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rdfs:label
  • Locked in a Room
rdfs:comment
  • Two characters, usually two characters sharing a large amount of animosity, get locked in a room (safe, elevator, etc.) and must spend the episode alone together. During which time they learn a new appreciation for each other. Usually a type of Bottle Episode, this trope is almost a requirement of any Sitcom that's been on for more than a couple of years. This is also an extremely common trope for playwrights, particularly for short two-hander plays. In addition to being an easy way to force conflict, it makes set design much simpler. See also Chained Heat, Rats in a Box.
dcterms:subject
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • Two characters, usually two characters sharing a large amount of animosity, get locked in a room (safe, elevator, etc.) and must spend the episode alone together. During which time they learn a new appreciation for each other. If being locked in the room also puts the characters in danger, then they are Locked in a Freezer. If their mates locked them there intentionally, to get them to resolve an issue or light a spark between them, it's also Ten Minutes in the Closet. If they must work together to accomplish something (such as escaping from the room), it's also Enemy Mine. If they're Locked in a Room and have no idea how they got there, that's You Wake Up in a Room, which is a type of Ontological Mystery. They're in trouble if one of them suffers from Claustrophobia. Sometimes takes the form of Subways Suck. Usually a type of Bottle Episode, this trope is almost a requirement of any Sitcom that's been on for more than a couple of years. This is also an extremely common trope for playwrights, particularly for short two-hander plays. In addition to being an easy way to force conflict, it makes set design much simpler. See also Chained Heat, Rats in a Box. Examples of Locked in a Room include: