PropertyValue
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rdfs:label
  • Dexterity
rdfs:comment
  • ?
  • This player attribute governs:
  • dexterity Is one of the skills in knightmare. This skill has several mini skills in it that affect it but when this skill is increased all the mini skills are increased. The mini skills are as follows.
  • Dexterity is one of the four stats. It increases the attack power of bows. It increases the attack speed of normal attacks (i.e., not skills) as well as accuracy, critical rate, and blockrate.
  • Being the overall bodily coordination of the Character, this Statistic affects more skills than any other (Bow, Dodge, Melee, Throwing, Backstab, Pickpocket, Prowling, Pick Locks). The abbreviation for Dexterity is "DX". Derived Statistics: Armor Class - Chance to be hit. Speed - The time between your next attack round and that of monsters. Also the attack delay of your weapon.
  • Dexterity (DEX): Ability to master one's movements like picking locks or aiming weapons. Dexterity is very important in combat, and extremely useful in mastering the "thiefly" arts.
  • Image:Icon-dexterity.gif Dexterity improves your chances to hit, greatly increases evade chance, and reduces physical damage taken slightly. It also contributes to Pickpocket and determines your chances of successfully cheating in Blackjack. Many weapon skills train dexterity, so a good way of training it may be to equip a particularly lousy weapon (like a paper longbow) and attack a very weak but durable enemy constantly. (For example, hermit crabs or golems.) An increase in Dexterity triggers the message "You become dexterous." A decrease in Dexterity triggers the message "You become clumsy."
  • Alternate terms: Agility, Quickness
  • Dexterity is one of your character's nine physical stats. The following skills are governed by this stat: * Dagger (×2) * Sword (×2) * Spear (×2) * Survival * Timbercraft * Fishing * Hideworking * Woodcarving * Climbing * Skiing * Shield * Club * Axe * Flail * Bow * Crossbow * Unarmed As one can tell from the length of the list, Dexterity influences almost every skill used in the game.
  • Dexterity is one of the six character abilities. It influences the chance for missile weapon to hit a target, armor class, and the thieving abilities. It's very important for every character to have a high dexterity, but for thieves and bards especially, as dexterity gives a bonus to Thieving Abilities and for Rangers if a high scores for hide in shadows is preferred. They have a higher minimal requirement for dexterity when creating a character.
  • Dexterity is on of the Stats each character has.
  • If you want to create a character that is mobile, fast and good with his hands you should invest points in Dexterity. Dexterity directly effects the characters attack and defense percentages.
  • Dexterity is an attribute. When increased it improves you combat skills and AP.
  • Dexterity is the ninth track in the Resident Evil: Extinction score. At 02:01 long, it was composed by Charlie Clouser.
  • Dexterity is used to determine you Hit Chance as well as your Dodge Chance *Note - these % are based on PURE Dexterity and not additional bonuses granted from
  • Dexterity is an attribute, determining the precision with which a given character can articulate his or her movements. It does not determine the range of movements possible for the character, which is described by Agility.
  • Dexterity is one of the main attributes in ADOM, the fourth value displayed to the right of your character's name.
  • Dexterity increases the base ranged damage with weapons such as pistols, rifles and cannons. Bonus Cap: +50% There appears to be a second Dexterity stat (or possibly just a bug), as I have seen runes that, when I highlight them while Inserting, display a Bonus Cap of 90%. --joequincy 23:43, April 11, 2010 (UTC) An answer to that I found out is Red runes sometimes come with a seperate cap. Burningrambo 15:21, August 9, 2010 (UTC)Burningrambo
  • From: [[]] Clay Men have all the problems you'd expect handling knives, forks, knitting needles, and so on. [Find the rest of the story at ]
  • Dexterity is an attribute in all of the Geneforge games that defines the player's accuracy and ability to dodge attacks. Dexterity is part of the first class of skills and initially requires 5 skill points to increase. In Geneforge 2 and up, the required amount of points increases as more points is invested into the attribute. Dexterity, along with Quick Action influences the order in which all characters act within combat rounds; higher acting first.
  • Dexterity is an important ability to develop, it allows to pick more underground tickets and let's you wield better weapons La dextérité est importante, et il ne faut pas négliger son développement, elle permet de recolter plus de tickets de métro et d'acheter de meilleures armes
  • Dexterity checks occur more often in mountains and temples. For classes that wear light armor (Ranger, Rogue, Swordmage, Warlock, Wizard), the higher of your Dexterity modifier or your Intelligence modifier is added to your Armor Class. For Rogues, your Dexterity modifier also contributes to your Attack Bonus.
  • The more dexterity you have the more damage you do with ranged weapons, and also allows you to equip better bows. Dexterity can be increased by consuming Pixie hats, potions or by Training.
  • Class Race Skill Tree Type Cast Time Channel Time Target Range Radius Duration Cost Level Unlocked Morph One Morph Two Morphed From Dexterity is a passive skill in the Medium Armor skill line in The Elder Scrolls Online. Increases your Weapon Critical rating for each piece of Medium Armor equipped. * Rank 1: 4 bonus per piece.
  • Dexterity is a measure of your character's eye-hand coordination and balance. Characters with a high Dexterity are good shots, can dodge blaster bolts, can walk balance beams with ease and even make good pick-pockets. Characters with a low Dexterity are clumsy.
  • Dexterity is a Character Attribute present in the Diablo universe.
  • Dexterity is one of the four attributes of your character. For every point of dexterity you have, your assassins deal (0.2?) more damage.
  • Dexterity is a measure of your character's general physical prowess -- speed, quickness and agility. It indicates a capacity for moving with agility and manipulating objects with accuracy and grace. Dexterity includes hand-eye coordination, fine motor manipulation, reaction speed, reflexes and bodily grace.
  • Dexterity, abbreviated as Dex, is a character attribute in Planescape: Torment.
  • Dexterity was the ability to manipulate an object with one's hand and fingers. In 2372, while stripping The Clown of a scalpel he meant to harm Harry Kim with, The Doctor mentioned that he was holding the instrument incorrectly, having positioned his index finger in such a way that allowed for less dexterity. (VOY: "The Thaw")
  • Dexterity is an attribute that all characters have. It affects Accuracy as well as Dodge Rate, and damage for the Archer job class. The rate of dodging per dexterity point is low, close to 2% dodging rate per 50 dexterity points where as accuracy is around twice that. There is always a base accuracy and dodge rate, as at level 1 there is still a chance to dodge and a great amount of hits and misses. As well the rate of dodging and hitting is reflected by the targets dodge or hit% as you can have 100% hit rate and still miss an enemy, where as you can have 100% dodging and still get hit from time to time.
  • Dexterity is one of the six ability scores, a minimum natural score of 15 or 17 is required for ranger and thief dual-class combinations. The scores adjust missile weapon THAC0, including throwing daggers, hammers and axes, it also modifies Armor Class, making a character with a high score more difficult to be hit by physical attacks. Dexterity has a factor in thieving skills as well, the effects don't limit to thief class.
  • Increases archery damage, and may reduce damage taken from area effects.
  • Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer. Dexterity modifiers are applied to:
  • Dexterity measures agility, reflexes, and balance. This ability is most important for rogues, but also for characters who typically wear light or medium armor (barbarians and rangers) or none at all (monks, wizards, and sorcerers), or for any character who wants to be a skilled archer. Saves: The saving throw to which the dexterity modifier is added is reflex. Skills: The skills to which the dexterity modifier is added are hide, move silently, open lock, parry, pick pocket, ride, set trap, and tumble.
  • Dexterity is an adventuring attribute, of prime importance to melee and ranged damage dealers while still quite useful to other classes. Your dexterity score determines: * the critical hit chance of your melee attacks; * the damage you deal with ranged weapons; * the chance you have to dodge an attack; * the chance you have to completely resist a spell; * the bonus chance you have to successfully defend with defensive abilities; and * the bonus chance you have to successfully recognize and react to enemy abilities.
  • Abbreviation: DEX A stat that is compared with an enemy's agility to determine the likelihood that a character's blow will be a critical. * The higher an attacker's DEX, the greater their Critical Hit Rate against an opponent is. Dexterity also has a direct impact on a character's accuracy stat. For every two points of DEX a character has, his/her accuracy is raised by one point. However, when using a Two-Handed Weapon, for every 4 points of DEX, your accuracy value is raised by 3. (as of the November '07 Update).
  • Dexterity (Dex) is an indication of the character's ability to perform complex, intricate, or delicate manual tasks. It will determine whether the character is good at sleight-of-hand tricks, picking locks, picking pockets, or other taks requiring patience and manual skill. The characteristic is expressed as a percentage of 01-100%.
  • One's Dexterity stat determines the amount of damage one inflicts while Wrestling, or fighting with your hands free. It also directly determines one's stamina in the same way Intelligence determines mana and Strength determines hit points. The higher one's Dexterity, the more damage they inflict when Wrestling. For robe classes that rely on Wrestling to do physical damage, Dexterity can be a useful skill. Dexterity may also improve the strength of Critical Hits, although this is unconfirmed. The Agility Potion and the Agility spell temporarily increase one's Dexterity.
  • |- ! width="50%" align=center style="background:#999; color:#000;"|Dexterity ! width="50%" align=center style="background:#999; color:#000;"|Ability Modifier |- ! width="50%" align=center|1 ! width="50%" align=center|-5 |- ! width="50%" align=center|2-3 ! width="50%" align=center| -4 |- ! width="50%" align=center|4-5 ! width="50%" align=center|-3 |- ! width="50%" align=center|6-7 ! width="50%" align=center|-2 |- ! width="50%" align=center|8-9 ! width="50%" align=center| -1 |- ! width="50%" align=center|10 ! width="50%" align=center| 0 |- ! width="50%" align=center|11-12 ! width="50%" align=center|+1 |- ! width="50%" align=center|13-14 ! width="50%" align=center|+2 |- ! width="50%" align=center|15-16 ! width="50%" align=center|+3 |- ! width="50%" align=center|17-18 ! width="50%" align=cente
  • Dexterity (Dex) is one of the five rolled Stats. Dexterity is a measure of the coordination, agility, reflexes, and balance of a player character or mob. Dexterity plays an important role for all Races, Classes, and Playstyles, though Rogues are perhaps most dependent on it. Dexterity is known to affect the following attributes: * Dodge bonus (DB) * Parry bonus (PB) * Max number of items carried (with Level) * Warrior skill practices (with Str, Con) * Rogue skill practices (with Int) * Hunter skill practices (with Str, Int, Wil)
  • Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer. -Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons. -Armor Class (AC), provided that the character can react to the attack. - Touch AC - Ranged touch attacks for spells
  • Dexterity (Dex) measures hand-eye coordination, agility, reflexes, and balance. Dexterity is the key ability for Acrobatics, Stealth, and Thievery skill checks. Ranged basic attacks are based on Dexterity, except with heavy thrown weapons. A character's Dexterity modifier contributes to initiative checks. In addition, a character's Dexterity modifier or Intelligence modifier, whichever is higher, will contribute to Reflex defense. If the character wears light armor, his or her Dexterity modifier or Intelligence modifier, whichever is higher, also contributes to Armor Class.
Length
  • 121.0
dcterms:subject
Success title
  • Neatly done
Failure title
  • This is getting expensive
BroadDiff
  • 97
Failure description
  • Lyme tries hard, but in his huge hands, spoons bend, knitting needles snap and pencils splinter. You haven't dared give him a knife.
From Card/Storylet title
  • Educating Lyme 1
Skill Tree
Success description
  • After a few attempts at various crafts, Lyme produces a passable pair of crocheted mittens. He's making good progress with a spoon, too. It turns out that Clay Men sometimes ingest mud or gravel. It strengthens them.
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Album
Name
  • Dexterity
Type
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Description
  • Clay Men have all the problems you'd expect handling knives, forks, knitting needles, and so on.
Before
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Composer
  • Charlie Clouser
abstract
  • ?
  • This player attribute governs:
  • Abbreviation: DEX A stat that is compared with an enemy's agility to determine the likelihood that a character's blow will be a critical. * The higher an attacker's DEX, the greater their Critical Hit Rate against an opponent is. Dexterity also has a direct impact on a character's accuracy stat. For every two points of DEX a character has, his/her accuracy is raised by one point. However, when using a Two-Handed Weapon, for every 4 points of DEX, your accuracy value is raised by 3. (as of the November '07 Update). Dexterity also plays a significant role in determining the damage caused by Sneak Attack when used by a Thief. Associated with the element of Lightning. Many thunder-based items add DEX to a Player's Stats. Example: Ramuh's Staff, Thunder Staff, Jupiter's Staff and Byakko's Haidate.
  • dexterity Is one of the skills in knightmare. This skill has several mini skills in it that affect it but when this skill is increased all the mini skills are increased. The mini skills are as follows.
  • Dexterity is an adventuring attribute, of prime importance to melee and ranged damage dealers while still quite useful to other classes. Your dexterity score determines: * the critical hit chance of your melee attacks; * the damage you deal with ranged weapons; * the chance you have to dodge an attack; * the chance you have to completely resist a spell; * the bonus chance you have to successfully defend with defensive abilities; and * the bonus chance you have to successfully recognize and react to enemy abilities. Note that dexterity does not improve your critical chance with spells.
  • Dexterity is one of the four stats. It increases the attack power of bows. It increases the attack speed of normal attacks (i.e., not skills) as well as accuracy, critical rate, and blockrate.
  • |- ! width="50%" align=center style="background:#999; color:#000;"|Dexterity ! width="50%" align=center style="background:#999; color:#000;"|Ability Modifier |- ! width="50%" align=center|1 ! width="50%" align=center|-5 |- ! width="50%" align=center|2-3 ! width="50%" align=center| -4 |- ! width="50%" align=center|4-5 ! width="50%" align=center|-3 |- ! width="50%" align=center|6-7 ! width="50%" align=center|-2 |- ! width="50%" align=center|8-9 ! width="50%" align=center| -1 |- ! width="50%" align=center|10 ! width="50%" align=center| 0 |- ! width="50%" align=center|11-12 ! width="50%" align=center|+1 |- ! width="50%" align=center|13-14 ! width="50%" align=center|+2 |- ! width="50%" align=center|15-16 ! width="50%" align=center|+3 |- ! width="50%" align=center|17-18 ! width="50%" align=center| +4 |- ! width="50%" align=center|19-20 ! width="50%" align=center| +5 |- ! width="50%" align=center|21-22 ! width="50%" align=center|+6 |- ! width="50%" align=center|23-24 ! width="50%" align=center|+7 |} Dexterity (DEX) measures hand-eye coordination, agility, reflexes and balance. Checks against Dexterity may be used situationally in game – say, to see if you succeed in climbing a rope. Dexterity Ability Modifiers (see table) When +ve these are often referred to as a Dexterity Ability Bonus or Dexterity Bonus. When –ve these are often referred to as a Dexterity Ability Penalty or Dexterity Penalty. Spells and items can temporarily alter your Dexterity score and associated bonuses and penalties. Dexterity Ability Modifiers are applied to: Melee attack rolls if character has both Weapon Finesse and a higher Dexterity than Strength Ability Modifier Ranged attack rolls with ranged weapons unless the character has Zen Archery and a higher Wisdom than Dexterity Ability Modifier Dodge Armor Class Reflex Saving Throws Hide, Move Silently, Open Lock, Sleight of Hand and Tumble skills Initiative Rolls
  • Dexterity (Dex) is an indication of the character's ability to perform complex, intricate, or delicate manual tasks. It will determine whether the character is good at sleight-of-hand tricks, picking locks, picking pockets, or other taks requiring patience and manual skill. The characteristic is expressed as a percentage of 01-100%. For tests, Dex reflects skill in performing intricate manual tasks, such as threading a needle or picking a lock. It can be combined with I when dealing with actions that require physical co-ordination and balance, such as walking a very narrow ledge or balancing on a moving wagon.
  • Being the overall bodily coordination of the Character, this Statistic affects more skills than any other (Bow, Dodge, Melee, Throwing, Backstab, Pickpocket, Prowling, Pick Locks). The abbreviation for Dexterity is "DX". Derived Statistics: Armor Class - Chance to be hit. Speed - The time between your next attack round and that of monsters. Also the attack delay of your weapon.
  • One's Dexterity stat determines the amount of damage one inflicts while Wrestling, or fighting with your hands free. It also directly determines one's stamina in the same way Intelligence determines mana and Strength determines hit points. The higher one's Dexterity, the more damage they inflict when Wrestling. For robe classes that rely on Wrestling to do physical damage, Dexterity can be a useful skill. Dexterity may also improve the strength of Critical Hits, although this is unconfirmed. Clerics and Fighters have the overall highest amount of Dexterity, followed by Rogues, then Wizards and Rangers, and Druids have the least amount of Dexterity. The Agility Potion and the Agility spell temporarily increase one's Dexterity.
  • Dexterity (DEX): Ability to master one's movements like picking locks or aiming weapons. Dexterity is very important in combat, and extremely useful in mastering the "thiefly" arts.
  • Image:Icon-dexterity.gif Dexterity improves your chances to hit, greatly increases evade chance, and reduces physical damage taken slightly. It also contributes to Pickpocket and determines your chances of successfully cheating in Blackjack. Many weapon skills train dexterity, so a good way of training it may be to equip a particularly lousy weapon (like a paper longbow) and attack a very weak but durable enemy constantly. (For example, hermit crabs or golems.) An increase in Dexterity triggers the message "You become dexterous." A decrease in Dexterity triggers the message "You become clumsy."
  • Alternate terms: Agility, Quickness
  • Dexterity is one of your character's nine physical stats. The following skills are governed by this stat: * Dagger (×2) * Sword (×2) * Spear (×2) * Survival * Timbercraft * Fishing * Hideworking * Woodcarving * Climbing * Skiing * Shield * Club * Axe * Flail * Bow * Crossbow * Unarmed As one can tell from the length of the list, Dexterity influences almost every skill used in the game.
  • Dexterity is one of the six character abilities. It influences the chance for missile weapon to hit a target, armor class, and the thieving abilities. It's very important for every character to have a high dexterity, but for thieves and bards especially, as dexterity gives a bonus to Thieving Abilities and for Rangers if a high scores for hide in shadows is preferred. They have a higher minimal requirement for dexterity when creating a character.
  • Dexterity is on of the Stats each character has.
  • If you want to create a character that is mobile, fast and good with his hands you should invest points in Dexterity. Dexterity directly effects the characters attack and defense percentages.
  • Dexterity is an attribute. When increased it improves you combat skills and AP.
  • Dexterity is the ninth track in the Resident Evil: Extinction score. At 02:01 long, it was composed by Charlie Clouser.
  • Dexterity is used to determine you Hit Chance as well as your Dodge Chance *Note - these % are based on PURE Dexterity and not additional bonuses granted from
  • Dexterity is an attribute, determining the precision with which a given character can articulate his or her movements. It does not determine the range of movements possible for the character, which is described by Agility.
  • Dexterity is one of the main attributes in ADOM, the fourth value displayed to the right of your character's name.
  • Dexterity increases the base ranged damage with weapons such as pistols, rifles and cannons. Bonus Cap: +50% There appears to be a second Dexterity stat (or possibly just a bug), as I have seen runes that, when I highlight them while Inserting, display a Bonus Cap of 90%. --joequincy 23:43, April 11, 2010 (UTC) An answer to that I found out is Red runes sometimes come with a seperate cap. Burningrambo 15:21, August 9, 2010 (UTC)Burningrambo
  • From: [[]] Clay Men have all the problems you'd expect handling knives, forks, knitting needles, and so on. [Find the rest of the story at ]
  • Dexterity (Dex) is one of the five rolled Stats. Dexterity is a measure of the coordination, agility, reflexes, and balance of a player character or mob. Dexterity plays an important role for all Races, Classes, and Playstyles, though Rogues are perhaps most dependent on it. Dexterity is known to affect the following attributes: * Dodge bonus (DB) * Parry bonus (PB) * Max number of items carried (with Level) * Warrior skill practices (with Str, Con) * Rogue skill practices (with Int) * Hunter skill practices (with Str, Int, Wil) Dexterity is also assumed to have some effect on Backstab modifiers, but this has not been tested.
  • Dexterity measures agility, reflexes, and balance. This ability is most important for rogues, but also for characters who typically wear light or medium armor (barbarians and rangers) or none at all (monks, wizards, and sorcerers), or for any character who wants to be a skilled archer. Saves: The saving throw to which the dexterity modifier is added is reflex. Skills: The skills to which the dexterity modifier is added are hide, move silently, open lock, parry, pick pocket, ride, set trap, and tumble. Classes: The classes with features (directly) affected by dexterity are arcane archer, Harper scout, and shadowdancer. Specials: The dexterity modifier is added to armor class and to certain attack rolls (normally those made with ranged weapons), both subject to provisions detailed below. Boosts: The standard methods for boosting dexterity include aura of vitality, cat's grace, war domain powers, and the deep red ioun stone. The importance of dexterity depends on the type of character being played, with a good number of characters being dexterity-based (striving for as high a dexterity as feasible, once the other abilities are at acceptable levels). Characters that are not dexterity-based tend to have a goal modified dexterity based on the maximum dexterity bonus of the type of armor they plan to wear. This goal is typically 12, given the +1 maximum dexterity bonus of full plate. Some players like to have their base dexterity score equal to their goal, while others go with a lower base dexterity, assuming they will be able to find sufficient ways to augment the ability. (Exceptions to these generalizations do, of course, exist in a game as flexible as Neverwinter Nights.) The addition of the dexterity modifier to armor class is subject to the maximum dexterity bonus of the character's worn armor, which can result in a lesser amount being added. Furthermore, no addition is made when the character is flat-footed, unless the character has uncanny dodge or defensive awareness. Attacks made with a ranged weapon normally add the dexterity modifier to the attack roll, but zen archery allows the wisdom modifier to be used instead. Similarly, attacks made with a melee weapon normally do not use the dexterity modifier, but for certain melee weapons, weapon finesse allows the dexterity modifier to be used instead of the normally-used modifier (strength).
  • Dexterity is an attribute in all of the Geneforge games that defines the player's accuracy and ability to dodge attacks. Dexterity is part of the first class of skills and initially requires 5 skill points to increase. In Geneforge 2 and up, the required amount of points increases as more points is invested into the attribute. Dexterity, along with Quick Action influences the order in which all characters act within combat rounds; higher acting first.
  • Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer. -Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons. -Armor Class (AC), provided that the character can react to the attack. -Reflex saving throws, for avoiding fireballs and other attacks that you can escape by moving quickly. -Balance, Escape Artist, Hide, Move Silently, Open Lock, Ride, Sleight of Hand, Tumble, and Use Rope checks. These are the skills that have Dexterity as their key ability. - Touch AC - Ranged touch attacks for spells Archers and rogues will want a Dexterity score of around a 15 minimum, and this is usually recomended to be the highest stat. Other characters usually put this stat at 14 for the highest. It is commonly the lowest stat for heavily armored warriors. Arcane and divine casters will want a decent Dexterity score to help with their low AC, and their ranged touch attacks. For other uses of Dexterity, Check out this thread on the WoTC boards X Stat to Y Bonus
  • Dexterity is an important ability to develop, it allows to pick more underground tickets and let's you wield better weapons La dextérité est importante, et il ne faut pas négliger son développement, elle permet de recolter plus de tickets de métro et d'acheter de meilleures armes
  • Dexterity checks occur more often in mountains and temples. For classes that wear light armor (Ranger, Rogue, Swordmage, Warlock, Wizard), the higher of your Dexterity modifier or your Intelligence modifier is added to your Armor Class. For Rogues, your Dexterity modifier also contributes to your Attack Bonus.
  • The more dexterity you have the more damage you do with ranged weapons, and also allows you to equip better bows. Dexterity can be increased by consuming Pixie hats, potions or by Training.
  • Class Race Skill Tree Type Cast Time Channel Time Target Range Radius Duration Cost Level Unlocked Morph One Morph Two Morphed From Dexterity is a passive skill in the Medium Armor skill line in The Elder Scrolls Online. Increases your Weapon Critical rating for each piece of Medium Armor equipped. * Rank 1: 4 bonus per piece.
  • Dexterity is a measure of your character's eye-hand coordination and balance. Characters with a high Dexterity are good shots, can dodge blaster bolts, can walk balance beams with ease and even make good pick-pockets. Characters with a low Dexterity are clumsy.
  • Dexterity is a Character Attribute present in the Diablo universe.
  • Dexterity is one of the four attributes of your character. For every point of dexterity you have, your assassins deal (0.2?) more damage.
  • Dexterity is a measure of your character's general physical prowess -- speed, quickness and agility. It indicates a capacity for moving with agility and manipulating objects with accuracy and grace. Dexterity includes hand-eye coordination, fine motor manipulation, reaction speed, reflexes and bodily grace.
  • Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer. Dexterity modifiers are applied to: * Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons. (unless creature has Zen Archery and higher Wisdom) * Melee attack rolls with Weapon Finesse * Dodge Armor class (AC), provided that the character can react to the attack. * Reflex saving throws, for avoiding fireballs and other attacks that you can escape by moving quickly. * Hide, move silently, open lock, parry, sleight of hand, and tumble checks. These are the skills that have Dexterity as their key ability. * Initiative rolls * When applying bonus damage per round from Expose Weakness
  • Dexterity (Dex) measures hand-eye coordination, agility, reflexes, and balance. Dexterity is the key ability for Acrobatics, Stealth, and Thievery skill checks. Ranged basic attacks are based on Dexterity, except with heavy thrown weapons. A character's Dexterity modifier contributes to initiative checks. In addition, a character's Dexterity modifier or Intelligence modifier, whichever is higher, will contribute to Reflex defense. If the character wears light armor, his or her Dexterity modifier or Intelligence modifier, whichever is higher, also contributes to Armor Class. Dexterity and Intelligence are redundant with each other for the purpose of defense bonuses. For this reason, Dexterity may be less useful for characters who need Intelligence for attack rolls, class features, or skill checks. Classes with Dexterity as a primary key ability assassin monk ranger (ranged original ranger, hunter, or scout) rogue vampire wizard (bladesinger) Classes with Dexterity as a secondary key ability avenger (Wis primary, Censure of Pursuit) druid (Wis primary, Primal Predator original druids or Circle of Shelter sentinels) fighter (Str primary, Brawler Style, Combat Agility, or Tempest Technique) shaman (Wis primary, Watcher Spirit) sorcerer (Cha primary, Storm or Wild Magic) warlock (Con or Cha primary, Fey or Gloom Pact hexblade, or Gloom Pact binder) wizard (Int primary, Wand of Accuracy arcanist) Races with a bonus to Dexterity human bugbear, half-orc, thri-kreen (Dex/Str) bullywug, gnoll, halfling, half-orc, kobold, revenant (Dex/Con) eladrin, elf, gnome, shadar-kai (Dex/Int) bladeling, drow, elf, githzerai, goblin, hengeyokai, shifter (razorclaw), thri-kreen, wilden (Dex/Wis) changeling, drow, goblin, halfling, hengeyokai, kenku, pixie, revenant, satyr, shade, vryloka (Dex/Cha)
  • Dexterity, abbreviated as Dex, is a character attribute in Planescape: Torment.
  • Dexterity was the ability to manipulate an object with one's hand and fingers. In 2372, while stripping The Clown of a scalpel he meant to harm Harry Kim with, The Doctor mentioned that he was holding the instrument incorrectly, having positioned his index finger in such a way that allowed for less dexterity. (VOY: "The Thaw")
  • Dexterity is an attribute that all characters have. It affects Accuracy as well as Dodge Rate, and damage for the Archer job class. The rate of dodging per dexterity point is low, close to 2% dodging rate per 50 dexterity points where as accuracy is around twice that. There is always a base accuracy and dodge rate, as at level 1 there is still a chance to dodge and a great amount of hits and misses. As well the rate of dodging and hitting is reflected by the targets dodge or hit% as you can have 100% hit rate and still miss an enemy, where as you can have 100% dodging and still get hit from time to time.
  • Dexterity is one of the six ability scores, a minimum natural score of 15 or 17 is required for ranger and thief dual-class combinations. The scores adjust missile weapon THAC0, including throwing daggers, hammers and axes, it also modifies Armor Class, making a character with a high score more difficult to be hit by physical attacks. Dexterity has a factor in thieving skills as well, the effects don't limit to thief class.
  • Increases archery damage, and may reduce damage taken from area effects.
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