Swordhaven, as part of Sepulchre's attack on Swordhaven. It is famous mostly because it is probably the best place for farming currently in the game.
  • The Bridge began in 1971 primarily as a student-run drug counseling center. Since then, it has evolved into a general peer counseling, workshop, and support center for Stanford University and the surrounding area. We are a community of staffers, coordinators, and live-in counselors who receive ongoing training and evaluation. Staff members serve as volunteer counselors for a few hours each week after completing the 10 week training course. Coordinators directly administer publicity, finances, workshops, and dorm outreach programs in addition to other activities. The live-ins are the resident counselors at The Bridge, serving as the administrative and counseling leadership and the backbone of our 24-hour counseling service.
  • As The Couch is to sitcoms, so is The Bridge to Wagon Train to the Stars type shows: a gathering place for main characters. The Captain can usually be found here, and this is the native environment of Bridge Bunnies; together they spend their time making the Cool Ship go, noting that the Readings Are Off the Scale, evading Negative Space Wedgies, manipulating the Applied Phlebotinum, and so forth. The standard bridge cliché involves The Captain sitting in the very center on a Command Chair, with two crewmembers (sometimes Bridgebunnies) in front of him steering the ship, looking at an Applied Phlebotinum viewscreen showing a whizzing star field or a map of nearby space. Other characters sit at workstations arranged in a circle around the perimeter. There's an elevator or other extremely convenient access, and any character who wants to come to The Bridge can do so easily. The Bridge will be spacious and have a large stage, usually in front of The Captain's chair, so the officers, their invited guests, and the random uninvited enemy of the week can walk around and meaningfully emote. Essentially The Bridge is part of the Space Is an Ocean model of space flight, in which the traditions of naval architecture are Recycled in Space by lazy writers. It will typically either be perched on the obvious "top" of the ship, often in some sort of conning-tower, or in the nose like the flight deck of an aircraft. The Bridge will typically cram navigation, weapons control and even strategic-level command functions into a single room, all controlled by the same handful of people. There are No Seat Belts on the bridge, so that the dramatic effect of Star Trek Shake will be maximised. See also The War Room. Not to be confused with Take It to the Bridge, or with Dropped a Bridge on Him. Of course, the reason this trope is so prevalent is because it works so well for storytelling purposes. The producers of Star Trek: Voyager tried playing around with the setup, but they realized that it's pretty much the optimal design for the kinds of stories that Star Trek tells. This has nothing to do with Bridge. Or the cop show known in English as The Bridge. Examples of The Bridge include:
  • The Bridge is a rickety wooden bridge that leads to Gruntilda's Lair. In Banjo-Kazooie the bridge is broken. In order to fix it, you must learn the basic moves from Bottles. He then fixes the bridge allowing you to enter the lair. In Banjo-Tooie you can still walk on the bridge and enter the first room of Grunty's lair. In Banjo-Kazooie: Nuts & Bolts, the bridge is broken once again and the entrance is blocked meaning there is no possible way in the lair.
  • The Bridge was one of the Galactic Ranger missions of Operation: BLACK TIDE on Rilgar. It involved taking the middle "island" from the Tyhrranoids through the bridge.
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