PropertyValue
rdf:type
rdfs:label
  • Quiet
  • Quiet
  • Quiet
  • Quiet
  • Quiet
rdfs:comment
  • __TOC__
  • Quiet is a boss turned supporting character from 2015 video game "Metal Gear Solid V: The Phantom Pain". Quiet is a female sniper/assassin who was active during the 1980s, and was feared by the Afghanistan-occupying Soviet forces. Initially appearing as an enemy, Quiet saves Snake (Big Boss)'s life. At the new Mother Base, Ocelot and Miller argue over whether they should knock her out or kill her due to her knowledge of the classified location of Mother Base. Snake overrules both of them and has her locked in a cell, with which Quiet complies. Quiet later becomes a "Buddy" character, with Snake able to give her commands on the battlefield and coordinate attacks with her. Her abilities as a sniper allow her to provide Snake a means of covertly killing enemies.
  • Quiet war eine "stumme" Scharfschützin und Attentäterin (Assassine) und war während der 1980er Jahren aktiv. Sie war das erste Mal 2013 im E3 Trailer zu Metal Gear Solid V: The Phantom Pain zu sehen.
  • After being defeated by Venom Snake in Afghanistan following a tense sniper duel, Quiet became a prisoner at Mother Base until she was allowed to accompany Venom Snake on missions as a buddy. Her weapons included two lethal sniper rifles nicknamed Wicked Butterfly and Sinful Butterfly as well as the non-lethal Guilty Butterfly.
  • Decreases weapon noise by 20% (30% for shotguns), but decreases enemy suppression by 20% (30% for shotguns).
  • Babycakes Loveland, Walter Blackburn, Muffin Lionheart See also: pt-br:Quieto
  • Quiet, conhecida pelas forças soviéticas como Tixij (em russo: Тихий, "Silenciosa"), foi uma assassina feminina durante a década de 1980. Originalmente um assassino para XOF, Quiet mais tarde defendeu a Diamond Dogs depois de ser derrotado por Venom Snake. Quiet usava uma quantidade mínima de roupas em todos os momentos, porque ela só podia respirar através de sua pele após tratamento parasita devido aos graves ferimentos que ela tinha sofrido ao tentar matar Big Boss durante a invasão do hospital, Vestindo muita roupa levaria a sufocação. como a Borboleta Guilty não-letal.
  • The sight of it, all that water and the blind crushing power of the surf, filled me with dread. I’d seen water before, lakes, plenty big, but that was nothing like this. I don’t think I can describe what it was like that first time, and further more, I’m not sure I care too. Our platoon drew the honor of investigating the lower levels, so we descended the stairs as the rest of the company surrounded the plateau. We took the stairs slowly and carefully after the first man to touch one of the right angle edges slit his hands down the bone. Credited to Josef K.
  • Quiet es un personaje de la saga Metal Gear que aparece en Metal Gear Solid V: The Phantom Pain. Fue una francotiradora que estuvo activa durante los 1980 y temida por las fuerzas soviéticas de ocupación afgana. Originalmente fue una asesina contratada por XOF, luego de ser derrotada por Venom Snake se convirtió en prisionera en Mother Base hasta que se le permitió acompañar a éste último en sus misiones.
  • Quiet is a magical delusion that distorts afflicted mages' views of reality. Each is associated with one particular type of Resonance, and indicates a mage has too closely associated with one particular branch of the Metaphysic Trinity. The three types of Quiet are: * Madness, a Dynamic Quiet. * Clarity, a Static Quiet. * Jhor, an Entropic Quiet. While Quiet is normally temporary, some mages can be in a permanent state of quiet. These mages are called Marauders. All Marauders are in a permanent state of Madness, but some have other forms of Quiet as well.
owl:sameAs
medical
  • D
dcterms:subject
Augenfarbe
  • Grün
Voz
hideb
  • 1
Artista
Afiliaciones
Skill Name
  • Vanguard Sharpshooter
type of hero
  • Silent Assassin, In love heroine
Spiele
#views
  • 17000
songtitle
  • "Quiet"
Juegos
original upload date
  • Apr.23.2013
Combat
  • A++
comentario imagen
  • Quiet en 1984.
Haarfarbe
  • Brünett
Nationalität
  • unbekannt
Creador
Mitgliedschaft
  • XOF , Diamond Dogs
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Previous
  • Drunk
Singer
  • Hatsune Miku Sweet
  • (ef )
Goals
  • Kill Big Boss , Help Big Boss and Diamond Dogs with there missions and destroy Cipher
Nombre
  • Quiet
Games
  • Metal Gear Solid V: The Phantom Pain
Eyes
  • Green
Origin
  • Metal Gear Solid V: The Phantom Pain
Skills
  • Superhuman Speed
  • Superhuman Strength
  • Invisibility
  • Superhuman Agility
  • Advanced Sniper Skills
  • Inhuman Longevity
  • Limited Regeneration
  • Master Markswoman
Series
  • 1
Status
  • vermisst / verstorben in Afghanistan, 1984
Producer
Hair
  • Brown
Name
  • Quiet
  • Sniper "Quiet"
Ethnicity
  • Caucasian
Airdate
  • 1986-12-06
Support
  • C
Intel
  • A++
geractor
  • Stefanie Joosten
rnd
  • D
skill info
  • Sniper who can pick off targets from long range and carry out covert scouting missions
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Aliases
  • Tixij
Link
Alias
  • Quiet
  • Tixij
  • Tixij
Hobby
  • Singing while aiming at her targets.
Base
  • E
Title
  • Sniper "Quiet"
Color
  • white; color: #41362C
Image
  • Quiet-thumb01-1441992870939 large.jpg
Affiliations
Beschreibung
  • Quiet in Afghanistan, 1984
Imagen
  • 280
Episode
  • 12
Occupation
  • Mercenary
  • Assassin
  • Cipher Diamond Dogs
Fullname
  • Quiet
VoiceActor
japanactor
  • Stefanie Joosten
Artist
NEXT
  • No Future
motionactor
  • Stefanie Joosten
  • Stefanie Joosten
Writer
  • Roy Mitchell
Director
  • Michael Brayshaw
Codename
  • Quiet
Bild
  • 270
Creator
Size
  • 300
Aliase
  • „Quiet“, die Stille
Erstes Spiel
actor movimiento
  • Stefanie Joosten
Ocupação
  • Assassina
  • Mercenária
nacionalidade
  • Caucasiano
Cor dos Olhos
  • Verde
principais aparência(s)
  • * Metal Gear Solid V: The Phantom Pain
captura de movimentos
  • * Stefanie Joosten
cor de cabelo
  • Castanho
afiliaçõe(s)
  • Diamond Dogs
  • Cipher
também conhecido como
  • Tixij
Bürgerlicher Name
  • unbekannt
abstract
  • __TOC__
  • Quiet is a boss turned supporting character from 2015 video game "Metal Gear Solid V: The Phantom Pain". Quiet is a female sniper/assassin who was active during the 1980s, and was feared by the Afghanistan-occupying Soviet forces. Initially appearing as an enemy, Quiet saves Snake (Big Boss)'s life. At the new Mother Base, Ocelot and Miller argue over whether they should knock her out or kill her due to her knowledge of the classified location of Mother Base. Snake overrules both of them and has her locked in a cell, with which Quiet complies. Quiet later becomes a "Buddy" character, with Snake able to give her commands on the battlefield and coordinate attacks with her. Her abilities as a sniper allow her to provide Snake a means of covertly killing enemies.
  • The sight of it, all that water and the blind crushing power of the surf, filled me with dread. I’d seen water before, lakes, plenty big, but that was nothing like this. I don’t think I can describe what it was like that first time, and further more, I’m not sure I care too. You can imagine the state I was in when a few weeks later they gave me a rifle and put me on a boat. When I stopped vomiting up everything that I ate, I decided that I might not kill myself after all. Not being able to see the land, and that ceaseless chaotic, rocking of the waves; I remember thinking that the war had to be a step up from this. Kids can be so fucking stupid. I had such a giddy sense of glee when I saw the island, and it’s solid banks. They transferred us to a smaller boat in the middle of the night, just our undersized company with our rucksacks and rifles and not a word. We just took a ride right into it, just because they asked us to. The lieutenants herded us into our platoons on the decks and briefed us: the island had been lost. That was exactly how he put it. Somehow in the grand plan for the Pacific, this one tiny speck of earth, only recently discovered and unmapped, had gotten lost in the shuffle; a singularly perfect clerical error was all it took. It was extremely unlikely, he stressed, that the Japanese had gotten a hold of it, being so far east and south of their current borders, but a recent fly over reported what looked like an airfield in the central plateau. We hit the beach in the middle of the night. I’d heard talk of landings before, and I’m not ashamed to tell, I was scared shitless. I don’t know quite what I expected, but it wasn’t we got, that thick, heavy silence. Behind the lapping of the waves and the wind in the trees, there was… nothing, no birds, no insects. Just deathly stillness. Another hundred yards deeper into the eerie tranquility of the jungle, we stopped in a small clearing for the officers to reconvene, and it was obvious even they were spooked. I wasn’t a bright kid, but I knew enough to know that something was very wrong. It was like the whole island was dead. I remember I could only smell the sea, despite the red blossoms dangling from the trees. It wasn’t an airfield, on top of the plateau. I can’t tell you what it was, because I’ve never seen anything like it, and I don’t think anyone ever will. If I tell you it was like the Aztec pyramids, but turned upside down, so that it sank like giant steps into the earth, you’d get the basic idea of it, but that somehow fails to capture the profound unearthliness of the structure. There was no sign of individual pieces in the masonry, it appeared to have been carved out of a single immense block of black rock into a sharp and geometric shape. It was slick and perfectly smooth like obsidian, but it had no shine to it. It swallowed up even the moonlight, so that it was impossible to see how deep it went, or even focus your eyes on any one part of it, like it was one giant blind spot. Our platoon drew the honor of investigating the lower levels, so we descended the stairs as the rest of the company surrounded the plateau. We took the stairs slowly and carefully after the first man to touch one of the right angle edges slit his hands down the bone. At odd intervals down the steps, there were several small stone rooms; simple, empty, hollow cubes of stone with one opening, facing the pit in the center. There was no door that we could see, and with the opening being four feet of the ground, you’d have to put your hands on that black razor sharp edge to climb in into it. We circled the descending floors, shining our lights into each of the small structures; They contained the same featureless black walls and nothing else. No dust, no leaves and other detritus from the jungle, the whole monument was immaculate, as if the place was just built; but that couldn’t be right. The whole structure felt incalculably old to me somehow, despite having no way to articulate the particular reasons. Down near the bottom you could see that it simply sloped away into a darkness that swallowed the flashlights. We tossed first a button and then a shell casing down into the pit, and waited in the unearthly silence, but no sounds returned. No one spoke, we simply turned away from the yawning abyss and continued our sweep of the bottom rung and the last of the small structures. The body in the back corner was almost invisible at first in the thick shadows, but the long spill of drying blood reflected the light of our flashlights, and it led right to him. He was coiled tight, arms around his thighs, and his face tucked into his knees. You could see how badly he was cut, his clothes opened in ragged bloody tatters to reveal the pale skin and bone beneath it. He may have been dressed in a Japanese uniform, but it had been reduced to ribbons; I only had few seconds to look at him before we heard the first shots. It echoed like the buzzing of faraway insects in the still jungle, swallowed almost instantly by the blanket of quiet. By the time we reached the top, the rest of the company had vanished. There were shell casings on the ground, and the hot smell of gunpowder in the air, but they were gone. The trees were deathly quiet around, there was not a trace of the nearly fifty other men that had come ashore with us. I could taste bile rising in my throat as panic threatened to cripple me; I felt crushed between the yawning pit and razor edges on one side and the dead jungle and the pounding ocean on the other. The silence rang in my ears and I struggled to still myself. They were just inside the jungle, waiting for us. They came out from between the trees with all sound of a moth, simply sliding into our view. I can try to tell you what I saw, the same as I did to the army doc on the hospital ship when I first woke up, and again half dozen other various officers over the following months, and you’ll have the same reaction they did; that I was a dumb country rube suffering from heatstroke and exposure and trauma. That I was crazy. You know me. You know I’m not crazy. And I remember every second of that night with crystal clarity. The thing, the first one that caught my eye, was wearing the skin of a Jap soldier, all mottled with the belly distended from rot. The head drooped, useless and obscene on the shoulders, tongue swollen and eyes cloudy. I could see where it was coming apart at the ill-defined joints, with ragged holes in the drying flesh. At the bottom of each of these raw pits was blackness, deeper than the stones of the buildings; a darkness that seemed to churn and froth like an angry cloud. The thing moved suddenly, the head snapping and rolling backwards as it dashed towards us. I had my rifle clasped tightly in my hands, but it simply didn’t occur to me to fire. All I could do was gape silently at the macabre sight bearing down on us, and think absurdly of my mother’s marionettes. A gun went off beside me, and I turned to see a dozen more of the horrors darting silently in on us. Among them were a few more rotting and swollen forms, but the majority wore the same uniforms as us, and were pale, fresh, and soaked in blood. More bullets zipped through the air, and I saw the grisly things hit again and again, but they never slowed. I caught a glimpse of the First Sergeant’s vacant glassy eyes as his head dangled limp from his shoulders; I saw the great ragged wound in his back and the shuddering darkness that inhabited his corpse when he leapt just past me without a sound, landing like a graceful predator onto the soldier beside me. The others around me began to drop in a silent dance of kinetic energy and blurred motion I was on the track team in high school, and it could have got me to college. I didn’t need an invitation. I just ran. I ran blind through jungle, caroming of tree trunks; I ran until I saw the ocean, and it struck a new ringing note of terror in me. I don’t remember actually deciding to swim, but when I turned back to the tree line, I saw one of the white and bloody things emerge, running on all fours, the hands splayed wide and the back contorted and cracked in an impossible angle. To this day, the mere thought of the ocean still brings on a cold sweat, but that night I let it embrace me, let the tide drag me out to sea, if only to bring momentary relief from the impossible monolith and terrors on the island. The days I spent drifting off shore and blistering in the sun were a welcome release from the silent island. I never saw the war. They sent me home as soon as I recovered. It was comforting in a way, when I thought no one believed me. It allowed me to believe that it never happened, that it was a product of my mind. But as I got older, I’ve found that it is pointless to lie to anyone, especially yourself. I know what I saw. Someone else believed me too. I’ve seen maps of where they tested the hydrogen bombs in the South Pacific. Credited to Josef K.
  • Quiet es un personaje de la saga Metal Gear que aparece en Metal Gear Solid V: The Phantom Pain. Fue una francotiradora que estuvo activa durante los 1980 y temida por las fuerzas soviéticas de ocupación afgana. Originalmente fue una asesina contratada por XOF, luego de ser derrotada por Venom Snake se convirtió en prisionera en Mother Base hasta que se le permitió acompañar a éste último en sus misiones. Quiet utilizaba poca ropa porque respiraba a través de la piel gracias al tratamiento con parásitos que se le hizo por las heridas recibidas en el ataque al hospital. Entre su arsenal se encuentran dos rifles de largo alcance letales apodados "Mariposa malévola" y "Mariposa pecaminosa"; y una variante no letal apodada "Mariposa culpable".
  • Quiet war eine "stumme" Scharfschützin und Attentäterin (Assassine) und war während der 1980er Jahren aktiv. Sie war das erste Mal 2013 im E3 Trailer zu Metal Gear Solid V: The Phantom Pain zu sehen.
  • After being defeated by Venom Snake in Afghanistan following a tense sniper duel, Quiet became a prisoner at Mother Base until she was allowed to accompany Venom Snake on missions as a buddy. Her weapons included two lethal sniper rifles nicknamed Wicked Butterfly and Sinful Butterfly as well as the non-lethal Guilty Butterfly.
  • Decreases weapon noise by 20% (30% for shotguns), but decreases enemy suppression by 20% (30% for shotguns).
  • Quiet is a magical delusion that distorts afflicted mages' views of reality. Each is associated with one particular type of Resonance, and indicates a mage has too closely associated with one particular branch of the Metaphysic Trinity. The three types of Quiet are: * Madness, a Dynamic Quiet. * Clarity, a Static Quiet. * Jhor, an Entropic Quiet. While Quiet is normally temporary, some mages can be in a permanent state of quiet. These mages are called Marauders. All Marauders are in a permanent state of Madness, but some have other forms of Quiet as well. Image:StubMTAs.png This Mage: The Ascension-related article is a stub. You can help WWWiki by fixing it.
  • Quiet, conhecida pelas forças soviéticas como Tixij (em russo: Тихий, "Silenciosa"), foi uma assassina feminina durante a década de 1980. Originalmente um assassino para XOF, Quiet mais tarde defendeu a Diamond Dogs depois de ser derrotado por Venom Snake. Quiet usava uma quantidade mínima de roupas em todos os momentos, porque ela só podia respirar através de sua pele após tratamento parasita devido aos graves ferimentos que ela tinha sofrido ao tentar matar Big Boss durante a invasão do hospital, Vestindo muita roupa levaria a sufocação. Depois de ser derrotado por Venom Snake no Afeganistão após um ténue duelo de atiradores, Quiet tornou-se prisioneiro na Mother Base até que lhe permitiram acompanhar Venom Snake em missões como um amigo. Suas armas incluíam dois rifles de atiradores letais apelidados de Borboleta Maligna e Borboleta Sinful, bem como a Borboleta Guilty não-letal.
  • Babycakes Loveland, Walter Blackburn, Muffin Lionheart See also: pt-br:Quieto
is trabajo of