PropertyValue
rdf:type
rdfs:label
  • Dark World
  • Dark world
rdfs:comment
  • Grasshop disguises himself as a woman, believing he'll be able to sneak into Castle Arachna to steal the Oracle Keys. The plan, like most of Grasshop's, goes awry and the Invectid is soon dismissed by from the Big Four.
  • "Dark World" (暗(あん)黒(こく)界(かい) Ankokukai) is an archetype consisting of DARK Fiend monsters. They were introduced in Elemental Energy, with further support in Strike of Neos, Gates of the Underworld Structure Deck and Primal Origin. Brron, Mad King of Dark World uses this archetype in the Yu-Gi-Oh! GX anime. The anime-only "Dark Corridor" also belongs to this archetype since its kanji name contains "暗黒界". "Darkworld Thorns" and "Cyber Soldier of Darkworld" are not "Dark World" cards, reflected by their names using "Darkworld" instead of "Dark World".
  • A strange, parallel world to Hyrule, the Dark World is home to many shady creatures and beings. It is rumored that this place used to be part of the Sacred Realm.
  • The Dark World is basically a corrupted Hyrule in the SNES video game The Legend of Zelda: A Link to the Past. In the game, Ganondorf constructs this parallel world using the Triforce he stole in the events that took place in The Legend of Zelda: Ocarina of Time. When the protagonist Link enters this world, he'll turn into a bunny rabbit with limited to no abilities. The only way he can return to his normal self is if he manages to use the Moon Pearl. If the player saves their game in the Dark World, they can choose to either begin at the last building the visited or on top of a pyramid in the center of the map. In the end of the game, the Dark World is ultimately restored to the Sacred Realm
  • This is a glitch in Super Mario 64. To perform this glitch, you need to open the cannon outside the castle. You have to then launch yourself to the top and grab the wing cap. Then, fly down and land in the cannon again. Aim for the top tower on the castle, and fire. If you aimed right, you should land on the base of the top tower. Move to the face on the right of the front one (or it might be the left...) and dive at it. If you did it right, you should fall through the wall and lose 4 points of energy after falling. But, you will be in a black void BEHIND the castle door. If you go through the door, the game will think you are inside the castle, and you will be behind the door inside. This will continue indefinately, unless you get out. To do this, go "inside" of the castle, and walk throu
  • The Dark World is a group of alternate forms of stages in Disgaea 2: Cursed Memories. It can be accessed via the Dark Dimensional Guide, Friday MK II. In order to utilize her abilities, the player must first find switches scattered all over Holt. They are not visible. Then, the player must fight Friday Mk II to receive her assistance. Note that in the PSP remake Dark Hero Days, the player can also unlock the Dark World during Axel Mode by hitting the hidden switches in Axel's Netherworld just as in the normal story. (Albeit with different locations.) Friday MK II will appear standing next to the Director when you wish to go to these stages. However, the only Dark World variant stages accessible are the ones played in Axel Mode. You must begin a new game or cycle as Adell in order to gain a
  • Drive down the old highway at midnight, walk through an ancient shrine to the Elder Gods, or "sleep off" a bad trip from a strange drug that's darker than oil... and you'll end up in a parallel world made of your worst nightmares. This is the Dark World. A Dark World is a type of Alternate World Map, if used as a World Map. A Sub-Trope of Shadowland. Examples of Dark World include:
link monsters
  • * Cherubini, Black Angel of the Burning Abyss * Perpetual King Archfiend
dcterms:subject
fr name
  • Monde Ténébreux
Row 4 info
Spells
  • * Dark World Dealings * Dark World Lightning * The Gates of Dark World * Gateway to Dark World * Allure of Darkness * Burial from a Different Dimension * Card Destruction * Dragged Down into the Grave * Foolish Burial * Fusion Substitute * Magical Contract Door * Pot of Acquisitiveness * Trade-In
tuner monsters
  • * Fabled Raven
pt name
  • Mundo Negro
stepartist
Row 1 info
  • 2006-09-24
traps
  • * Dark World Brainwashing * Archfiend's Call * Dark Deal * Dark Smog * Deck Devastation Virus * Eradicator Epidemic Virus * Escape from the Dark Dimension * Fiend Griefing * Forced Requisition * Full Force Virus * Mind Crush * Skill Drain * Sinister Yorishiro
effect monsters
  • * Beiige, Vanguard of Dark World * Broww, Huntsman of Dark World * Ceruli, Guru of Dark World * Grapha, Dragon Lord of Dark World * Lucent, Netherlord of Dark World * Snoww, Unlight of Dark World * Dark Armed Dragon * Fiendish Rhino Warrior * Sangan * Scarm, Malebranche of the Burning Abyss * The Suppression Pluto * Tour Guide From the Underworld * Trance Archfiend
it name
  • Mondo Oscuro
technology tier
  • Tier 8 - Metal Working Technology
synchro monsters
  • * Ancient Sacred Wyvern * Chaos King Archfiend
Row 4 title
  • Previous
ko name
  • 암흑계
notecount
  • 1226
fusion monsters
  • * Starving Venom Fusion Dragon
Row 2 info
  • 1
DE NAME
  • Finsteren Welt
nps
  • 1
Row 1 title
  • Original Airdate
  • Episode Title
es name
  • Mundo Oscuro
xyz monsters
  • * Divine Dragon Knight Felgrand * Ghostrick Alucard * Leviair the Sea Dragon * Number 24: Dragulas the Vampiric Dragon * Number 38: Hope Harbinger Dragon Titanic Galaxy * Number 61: Volcasaurus * Number 66: Master Key Beetle * Number 107: Galaxy-Eyes Tachyon Dragon
Row 5 info
ko romanized
  • Amheukgye
songlength
  • 146.0
Row 2 title
  • Season
Anime
  • * Yu-Gi-Oh! GX * Yu-Gi-Oh! ARC-V
levelnumber
  • 2501
Row 5 title
  • Next
Row 3 info
  • 23
Row 3 title
  • Episode Number
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Category
  • Arcade
Box Title
  • Dark World
Cities
  • The Castle, The Ladder, Mount doom, The lava lakes
Series
Difficulty
  • 70
Name
  • Dark World
  • Dark world
Genre
  • VG Metal
Type
  • Location
  • Territory
Romaji
  • Ankokukai
Caption
  • A map of the Dark World from A Link to the Past.
  • The Dark Side of Hyrule
  • "Sillva, Warlord of Dark World" and "Goldd, Wu-Lord of Dark World"
zh pinyin
  • Ànhēijiè
zh jyutping
  • Am3 hak1 gaai3
ko hanja
  • 暗黑界
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zh name
  • 暗黑界
Class
  • C
AKA
  • Dark land
firstgame
  • The Legend of Zelda: A Link to the Past
Musician
Sets
  • * Elemental Energy * Strike of Neos * Tactical Evolution * Phantom Darkness * Photon Shockwave * Gold Series * Dark Revelation Volume 4 * Starter Deck: Yu-Gi-Oh! 5D's * Starter Deck: Syrus Truesdale * Structure Deck: Devil's Gate * Gates of the Underworld Structure Deck * Champion Pack: Game Three * Champion Pack: Game Seven * Expert Edition Volume.4 * Primal Origin * Code of the Duelist
ar name
  • عالم الظّلام
mapcaption
  • The Dark World as it appears in A Link to the Past
Capital
  • The Castle
Race
Creator
wikipage disambiguates
pt trans
  • Black World
faction control
  • Lords of Midnight
cluster location
  • Legend of Zelda
magic classification
  • Class 6.5 - Bare/Rudimentary Magic
abstract
  • Grasshop disguises himself as a woman, believing he'll be able to sneak into Castle Arachna to steal the Oracle Keys. The plan, like most of Grasshop's, goes awry and the Invectid is soon dismissed by from the Big Four.
  • "Dark World" (暗(あん)黒(こく)界(かい) Ankokukai) is an archetype consisting of DARK Fiend monsters. They were introduced in Elemental Energy, with further support in Strike of Neos, Gates of the Underworld Structure Deck and Primal Origin. Brron, Mad King of Dark World uses this archetype in the Yu-Gi-Oh! GX anime. The anime-only "Dark Corridor" also belongs to this archetype since its kanji name contains "暗黒界". "Darkworld Thorns" and "Cyber Soldier of Darkworld" are not "Dark World" cards, reflected by their names using "Darkworld" instead of "Dark World".
  • A strange, parallel world to Hyrule, the Dark World is home to many shady creatures and beings. It is rumored that this place used to be part of the Sacred Realm.
  • Drive down the old highway at midnight, walk through an ancient shrine to the Elder Gods, or "sleep off" a bad trip from a strange drug that's darker than oil... and you'll end up in a parallel world made of your worst nightmares. This is the Dark World. It is a twisted fun-house mirror version of our world, filled with the distorted reflections of normal buildings, decayed into Sinister Subways and Abandoned Hospitals. The changes can even extend to the layout of the city or area, the geography will turn malevolent as it gets huge gaping holes, fences, or other barriers added-- or removed. The dimensions don't have to add up the way you learned in geometry class. Its inhabitants will likely be similarly warped, if not monsters outright or unfathomable spirits. If the real world is also populated with monsters, expect the former to be tougher. Perhaps they feel at home in the dark? It's not always literally darker, but often is. It might not necessarily be evil, but often is. The nature of the Dark World might never be revealed, but could very well be entirely "natural", or outright hellish. Entering the Dark World can be distressingly easy: drive to a little old town, walk into a Haunted Castle, activate a strange device, Swirly Energy Thingy, crawl through a hole in your bathroom or go into a Convenient Coma near a psychically charged place. The last one tends to be freakiest because whatever Nightmare Fuel the darkness throws at you will most likely be reinforced by your own mind. Returning to the "real" world is always harder; even if you have control over your transitions between the worlds, your objective will often be in the more dangerous one - and even if you walk away, the Darkness might just follow you home... See also Mirror World and Spirit World, which may overlap at times. Frequently used as the horror genre form of Environmental Symbolism, the Dark World shares some qualities with, but is distinct from, Time Travel and Another Dimension. If you travel from your hometown to a Bad Future where it's in ruins, that's Time Travel. If you travel from your hometown to a fantasy forest, that's Another Dimension. But if you travel from your hometown to a dark, twisted parody of your hometown filled with monsters... congratulations, enjoy your stay in the Dark World. A Dark World is a type of Alternate World Map, if used as a World Map. A Sub-Trope of Shadowland. Examples of Dark World include:
  • The Dark World is a group of alternate forms of stages in Disgaea 2: Cursed Memories. It can be accessed via the Dark Dimensional Guide, Friday MK II. In order to utilize her abilities, the player must first find switches scattered all over Holt. They are not visible. Then, the player must fight Friday Mk II to receive her assistance. Note that in the PSP remake Dark Hero Days, the player can also unlock the Dark World during Axel Mode by hitting the hidden switches in Axel's Netherworld just as in the normal story. (Albeit with different locations.) Friday MK II will appear standing next to the Director when you wish to go to these stages. However, the only Dark World variant stages accessible are the ones played in Axel Mode. You must begin a new game or cycle as Adell in order to gain access to the normal Dark World Stages.
  • The Dark World is basically a corrupted Hyrule in the SNES video game The Legend of Zelda: A Link to the Past. In the game, Ganondorf constructs this parallel world using the Triforce he stole in the events that took place in The Legend of Zelda: Ocarina of Time. When the protagonist Link enters this world, he'll turn into a bunny rabbit with limited to no abilities. The only way he can return to his normal self is if he manages to use the Moon Pearl. If the player saves their game in the Dark World, they can choose to either begin at the last building the visited or on top of a pyramid in the center of the map. In the end of the game, the Dark World is ultimately restored to the Sacred Realm
  • This is a glitch in Super Mario 64. To perform this glitch, you need to open the cannon outside the castle. You have to then launch yourself to the top and grab the wing cap. Then, fly down and land in the cannon again. Aim for the top tower on the castle, and fire. If you aimed right, you should land on the base of the top tower. Move to the face on the right of the front one (or it might be the left...) and dive at it. If you did it right, you should fall through the wall and lose 4 points of energy after falling. But, you will be in a black void BEHIND the castle door. If you go through the door, the game will think you are inside the castle, and you will be behind the door inside. This will continue indefinately, unless you get out. To do this, go "inside" of the castle, and walk through the wall on your left (Mario's right). You will be standing inside of the wall. Pretty weird huh?
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