PropertyValue
rdf:type
rdfs:label
  • Fortification
  • Fortification
rdfs:comment
  • Fortification is the process used to upgrade your weapons, armors, and accesories from +1 - +9, increasing their damage and defense tremendously, as well as adding extra stat boosts. Fortification is chance-based, and each item type has a set rate of succuss.
  • Fortifications are map entities that can be captured through sieges. Villages that belong to the fortification are captured with the fortification. Towns are centers of commerce. Castles have very limited capabilities in comparison.
  • Determines the total number of base levels you can have. Initial value: 1.
  • All teammates get +40% Defense for 5 turns.
  • Fortification is a trophy.
  • Fortification is simply the process of improving a weapon or piece of armor by tempering it with special materials. The rewards can be great, but you must be careful... a failed attempt at fortification could lead to a broken piece of equipment. Fortification is performed at the Blacksmith south of the fountain. Also: Upgrading Guide
  • This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally. Aura : Strong abjuration Caster Level : CL13th Prerequisites : Craft Magic Arms and Armor, Limited Wish or Miracle Price : varies (see above).
  • Rank 4 Choose to evolve the power into one of the following,
  • Fortification était un sort d'invocateur qui rendait les tourelles alliés invulnérables pendant une courte période de temps et qui augmentait leur vitesse d'attaque. Ce sort d'invocateur a été retiré du jeu lors de la mise à jour V1.0.0.129.
  • Fortification était un sort d'invocateur qui rendait les tourelles alliés invulnérables pendant une courte période de temps et qui augmentait leur vitesse d'attaque. Ce sort d'invocateur a été retiré du jeu lors de la mise à jour V1.0.0.129.
  • Some possible rules * Adds 1 to friendly units on defense * Subtracts 1 from attacking unit combat strength (not below 0) * Absorbs 1 hit per turn * Divide total number of hits inflicted on your side by 2, dropping fractions * Defending infantry are +1, if all attackers from 1 particular area. * Divide total number of hits inflicted on your side by 3, dropping fractions * Defends at 5 * Defends at 2 * Adds 2 fo friendly units on defense
  • Offense may be the best form of defense, but defense is a pretty good form too.
  • From very early history to modern times, walls have been a necessity for cities to survive in an ever changing world of invasion and conquest. Some settlements in the Indus Valley Civilization were the first cities (They were very small in comparison to later, major cities) to be fortified. In ancient Greece, large stone walls had been built in Mycenaean Greece, such as the ancient site of Mycenae (famous for the huge stone blocks of its 'cyclopean' walls). A Phrourion was a fortified collection of buildings being used as a military garrison and is the equivalent of the Roman castellum or English fortress. These construction mainly served the purpose of a watch tower, to guard certain roads, passes, and lands detrimental to the kingdom. Though smaller than a real fortress, these constructi
  • Fortification Both the Empire and the New Republic took the time to fortify their forces. The New Republic took various steps to try and gain victory over the threat that the Vong and the Mandalorians pose, while the Imperial Remnants gathered and decided what to do with their future. The New Republic rejoined with General Bel Iblis, and with the new ally they gained valuable knowledge on various weaknesses of the Yuuzhan Vong. The Republic now will try a massive counterstrike against the invaders, hoping to end the war once and for all.
owl:sameAs
Level
  • 100
dcterms:subject
récup
  • 300
Effets
  • Rend toutes les tourelles alliées invulnérables et augmente leur vitesse d'attaque de 100% pendant 7 secondes. Tant que Fortification n'est pas en récupération, vous infligez 9 pts de dégâts supplémentaires aux sbires.
  • Rend toutes les tourelles alliées invulnérables et augmente leur vitesse d'attaque de 100% pendant 7 secondes. Tant que Fortification n'est pas en récupération, vous infligez 9 pts de dégâts supplémentaires aux sbires.
furtif
  • Non
  • Non
effetmaîtrise
  • Les tourelles alliées infligent 50% de leurs dégâts en dégâts de zone.
  • Les tourelles alliées infligent 50% de leurs dégâts en dégâts de zone.
low mp
  • none
Portée
  • Globale
  • Globale
dbkwik:ageofempires/property/wikiPageUsesTemplate
dbkwik:dofuswiki/property/wikiPageUsesTemplate
dbkwik:ffxiclopedia/property/wikiPageUsesTemplate
dbkwik:fr.league-of-legends/property/wikiPageUsesTemplate
dbkwik:fr.leagueoflegends/property/wikiPageUsesTemplate
dbkwik:mass-effect/property/wikiPageUsesTemplate
dbkwik:masseffect/property/wikiPageUsesTemplate
dbkwik:military/property/wikiPageUsesTemplate
dbkwik:mountandblade/property/wikiPageUsesTemplate
dbkwik:sryth/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Type
  • Trophy
Value
  • 1000
Weight
  • 10
Description
  • That playground bully who destroyed your sand castle traumatised you for life. Time for payback.
Conditions
  • * Set Bonus < 2
Effects
  • * 16 Critical Resistance
Niveau
  • 5
high hp
  • 20
abstract
  • Fortification is the process used to upgrade your weapons, armors, and accesories from +1 - +9, increasing their damage and defense tremendously, as well as adding extra stat boosts. Fortification is chance-based, and each item type has a set rate of succuss.
  • Fortifications are map entities that can be captured through sieges. Villages that belong to the fortification are captured with the fortification. Towns are centers of commerce. Castles have very limited capabilities in comparison.
  • Determines the total number of base levels you can have. Initial value: 1.
  • Fortification Both the Empire and the New Republic took the time to fortify their forces. The New Republic took various steps to try and gain victory over the threat that the Vong and the Mandalorians pose, while the Imperial Remnants gathered and decided what to do with their future. The New Republic rejoined with General Bel Iblis, and with the new ally they gained valuable knowledge on various weaknesses of the Yuuzhan Vong. The Republic now will try a massive counterstrike against the invaders, hoping to end the war once and for all. Meanwhile, at the Imperial meeting on Muunillinst, a new leader of the Empire was named while Naga Sadow is missing. Grand Admiral Thrawn has seized command of the Imperial Remnants, with Grand Admiral Teshik and Fleet Admiral Pallaeon at his side. All of the other remaining Grand Admirals mysteriously were killed. The Empire plans to regroup and stay on the defensive while the Republic will try to destroy the Vong conquerers, only time will tell what shall happen...
  • All teammates get +40% Defense for 5 turns.
  • Fortification is a trophy.
  • From very early history to modern times, walls have been a necessity for cities to survive in an ever changing world of invasion and conquest. Some settlements in the Indus Valley Civilization were the first cities (They were very small in comparison to later, major cities) to be fortified. In ancient Greece, large stone walls had been built in Mycenaean Greece, such as the ancient site of Mycenae (famous for the huge stone blocks of its 'cyclopean' walls). A Phrourion was a fortified collection of buildings being used as a military garrison and is the equivalent of the Roman castellum or English fortress. These construction mainly served the purpose of a watch tower, to guard certain roads, passes, and lands detrimental to the kingdom. Though smaller than a real fortress, these constructions acted as a border guard rather than a real strongpoint to watch and maintain the border. The art of setting out a military camp or constructing a fortification traditionally has been called "castramentation" since the time of the Roman legions. Fortification is usually divided into two branches: permanent fortification and field fortification. There is also an intermediate branch known as semi-permanent fortification. Castles are fortifications which are regarded as being distinct from the generic fort or fortress in that it describes a residence of a monarch or noble and commands a specific defensive territory. Roman forts and hill forts were the main antecedents of castles in Europe, which emerged in the 9th century in the Carolingian Empire.The Early Middle Ages saw the creation of some towns built around castles. Medieval-style fortifications were largely made obsolete by the arrival of cannons on the 14th century. Fortifications in the age of black powder evolved into much lower structures with greater use of ditches and earth ramparts that would absorb and disperse the energy of cannon fire. Walls exposed to direct cannon fire were very vulnerable, so were sunk into ditches fronted by earth slopes. The arrival of explosive shells in the 19th century led to yet another stage in the evolution of fortification. Star forts did not fare well against the effects of high explosive and the intricate arrangements of bastions, flanking batteries and the carefully constructed lines of fire for the defending cannon could be rapidly disrupted by explosive shells. Steel-and-concrete fortifications were common during the 19th and early 20th centuries. However the advances in modern warfare since World War I have made large-scale fortifications obsolete in most situations. Demilitarized zones along borders are arguably another type of fortification, although a passive kind, providing a buffer between potentially hostile militaries.
  • Fortification is simply the process of improving a weapon or piece of armor by tempering it with special materials. The rewards can be great, but you must be careful... a failed attempt at fortification could lead to a broken piece of equipment. Fortification is performed at the Blacksmith south of the fountain. Also: Upgrading Guide
  • This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally. Aura : Strong abjuration Caster Level : CL13th Prerequisites : Craft Magic Arms and Armor, Limited Wish or Miracle Price : varies (see above).
  • Rank 4 Choose to evolve the power into one of the following,
  • Fortification était un sort d'invocateur qui rendait les tourelles alliés invulnérables pendant une courte période de temps et qui augmentait leur vitesse d'attaque. Ce sort d'invocateur a été retiré du jeu lors de la mise à jour V1.0.0.129.
  • Fortification était un sort d'invocateur qui rendait les tourelles alliés invulnérables pendant une courte période de temps et qui augmentait leur vitesse d'attaque. Ce sort d'invocateur a été retiré du jeu lors de la mise à jour V1.0.0.129.
  • Some possible rules * Adds 1 to friendly units on defense * Subtracts 1 from attacking unit combat strength (not below 0) * Absorbs 1 hit per turn * Divide total number of hits inflicted on your side by 2, dropping fractions * Defending infantry are +1, if all attackers from 1 particular area. * Divide total number of hits inflicted on your side by 3, dropping fractions * Defends at 5 * Defends at 2 * Adds 2 fo friendly units on defense
  • Offense may be the best form of defense, but defense is a pretty good form too.
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is type of nhs of
is Style of