PropertyValue
rdfs:label
  • Thay
  • Thay
rdfs:comment
  • Thay is a nation in the northeastern region of Faerûn, part of the Forgotten Realms. It is a land of magic, shrouded in mystery, and home to the infamous (and powerful) Red Wizards of Thay. It is also a land of treachery and evil, built by the blood of slaves, and a threat to most other realms. Besides the great magic that seems to fill every corner, the land is famed for its great prosperity, with exquisite artworks and rich culture. See also: Thay (disambiguation) for some servers set in Thay.
  • The Red Wizards of Thay are an organization and social class of evil wizards in Faerûn. Red Wizards are the notorious and nefarious spellcasters who are the ruling class in the inhospitable but well-inhabited country of Thay. Slavers, demonologists, and magical experimenters, the Red Wizards are much feared by most of Faerûn. They constantly scheme to bring down their neighboring nations of Rashemen—where they are thwarted by the equally famed magicians the Witches of Rashemen; Aglarond—where they are turned back by the Simbul of the Seven Sisters; and Mulhorand—where the people of Thay first emigrated from. The leaders of the Red Wizards are the eight zulkirs, each for a different school of magic. Chief amongst these, and, indeed, among all Red Wizards is Szass Tam, a powerful archmage an
  • Thay is magocracy in eastern Faerûn bordered to the north by Rashemen. Thay is ruled by council of Zulkirs, eight powerful Specialist Mages representing each School of Magic. The Red Wizards of Thay, a powerful organization of mages serves as the ruling class of noblemen in Thayan society and appoints the Zulkirs. Thay is infamous for legalizing slavery. Thay is often at war with its neighbours of Rashemen, taking conquered Rashemi people as slaves. This is the reason for the strong hatred between the two nations.
  • thumb|250px|Thay Thay to państwo, którym władają okrutni czarodzieje. Bogactwo i wygody zapewniają im niewolnicy. Mogą dzięki temu w spokoju prowadzić magiczne badania i marzyć o podbojach. Krainą włada ośmiu zulkirów, najpotężniejszych czarodziejów w kraju, którzy wybierają tharchinów - cywilnych gubernatorów zajmujących się codziennymi sprawami oraz spełniających zachcianki Czerwonych Czarnoksiężników. Potęga Czerwonych Czarnoksiężników rozciąga się daleko poza granice Thay. Ich enklawy istnieją w dziesiątkach ważnych miast regionu Morza Wewnętrznego. Wymieniają magiczne przedmioty za towary, bogactwa oraz - w niektórych przypadkach - niewolników. Thayczyków niemal wszyscy traktują z niechęcią i nieufnością, lecz mimo to ich wpływ na handel magicznymi przedmiotami wciąż rośnie, przez co
  • Thay is a a populous nation ruled by the eight Zulkirs of the dreaded Red Wizards. The nation relies heavily on slavery, a practice heavily frowned upon by nations throughout the north and northwestern Faerûn. The eight Zulkirs are the most powerful wizards in the nation in each school of magic, with the strongest being the lich Szass Tam in the school of necromancy. Tharchions, civil governors of the realm, rule over the various tharchs, or regions of Thay.
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Exports
  • Artwork, fruit, grains, jewelry, magic items, sculptures, timber
Name
  • Thay
Type
  • Nation
Caption
  • The plateau of Thay
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Government
Settlements
  • yes
Inhabitants
  • yes
PopYear
  • 1372
Population
  • 4924800
Ruler
Religion
Demonym
  • Thayan, Thayvian
Capital
Organizations
  • yes
Locations
  • yes
Imports
  • Iron, magic items, monsters, slaves, spells
rulertype
  • High Regent
abstract
  • Thay is a a populous nation ruled by the eight Zulkirs of the dreaded Red Wizards. The nation relies heavily on slavery, a practice heavily frowned upon by nations throughout the north and northwestern Faerûn. The eight Zulkirs are the most powerful wizards in the nation in each school of magic, with the strongest being the lich Szass Tam in the school of necromancy. Tharchions, civil governors of the realm, rule over the various tharchs, or regions of Thay. In Thay itself, the Zulkirs and other prominent Red Wizards grow rich beyond imagination from this sinister trade. From their strongholds and estates, they use this wealth to constantly scheme and plot the mercantile and military domination of their neighbor nations. The armies of Thay have marched on Aglarond and Rashemen many times and folk fear that the time will soon come when the Zulkirs mobilize again. On the reverse, few invaders have ever overcome the great mountains girding the Plateau of Thay, and the secretive and suspicious Red Wizards raise barriers just as formidable to discourage travelers from venturing into their lands. The nation of Thay came about when a sect calling itself the Red Wizards declared its freedom from the god kings of Mulhorand. The sect's center of strength was in the northern provinces where the natives did not have the inbred reverence for the god-kings. After razing the city of Delhumide they declared themselves the free nation of Thay in 922 DR. Since then Mulhorand has had to defend themselves, quite successfully, against two invasions from Thay.
  • Thay is a nation in the northeastern region of Faerûn, part of the Forgotten Realms. It is a land of magic, shrouded in mystery, and home to the infamous (and powerful) Red Wizards of Thay. It is also a land of treachery and evil, built by the blood of slaves, and a threat to most other realms. Besides the great magic that seems to fill every corner, the land is famed for its great prosperity, with exquisite artworks and rich culture. See also: Thay (disambiguation) for some servers set in Thay.
  • Thay is magocracy in eastern Faerûn bordered to the north by Rashemen. Thay is ruled by council of Zulkirs, eight powerful Specialist Mages representing each School of Magic. The Red Wizards of Thay, a powerful organization of mages serves as the ruling class of noblemen in Thayan society and appoints the Zulkirs. Thay is infamous for legalizing slavery. Thay is often at war with its neighbours of Rashemen, taking conquered Rashemi people as slaves. This is the reason for the strong hatred between the two nations. Edwin Odesseiron hails from Thay and it is strongly implied that he is a member of the Red Wizards. His plan to kill Dynaheir reflects the Thayan-Rashemi relations.
  • thumb|250px|Thay Thay to państwo, którym władają okrutni czarodzieje. Bogactwo i wygody zapewniają im niewolnicy. Mogą dzięki temu w spokoju prowadzić magiczne badania i marzyć o podbojach. Krainą włada ośmiu zulkirów, najpotężniejszych czarodziejów w kraju, którzy wybierają tharchinów - cywilnych gubernatorów zajmujących się codziennymi sprawami oraz spełniających zachcianki Czerwonych Czarnoksiężników. Potęga Czerwonych Czarnoksiężników rozciąga się daleko poza granice Thay. Ich enklawy istnieją w dziesiątkach ważnych miast regionu Morza Wewnętrznego. Wymieniają magiczne przedmioty za towary, bogactwa oraz - w niektórych przypadkach - niewolników. Thayczyków niemal wszyscy traktują z niechęcią i nieufnością, lecz mimo to ich wpływ na handel magicznymi przedmiotami wciąż rośnie, przez co stają się nieodzownymi partnerami wielu klientów. Złowieszcze praktyki handlowe obdarzają mieszkańców ojczyzny zulkirów nieprawdopodobnym wręcz bogactwem. Może właśnie dlatego nieustannie spiskują oni i organizują intrygi przeciwko sąsiadom. Thayskie armie wielokrotnie maszerowały na Aglarond i Rashemen. Wielu uważa, że już niedługo Thayczycy powrócą do starego zwyczaju zdobywania upragnionych ziem potęgą oręża i śmiercionośnych czarów. Kategoria:Toril
  • The Red Wizards of Thay are an organization and social class of evil wizards in Faerûn. Red Wizards are the notorious and nefarious spellcasters who are the ruling class in the inhospitable but well-inhabited country of Thay. Slavers, demonologists, and magical experimenters, the Red Wizards are much feared by most of Faerûn. They constantly scheme to bring down their neighboring nations of Rashemen—where they are thwarted by the equally famed magicians the Witches of Rashemen; Aglarond—where they are turned back by the Simbul of the Seven Sisters; and Mulhorand—where the people of Thay first emigrated from. The leaders of the Red Wizards are the eight zulkirs, each for a different school of magic. Chief amongst these, and, indeed, among all Red Wizards is Szass Tam, a powerful archmage and feared lich. The Red Wizards are the enemies of many forces in Toril and receive support from demons, devils, and drow. Amongst those who oppose them are the Witches of Rashemen, the Seven Sisters and their allies, the goodly Harpers, and even the Zhentarim, who dislike the wizards encroaching on their territory. The Red Wizards' latest plot, after another failed attempt at securing Rashemen in 1357 DR, is to infiltrate the nations of Faerûn legitimately—in Thayan enclaves which will publicly sell magic items and quietly also traffic drugs, wicked spells, and slaves. Using these they hope to eventually have strongholds and resulting political infiltration that will make them indispensable and powerful, and eventually get them something along the lines of world domination. Despite the general distrust and dislike that most feel towards the Red Wizards, the mages are still able to extend their power to almost every corner of the Realms, running embassies (known as enclaves) in towns where slaving is otherwise banned. From here they run a lucrative business in the trade of magical items, spells and artifacts, making them virtually indispensable to many of their clients, and as such the wizards expand their sphere of influence ever further.
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