PropertyValue
rdf:type
rdfs:label
  • Chinchompa
rdfs:comment
  • Attack Speed The fuses basically mean nothing. They represent the different range attack styles (accurate, rapid, longrange). Short fuse (accurate): 4 ticks Medium fuse (rapid): 3 ticks Long fuse (longrange): 4 ticks Note: If a player dies with chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved. This is due to the fact that the chinchompa is a live animal, meaning it can run away. However, if you are in the Wilderness and die, the player who killed you can pick up your chinchompas.
  • When used, they have an area damage effect, hitting all enemies in a 3x3 area centred on the enemy being targeted. They cannot be picked up again from the ground after being thrown and Ava's devices (attractor, accumulator, alerter) do not return them. Red chinchompas still multi-target when using abilities and up until an update some time in 2015, weren't used up by abilities. Inherently multi-target abilities (such as Ricochet and Bombardment) are unaffected. While Unload is a multi-hitting ability (it hits all targets standing on the same square), it will deal area damage with chinchompas. Sacrifice will deal area damage, but would only heal according to the damage taken by the main target. Damage over time effects will be applied to all targets initially in the area. Bash will deal are
  • When used, they have an area damage effect, hitting all enemies in a 3x3 area centred on the enemy being targeted. They cannot be picked up again from the ground after being thrown and Ava's devices (attractor, accumulator, alerter) do not return them. Red chinchompas still multi-target when using abilities and aren't used up by abilities. Inherently multi-target abilities (such as Ricochet and Bombardment) are unaffected. While Unload is a multi-hitting ability (it hits all targets standing on the same square), it will deal area damage with chinchompas. Sacrifice will deal area damage, but would only heal according to the damage taken by the main target. Damage over time effects will be applied to all targets initially in the area. Bash will deal area damage, but you still need to be in m
Strength
  • 0
dcterms:subject
aSpeed
  • 5
  • Fast
dRange
  • 0
dSlash
  • 0
aMagic
  • 0
dMagic
  • 0
dStab
  • 0
store
  • No
low
  • 56
Examine
  • Handle with care.
Tradeable
  • Yes
dCrush
  • 0
mainDamage
  • 551
Equipable
  • Yes
str
  • 0
exchange
  • gemw
destroy
  • Drop
  • Release
disassembly
  • No
offAccuracy
  • 0
Quest
  • No
aCrush
  • 0
Attack range
  • 9
offDamage
  • 0
aStab
  • 0
mainAccuracy
  • 732
kept
  • Reclaimable
aRange
  • +45
aSlash
  • 0
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Prayer
  • 0
Stackable
  • Yes
Tier
  • 45
Slot
  • Weapon
Magic
  • 0
Name
  • Chinchompa
Value
  • 140
Caption
  • A player wielding a Chinchompa
  • A player wielding a chinchompa
Members
  • Yes
Weight
  • 0
Update
  • HUNTER SKILL!
Armour
  • 0
Class
  • Ranged
AKA
  • Grey chinchompa
Life
  • 0
Accuracy
  • 732
ID
  • 10033
Style
  • Thrown
high
  • 84
Release
  • 2006-11-21
Damage
  • 551
Ranged
  • 0
Death
  • lost
Requirements
  • 45
abstract
  • When used, they have an area damage effect, hitting all enemies in a 3x3 area centred on the enemy being targeted. They cannot be picked up again from the ground after being thrown and Ava's devices (attractor, accumulator, alerter) do not return them. Red chinchompas still multi-target when using abilities and aren't used up by abilities. Inherently multi-target abilities (such as Ricochet and Bombardment) are unaffected. While Unload is a multi-hitting ability (it hits all targets standing on the same square), it will deal area damage with chinchompas. Sacrifice will deal area damage, but would only heal according to the damage taken by the main target. Damage over time effects will be applied to all targets initially in the area. Bash will deal area damage, but you still need to be in melee distance. Tuska's Wrath will deal full damage to all targets hit. Shadow Tendrils seems to hit a single random target in the 3x3 area instead of the original target when used with chinchompas. Onslaught will drain adrenaline for every target hit, and when it runs out, causes the user to take 50% current health damage for every target hit as well, killing them instantly. They are also used as a tertiary component for summoning a Giant chinchompa, and it is one of the few ingredients used in Summoning that stacks. 20 chinchompas is also one of the ingredients to create a divine box trap. Players may also receive chinchompas from opening a box of summoning ingredients, a possible reward from the Familiarisation Distraction and Diversion. File:Chinchompa.gif
  • Attack Speed The fuses basically mean nothing. They represent the different range attack styles (accurate, rapid, longrange). Short fuse (accurate): 4 ticks Medium fuse (rapid): 3 ticks Long fuse (longrange): 4 ticks Note: If a player dies with chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved. This is due to the fact that the chinchompa is a live animal, meaning it can run away. However, if you are in the Wilderness and die, the player who killed you can pick up your chinchompas.
  • When used, they have an area damage effect, hitting all enemies in a 3x3 area centred on the enemy being targeted. They cannot be picked up again from the ground after being thrown and Ava's devices (attractor, accumulator, alerter) do not return them. Red chinchompas still multi-target when using abilities and up until an update some time in 2015, weren't used up by abilities. Inherently multi-target abilities (such as Ricochet and Bombardment) are unaffected. While Unload is a multi-hitting ability (it hits all targets standing on the same square), it will deal area damage with chinchompas. Sacrifice will deal area damage, but would only heal according to the damage taken by the main target. Damage over time effects will be applied to all targets initially in the area. Bash will deal area damage, but you still need to be in melee distance. Tuska's Wrath will deal full damage to all targets hit. Shadow Tendrils seems to hit a single random target in the 3x3 area instead of the original target when used with chinchompas. Onslaught will drain adrenaline for every target hit, and when it runs out, causes the user to take 50% current health damage for every target hit as well, killing them instantly. They are also used as a tertiary component for summoning a Giant chinchompa, and it is one of the few ingredients used in Summoning that stacks. 20 chinchompas is also one of the ingredients to create a divine box trap. Players may also receive chinchompas from opening a box of summoning ingredients, a possible reward from the Familiarisation Distraction and Diversion. File:Chinchompa.gif
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is Race of
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