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  • The Cavalry Arrives Late
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  • When the police/military/other supporting group to the scene only after the hero has defeated the monster, killer, or Big Bad. Sometimes this is played for humor, or to play up their uselessness compared to The Hero. Often, though, it serves the same purpose as No Ontological Inertia -- while the hero has to defeat the Big Bad alone for the purposes of the story, The Cavalry is necessary to sweep up loose ends and ensure a happy ending, especially in real-world settings where the hero is on the side of law and order. Thus, they'll arrive just too late to interfere in the big fight, but just in time to handcuff the crooks... and to ensure that the hero isn't anticlimactically killed by a stray remaining mook or some other logical but narratively unimportant danger that wouldn't necessarily
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • When the police/military/other supporting group to the scene only after the hero has defeated the monster, killer, or Big Bad. Sometimes this is played for humor, or to play up their uselessness compared to The Hero. Often, though, it serves the same purpose as No Ontological Inertia -- while the hero has to defeat the Big Bad alone for the purposes of the story, The Cavalry is necessary to sweep up loose ends and ensure a happy ending, especially in real-world settings where the hero is on the side of law and order. Thus, they'll arrive just too late to interfere in the big fight, but just in time to handcuff the crooks... and to ensure that the hero isn't anticlimactically killed by a stray remaining mook or some other logical but narratively unimportant danger that wouldn't necessarily have gone away with the Big Bad's death. It also makes Post Dramatic Stress Disorder less hazardous for the hero, or allows the After-Action Patchup to go on without worrying about clean-up. Usually signified by the growing sound of sirens in the background. On occasion, the knowledge of their approach is what makes the villain's attacks especially frantic, or especially powerful, or what have you -- he has to finish the hero and flee. (Note that this is really about cases where the cavalry arrives, as it were, just after the nick of time. If the hero defeats the killer, then phones the police to come mop up, and they turn up 15 minutes later in response to the phone call, that doesn't count.) Contrast Big Damn Heroes, Just in Time, and You Are Too Late. Examples of The Cavalry Arrives Late include: