PropertyValue
rdf:type
rdfs:label
  • Savant
  • Savant
rdfs:comment
  • Details of the permission are unknown.
  • Savant's location is hidden, and she cannot be found in RuneScape, though the player communicates with her through the Temple Knight Commorb, which is given to the player by Sir Tiffy Cashien, the lead recruiter of the Temple Knights. When players ask her about herself, she would talk a bit about the Temple Knights' magical research team and herself. She has a grudge against the Wizard's Tower, where she was denied entry because they thought she was "just a girl" and that she would be "too scared" to research effectively.
  • Savant's location is hidden, and she cannot be found in RuneScape, though the player communicates with her through the Temple Knight Commorb, which is given to the player by Sir Tiffy Cashien, the lead recruiter of the Temple Knights. When players ask her about herself, she would talk a bit about the Temple Knights' magical research team and herself. She has a grudge against the Wizards' Tower, where she was denied entry because they thought she was "just a girl" and that she would be "too scared" to research effectively.
  • Savant is one of the candidates for Task Force X.
  • Savant may refer to one of two prefix titles, each earned in a different way: * by gaining +40,000 (Ally) faction with the Academy of Arcane Science in North Freeport. * by completing the intelligence AA line with a Enchanter character.
  • Savant es uno de los candidatos a la Fuerza de Tarea X.
  • The key to a violent assault case lies within a mentally-challenged girl with remarkable aural recall.
  • File:SavantBoP2.gif Write the text of your article here!
  • The Savant was a non-humanoid entity that lived in a parallel dimension which had a great deal of power.
  • The Savants were a science based group of Tigellans. They wore white clothing and had bowl-like haircuts. Their hair was always white.
  • Savants were the descendants of the original human colonists of the Sol system, after mutations entered their genome because of the Space Syndrome. These Savants had mutated special extra-normal abilities and characteristics. By the mid-23rd century these abilities were recognised and entered the lingo of the colonists. The varieties of Savants ranged from useful to odd and were simply considered skilled individuals or geniuses. By the end of the century they were so common that the Recruitment divisions hired Savants for specific tasks.
  • Savant syndrome (formerly, idiot savant) is used to describe persons who have musical, artistic or mathematical talent despite other obvious cognitive impairments, such as mental retardation, autism, or severe brain damage. For example, the patient in Half Wit was able to play the piano perfectly, remember a composition after hearing it played once, had absolute pitch, and was able to complete musical compositions started by someone else. However, he also was unable to button his own shirt, carry on a conversation, and had difficulty focusing on tasks.
  • Savants were inducted into the Savant Caste at an early age; typically, a Void-tethered individual was detectable upon birth, with some even detectable while still in utero. Isolated from the rest of the Otherspace galaxy during their developing years, the Savants are deemed Scions and received controlled education, ranging from typical curriculum of mathematics, history and writing, to philosophy, moral codes and standards and martial training―both armed and unarmed. As Savant Scions matured, their tutelage extended into military strategy and tactics, the grueling training and exercising their Void powers, and even studies of understanding the theorized nature of the Force, the antithetical energy field of the Void.
owl:sameAs
Leader
Season
  • 9
Era
  • 1994
  • 2003
bg
  • 223333
  • 667777
dcterms:subject
foaf:homepage
aPrevReleasedInSeries
  • Impulsive
sAirdateMonth
  • October
wsWrittenBy
mortalityrate
  • None
wsDirectedBy
sImage
  • Novak_Nicholson_Savant.jpg
Examine
  • N/A
aSelf
  • Savant
sSeries
  • SVU
nEpisode
  • 4
sProductionSerialNumber
  • 9005
nSeason
  • 9
nAirdateYear
  • 2007
HistoryText
  • Savant's real name is Kenesha. She is the daughter of Lord Majestros and Lady Zannah, better known as Zealot. However, Zannah, wanting to be a warrior, could not be a mother. Zannah chose not to kill her child, but to ensure her daughter's happiness, Zannah's mother Lady Harmony offered to pass the child off as her own instead. She named the child Kenesha, which means "The Survivor". This has lead Kenesha to believe she is actually Zannah's sister, rather than daughter. Like the other Kherubim on Earth, Kenesha and her mother Zannah were stranded thousands of years ago when their Explorer ship crashlanded after a battle with a daemonite warship. Kenesha and the other survivors were scattered, forced to hide themselves amongst the human population. Their enemies had likewise been forced down, and though less humanoid, the Daemonites used their powers of possession and shapeshifting to blend in too. For the next few millennia, a secret war raged, with the Kherubim defending the vulnerable and oblivious humans from their would-be conquerors. Kenesha's mother, Zannah, embraced the Coda, a warrior lifestyle, and took the name Zealot. Kenesha chose another path, becoming interested in archeology. At one point subsequent to this, Kenesha was poisoned, and in order to save her life, Zealot made a deal with a Witch named Tapestry. The witch healed Kenesha, but took a century of servitude from Zealot in return. Realizing Tapestry was trying to reshape her personality to make them more alike, Zealot made her sister promise to kill her should the witch succeed. Over the years she eventually began a love of history and became a pioneer in the field of archeology. During this period, she discovered the legendary 7 League Boots which allow Savant to run incredibly fast and teleport herself to various locations. She also came into possession of a mystic bag that seemingly has no bottom. She uses the bag to store many of her treasured finds, which usually she can somehow find and pull out of the bag's opening no matter what size or length the item inside seems to be. In modern times, Zealot helped found a team of warriors, the WildC.A.T.S., to fight the Daemonites. When the original team appeared to have been killed, Kenesha joined forces with another Kherubim, Majestros , and formed a new team to carry on their legacy. At the time both Savant and Majestic were oblivious to their relation to one another. The team was however short lived, but Savant stayed with and helped out the WildC.A.T.S. on occasion. Savant later joined forces with Zealot and Majestic to fight Nemesis, who urged Zealot to reveal the truth about Savant's parentage. Zealot later revealed the truth to both Savant and Majestic after Lady Harmony's death while battling an evil plot by the Shapers Guild to recreate Khera on Earth using a device known as the planet shaper. She recently worked with Jet, teleporting the younger adventuress and acting as her command and control back at base during a mission to retrieve and eliminate data from the base of Stormwatch
Image2Text
  • Brian Durlin
nAirdateDay
  • 16
aNextReleasedInSeries
  • Harm
symptom
  • Unique mental abilities in a person with obvious cognitive impairments
Quest
CurrentAlias
  • Savant
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Previous
affiliated
Creators
Genres
  • Drumstep
  • IDM
  • Chiptune
  • Electro
Appearances
sTitle
  • Savant
Series
  • Law & Order: Special Victims Unit
Appearance
Affiliation
governing
Hair
  • Blond
Actor
  • None
Name
  • Savant
  • Savant syndrome
Text
Type
  • Disability
sects
  • Animites
treatment
  • None
deities
  • *The Void **The Presence
Gallery
  • File:Savant_Prime_Earth_0001.jpg
First
  • WildC.A.T.s #11
Abilities
  • Genius
  • Weapon Master
dbkwik:batman/property/wikiPageUsesTemplate
Reference
  • Wikipedia
  • Discogs
  • MusicBrainz
  • Lastfm
  •  Allmusic
  • Rate Your Music
Character Name
  • Savant
Members
  • CARIS
  • Yes
  • *Krovo Scrios *Prescyla Osiris *Ponolus Traek
Aliases
  • Cordelia Matheson
Weight
  • 102.0
Cause
  • Brain injury
imagewidth
  • 250
Founder
Update
  • Wanted!
Height
  • 5
Shop
  • No
Title
  • Savant
Identity
  • Secret
Headquarters
Real Name
  • Brian Durlin
Description
  • Savant is a name used by multiple characters. The original is a WildStorm character named Kenesha, a Kherubim warrior and a member of the WildC.A.T.s. Her mother is Zealot and her father is Mister Majestic. She is also the leader of Savant Garde. The regular DC Universe also has Brian Durlin, an enemy and later ally to the Birds of Prey. Durlin is a super-intelligent millionaire and an expert combatant with very low morals. His subservient partner is Creote. He has also been a member of the Suicide Squad.
AKA
  • Vario
  • Datakrash
  • Vinter in Hollywood
  • Vinter in Vegas
Powers
  • Possesses superhuman strength, immortality
Artifacts
Image
  • 150
Positions
  • *Savant Scion *Savant Templar *Savant Ghost *Savant Eldar *Arch-Savant
Serieslink
  • SVU
Release
  • 2005-10-17
Only
  • Meglos
Equipment
  • 7
Website
  • Facebook
  • Twitter
  • Beatport
  • SoundCloud
  • Official Website
  •  Youtube
Gender
  • Female
Race
Born
  • 1987-04-16
  • Holmestrand, Norway
RealName
  • Kenesha
NEXT
Birthname
  • Aleksander Vinter
ImageText
  • Kenesha
Features
  • Temple Knight agent
Creator
Location
  • Temple Knight headquarters
  • Unknown Temple Knight base
  • Unknown, spoken to via the Commorb
wikipage disambiguates
MainPage
  • Brian Durlin
  • Kenesha of Khera
ceremonies
abstract
  • Details of the permission are unknown.
  • Savant syndrome (formerly, idiot savant) is used to describe persons who have musical, artistic or mathematical talent despite other obvious cognitive impairments, such as mental retardation, autism, or severe brain damage. For example, the patient in Half Wit was able to play the piano perfectly, remember a composition after hearing it played once, had absolute pitch, and was able to complete musical compositions started by someone else. However, he also was unable to button his own shirt, carry on a conversation, and had difficulty focusing on tasks. There is no explanation for why some persons can exhibit talents and mental abilities well beyond persons with even superior intelligence, yet still be mentally impaired. However, such persons are studied closely by doctors in order to attempt to gain insight into the workings of the human brain.
  • Savant's location is hidden, and she cannot be found in RuneScape, though the player communicates with her through the Temple Knight Commorb, which is given to the player by Sir Tiffy Cashien, the lead recruiter of the Temple Knights. When players ask her about herself, she would talk a bit about the Temple Knights' magical research team and herself. She has a grudge against the Wizard's Tower, where she was denied entry because they thought she was "just a girl" and that she would be "too scared" to research effectively.
  • Savant's location is hidden, and she cannot be found in RuneScape, though the player communicates with her through the Temple Knight Commorb, which is given to the player by Sir Tiffy Cashien, the lead recruiter of the Temple Knights. When players ask her about herself, she would talk a bit about the Temple Knights' magical research team and herself. She has a grudge against the Wizards' Tower, where she was denied entry because they thought she was "just a girl" and that she would be "too scared" to research effectively.
  • Savant is one of the candidates for Task Force X.
  • Savant may refer to one of two prefix titles, each earned in a different way: * by gaining +40,000 (Ally) faction with the Academy of Arcane Science in North Freeport. * by completing the intelligence AA line with a Enchanter character.
  • Savant es uno de los candidatos a la Fuerza de Tarea X.
  • The key to a violent assault case lies within a mentally-challenged girl with remarkable aural recall.
  • Savants were inducted into the Savant Caste at an early age; typically, a Void-tethered individual was detectable upon birth, with some even detectable while still in utero. Isolated from the rest of the Otherspace galaxy during their developing years, the Savants are deemed Scions and received controlled education, ranging from typical curriculum of mathematics, history and writing, to philosophy, moral codes and standards and martial training―both armed and unarmed. As Savant Scions matured, their tutelage extended into military strategy and tactics, the grueling training and exercising their Void powers, and even studies of understanding the theorized nature of the Force, the antithetical energy field of the Void. By the time the massacres of the Oblivion Crusades neared its finale, a small fraction of Savants broke away from the rest of the Caste, resulting in the brief but momentous Charon Civil War. Led by "the Seer", a Savant gifted with the power of Omen, in a movement the mainstream Charon dubbed the "Cult of Light", the group of heretical Savants sought an alternative path from their sacred texts within the Void of Oblivion, which later came to be called the philosophical creeds of the Void of Animus. The conflict lasted a short, but undetermined, amount of time, which concluded with the members of the cult escaping through a spacial rupture that would later become stabilized into the Hellmouth.
  • Savants were the descendants of the original human colonists of the Sol system, after mutations entered their genome because of the Space Syndrome. These Savants had mutated special extra-normal abilities and characteristics. By the mid-23rd century these abilities were recognised and entered the lingo of the colonists. The varieties of Savants ranged from useful to odd and were simply considered skilled individuals or geniuses. By the end of the century they were so common that the Recruitment divisions hired Savants for specific tasks. * Zappers quickly located electrical or physical breakdowns in the station's systems. * Chipheads engineered flawless hardware designs faster than the best computer systems, to the micro-level. * Toolkits were preternaturally able to fix things with whatever supplies (even unlikely ones) were at hand. * Crunchers handled complex mathematical calculations in their minds. * Rabbitfoots were believed to bring luck to missions (although there is no empirical evidence to that). * Compasses had an astonishing sense of direction. Even inside a station with artificially gravity, they knew instantly where the nearest planet or star, or any nearby astronomical objects were located. Because of intermarriage between the Pilgrim Savants, by the end of the 24th century Compasses developed three specific talents: * Visionaries determined which systems would prove most valuable to expansion * Explorers could navigate a slo-ship safely through unknown and possibly treacherous environments; and were responsible for the holo-cartography of new territories. * Navigators expertly navigated any territory which had been explored, even without the use of traditional computational or cartographic aid. This can be attributed to Parallel Tonality. As Lang Tanaka speculated, as the Neptune station was the farthest station from Sol, had perhaps the highest occurences of Space Syndrome Mutation, and therefore a highest concentration of Savants per capita. When Ivar Chu McDaniel preached his vision and his exploratory quest, at least a few of his followers would have the Compass ability. The McDanielists began to openly refer to Savants (specifically the Compasses) as "the Graced", were openly interested in recruiting them and encouraged them to intermarry and procreate. After this, projects were funded to begin research on the Savants, although they were limited to chem-scans and brain-wave analyses which did not indicate any abnormalities. Rumors begun that the Pilgrims originated the method of gene-screening. Savants emigrated or went underground not allowing conclusive results. It was thanks to the Compasses that the Pilgrims gradually came to believe that they were "graced" by the universe, destined to expand to space. The scientists of Earth funded a series of research which lasted over a period of more than 200 years. They discovered that the brains of most savants (particularly those born in the farthest reaches of space), had an unusual pattern of unevenly distributed convolutions with deeper and more intricately folded layers of tissue, notably near the brain stem and the left frontal lobe. Although these do not seem to respond to stimuli. But there was no advancement of the theory. A variety of reports was been made public only in the 27th century. It was proven that Explorers could perceive distortions by the varying layers of dead dimensions stretched across them. These were triggered by various events in outer space that stretched different dimensions in different ways. Eventually, after much research and financial resources, Terran navigational computers could detect such distortions.
  • File:SavantBoP2.gif Write the text of your article here!
  • The Savant was a non-humanoid entity that lived in a parallel dimension which had a great deal of power.
  • The Savants were a science based group of Tigellans. They wore white clothing and had bowl-like haircuts. Their hair was always white.
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is Musician of
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