PropertyValue
rdf:type
rdfs:label
  • Bounce Attack
  • Bounce Attack
rdfs:comment
  • Bounce Attack (バウンドアタック Baundo Atakku?), znany również jako Continuous Bound (連続バウンド Renzoku Baundo?), określany także jako Bound Jump, Bound Attack, lub po prostu Bound (バウンド Baundo?) – atak wykorzystywany przez jeża Sonica w licznych grach z serii, począwszy od Sonic the Hedgehog 3.
  • Bounce Attack, known in Japan as Bound Attack (バウンドアタック, Baundo Atakku), is a special move first usable by Sonic in Sonic the Hedgehog 3 (as the form of a power-up - the aqua shield) and was a variation of his down special move when used in midair. It shared Sonic's down special move slot with Spin Dash. Sonic curled into his ball form, rocketed downwards, and struck the ground with force, propelling him back into the air. In the air, it was a Stall-then-fall attack. If it came in contact with an aerial opponent, it would be powerfully meteor smashed. However, it was dangerous to use off-stage because Sonic would not stop until he hits an opponent. Also, Sonic did not bounce off aerial opponents if the move connected with them, but he would be able to jump out of the animation and recover.
dcterms:subject
Zdjęcie
  • Bounce Attack SL.png
Nazwa
  • Bounce Attack
Inne wystąpienia
  • *Sonic & Knuckles *Sonic Adventure 2 *Sonic Advance 2 *Sonic Advance 3 *Sonic the Hedgehog (2006) *Sonic Generations *Sonic Lost World
wystąpienie
dbkwik:mcleodgaming/property/wikiPageUsesTemplate
dbkwik:pl.sonic/property/wikiPageUsesTemplate
Name
  • Bounce Attack
Icon
  • 60
Universe
Używający
abstract
  • Bounce Attack (バウンドアタック Baundo Atakku?), znany również jako Continuous Bound (連続バウンド Renzoku Baundo?), określany także jako Bound Jump, Bound Attack, lub po prostu Bound (バウンド Baundo?) – atak wykorzystywany przez jeża Sonica w licznych grach z serii, począwszy od Sonic the Hedgehog 3.
  • Bounce Attack, known in Japan as Bound Attack (バウンドアタック, Baundo Atakku), is a special move first usable by Sonic in Sonic the Hedgehog 3 (as the form of a power-up - the aqua shield) and was a variation of his down special move when used in midair. It shared Sonic's down special move slot with Spin Dash. Sonic curled into his ball form, rocketed downwards, and struck the ground with force, propelling him back into the air. In the air, it was a Stall-then-fall attack. If it came in contact with an aerial opponent, it would be powerfully meteor smashed. However, it was dangerous to use off-stage because Sonic would not stop until he hits an opponent. Also, Sonic did not bounce off aerial opponents if the move connected with them, but he would be able to jump out of the animation and recover. Sonic could also grab ledges during the move. It would not make Sonic bounce off a Smash Ball. It was removed in SSF2 Beta.