PropertyValue
rdfs:label
  • Hitsplat
rdfs:comment
  • Hitsplats are numbers that appear on the Player character or NPCs which signifies a change to their current statistics. Green hitsplats indicate healing. Red indicate damage taken. White indicate damage dealt with weapons. Yellow indicate damage dealt with powers. Blue indicate power gain or loss. Grey in brackets indicate damage negated by absorption shields. Orange indicate damage dealt by pets. Brown indicate damage dealt to pets. Pale yellow indicate damage dealt to objects held by players through smashing.
  • Hitsplat is a term used to refer to the damage icon appearing above a player, an NPC, or a monster, while in combat. A hitsplat usually results in the reduction of hitpoints. A splat of disease usually results in a loss of skill points, but can also affect hitpoints. All hitsplats have a number in the centre, which determines the number of hitpoints or levels in a skill that you have either lost or gained.
dcterms:subject
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
abstract
  • Hitsplats are numbers that appear on the Player character or NPCs which signifies a change to their current statistics. Green hitsplats indicate healing. Red indicate damage taken. White indicate damage dealt with weapons. Yellow indicate damage dealt with powers. Blue indicate power gain or loss. Grey in brackets indicate damage negated by absorption shields. Orange indicate damage dealt by pets. Brown indicate damage dealt to pets. Pale yellow indicate damage dealt to objects held by players through smashing.
  • Hitsplat is a term used to refer to the damage icon appearing above a player, an NPC, or a monster, while in combat. A hitsplat usually results in the reduction of hitpoints. A splat of disease usually results in a loss of skill points, but can also affect hitpoints. All hitsplats have a number in the centre, which determines the number of hitpoints or levels in a skill that you have either lost or gained.