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  • Fizzbin
  • Fizzbin
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  • thumb|Kirk beim Erfinden von Fizzbin. Fizzbin ist ein Kartenspiel, dass angeblich von Beta Antares IV stammt. Es wird von Captain James T. Kirk erfunden, um sich und Spock und Leonard McCoy aus den Händen einer Gruppe von Iotianiern zu befreien. Während Kirk die überaus komplizierten Regeln des Spiels erklärt, nutzt er ein sehr seltenes Blatt, genannt „Kronk“, als Ablenkungsmanöver um die Gegner bewusstlos zu schlagen. McCoy und Spock entkommen dadurch zurück zur USS Enterprise (NCC-1701). (TOS: ) 2373 bietet Quark an, Odo das Spiel beizubringen. (DS9: )
  • While Kirk was explaining the extremely convoluted rules of the game to his captors, he used what he called the last card, the "kronk," as a distraction to knock the captors unconscious. McCoy and Spock then escaped back to the USS Enterprise. (TOS: "A Piece of the Action" ) In 2373, Quark offered to teach the game to Odo. (DS9: "The Ascent")
  • Fizzbin was a card game that Captain James T. Kirk invented to distract a group of Iotians who were holding his landing party captive. Kirk stated that the game had originated from Beta Antares IV. Making the game's rules very complex, Kirk managed to distract the guards long enough so that he, Spock and Doctor Leonard McCoy were able to escape. (TOS episode: "A Piece of the Action") By the 2370s, fizzbin had become a real game. In 2373, Quark offered to teach Odo how to play. (DS9 episode: "The Ascent")
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dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:memory-beta/property/wikiPageUsesTemplate
abstract
  • thumb|Kirk beim Erfinden von Fizzbin. Fizzbin ist ein Kartenspiel, dass angeblich von Beta Antares IV stammt. Es wird von Captain James T. Kirk erfunden, um sich und Spock und Leonard McCoy aus den Händen einer Gruppe von Iotianiern zu befreien. Während Kirk die überaus komplizierten Regeln des Spiels erklärt, nutzt er ein sehr seltenes Blatt, genannt „Kronk“, als Ablenkungsmanöver um die Gegner bewusstlos zu schlagen. McCoy und Spock entkommen dadurch zurück zur USS Enterprise (NCC-1701). (TOS: ) 2373 bietet Quark an, Odo das Spiel beizubringen. (DS9: )
  • Fizzbin was a card game that Captain James T. Kirk invented to distract a group of Iotians who were holding his landing party captive. Kirk stated that the game had originated from Beta Antares IV. Making the game's rules very complex, Kirk managed to distract the guards long enough so that he, Spock and Doctor Leonard McCoy were able to escape. (TOS episode: "A Piece of the Action") Kirk once again played fizzbin, with territorial boss Bonehead Malone. This was stolen from rival hood Sharky, whom in turn stole from Bela Oxmyx. The crimelord sought to overthrow the Oxmyx Syndicate and Lieutenant Governor Jojo Krako, with transtator technology as his power balance. Malone lost his collateral (using a deck of marked cards)-his hand being a "black hole". Kirk's hand was a "supernova"-winning the communicator left behind from the last visit. Thus, no further contamination from the accidental Prime Directive breach, and erasing the timeline of Iotia being destroyed from inter-dimensional experiments. (TOS video game: 25th Anniversary) By the 2370s, fizzbin had become a real game. In 2373, Quark offered to teach Odo how to play. (DS9 episode: "The Ascent") In 2409, "Attempt to play a game of Fizzbin" is a duty officer assignment in the development category on Starfleet vessels. (ST video game: Star Trek Online)
  • While Kirk was explaining the extremely convoluted rules of the game to his captors, he used what he called the last card, the "kronk," as a distraction to knock the captors unconscious. McCoy and Spock then escaped back to the USS Enterprise. (TOS: "A Piece of the Action" ) In 2373, Quark offered to teach the game to Odo. (DS9: "The Ascent") The idea of suggesting fizzbin, spontaneously thought up by Captain Kirk, had become a real game was devised by Ira Steven Behr and Robert Hewitt Wolfe, while they wrote "The Ascent." (Star Trek: Deep Space Nine Companion, p. 403.) It was never explained how a game seemingly invented on the spot by Kirk could have spread to other parts of the galaxy by the next century. Referring to Quark's awareness of the game, Ronald D. Moore commented, perhaps tongue-in-cheek, "Kirk evidently marketed this game after he brought the original Enterprise home." (AOL chat, 1997 ) Ira Behr and Robert Wolfe had a different explanation, though. "We figured that the people on Sigma Iotia II [...] were able to extrapolate a game from the little bit that Kirk told them," recalled Wolfe. "Now it's the national game of Iotia and Quark knows how to play it." (Star Trek: Deep Space Nine Companion, p. 403.) According to the script for "The Ascent," fizzbin was pronounced as "FIZZ-bin." [1]
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