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  • Zone Of Sanctuary
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  • The spell creates a 12-yard diameter, magical Zone centred around the caster. The Zone lasts for 1 hour per level of the caster or until the caster moves. All characters inside the Zone become immune to all psychological reactions. The Zone may not be entered by any Undead, Ethereal, Daemonic, or Elemental creature, nor may such creatures fire missiles or cast spells into the Zone.
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abstract
  • The spell creates a 12-yard diameter, magical Zone centred around the caster. The Zone lasts for 1 hour per level of the caster or until the caster moves. All characters inside the Zone become immune to all psychological reactions. The Zone may not be entered by any Undead, Ethereal, Daemonic, or Elemental creature, nor may such creatures fire missiles or cast spells into the Zone. While maintaining a Zone, characters may not cast any other spells, nor use Meditation skill to recover magic points. Two or more Zones (regardless of type) may not overlap. If another Zone (cast by another spellcaster) should touch or overlap the Zone Of Sanctuary, then both Zones are instantly destroyed.