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  • Monopoly (TV series)
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  • Merv Griffin produced this Game Show adaptation of the classic real estate trading game for ABC as a companion for Super Jeopardy! in Summer 1990. Three contestants competed for cash as host Michael "Mike" Reilly asked crossword-style clues, each of which had an answer that started a with specific letter. In Round 2, the hostess rolled a pair of dice, and the indicator light (starting on GO) traveled that many spaces clockwise. What happened next depended on the space where the light stopped.
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • Merv Griffin produced this Game Show adaptation of the classic real estate trading game for ABC as a companion for Super Jeopardy! in Summer 1990. Three contestants competed for cash as host Michael "Mike" Reilly asked crossword-style clues, each of which had an answer that started a with specific letter. In Round 1, play began on Mediterranean Avenue and went clockwise around the board with a light that indicated the current property. The first player to buzz in with the correct answer won the value of the property in cash and gained control of it, but an incorrect answer deducted the value from the player’s score. Each entirely missed question halved the property value until someone gave a correct answer. The round ended when all of the properties on the board were awarded, but all properties of a color group had to belong to a single player; if they didn't, questions were played among the relevant players until a monopoly was formed. During the commercial break, the players used the money accumulated during Round 1 to purchase houses ($50 each) and hotels ($250 each) to place on their properties, which as in the board game had to be built evenly. This determined the rent value of each question asked while on that property. In Round 2, the hostess rolled a pair of dice, and the indicator light (starting on GO) traveled that many spaces clockwise. What happened next depended on the space where the light stopped. * Property: Whoever controlled the property was given the question first; if that player missed, no penalty was assessed for that player but the clue was given to the two other players, who lost the amount if incorrect. A correct answer won the rent value of that property — full hotel rent from the board game, one-fifth of the hotel rent per house, or the mortgage value if there were no buildings. * Railroads: A question was asked, and the contestant who got it correct was allowed to go to any monopoly and try to get it for himself. * Electric Company/Water Works: The contestants played for 100 times the roll of the dice, up to $1,200. * Just Visiting/In Jail: Nothing happened, as per the board game. * Chance/Community Chest: The top card was drawn and the instructions followed. Some cards differed from the board game, such as assessing street repairs to a specific property and the player who owned that property getting penalized. * GO: Passing it awarded each contestant $200, after which the space the light landed on was played as normal. After time was called, contestants were repaid for their houses and hotels at their original value. The player with the most money advanced to the Bonus Round. The show began development in 1987, and in July 1988 an exclusive five-year deal was struck with ABC for a daytime series debuting in (at the earliest) Fall 1989 with a syndicated version (airing in either early fringe or the prime-access hour) attempted for Fall 1990 . But for one reason or another (TV Guide blamed Patty Maloney; see below), everything managed to fall apart — instead, all viewers got was a dismal 12-episode run from June 16-September 1, 1990. Game show fans dislike Monopoly for its imbalance in both timing (far more time was spent awarding properties than rolling dice) and gameplay (a contestant who got no monopolies in Round 1 had little to no chance of winning).
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