PropertyValue
rdfs:label
  • Taokaka/Move List
rdfs:comment
  • She has the lowest Guard Libra rating in the game, 80%. This means that it is easy to guard crush Tao. For example, two full pressure strings from Ragna will cause her to guard break. Tao has no good anti-air and reversal options. The only exception is her Hexa Edge, but that requires 50% meter. Tao lacks the necessary tools for zoning. Characters that excel at mid-range to long-range work against her. Taokaka's Drive: Dancing Edge, involves using the drive button and a direction input to launch Taokaka at her enemy.
dcterms:subject
dbkwik:blazblue/property/wikiPageUsesTemplate
English Name
  • Aerial Dancing Edge!!
  • Almost Becoming Two!
  • Attack Meow Pow!
  • Cat Jump!
  • Cat Person's Secret Art: Hexa-Edge
  • Cat Spirit Encore
  • Cat Spirit One!
  • Cat Spirit Three!
  • Cat Spirit Two!
  • Dancing Edge
  • I'mma Beat the Crap Outta You!
  • Kitty Litter Special!
  • Slashy-Slashy!
  • Sticky Kitty
  • Trick Edge!
Description
  • 2
  • 3
  • 5
  • 6
  • 214
  • 216
  • 320
  • 560580
  • Claw Swipe
  • Chargeable
  • The doppelgänger is 17 frames slower than Taokaka. In BlazBlue: Chronophantasma, this move is her Overdrive.
  • Tao jumps back and glides to the opponent, then barrages them with multiple attacks. Jūbei delivers the final blow.
  • Most drive loops require you to apply the j.D, so be sure to keep an eye out for them in the combo section.
  • Be aware that you are prone to getting throw countered during the frame recovery and the execution.
  • You can swipe your opponent out of the air and/or gatling your combos into it.
  • Also, the first hit causes a little vacuum effect that sucks your opponent in.
  • This is primarily used as a combo tool and for an occasional cross up if your looking for something faster than 2D, B Cancel.
  • Tao leaps toward her opponent in one pounce. It can allow you to do some mix up maneuvers, but be aware that you're prone to getting Counter Hit while you're doing the leap.
  • Diagonal Down Drive. While you're in the air, you can drive down diagonally towards your target.
  • Allows Tao to glide backwards, diagonally up, then drive straight forward. Press 2 or 4 for an extra move.
  • It comes out within 9 frames, but that is immensely fast for a heavy attack.
  • Jumping Paw Attack. Like the rest of her 'A' command attacks, you can gatling into the following: Jump Normals, Cat Spirit Two!, or Drive Attacks.
  • Tao can gatling any of her standing normals into a super.
  • Landing a 3C gives you 90% proration, which can lead into a hefty 4k combo.
  • You can charge the attack by holding the button, start up is 11 [frames] after button release, guard crush value is 1600 when you hold it 22~31 , guard crush value is 2800 when you hold it 32~35 .
  • She can gatling into her 3C, 5C, specials or distortion drives.
  • Can go into 6A, 5D-6, etc for corner carry 6C or 5D-B, 5C j.8D-A, air ender.
  • Even if you gatling into a drive or special, EVERY character will have a response to it. Wallbounces on hit.
  • The idea is to use a normal that has similar properties to her crawl.
  • It does not have the greatest damage or proration, but you can gatling into stronger normals.
  • So if a Ragna player air dashes in with a j.C, you can CH that by using a 3C.
  • But if you miss, misjudge your opponent, or get baited, then you'll take your opponent's most damaging combo.
  • Berserker Barrage style super. 1,900 damage after four hits
  • A huge slash. Chargeable.
  • Besides that this move serves no other purpose.
  • Chargeable.
  • Charging 2C does not increase damage or proration.
  • Charging 6C does not increase damage, but increases the proration scaler.
  • Distortion Drives are her only reversal.
  • Double Paw Strike with Foot Sweep
  • For example, "236236B -> 6B .
  • A new move in BlazBlue: Chronophantasma. An aerial super that is devastating in Overdrive. Provides a knockdown.
  • Hadouken Palm Strike
  • Her foot sweep can only be blocked low.
  • High block only.
  • Does NOT hit low crouching characters OR characters who push you far back from perfect guarding.
  • In CS:EX, it causes Fatal Counter.
  • In CS:EX, its wallbounce properties were removed.
  • If you miss, then your opponent will have all the time in the world to punish you.
  • Jumping Claw Attack
  • Jumping Leg Split Attack
  • Low Paw Attack.
  • Low Slide
  • One of Tao's best standing normals in the game.
  • Overhead Somersault Attack
  • Pouncing super will not hit crouching opponents.
  • Unlike her other normals, you can only gatling into her drive, specials or supers.
  • Standing 2 hits
  • Standing Claw Strike
  • Standing Tiger Knee
  • Standing paw slap
  • This is her most damaging standing normal.
  • This only applies while you're on the ground.
  • It does not have fast execution and has lots of frame recovery , but if you score a Counter Hit, then be prepared to punish heavily.
  • Projectile based attack that throws out random items depending on the input. 214A = Diagonal Projectile Apple, Pillow , or Bomb .
  • This is the most commonly used gatling command after a 3C.
  • In Overdrive, this move does about 100 hits, similar to the Unlimited version from past games.
  • You do not need the 6A you can actually skip it and go straight to 5D-6, j.D-A, but it helps with the timing.
  • This can be very useful to bait bursts or simply initiate another combo.
  • This is Tao's greatest zoning normal of her arsenal of moves.
  • Taokaka pounces towards her opponent and pummels them before kicking them into the air. Unblockable since it is a grab.
  • The doppelgänger can be blocked by ALL, but Tao's standing normals still apply.
  • Note, if you want to do taunt combos, then get used to doing this input.
  • Like all of her C attacks, 6C has lots of execution and recovery frames , but deals insane amounts of damage.
  • Air 236B gives you enough time afterwards to link another hit if you are high enough.
  • This move is a great tool to use for throw gimmicks , mixup games, and extending your combos.
  • If you do a very high 236BB, wait, then C, you can land but you cannot move again or hit any buttons for a small period, so the combo becomes techable.
  • But if timed correctly, then you can leap backwards in order to bait bursts.
  • It is not particularly her best normal, but it is the one with the least amount of active and recovery frames.
  • A new move from CP, it allows Taokaka forcing crouch.
  • Charging 5C does not increase damage or change proration.
  • It is a great move that can be used for gimmicks or just trying to force damage on your opponents.
  • In the corner the opponent will bounce this allows you to go for j.2D,22C,5D,j.D-A,6C,etc,etc.
  • And since it has a 6 frame execution advantage, most of your opponent's normals will get countered, or, at the very least, exchange hits.
  • Keep in mind that this also her most damaging AND one of her best prorating moves.
  • It also only has a 3 frame active window to hit your opponent, but the greatest feature about this normal is it is enormous hitbox.
  • Diagonal Forward Drive. Allows you to drive diagonally forward.
  • You can chain a drive loop when you hit confirm j.C in the air OR apply ambiguous crossups to force damage on your opponent, so do not feel bad for using it frequently.
  • Quick slash. Like her Cat Spirit One, you can cancel the move by mashing the B button.
  • Her jumping leg split has a lot of execution and recovery frames .
  • This one of her slowest attack and has a 17 frame recovery.
  • While she cannot gatling into any other normals, apart from her j.B and j.D, the reward for landing a hit, or CH, exceeds the risk.
  • All combos initiated by 6C will land a 4k combo, but it is also very easy to punish.
  • Leap Backwards and Pounce Drive. This has the most execution frame start up .
  • Her 5B has the same execution start up as her 2A, except that her standing knee has 90% proration.
  • Plummet Straight Down and Forward Drive. While you're in the air, you plummet towards the ground and drive straight.
  • It is a reliable move that can be used follow up a safe combo.
  • It is not really damaging or has the best proration, but it is the easiest move to execute.
  • A fully charged 5C does a 2,400 guard crush against your opponent.
  • This means that any time you land a 5B, you will land an even bigger damaging combo.
  • But since Tao has no good anti-air options anyways, except for her berserker barrage and her super prorating 6A, her 3C is the next best bet.
  • However, this also shows there are no easy rejump combos after 236B without RCs.
  • This has been nerfed greatly in BlazBlue: Continuum Shift Extend and will now whiff more frequently at closer distances. It will also whiff on certain normals like Litchi's 6D or Tsubaki's 5CC. Overall this should be used on randomly blocked normals in neutral. Keep in mind that for every time you use a CA you lose one primer and Tao only has 4 so please use this only for emergencies.
  • She can cancel into another special move or jump cancel after the first/second hit.
  • At the end of the screen, Tao sticks to the wall and stays there as long as you hold the 'D' button. If you press 6, then she will leap off the wall with some spiderman maneuvers.
  • This normal is a very useful poke that forces your opponent to block low.
  • Like the rest of her C command attacks, 2C has high damage but slow execution and recovery frames .
  • A nice useful overhead that can cancel into her Hexa Edge super OR jump mashy claw.
  • Quick slash. You cancel the move by rapidly tapping, or mashing, the A button.
  • As of BlazBlue: Continuum Shift Extend you can now combo mid screen by simply doing j.D-B,5C,j.8D-A,air ender
  • You can special cancel, jump cancel, or follow up with any other standing/crouching normal.
  • It prorates heavily , but you can gatling into any other normal, special, or super.
  • Tao gains a doppelgänger for 425 frames. Damage is cut by half when this super is activated and has a fixed proration at 90%.
  • Forward Drive. Allows you to drive parallel to the ground.
  • It is nowhere near as good as Ragna's 6A or Jin's DP.
  • It is not her greatest zoning tool, but you can use it to hit confirm into other pressure strings or create some seemingly ambiguous crossups.
  • You only need to input j.2D, j.C if you're coming from a really far distance. It is a must if you are going from one corner to another as without this input 6C will not wall bounce.
  • Nu cannot hit Tao with her standing drive while you execute j.4D, Tao will fly right over it.
  • She can gatling into her drives, specials or supers at any given strike.
  • Tao ducks down and shoots nails out of her paw causing multiple hits. 80 damage per hit
  • Jump Forward Drive. Just like the 5D, you drive forward, parallel to the ground.
  • If you ever land a CH with this attack, then you're free to punish your opponent with a follow up combo.
Input
  • /
  • CP:
  • CT-CS:
  • Hold , then
  • Hold ,
  • during /
Damage
  • 0
  • 80
  • 140
  • 165
  • 216
  • 280
  • 320
  • 340
  • 390
  • 440
  • 450
  • 480
  • 550
  • 575
  • 580
  • 600
  • 650
  • 680
  • 700
  • 750
  • 1000
  • 3300
  • 380800
  • 500300
  • 600600700
  • Death
  • --
  • -- , 150 , 150*2 , 216 , 150*2 , 200 , 300
Japanese name
  • メッタメタのギッタギタ! Mettameta no Gittagita!
  • 猫の人直伝・ヘキサエッジ Neko no Hito Jikiden: Hekisa Ejji
  • だましんぐエッジ! Damashingu Ejji!
  • ねこっとび! Nekottobi!
  • ほぼ二匹になる! Hobo Nihiki Ni Naru!
  • ゆにぞんニャいぶ!! Yunizon nyaibu!!
  • ギッザギザ! Gizzagiza!
  • タオぴったん Tao Pittan
  • ダンシングエッジ Danshingu Ejji
  • ネコ魂アンコール! Neko Tamashī Ankōru!
  • ネコ魂スリー! Neko Tamashī Surī!
  • ネコ魂ツー! Neko Tamashī Tsū!
  • ネコ魂ワン! Neko Tamashī Wan!
  • 必殺ネコ魔球! Hissatsu Neko Makyū!
  • あたっくにゃんばーわん Attaku Nyanbā Wan
Heat Gain
  • 0
  • 33
  • 57
  • 68
  • 115
  • 132
  • 140
  • 161
  • 182
  • 198
  • 227
  • 238
  • 240
  • 248
  • 269
  • 273
  • 289
  • 310
  • 414
  • 157331
  • 248248289
  • --
  • -- , 62 , 62*2 447 , 62*2 82 , 124
abstract
  • She has the lowest Guard Libra rating in the game, 80%. This means that it is easy to guard crush Tao. For example, two full pressure strings from Ragna will cause her to guard break. Tao has no good anti-air and reversal options. The only exception is her Hexa Edge, but that requires 50% meter. Tao lacks the necessary tools for zoning. Characters that excel at mid-range to long-range work against her. Taokaka's Drive: Dancing Edge, involves using the drive button and a direction input to launch Taokaka at her enemy.