PropertyValue
rdf:type
rdfs:label
  • Augmented Drygore mace (shadow)
rdfs:comment
  • Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe PvP with this item drops a broken drygore mace - the dye, augmentor, and gizmos are lost. Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a one-handed main-hand slot item, the Augmented drygore mace (shadow) can hold 1 gizmo, allowing up to 2 perks.
Level
  • 90
Strength
  • 0
Version
  • charged
  • uncharged
aSpeed
  • Fastest
specialchance
  • yes
Examine
  • A mace created using kalphite body parts.
Tradeable
  • No
stacksinbank
  • No
Shadow
  • augmented drygore mace
Equipable
  • Yes
destroy
  • You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
disassembly
  • Yes
Quest
  • No
Attack range
  • 1
kept
  • reclaimable
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Prayer
  • 9
Category
  • mace
Special
  • Rumbling[5]
Stackable
  • No
Blood
  • augmented Drygore mace
Tier
  • 90
Slot
  • weapon
  • mh
Magic
  • 0
Name
  • Augmented Drygore mace
Value
  • 833334
Members
  • Yes
Weight
  • 1.814000
Update
  • Dagannoth Kings & Wilderness Dungeon Reworks - Double XP Weekend - Invention Fix‎‎
Armour
  • 0
Class
  • Melee
Life
  • 0
off-hand
  • augmented Off-hand Drygore mace
Accuracy
  • 2458
ID
  • 38278
  • 38279
Style
  • Crush
Release
  • 2016-09-19
Damage
  • 864
Ranged
  • 0
Requirements
  • 90
invtier
  • 90
third age
  • augmented Drygore mace
barrows
  • augmented Drygore mace
abstract
  • Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe PvP with this item drops a broken drygore mace - the dye, augmentor, and gizmos are lost. Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a one-handed main-hand slot item, the Augmented drygore mace (shadow) can hold 1 gizmo, allowing up to 2 perks. Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.