PropertyValue
rdf:type
rdfs:label
  • Thieves
rdfs:comment
  • The show premiered on September 28, 2001, but after only 8 episodes aired, it was cancelled on November 23, 2001.
  • Thieves is a Online Multiplayer Mission in Ghostbusters: The Video Game that requires protecting four artifacts. Greedy spirits will come to steal the artifacts and you have to stop them before they get away. To win, there has to be at least one artifact remaining when the time runs out.
  • Thieves are enemies in the Twin Shot series.
  • Thieves are a type of human enemy that uses the Malicious Hand special action extensively, which steals some of the target's (your) gold before teleporting the user away. They are not really dangerous combat-wise; however, it can be annoying trying to chase them down in a dungeon so that you can kill them and get your gold back.
  • In regards to leadership, the Florentine, and later the Roman guild was led by La Volpe, and the Venetian guild of thieves was managed by Antonio de Magianis. However, a number of thieves were independent of the Order. In particular, the Cento Occhi were allied to the House of Borgia, and sought to counteract the Assassins; unaffiliated pickpockets chose to steal freely as well.
  • thieves is a crew on the Viridian Ocean in the flag Post Mortem.
  • Thieves were characters featured in Blood Omen 2 . They were seen in the Smuggler's Den, the Lower City, the Upper City and the Sarafan Keep . Thieves were found in Blood Omen 2, where they were first encountered in Chapter 2:the Den. Thieves were said to "rule the streets" of the Den and they particularly populated that area of the city[BO2]. Thieves could also be encountered in Chapter 3: The Lower City [BO2]and were seen in the upper parts of the city, where they were seen apparently raiding Aristocrat houses in Chapter 4: The Upper City and even the Sarafan Keep itself in Chapter 5; in these instances the Thieves were much more covert in their methods, using sewers, tunnels and rooftops to avoid detection by the Sarafan [BO2].
  • The Thieves are recurring enemies throughout the Spyro series, although they also appear as friendly inhabitants in Spyro: Enter the Dragonfly and Spyro: Attack of the Rhynocs. They are mysterious creatures who wear striped robes and are known to steal precious items such as Dragon Eggs, gems, and keys, and then run around at high speeds while chanting their signature taunt of "Nah-nah-nah-nah-nah!" They are the native residents of the Thieves Den and the Thieves' Guild.
  • Whether they are called thieves, cutpurses, brigands, or rogues, these criminals usually go out of their way to avoid direct confrontation. They prefer to steal from people when they won't notice, or break into houses when the owners are not at home. However, a thief caught in the act is not beyond using violence to keep from losing any ill-gotten gains. Though they have changed little throughout the Ultima series, thieves have undergone a few minor changes:
Era
Attack
  • Steals important items
dcterms:subject
hideh
  • yes
imgdesc
  • A thief from the Ottoman Empire
crewid
  • 5005550
foundedyear
  • 2006
shares
  • Even
updatemonth
  • 12
oceanname
  • Viridian
crewname
  • thieves
foundedmonth
  • 8
foundedday
  • 30
seniorofficers
  • Lacale, Seapheonix
updateyear
  • 2009
updateday
  • 9
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Realm
  • 20
Reason
  • dormant
Appearances
  • Spyro the Dragon
  • Spyro: Year of the Dragon
  • Spyro 2: Ripto's Rage!
  • Spyro: Enter the Dragonfly
  • Spyro: Season of Ice
  • Spyro: Attack of the Rhynocs
  • Spyro: Season of Flame
  • Spyro: A Hero's Tail
FirstAppearance
Blood
Role
  • Enemy
  • Ally
Game
Introduced
  • Blood Omen 2
Name
  • Thieves
Text
  • A stealth assassin common to the lands of the east, the thief has spread his skills and discipline to other parts of Britannia. He is rarely seen and never heard, for he keeps his identity a mystery. He may me your neighbor, your barber, or your innkeeper. The thief strikes only with the intention of infliction a mortal blow. Although favoring the shadows, thieves do not shy from direct combat and can do great damage with staves of various sort.
  • An ordinary human pickpocket, the thief would rather snitch than fight. He may take something very important from you. Always check your inventory [Z] after being confronted by a thief.
  • This thief of the highways fleeces the unsuspecting at sword point, and dispatches them to hide the evidence. Seek to avoid bandits where possible, yet do not fear the repercussions of combat. For, Lord British himself has written an edict against banditry. The deaths of known bandits shall go unpunished.
  • Long before the coming of Mondain, the common cutpurse was a plague to travelers in Sosaria. Lurking in alleyways, poised behind trees, and skulking in dungeon corridors, these villains are always ready to relieve innocent citizens of their valuables and their lives. 'Tis a service to your fellow Sosarian to exterminate a Thief whenever possible.
  • These are the worst of the human trash that pollute the countryside. Thieves can steal any weapon or armour that thou hadst, except for those with which though art equipped.
  • Whilst not a profession held in the highest esteem among those charged with maintaining the public order, thieving is a trade that often serves the adventurer well. Many of the explorer’s finds are guarded by clever and devious traps that require nimble fingers and a dexterous hand. Larceny and the opening of locks comes much easier for the thief than for other mortals, for they who follow this occupation are endowed with exceptional agility.
Notable
Caption
  • Promotional image of a Thief in Blood Omen 2
  • Thief from Ultima I manual
Abilities
  • Shoots Fire Arrows
  • Stealing coins and powers, gliding
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Aliases
  • Female Thief
Species
  • Thieves
Points
  • Determined by amount of coins possessed
Weapons
  • Dagger , Crossbow
Class
LastAppearance
Politics
  • Oligarchic
Related
Captain
Homeworld
alternatenames
  • Brigands, Cutpurses, Rogues
Health
  • 3
Race
Book
  • Journal
  • The First Age of Darkness
  • The Book of Play
  • The Second Age of Darkness
Flag
Territories
Locations
Founded
  • yes
possessable
  • No
abstract
  • The show premiered on September 28, 2001, but after only 8 episodes aired, it was cancelled on November 23, 2001.
  • Thieves is a Online Multiplayer Mission in Ghostbusters: The Video Game that requires protecting four artifacts. Greedy spirits will come to steal the artifacts and you have to stop them before they get away. To win, there has to be at least one artifact remaining when the time runs out.
  • Thieves were characters featured in Blood Omen 2 . They were seen in the Smuggler's Den, the Lower City, the Upper City and the Sarafan Keep . Thieves were found in Blood Omen 2, where they were first encountered in Chapter 2:the Den. Thieves were said to "rule the streets" of the Den and they particularly populated that area of the city[BO2]. Thieves could also be encountered in Chapter 3: The Lower City [BO2]and were seen in the upper parts of the city, where they were seen apparently raiding Aristocrat houses in Chapter 4: The Upper City and even the Sarafan Keep itself in Chapter 5; in these instances the Thieves were much more covert in their methods, using sewers, tunnels and rooftops to avoid detection by the Sarafan [BO2]. Thieves are among the weaker enemies Kain encountered in Blood Omen 2. They generally wore a hooded cloak that came in a variety of colours and were armed with a Dagger and a Crossbow (which Kain could not pick up and use). Thieves were quick and agile but not particularly strong or resilient, they could also shoot fire arrows at Kain if he remained at a distance[BO2]. Thieves would attempt to run away if sufficiently injured[BO2].
  • Thieves are enemies in the Twin Shot series.
  • Thieves are a type of human enemy that uses the Malicious Hand special action extensively, which steals some of the target's (your) gold before teleporting the user away. They are not really dangerous combat-wise; however, it can be annoying trying to chase them down in a dungeon so that you can kill them and get your gold back.
  • The Thieves are recurring enemies throughout the Spyro series, although they also appear as friendly inhabitants in Spyro: Enter the Dragonfly and Spyro: Attack of the Rhynocs. They are mysterious creatures who wear striped robes and are known to steal precious items such as Dragon Eggs, gems, and keys, and then run around at high speeds while chanting their signature taunt of "Nah-nah-nah-nah-nah!" They are the native residents of the Thieves Den and the Thieves' Guild. Blue Thieves make up the majority of the species, although there are also Thieves who wear green, yellow, purple, or red robes. Red Thieves in particular tend to be exceptionally fast, and often require a Supercharge to catch up to. Green Thieves tend to be easier to catch than Blue Thieves. All Thieves are voiced by Carlos Alazraqui in Spyro the Dragon, and the same voice recording is used in future games.
  • In regards to leadership, the Florentine, and later the Roman guild was led by La Volpe, and the Venetian guild of thieves was managed by Antonio de Magianis. However, a number of thieves were independent of the Order. In particular, the Cento Occhi were allied to the House of Borgia, and sought to counteract the Assassins; unaffiliated pickpockets chose to steal freely as well.
  • Whether they are called thieves, cutpurses, brigands, or rogues, these criminals usually go out of their way to avoid direct confrontation. They prefer to steal from people when they won't notice, or break into houses when the owners are not at home. However, a thief caught in the act is not beyond using violence to keep from losing any ill-gotten gains. Though they have changed little throughout the Ultima series, thieves have undergone a few minor changes: In Ultima I the thief first appeared as a playable class. A separate breed from hoods (who did not attempt to pick pockets), thieves encountered as enemies could steal any unattended piece of equipment from one's inventory. Ultima II thieves preferred to snatch miscellaneous . In Ultima III, thieves existed alongside cutpurses and brigands, but they all would attempt to steal unattended and from the player. With the abolishment of the Thieves' Guild from Britannia in Ultima IV, the name "thief" disappeared for a time as well, but the scoundrels known as rogues were at least as cunning, relieving the player of loose coinage whenever possible. With the start of the Age of Enlightenment, the thief also disappeared as a playable class choice. Thieves are usually found skulking in or close to the cities, and occasionally the . Those found at sea are usually known as pirates, but their methods are still the same.
  • thieves is a crew on the Viridian Ocean in the flag Post Mortem.
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