Property | Value |
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rdfs:comment | - Donkey Kong (ドンキーコング, Donkey Kong) is a starter character in Super Smash Bros. Melee. He returns from the original Super Smash Bros., but was given faster moves and agility, as well as an improved recovery. He is currently 17th on the tier list due to his good reach, powerful attacks, and above average speed along his speed being a property usually lacking in heavyweight characters. On the downside, he lacks projectiles and has poor vertical recovery.
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dbkwik:supersmashbros/property/wikiPageUsesTemplate | |
Availability | |
Games | |
Tier | |
Game | |
Name | |
Caption | |
Ranking | |
walljump | |
dsdesc | - Donkey Kong delivers an earth-shaking blow to the ground, sending nearby enemies skyward. It has considerable power, consistent and repetitive damage, and a large quake hitbox.
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dashdmg | |
nairdesc | - Quickly spins in the air with both arms extended.
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bairdmg | |
usmashdesc | - Donkey Kong claps both his hand above his head. Both of DK's hands and his head are invincible during this attack.
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dsdmg | |
fthrowname | |
bairname | |
dairname | |
nairname | |
dsmashimage | - Donkey Kong Down smash SSBM.png
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dairimage | - Donkey Kong Down aerial SSBM.png
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fsmashimage | - Donkey Kong Forward smash SSBM.png
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neutral2dmg | |
floorfdmg | |
nsimage | |
edgesimage | - Donkey Kong Edge attack SSBM.png
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ftiltdesc | - Donkey Kong swipes forward with one arm. A good move for spacing. This attack can be aimed up or down.
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utiltname | |
usmashimage | - Donkey Kong Up smash SSBM.png
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dairdesc | - Performs a downward stomp whilst holding both arms up in a macho pose. Always treated as a meteor smash when it hits.
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usdmg | - Air: 10% , 4-5% , 2%
- Ground: 12% , 8% , 3%
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edgefname | |
bairimage | - Donkey Kong Back aerial SSBM.png
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uairdesc | - Performs a quick headbutt upwards. Combos into another up aerial.
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ftiltname | |
usmashname | |
edgesdesc | - Slowly climbs back onto the stage and swipes one hand forward.
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utiltimage | - Donkey Kong Up tilt SSBM.png
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dashdesc | - Donkey Kong skids to a halt and does a side-kick.
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floorbdmg | |
neutral1dmg | |
fairimage | - Donkey Kong Forward aerial SSBM.png
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nsdesc | - Donkey Kong winds up and thrusts out his arm as a potentially powerful attack. He can swing his arm up to 11 times, with each swing adding 2% damage. The charge can be cancelled by pressing the shield button or by pressing left or right on the control stick. The attack itself has good range and decent speed. Donkey Kong will become helpless whenever he unleashes the punch in the air.
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fthrowdesc | - Regardless of the opponent's size, DK heaves the opponent onto his back. Then, he can perform any of the following throws listed below. One side note is that Donkey Kong will receive 10% damage if the opponents breaks free of his grab by button mashing.
*Forward: Tosses opponent forward.
- *Back: Tosses opponent behind him.
- *Down: Tosses opponent like a bowling ball.
- *Up: Tosses opponent upwards. Can chain grab fastfallers.
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bthrowdmg | |
ftiltangles | |
grabname | |
fairdesc | - Puts his fists together above his head, then does a powerful ax-handle swing downwards. This move can meteor smash opponents the moment Donkey Kong swings his hands in front of his face.
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floorfimage | - Donkey Kong Floor attack SSBM.png
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neutralimage | - Donkey Kong Neutral attack SSBM.png
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dsmashdmg | |
usimage | |
utiltdesc | - Donkey Kong swings his arm in an arc over his head. A decent juggling move.
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dsname | |
fsmashname | |
uairname | |
dtiltdesc | - Donkey Kong ducks and swings his hand at the opponent’s feet. Very fast with long range.
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dsmashdesc | - Donkey Kong raises both his arms before slamming them down on both sides of him. Very fast and deals great vertical knockback.
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dsmashname | |
edgesdmg | |
fthrowimage | - Donkey Kong Forward throw SSBM.png
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nsname | |
bthrowimage | - Donkey Kong Back throw SSBM.png
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bthrowname | |
floorbimage | - Donkey Kong Floor attack SSBM.png
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nairdmg | |
bairdesc | - Performs a quick kick directed behind him that lingers briefly. A good edge-guarding move.
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utiltdmg | |
fsmashdesc | - Donkey Kong performs a very forceful clap that's fast and deals high knockback.
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dtiltname | |
nairimage | - Donkey Kong Neutral aerial SSBM.png
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dtiltimage | - Donkey Kong Down tilt SSBM.png
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fairname | |
fsmashangles | |
floorbname | |
DSimage | |
nsdmg | |
neutralcount | |
dashname | |
uairdmg | |
floorfdesc | - Gets up and swats both sides of himself.
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floorbdesc | - Jumps on both his hands and kicks backwards then forwards while getting up.
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edgesname | |
grabimage | - Donkey Kong Grab SSBM.png
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uairimage | - Donkey Kong Up aerial SSBM.png
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usdesc | - Donkey Kong twirls around like a helicopter, hitting multiple times. This great horizontal coverage, but lacks vertical distance. Donkey Kong's arms are invincible during the first half of the move when used in the air.
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bthrowdesc | - Swings his arm back and throws the opponent behind him.
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fairdmg | |
neutraldesc | - A quick cross punch followed by an uppercut.
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edgefdmg | |
dtiltdmg | |
neutralname | |
dairdmg | |
dashimage | - Donkey Kong Dash attack SSBM.png
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grabdesc | |
edgefdesc | - Hoists himself onto the stage, throwing his rear at any opponent in his path.
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fthrowdmg | |
ftiltimage | - Donkey Kong Forward tilt SSBM.png
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edgefimage | - Donkey Kong Edge attack SSBM.png
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floorfname | |
dthrowname | |
pummeldmg | |
ssname | |
dthrowdesc | - Violently slams the opponent into the ground with one hand.
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uthrowimage | - Donkey Kong Up throw SSBM.png
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dthrowdmg | |
ssimage | |
pummelname | |
ssdmg | |
pummelimage | - Donkey Kong Pummel SSBM.png
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fsmashdmg | |
dthrowimage | - Donkey Kong Down throw SSBM.png
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uthrowname | |
uthrowdmg | |
uthrowdesc | - Throws foe upwards with one hand. Can chaingrab fast fallers.
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pummeldesc | |
jnumber | |
firstgame | |
SSDesc | - Donkey Kong performs a massive headbutt on the opponent. If the opponent is grounded, they will be buried on the ground temporarily. In the air, this is a meteor smash. This attack is very damaging on shields.
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usname | |
ftiltupdmg | |
ftiltsidedmg | |
ftiltdowndmg | |
abstract | - Donkey Kong (ドンキーコング, Donkey Kong) is a starter character in Super Smash Bros. Melee. He returns from the original Super Smash Bros., but was given faster moves and agility, as well as an improved recovery. He is currently 17th on the tier list due to his good reach, powerful attacks, and above average speed along his speed being a property usually lacking in heavyweight characters. On the downside, he lacks projectiles and has poor vertical recovery.
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is Enemies of | |