PropertyValue
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  • Percent
  • Percent
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  • Percent is a word from latin that means by hundred. Piece by hundred, numerical - . The sign for percent is %. How to equate percent: * You have 300 stocks in a company, the company has a total of 20000 stocks. How much of the company do you own?
  • Percent was a mathematical term, expressing the number of something as a fraction of one hundred. Starships counted the strength of their force fields, life support system, hull plating, and weapons in percent during an attack. (ENT: "Regeneration") Milk was classified by its percentage of fat. Two percent milk was available from Enterprise NX-01's drink dispenser. (ENT: "Terra Prime")
  • Often modifiers (haste, damage and so on) will be referred to by bonus percent. You always add this bonus to the normal 100%. For instance: This means that your rate of energy regeneration is increased by itself (rate + rate). Therefore, plus 100% means double - as it stands, Rogues regain: 20 Energy / 2 Seconds so Adrenaline rush would cause you to regain: 20 + 20 Energy / 2 Seconds = 40 Energy / 2 Seconds In general, the following terms are equivalent: * Ground speed increased by 60% * Adds 25% critical strike bonus damage * Increases the duration of your ability by 15%
  • Often modifiers (haste, damage and so on) will be referred to by percent, with percentages over and under 100% (where 100% is accepted as the baseline comparison). For instance: This means that your rate of energy regeneration is doubled (rate * 2.0). As it stands, Rogues gain: 20 Energy / 2 Seconds so Adrenaline rush would cause you to regain: 2.0 * 20 Energy / 2 Seconds = 40 Energy / 2 Seconds In general, the following terms are equivalent: * Mount speed is increased 100% * Adds 25% critical strike bonus damage * Increases the duration of your ability by 15%
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  • Often modifiers (haste, damage and so on) will be referred to by bonus percent. You always add this bonus to the normal 100%. For instance: This means that your rate of energy regeneration is increased by itself (rate + rate). Therefore, plus 100% means double - as it stands, Rogues regain: 20 Energy / 2 Seconds so Adrenaline rush would cause you to regain: 20 + 20 Energy / 2 Seconds = 40 Energy / 2 Seconds The wording on abilities may vary. Sometimes a modifier will be referred to as adds 50% damage, which means the damage is now 150% times that of the original. In other cases, the wording is like in the example above; increases your energy regeneration by 100%, meaning the energy is twice that of the original rate. In general, the following terms are equivalent: * Ground speed increased by 60% * Adds 25% critical strike bonus damage * Increases the duration of your ability by 15% It is a common mistake to read "by X%" as "to X%". When a value is increased by a percentage, that means you take the norm (100%), and further increase it by the bonus. Mount speed works this way; for example, +310% epic flight means your run speed becomes 100 plus 310 percent, ergo you move >4 times faster than a normal running player character. When a value is increased to a percentage, then you simply take the quoted percentage. But this wording usually doesn't happen in World of Warcraft. As of Patch 1.12, all modifiers have been changed to multiplicative (as opposed to additive). This means that an effect of +30% and an effect of +50% would not equal an effect of +80%, but instead an effect of +95%.
  • Percent is a word from latin that means by hundred. Piece by hundred, numerical - . The sign for percent is %. How to equate percent: * You have 300 stocks in a company, the company has a total of 20000 stocks. How much of the company do you own?
  • Percent was a mathematical term, expressing the number of something as a fraction of one hundred. Starships counted the strength of their force fields, life support system, hull plating, and weapons in percent during an attack. (ENT: "Regeneration") Milk was classified by its percentage of fat. Two percent milk was available from Enterprise NX-01's drink dispenser. (ENT: "Terra Prime")
  • Often modifiers (haste, damage and so on) will be referred to by percent, with percentages over and under 100% (where 100% is accepted as the baseline comparison). For instance: This means that your rate of energy regeneration is doubled (rate * 2.0). As it stands, Rogues gain: 20 Energy / 2 Seconds so Adrenaline rush would cause you to regain: 2.0 * 20 Energy / 2 Seconds = 40 Energy / 2 Seconds The wording on abilities varies as well. Sometimes a modifier will be referred to as adds 50% damage, which means the damage is 1 + 0.5 = 1.5 times that of the original, in other cases, the wording is like in the example above; increases your energy regeneration by 200%, meaning the energy is 2.0 times that of the original rate. In general, the following terms are equivalent: * Mount speed is increased 100% * Adds 25% critical strike bonus damage * Increases the duration of your ability by 15% As of Patch 1.12, all modifiers have been changed to multiplicative (as opposed to additive). This means that an effect of +30% and an effect of +50% would not equal an effect of +80%, but instead an effect of +95%.