PropertyValue
rdf:type
rdfs:label
  • Foetid Cloud
rdfs:comment
  • This spell is an enhanced version of the level two Battle Magic spell Mystic Mist, creating a cloud 2D6 yards in diameter within the maximum range of the spell, but which is also poisonous and corrosive. Living creatures within the area of effect must make a successful poison test each round they remain within the Foetid Cloud or suffer an automatic S5 hit, regardless of armour. Trolls and other regenerating creatures may not regain damage suffered from a Foetid Cloud even when they leave the area of effect; it must be healed by rest or magic.
Level
  • Battle Magic 4
dcterms:subject
Spell
  • Foetid Cloud
Range
  • 48
MP
  • 8
dbkwik:wfrp1e/property/wikiPageUsesTemplate
Ingredients
  • Entrails of a skunk and a cabbage leaf
Duration
  • Until dispelled
abstract
  • This spell is an enhanced version of the level two Battle Magic spell Mystic Mist, creating a cloud 2D6 yards in diameter within the maximum range of the spell, but which is also poisonous and corrosive. Living creatures within the area of effect must make a successful poison test each round they remain within the Foetid Cloud or suffer an automatic S5 hit, regardless of armour. Trolls and other regenerating creatures may not regain damage suffered from a Foetid Cloud even when they leave the area of effect; it must be healed by rest or magic. The spell does not affect ethereal creatures or air or fire elementals. Other elementals, Undead, and Daemons suffer only a S5 hit within the Foetid Cloud once per turn (on the first round of the turn). The cloud persists until the caster is hit, moves, casts another spell, or otherwise breaks concentration. A fire or air elemental can destroy the Foetid Cloud within 4+1D4 rounds. The spell Dispel Magic will destroy it immediately. At the GM's discretion, high winds will also disperse the Foetid Cloud in 1D4 rounds.