PropertyValue
rdf:type
rdfs:label
  • Jorm's Ambush
rdfs:comment
  • Jorm's Ambush is the fifth scenario in Conquest of the Underworld. While trying to reach the next level of the Underworld, Tarnum discovers that Jorm has sent his armies to slow him down. He's also built barriers in front of the gateway to the next realm, and Tarnum needs to find out how to pass through. Tarnum learns that Duke Deezelisk was blinded years ago, and would likely give up his underling Jorm if he was given the Pendant of Second Sight, which would cure him.
Bonus
  • +1 spellpower
  • +1 knowledge
Version
  • HC2
dcterms:subject
levelCap
  • 24
Factions
Heroes
dbkwik:mightandmagic/property/wikiPageUsesTemplate
Previous
Difficulty
  • Hard
Type
Identity
Loss
  • Lose Tarnum
Campaign
  • Conquest of the Underworld
Win
  • Get the Spirit of Oppression
NEXT
Players
  • 3
Size
  • Small
mapung
  • JormsAmbush_underground.png
abstract
  • Jorm's Ambush is the fifth scenario in Conquest of the Underworld. While trying to reach the next level of the Underworld, Tarnum discovers that Jorm has sent his armies to slow him down. He's also built barriers in front of the gateway to the next realm, and Tarnum needs to find out how to pass through. The demons attack Tarnum's castle at night, and when they're not assaulting, they scream and shout so none of the men can sleep. Tired men make mistakes, and the demons manage to slip into the castle several times, destroying buildings and stealing resources. After a while, Tarnum realizes that the monks show no signs of fatigue, and learn that their meditation techniques allow them to feel rested even if they've very little sleep. He asks them to teach these techniques to the rest of his men, and when the demons return, the soldiers are ready. Tarnum learns that Duke Deezelisk was blinded years ago, and would likely give up his underling Jorm if he was given the Pendant of Second Sight, which would cure him.
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