PropertyValue
rdf:type
rdfs:label
  • Quick Change
rdfs:comment
  • The Quick Change allows players to change their characters' heads and skins, and respec their skill points. These stations are provided by Anshin.
  • Quick Change is an Innerstar University gamebook for the My American Girl dolls.
  • Quick Change is a badge in Paper Mario and Paper Mario: The Thousand-Year Door. When Mario wears it, his Partner can attack even after switching Partners. In Paper Mario you get it by spin jumping three times inside Merlon's house. You need 5 BP to wear it. In the Thousand-Year Door, you trade 8 Star Pieces to Dazzle for this badge. You need 7 BP to wear it in this game. File:Quick change.gif
  • Quick Change is a badge that appears in the Paper Mario series. Wearing the badge allows Mario to swap out his partners without using his turn. Mario's partners can use this effect in battle without using their turn as well.
  • "Quick change" is a form of the Short Con in which the Hustler confuses a cashier into giving more change than they should. The most lucrative quick change technique is the "progressive", in which smaller denomination bills are thrust back at the cashier for consolidation into a higher denomination. "Here, give me a five for these ones." (then, while holding the five and the ones...) "Oh, wait. Go ahead and give me a 10. Let me see... one, two, three, four and five is .. yeah, a 10. Thanks." Naturally, the best way to avoid these schemes is by being cool, calm, nice and slow.
owl:sameAs
First game
  • Paper Mario
dcterms:subject
benefit
  • The time it takes for you to change forms is reduced by one step; a full-round action becomes a standard action, a standard action becomes a move action, and a move action becomes a swift action. At 8th level, the time it takes for you to change forms is reduced by another step, to a minimum of a swift action.
Prerequisites
  • 1
specialprereq
  • Change Shape or Change Size racial trait
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Found
Games
  • Paper Mario: The Thousand-Year Door
  • Paper Mario
Name
  • Quick Change
Type
Caption
  • Quick Change as it appears in Paper Mario: The Thousand-Year Door
  • The cover of Quick Change.
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Author
imagewidth
  • 300
flavor
  • You are a well-practiced shapeshifter, and are adept at swiftly changing your shape.
Illustrator
charlevel
  • 3
Published
  • 2012
BP
  • 4
  • 7
Effect
  • Allows Mario and his partners to switch out without using a turn
ISBN
  • 1609580907
abstract
  • The Quick Change allows players to change their characters' heads and skins, and respec their skill points. These stations are provided by Anshin.
  • Quick Change is an Innerstar University gamebook for the My American Girl dolls.
  • Quick Change is a badge in Paper Mario and Paper Mario: The Thousand-Year Door. When Mario wears it, his Partner can attack even after switching Partners. In Paper Mario you get it by spin jumping three times inside Merlon's house. You need 5 BP to wear it. In the Thousand-Year Door, you trade 8 Star Pieces to Dazzle for this badge. You need 7 BP to wear it in this game. File:Quick change.gif
  • Quick Change is a badge that appears in the Paper Mario series. Wearing the badge allows Mario to swap out his partners without using his turn. Mario's partners can use this effect in battle without using their turn as well.
  • "Quick change" is a form of the Short Con in which the Hustler confuses a cashier into giving more change than they should. The most lucrative quick change technique is the "progressive", in which smaller denomination bills are thrust back at the cashier for consolidation into a higher denomination. "Here, give me a five for these ones." (then, while holding the five and the ones...) "Oh, wait. Go ahead and give me a 10. Let me see... one, two, three, four and five is .. yeah, a 10. Thanks." If you were paying attention, that was five dollars becoming 10. A quick change artist can keep that rolling until he ends up walking away with a $100 bill. An alternate technique is to pay for something cheap with a $100 bill, accept the change, and then offer to pay with a smaller bill. The object is to confuse the cashier into giving back the $100 bill without remembering to take back the change. Yet another method is to show the cashier a large bill in your hand, but use sleight of hand to actually hand over a smaller bill. If the cashier doesn't look at it before putting it into the till, they'll give back more change than you deserve. Naturally, the best way to avoid these schemes is by being cool, calm, nice and slow. Examples of Quick Change include: