rdfs:comment | - ""
- __NOEDITSECTION__ __NOWYSIWYG__
- |}
- A challenge is a objective that Cooper must achieve to advance. It is accompanied by rules (see below) Challenges tend to start when Cooper gets close enough to the door, however, they can begin at the start of level. When challenge starts, the door closes and a big green, slimey question mark appears on it and only when the challenge is complete that the door will open. While mostly rooms only have one challenge, another one can be suceeded after the first is complete. In some rooms, there will be a soup can that finishes the challenge for him.
- In media fandom, a challenge is an activity in which participants agree to engage in some activity according to pre-determined criteria. The majority of challenges involve writing fan fiction. In early Forever Knight fandom, there quickly arose a practice of issuing story challenges on the FORKNI-L@LISTS.PSU.EDU mailing list in the form of stories that challenged other list members to write a matching tale. In more recent history, challenges have broadened to include other formats, such as the ficathon.
- Challenges are special tasks that the player can set out to accomplish within the world of the sandbox. Challenges can be chosen from the game's main menu. There are currently four challenges in the The Long Dark:
* Hopeless Rescue
* The Hunted, Part One
* Whiteout
* Nomad
- Mark enemy target. If they die in the next 3 turns, you are healed and receive damage and armor bonus. If target survives, their Vitality is restored to full and the caster takes damage.
- -Deleted Cat Driving Challenge- This Challenge had you play as Cortez controlling the remote cat in the Russian Connection Level in Timesplitters Future Perfect. -Harry Tipper Driving Challenge- This Challenge was featured in a Timesplitters Future Perfect trailer. The Challenge had you play as Harry Tipper in the Russian Connection map while driving a car off a ramp. The Challenge is featured here:
- Players may challenge other players to a game of Swordfighting, Drinking, Rumble, or Treasure Drop, as long as the challenged player is visible to the challenging player. NPPs cannot be challenged to a game of Treasure Drop, but can still be challenged to the other games such as Swordfighting, Drinking and Rumble.
- A low challenge activity is one which the students can do without too much effort. A high challenge activity is one which needs a greater amount of effort and concentration to do. A low challenge activity doesn’t mean that students aren’t working properly. Generally, a good class balances the low challenge, medium challenge and high challenge activities.
- This quest only shows up when you have 50000 fame or higher. On accepting the quest, you are placed in a random location in a person-less version of the current town. You have 720 minutes to find and defeat the monster.
- Challenge is a multiplayer mode in Metroid Prime: Federation Force. It is a co-operative mode in which a group of players, and/or computer-controlled Mechs, work together as a team to fight increasingly difficult waves of enemies across five matches of Blast Ball. The enemy players are divided into Alpha, Beta, Gamma and Delta Squads, and an "Elite" team.
- "Challenge" (「挑戦」 Chōsen) is episode N::03 of episode of::ViVid Strike! It was originally broadcast on published::October 16, 2016.
- Challenge is a tall bay stallion.
- Episode 4, Season 5 of War. Enjoy. <3
- Challenge - британский телевизионный телеканал, владельцем которого является BSkyB. В эфире транслируются игровые шоу из Великобритании и других стран мира, некоторые из которых являются оригинальной продукцией.
- welcome to the challenge area! you can post a challenge to clans for a little wager to see who is stronger. just be careful when you challenge, you might get stomped.
- Challenge, auch Challenge-Theme, ist ein Bosskampf-Thema aus Final Fantasy X. Es ist bei vielen Bossgegnern, wie Seymour Flux oder Yunalesca zu hören.
- Challenge Premium Account. Requer Promotion. Spell: exeta res Tipo de Dano: - Categoria: Suporte Level Mínimo: 20 Custo de Mana: 30 Preço: 2000 GPs Onde Aprender: Local NPC Ilha do Eremo Eremo Comentários: Usando essa magia a atenção de todos os monstros imediatamente ao redor é focalizada em você.
- Challenges are competitions in Survivor where the contestants convene and battle for a certain prize, whether it is for creature comforts or safety from elimination.
- Challenge is an extra game mode from Mega Man Powered Up, Mega Man 9, Mega Man 10, and Mega Man Legacy Collection with optional challenges that the player can try to achieve. Those vary by being small stages with their own challenge or an objective to be done in the main game mode.
- (をーに)いど*む: to challenge (challenge the world champ a fight / challenge the system) (KANA) 挑戦:ちょうせん: challenge (challenge yourself to do better, test your limits / challenge the system) be defiant or provocative ???????????????? which is used most often???
- Challenge was a roleplaying-game adventure in year five of the Living Force campaign. It was the first adventure of the year, as well as of the Polarization trilogy. It was written by Margaret van Poelgeest-Heintz and edited by Ronald A. Heintz.
- First, lets start off by answering the simple question. What is a challenge? A challenge is a 'race' set by a Community Manager to create a competitive event between players. It's similar to a race; the first to type in the letters/numbers wins! Any person after that does not win.
* You can view active challenges incase you missed them by ::viewchallenges
- Right now the only requirement is must be lvl 10 or higher.
- Challenge is a warrior ability from the Vanguard tree in Dragon Age: Inquisition.
- Challenges are special feats that can be completed for bonus experience points in Borderlands, or Badass Ranks in Borderlands 2. Most challenges involve killing many of the same type of enemy, using weapons to kill enemies, or using Elemental Damage to kill enemies. Other challenges are based around discovering hidden areas, looting enemies, travelling, and vehicles.
- Challenge, to przygoda będąca częścią kampanii Living Force do gry fabularnej Star Wars: Roleplaying Game (WoTC) wydawanej przez Wizards of the Coast. Przygodę wydano w 2005 roku i jej autorem jest Margaret Heintz. Przygoda "Challenge" jest pierwszą częścią trylogii Polarization.
- With the exception of the Item Challenge, all Challenges require the use of a specific ability. These abilities are given at the start of the challenge and cannot be discarded. (In the case of the Item Challenge, Kirby discards his ability and receives a key.) All Challenges contain Score Coins, some of which are hidden. Unlike the other sub-games found in the game, only one player may participate in a Challenge.
- The players can use to improve or test their Bunnyhop skills and other expert abilities to pass certain obstacles in the shortest time. Bunnyhopping are mainly and widely used by professionals in Counter-Strike.
- Challenges are Competitive Missions against AI-controlled foes which aim to simulate and train PvP combat. They are not Arenas, as no actual PvP combat takes place, although they make use of the same maps as those that are used in the PvP arena system. However, Balthazar faction is still earned from the fights, though there is a cap to how much can be earned in one day from fighting Challenges, as opposed to no cap when fighting real PvP against other human players. There are two challenges in the game:
* Zaishen Challenge
* Zaishen Elite
- Challenge (англ. вызов) — журнал, посвящённый ролевым играм, издававшийся компанией Game Designers' Workshop в 1986—1996 гг. Журнал был посвящён играм, издававшимся Game Designers' Workshop, и продолжил ранее издававшийся «Journal of the Travellers Aid Society» (первый выпуск «Challenge» имел номер 25 в продолжение нумерации предшественника). Новое издание имело более крупный формат (8,5х11 дюймов = 21х28 см), что позволяло печатать такие большие иллюстрации, как планы космических кораблей и карты звёздных секторов. Наряду с материалами, посвящёнными игре «Traveller», в журнале стали появляться статьи о «Twilight 2000», «2300 AD», «Space 1889» и других играх, а начиная с 30-го номера, стали рассматриваться и игры других издателей.
- In Call of Duty 4: Modern Warfare, challenges are awarded to the player in 5 Tiers and increase experience points depending on the difficulty the challenge was to complete. Each one is more challenging than the previous. While the normal challenges give out 50-250 experience points, the weapon-based challenges can give up to 1000 XP when they are completed. Marksman challenges are based on the amount of kills with a weapon, and unlock special attachments like a Silencer or Red Dot Sight to attach to the weapon the challenge was achieved with. Weapon Expert challenges unlock "weapon camouflages" (alternate skins for a weapon) in a similar fashion, though only headshots are counted.
- Challenge was a role-playing game magazine published by Game Designers' Workshop between 1986 and 1996. Announced in Journal of the Travellers' Aid Society issue 22, the new (at the time unnamed) magazine) was going to expand JTAS to a larger format (8.5x11) and was going to expand coverage to GDW's new game Twilight:2000, and other games. The larger size was to allow printing more interesting things, like deck plans or sector maps which would not fit in the smaller JTAS format.
- Challenge Mode is the third available mode to play a normal level as, but it only appeared in LEGO Star Wars: The Complete Saga; the other two modes are Story Mode and Free Play Mode. Once a Story Mode level has been fully completed, Free Play Mode and Challenge Mode are unlocked. Challenge Mode is much like Free Play Mode; you have a choice of characters and there are no cutscenes. The difference is that there are ten Blue Challenge Canisters scattered through out the level. These are much like Minikit Canisters, but they are in different locations. There is also a time limit, which varies depending on the size of the level. The goal is to collect all ten within the time limit, at which point you will win the mode. Completion of all the Challenges is necessary for 100.0% completion for th
- Challenge is an email worm that propagates through Microsoft Outlook Express 5. It appends itself to all emails that are sent after the initial infection. Unlike other worms, the worm embeds itself within emails, as opposed to attaching itself, meaning that the worm is run once an infected email is opened, with no further user interaction required. Upon execution, the worm will create a file, with the name TEMP.HTA, in the Windows start-up directory, and then proceed to set itself as the default signature in Microsoft Outlook, ensuring that its code is appended to all new composed emails.
- Challenge games were originated with players that found games too easy. They set themselves limitations on the availability of player power, in order to increase their enjoyment of the game (even if that was only pride in the prestige that such accomplishments brought them). Challenges are usually referred to by acronyms composed of the letters standing for each of the restrictions in the challenge; acronyms which can grow quite lengthy, notably in Final Fantasy challenges such as LLNMNIIENA (Low Level, No Materia, No Item, Initial Equipment, No Accessories) and LLNIIENACMO (Low Level, No Items, Initial Equipment, No Accessories, Command Materia Only)
- This is the main Challenge screen. Here you can review your wins, losses, rank and last 10 challenges. At the bottom of the screen you can CREATE A CHALLENGE Select a game you wish to challenge someone in, enter their user name and the amount you wish to wager. The Challenge Master will automatically check to see if the player is involved in another challenge, and it will predict if the player is currently on-line or not. If all goes well, the challenge will be created and the wager will be removed from your on-hands powerbucks.
- Challenges (otherwise known as Environmental Quests or Environmental Challenges) are area-specific timed quests selected by the Challenger of each respective Nation which the player to kill, defeat or interact with certain creatures in the present area. They can be completed either solo or within a group, with each player being awarded a certain amount of experience upon completion.
- Challenges, and How To Go About Them. (Or, Mortal Embarrassment 101.) Given that GarouMUSH does not work by an explicit, coded renown system, one might well ask, 'When should I challenge?' Often, people will start asking you why you haven't, which is a good guideline. Or, for the more numbers oriented, if you're consistently active and doing useful things, it's not unreasonable to Challenge for Fostern after 9-12 months as an on-game Cliath. 9 months is a fairly early, and tends to be for the exceptional standout of a Garou. Slightly over a year is far more common. (It's harder to determine when it's appropriate to challenge for Adren, as that's a far more wide-ranging position.) Most Challenges are given two months (between played out Moots) to be completed.
- Challenge is a game mode appearing in Wipeout 64 and Wipeout 3. This mode features a series of challenges with varying objectives. Each challenge has a preset condition on which craft you control, where the challenge takes place in, and what speed class. There are four different types of challenges. These are:
* Race (finish in top three)
* Time (complete one lap within a set time)
* Weapon (destroy a set number of opponent crafts)
* Combo (complete all three above objectives at once)
- Das Challengesystem erweitert die rundenbasierten Kämpfe in DOFUS noch um eine weitere Dimension. Das Prinzip ist dabei ganz einfach: Wenn die zu Beginn des Kampfes angezeigten Challenges eingehalten werden, gibt es eine entsprechende Belohnung in Form von Erfahrungspunkten und Drops. Bei Challenges die ein bestimmtes Ziel haben, kann man sich dieses nochmals anzeigen lassen, indem man auf die entsprechende Challenge klickt. Liste der Challenges: Diese Challenges gab es schon vor dem Patch 1.27: Mit dem Patch 1.27 wurden folgende Challenges eingeführt:
- A person in the space lounge will offer Keith a marksmanship challenge, (wager) betting that he cannot beat him or her in shooting down a group of hidden pirates. Should the player accept the mission, the person will send coordinates of the pirates to Keith's ship.
- Initial Setting: At the Conservatory. Ardette I've found my niche, and it works for me. Reginald I still think I could get you to lighten up a little. Ardette It's cute that you think that. Reginald I think it'll be a fun challenge. Ardette It's cute that you think that, too. Reginald Ha ha, well, we'll see who cries uncle first. Ardette That sounds like a threat. Reginald You seem to think a lot of the things I say are threats. Ardette I learn from negative stimuli. It's an evolutionary advantage. You have it too, somewhere. Ardette ...said the wolf in sheep's clothing.
- Les défis (autrement connus sous le nom de Quêtes environnementales ou Défis environnementaux) sont des quêtes prévues spécifiquement pour une zone,ils sont choisi par le challenger de chaque Nation et le joueur peut les accomplir, elle se résume a battre ou interagir avec certaines créatures dans la zone. Ils peuvent être complétés en solo ou dans un groupe, chaque joueur étant attribué une certaine quantité d'expérience à l'achèvement.
- On Earth, Colonel Franklin and Dr. Suzuki watch as Primus fires his main cannons in another attempt to stall the expansion of the Unicron Singularity, which has begun to form warp-gates around Earth. Crosswise and Mudflap remark on the expansion as well, and worry about the Jungle Planet, which seems to be getting the worst effects of all the colony worlds. On Jungle Planet, Brimstone is struck by lightning and plummets from the sky, but is saved by Backstop.
- Jobs: actor, archaeologist, architect, athlete, chef, computer programmer, dentist, doctor, electrician, engineer, farmer, firefighter, hairdresser, holiday, representative, journalist, lawyer, lifeguard, mechanic, nurse, pharmacist, pilot, plumber, police officer, sailor, shop assistant, surgeon, teacher, waiter, waitress Adjectives: agressive, awful, boring, brilliant, calm, famous, fast, huge, impressive, intelligent, overrated, remarkable, skilful, slow, strong, useless, weak Sport: champion, chess, competition, extreme sport, match, rifing, snooker, tennis court, tournament
|
abstract | - ""
- __NOEDITSECTION__ __NOWYSIWYG__
- |}
- A challenge is a objective that Cooper must achieve to advance. It is accompanied by rules (see below) Challenges tend to start when Cooper gets close enough to the door, however, they can begin at the start of level. When challenge starts, the door closes and a big green, slimey question mark appears on it and only when the challenge is complete that the door will open. While mostly rooms only have one challenge, another one can be suceeded after the first is complete. In some rooms, there will be a soup can that finishes the challenge for him.
- In media fandom, a challenge is an activity in which participants agree to engage in some activity according to pre-determined criteria. The majority of challenges involve writing fan fiction. In early Forever Knight fandom, there quickly arose a practice of issuing story challenges on the FORKNI-L@LISTS.PSU.EDU mailing list in the form of stories that challenged other list members to write a matching tale. In more recent history, challenges have broadened to include other formats, such as the ficathon.
- Challenges are special tasks that the player can set out to accomplish within the world of the sandbox. Challenges can be chosen from the game's main menu. There are currently four challenges in the The Long Dark:
* Hopeless Rescue
* The Hunted, Part One
* Whiteout
* Nomad
- Mark enemy target. If they die in the next 3 turns, you are healed and receive damage and armor bonus. If target survives, their Vitality is restored to full and the caster takes damage.
- -Deleted Cat Driving Challenge- This Challenge had you play as Cortez controlling the remote cat in the Russian Connection Level in Timesplitters Future Perfect. -Harry Tipper Driving Challenge- This Challenge was featured in a Timesplitters Future Perfect trailer. The Challenge had you play as Harry Tipper in the Russian Connection map while driving a car off a ramp. The Challenge is featured here:
- Players may challenge other players to a game of Swordfighting, Drinking, Rumble, or Treasure Drop, as long as the challenged player is visible to the challenging player. NPPs cannot be challenged to a game of Treasure Drop, but can still be challenged to the other games such as Swordfighting, Drinking and Rumble.
- A low challenge activity is one which the students can do without too much effort. A high challenge activity is one which needs a greater amount of effort and concentration to do. A low challenge activity doesn’t mean that students aren’t working properly. Generally, a good class balances the low challenge, medium challenge and high challenge activities.
- Challenge was a role-playing game magazine published by Game Designers' Workshop between 1986 and 1996. Announced in Journal of the Travellers' Aid Society issue 22, the new (at the time unnamed) magazine) was going to expand JTAS to a larger format (8.5x11) and was going to expand coverage to GDW's new game Twilight:2000, and other games. The larger size was to allow printing more interesting things, like deck plans or sector maps which would not fit in the smaller JTAS format. In order to maintain continuity for the Traveller fans (and JTAS subscribers) the first issue was numbered 25, rather than starting again with issue 1. Also to maintain continuity, Challenge featured a separate section labelled "Journal of the Travellers' Aid", which lasted through issue 28. Traveller articles continued to appear in the Challenge, but issues were frequently dominated by by articles of other gaming systems, including Twilight: 2000, 2300AD, Space 1889, and starting with the expansion to 64 pages in issue 30, games not published by GDW. Challenge published 53 issues (through number 77), until 1996 when the closing of GDW forced the halt publication. The Traveller 2300 and 2300AD articles are now available on CD from Far Future Enterprises.
- Challenges (otherwise known as Environmental Quests or Environmental Challenges) are area-specific timed quests selected by the Challenger of each respective Nation which the player to kill, defeat or interact with certain creatures in the present area. They can be completed either solo or within a group, with each player being awarded a certain amount of experience upon completion. Challenges require the player's level to be at least the level of the recommended zone. Challenges normally consist of defeating weakened versions of a monster/species or interacting with object Challenges vary from area to area and restart every 5–10 minutes. Challenges are automatically added to your quest log when they are active and they will be represented by a bright "blue monster" or "green tree" quest icon. All challenges reward experience. In general the higher the challenge difficulty, the higher the amount of XP it rewards.
- This quest only shows up when you have 50000 fame or higher. On accepting the quest, you are placed in a random location in a person-less version of the current town. You have 720 minutes to find and defeat the monster.
- Challenge is a multiplayer mode in Metroid Prime: Federation Force. It is a co-operative mode in which a group of players, and/or computer-controlled Mechs, work together as a team to fight increasingly difficult waves of enemies across five matches of Blast Ball. The enemy players are divided into Alpha, Beta, Gamma and Delta Squads, and an "Elite" team.
- Jobs: actor, archaeologist, architect, athlete, chef, computer programmer, dentist, doctor, electrician, engineer, farmer, firefighter, hairdresser, holiday, representative, journalist, lawyer, lifeguard, mechanic, nurse, pharmacist, pilot, plumber, police officer, sailor, shop assistant, surgeon, teacher, waiter, waitress Adjectives: agressive, awful, boring, brilliant, calm, famous, fast, huge, impressive, intelligent, overrated, remarkable, skilful, slow, strong, useless, weak Sport: champion, chess, competition, extreme sport, match, rifing, snooker, tennis court, tournament Competition verbs: achieve, beat, defeat, defend, dominate, win Phrasal verbs: carry on ( doing something ), deal with ( something ), give up (something), pull through, put out ( a fire) Words that go together: capmpaign about issues , cause problems, come a long way, defend a title, do something quickly, give an interview, have the will to win, make a remarkable recovery, make a phone call , make a speech, promote research, spend time together, saty calm, win a competition, take vitamins Injury and recuperation: accident, determination, disabled, exercise, improvement, injury, recovery, spinal, injury, support, treatment, viatmins Contributed by: Angela M
- "Challenge" (「挑戦」 Chōsen) is episode N::03 of episode of::ViVid Strike! It was originally broadcast on published::October 16, 2016.
- Challenge is a tall bay stallion.
- Episode 4, Season 5 of War. Enjoy. <3
- Challenge - британский телевизионный телеканал, владельцем которого является BSkyB. В эфире транслируются игровые шоу из Великобритании и других стран мира, некоторые из которых являются оригинальной продукцией.
- On Earth, Colonel Franklin and Dr. Suzuki watch as Primus fires his main cannons in another attempt to stall the expansion of the Unicron Singularity, which has begun to form warp-gates around Earth. Crosswise and Mudflap remark on the expansion as well, and worry about the Jungle Planet, which seems to be getting the worst effects of all the colony worlds. On Jungle Planet, Brimstone is struck by lightning and plummets from the sky, but is saved by Backstop. Meanwhile on Gigantion, Snarl can feel the pain of his homeworld and howls into the (artificial) night sky. Leobreaker wonders why he can't feel the same connection, and Snarl assures him he should be glad he can't with what's going on now. Elsewhere on the Giant Planet, Ransack and Crumplezone come out of hiding in a rubble-strewn room. The two decide that once they get the "Cyber Planet Thingy" they'll be strong enough to take on all the Autobots... and promptly fall through the weakened floor to a lower level, directly in the path of Optimus Prime's team. Again. Optimus transforms to super mode and uses his Cyber-Key-enhanced blasters to send the pair flying off. Again. Another elsewhere, Soundwave and Sideways are scanning for something. They're interrupted by the Cybertron Defense Team, who demand to know what they're doing. The two tell the Autobots about the invasion of Gigantion by the inhabitants of Planet X, how the inhabitants used Gigantion's Cyber Planet Key to increase their size, fighting Planet X to a standstill. Planet X created more powerful weapons, but one colossal planet-busting cannon backfired, and Planet X was destroyed completely... and the two survivors planned to make Gigantion share the same fate. Soundwave ejects Laserbeak, who produces a thick smog to blind the Autobots, and the two Planet X agents use their special abilities to attack and confuse the Autobots: Sideways creates multiple illusions of himself that assault Red Alert, while Soundwave alters his voice and image to make Hot Shot and Scattorshot accidentally attack each other. Soundwave, disguised as Hot Shot, and the real Hot Shot both end up reaching out to Scattorshot at the same time, and Scattorshot tricks Soundwave by asking the Hot Shots if they remembered an event that in reality never happened. Scattorshot fires on the fake, nailing Laserbeak and dissipating the smoke, and a second volley takes down Soundwave. Sideways' location revealed, Scattorshot sends him flying with a leaping kick, and the three Autobots use their Cyber-Key-enhanced wepaons to bury the two Planet X agents under a ton of rubble. On another section of Gigantion, Snarl and Leobreaker run across Scourge. Scourge berates the two, and Leobreaker challenges Scourge for leadership of Jungle Planet, proclaiming Scourge is unfit to rule, since he only cares about himself. The two combatants shift to beast mode, and the two battle across rooftops and through buildings. After some nasty blows, Leobreaker drops to one knee, and Scourge begins to walk away. Snarl informs Scourge of Jungle Planet's suffering, and Scourge says he already knows, his connection to his homeworld is just as strong. Leobreaker isn't done yet though, and Snarl has had enough, transforming to wolf mode to tackle Scourge as well. All three robots battle with their Cyber-Key-enhanced weapons, a fight that decimates several buildings... and leaves Scourge the only one standing in the end. In another part of the planet, Coby notices that the two beast-bots' signals have stopped. Back on the highway Optimus Prime's team is travelling on, Ransack and Crumplezone accidentally fall through the ceiling and land in front of the Autobots. Again again. The two indignantly refuse to give up, and plunk themselves down in the Autobots' path. Coby radios Bud about Snarl and Leobreaker, and Wing Saber arrives on the scene as well. He and Optimus combine into Sonic Wing Mode, and blast the two Decepticon dopes, with predictable results. Override and Lori show up shortly afterwards, Lori promising a good story....
- welcome to the challenge area! you can post a challenge to clans for a little wager to see who is stronger. just be careful when you challenge, you might get stomped.
- Challenges are Competitive Missions against AI-controlled foes which aim to simulate and train PvP combat. They are not Arenas, as no actual PvP combat takes place, although they make use of the same maps as those that are used in the PvP arena system. However, Balthazar faction is still earned from the fights, though there is a cap to how much can be earned in one day from fighting Challenges, as opposed to no cap when fighting real PvP against other human players. Challenges have a distinct icon on the game map. At a glance it looks like a mission icon, but the emblem on the shield is different. There are two challenges in the game:
* Zaishen Challenge
* Zaishen Elite
- Challenge, auch Challenge-Theme, ist ein Bosskampf-Thema aus Final Fantasy X. Es ist bei vielen Bossgegnern, wie Seymour Flux oder Yunalesca zu hören.
- Das Challengesystem erweitert die rundenbasierten Kämpfe in DOFUS noch um eine weitere Dimension. Das Prinzip ist dabei ganz einfach: Wenn die zu Beginn des Kampfes angezeigten Challenges eingehalten werden, gibt es eine entsprechende Belohnung in Form von Erfahrungspunkten und Drops. Zu Beginn jedes Kampfes wird eine zufällig ausgewählte Challenge aktiv. Dabei haben die Spieler die freie Wahl, ob sie diese einhalten möchten oder nicht. Wenn sie eingehalten wird, so gibt es am Ende des Kampfes einen Bonus. Wenn nicht, so läuft der Kampf wie gewohnt ab und es gibt am Ende wie gewohnt die normalen Erfahrungspunkte und Drops. Es handelt sich also beim Challengesystem um einen optionalen Zusatz, der nicht verpflichtend ist. Anmerkung: Bei allen Kämpfen in Dungeons und der Arena gibt es nicht nur eine, sondern gleich zwei aktive Challenges. Das lässt euch also freie Wahl, ob ihr keine, nur eine der beiden oder alle beide laufenden Challenges einhalten möchtet. Wenn ihr beide Challenges erfolgreich gemeistert habt, dann erhaltet ihr selbstverständlich die Boni von beiden! Bei Challenges die ein bestimmtes Ziel haben, kann man sich dieses nochmals anzeigen lassen, indem man auf die entsprechende Challenge klickt. Liste der Challenges:
* left|verweis=Anhängsel: Die eigene Runde muss auf dem benachbarten Feld eines Verbündeten beendet werden.
* left|verweis=Arachnophil: Jedes Mal wenn der Zauberspruch verfügbar ist, muss während des Kampfes eine Arachnee beschworen werden.
* left|verweis=Aufschub: muss als Letztes besiegt werden.
* left|verweis=Auftragskiller: Die Gegner müssen in bestimmter Reihenfolge besiegt werden. Sobald ein Ziel besiegt wurde, wird ein neues Ziel angezeigt.
* left|verweis=Aus den Augen verloren: Während des Kampfes darf Gegnern keine Reichweite entzogen werden.
* left|verweis=Barbar: Jede Runde Schaden mit seiner Waffe verursachen, sei es auf Gegnern oder Verbündeten.
* left|verweis=Bewegung, Bewegung: Während des Kampfes dürfen Gegnern keine BP entzogen werden.
* left|verweis=Blitzangriff: Sobald ein Gegner angegriffen wird, muss dieser besiegt werden, bevor er dran ist.
* left|verweis=Borniert: Während des Kampfes muss immer derselbe Nahkampfangriff oder Zauberspruch verwendet werden.
* left|verweis=Casino Royal: Jedes Mal wenn der Zauberspruch verfügbar ist, muss während des Kampfes der Zauberspruch Roulette gewirkt werden.
* left|verweis=Damenwahl: Männliche Charaktere müssen während des gesamten Kampfes Gegner von weiblichen Charakteren erledigen lassen.
* left|verweis=Der Cheat der Devs: Beendet diesen Kampf, um diese Challenge zu gewinnen. Es ist schließlich allgemein bekannt, dass alle Devs schummeln.
* left|verweis=Der Reihe nach: Die Gegner müssen nach sinkender Stufenzahl besiegt werden.
* left|verweis=Die Zeit rennt: Während des Kampfes darf nicht versucht werden, Gegnern AP zu entziehen.
* left|verweis=Duell: Wenn ein Charakter einen Gegner angreift, darf während des ganzen Kampfes kein anderer Charakter diesen Gegner angreifen.
* left|verweis=Einsiedler: Die eigene Runde darf nie auf dem benachbarten Feld eines Verbündeten beendet werden.
* left|verweis=Elementarwissen: Während des Kampfes darf bei Angriffen immer nur das gleiche Element benutzt werden.
* left|verweis=Elitär: Alle Angriffe müssen sich auf konzentrieren, bis er besiegt ist.
* left|verweis=Fokus: Wird ein Gegner angegriffen, muss er besiegt werden, bevor ein anderer Gegner angegriffen werden kann.
* left|verweis=Gärtner: Während des Kampfes muss eine Kawotte beschworen werden, sobald der Zauberspruch verfügbar ist.
* left|verweis=Gewagt: Die eigene Runde muss auf dem benachbarten Feld eines Gegners beendet werden.
* left|verweis=Herrenwahl: Weibliche Charaktere müssen während des gesamten Kampfes Gegner von männlichen Charakteren erledigen lassen.
* left|verweis=Hierarchie: Die Gegner müssen nach wachsender Stufenzahl besiegt werden.
* left|verweis=Jedem sein Monster: Jeder Charakter muss während des Kampfes mindestens einen Gegner besiegt haben (von Gegnern beschworene Kreaturen zählen nicht) und sobald ein Charakter einen Gegner angegriffen hat, darf kein anderer diesen Gegner bekämpfen.
* left|verweis=|verweis=Klein, aber oho: Der Charakter mit der niedrigsten Stufe muss alle Monster erledigen.
* left|verweis=Schützt eure Twinks: Alle eure Verbündeten und all eure Twinks müssen den Kampf lebend überstehen.
* left|verweis=Mystiker: Im gesamten Kampf dürfen nur Zaubersprüche verwendet werden.
* left|verweis=Nomade: Pro Runde müssen alle BP eingesetzt werden.
* left|verweis=Selbstaufopferung: Charakter dürfen in ihrer Runde nie Heilungszauber auf sich selbst wirken oder in ihrer Runde Heilung erhalten.
* left|verweis=Statue: Jede Runde muss auf dem Anfangsfeld beendet werden und das während der gesamten Kampfzeit.
* left|verweis=Teilen: Jeder Charakter muss mindestens einen Gegner während des Kampfes besiegen.
* left|verweis=Totengräber: Während des Kampfes muss ein Chaferwirr beschworen werden, sobald der Zauberspruch verfügbar ist.
* left|verweis=Twink Attack!: Der Twink mit der niedrigsten Stufe muss alle Gegner besiegen (das kommt davon, dass ihr herum "twinkt").
* left|verweis=Überleben: Alle Verbündeten müssen den Kampf lebend überstehen.
* left|verweis=Unberechenbar: Alle Angriffe müssen sich bei jeder neuen Runde auf das angezeigte Ziel konzentrieren.
* left|verweis=Unberührbarkeit: Während des Kampfes dürfen die Charaktere keine Lebenspunkte verlieren.
* left|verweis=Unheilbarkeit: Während des Kampfes dürfen die Charaktere keine Lebenspunkte zurückgewinnen.
* left|verweis=Ungestüm: Alle verfügbaren Aktionspunkte vor Ende der Runde aufbrauchen.
* left|verweis=Verseuchung: Sobald ein Verbündeter von einem Gegner berührt wurde, habt ihr genau 3 Runden, um euren Verbündeten zu besiegen.
* left|verweis=Vielseitigkeit: Alle Charaktere dürfen jede Aktion nur 1x pro Runde durchführen.
* left|verweis=Weiße Weste: Die Gegner müssen während des Kampfes erledigt werden, ohne ihnen direkten Schaden zuzufügen. Glyphen, Gift, Fallen, Stoßschaden, das Zurückwerfen von Schaden und Zaubern und Angriffe durch beschworene Wesen können demnach dazu verwendet werden.
* left|verweis=Wirtschaftlichkeit: Alle Charaktere dürfen im Verlauf des Kampfes jede Aktion nur insgesamt 1x durchführen.
* left|verweis=Zaghaft: Seine Runde niemals auf dem benachbarten Feld eines Gegners beenden.
* left|verweis=Zielstrebigkeit: Ein bestimmtes Monster muss als Erstes besiegt werden.
* left|verweis=Zombie: Pro Runde darf nur 1 BP verwendet werden.
* left|verweis=Zwei zum Preis von einem: Wenn ein Charakter einen Gegner besiegt, muss er unbedingt einen (und nur einen) zweiten Gegner während seiner Runde besiegen. Diese Challenges gab es schon vor dem Patch 1.27: Mit dem Patch 1.27 wurden folgende Challenges eingeführt:
- Initial Setting: At the Conservatory. Ardette I've found my niche, and it works for me. Reginald I still think I could get you to lighten up a little. Ardette It's cute that you think that. Reginald I think it'll be a fun challenge. Ardette It's cute that you think that, too. Reginald Ha ha, well, we'll see who cries uncle first. Ardette That sounds like a threat. Reginald You seem to think a lot of the things I say are threats. Ardette I learn from negative stimuli. It's an evolutionary advantage. You have it too, somewhere. Reginald That might be why I'm quick to correct you in your thinking that I'm threatening you. Ardette ...said the wolf in sheep's clothing. Reginald chuckles, "This wolf doesn't have that much bite in him anymore, but believe what you must." Ardette "I'm pretty sure I'm supposed to be insulted that I've become your personal project." Reginald raises his eyebrows at her, "Is that what you think?" Ardette smiles at him politely. "Yes, Santiago, that's exactly what I think." Reginald "I thought it would end up being something... mutually beneficial." Ardette "What, like me sleeping with you?" To the point, as always. Reginald laughs, half covering his face again. He really can't think of a good enough comeback for that one. Ardette keeps going, nonchalantly, as though he hasn't just burst out into (what she hopes is) embarrassed laughter. "Because that would be a challenge, but I can promise you, it wouldn't be fun." Reginald "Well, now what am I supposed to think after you've just planted the idea? It's like you're trying to tempt me." Ardette faces him and nods sagely, like a scolding mother. "But I know you would never try anything, because I know that you know that I'm too smart for that, and you respect me too much, and that I can straighten out your insides faster than you can say 'god help me.'" Reginald cocks his head at her, his face only slightly flushed now, but still smirking at her smugly, "But you wouldn't blame a guy for trying, would you?" Ardette scrunches her nose at him, giving him a little grimace of a smirk. "Goodbye, Santiago." Ending this conversation before you regret it. Reginald "Until next time, Miss Bombaerts." Ardette gives him a monumentally unimpressed look, and disappears into her studio.
- Challenge Premium Account. Requer Promotion. Spell: exeta res Tipo de Dano: - Categoria: Suporte Level Mínimo: 20 Custo de Mana: 30 Preço: 2000 GPs Onde Aprender: Local NPC Ilha do Eremo Eremo Comentários: Usando essa magia a atenção de todos os monstros imediatamente ao redor é focalizada em você.
- A person in the space lounge will offer Keith a marksmanship challenge, (wager) betting that he cannot beat him or her in shooting down a group of hidden pirates. Should the player accept the mission, the person will send coordinates of the pirates to Keith's ship. Upon exiting the space station, Keith's opponent, in his or her faction-appropriate ship, exits with him. The coordinates show up as waypoints that show up as a thin, blue circle that show how far the ship is away from it. A scoreboard appears in the top right (?) corner, first as "0 : 0", but counts up as pirates are shot down, with Keith's on the left and his opponent on the right. As Keith's ship flies closer to the waypoint, at least one pirate appears and immediately opens fire. The player must shoot down the pirate(s) as quickly as possible; it does not matter who shoots first, but the the shot that defeats the ship does. On average, there are three waypoints Keith and his opponent must reach before the challenge is concluded. The most pirates shot down after all waypoints have been reached is declared the winner. Credits are transferred right away should the player win. A behavior exclusive to challenge opponents is that their ships fly significantly faster than Keith's. As many players will experience the first time, both of their ships will head in the same direction, but the pirates that spawn are gunned down right away because the opponent reached the waypoint first. This can be easily rectified by installing the most powerful boost the player is able to obtain, and gain a huge lead on his or her opponent. Using EMP weapons on your opponent is another option.
- Challenge Mode is the third available mode to play a normal level as, but it only appeared in LEGO Star Wars: The Complete Saga; the other two modes are Story Mode and Free Play Mode. Once a Story Mode level has been fully completed, Free Play Mode and Challenge Mode are unlocked. Challenge Mode is much like Free Play Mode; you have a choice of characters and there are no cutscenes. The difference is that there are ten Blue Challenge Canisters scattered through out the level. These are much like Minikit Canisters, but they are in different locations. There is also a time limit, which varies depending on the size of the level. The goal is to collect all ten within the time limit, at which point you will win the mode. Completion of all the Challenges is necessary for 100.0% completion for the game. Challenge Mode only appeared in LEGO Star Wars: The Complete Saga; it did not appear in the games before it except for the PSP version of LEGO Star Wars II: The Original Trilogy. and has so far not returned in games after it.
- In Call of Duty 4: Modern Warfare, challenges are awarded to the player in 5 Tiers and increase experience points depending on the difficulty the challenge was to complete. Each one is more challenging than the previous. While the normal challenges give out 50-250 experience points, the weapon-based challenges can give up to 1000 XP when they are completed. Marksman challenges are based on the amount of kills with a weapon, and unlock special attachments like a Silencer or Red Dot Sight to attach to the weapon the challenge was achieved with. Weapon Expert challenges unlock "weapon camouflages" (alternate skins for a weapon) in a similar fashion, though only headshots are counted. In Call of Duty: World at War, challenges are given to the player in seven tiers. Each one is also more challenging than the previous. Boot Camp challenges (or Basic Training in MW2) are seen as the least difficult with even the most mediocre players completing them by either Rank 55 in Call of Duty 4: Modern Warfare, Rank 65 in Call of Duty: World at War or Rank 70 in Call of Duty: Modern Warfare 2. In Call of Duty: Modern Warfare 2, Challenges unlock new Titles, and Emblems, as well as giving the player experience points. The highest amount of experience that can be gained for any one challenge is 10,000. List of Challenges in Modern Warfare 2: Primary Weapons, Secondary Weapons, Perks, Equipment, Basic Training, Operations, Killstreak, Precision, Finishing Moves, Humiliation, Payback, Elite, Intimidation, Prestige. In Call of Duty: Black Ops, challenges no longer allow the player to unlock weapons, attachments, camouflages, titles, facepaint, emblem layers etc. These are unlocked by reaching a certain rank and purchasing the item. Challenges are still present in the game; however, their only purpose is to: 1.
* Reach the Pro version of perks and 2.
* Gain raw XP to help rank up. In Call of Duty: Modern Warfare 3, challenges work very similarly as in Modern Warfare 2, helping the player rank up by giving XP and rewarding titles and emblems. However, a notable change is that challenges do not directly unlock attachments or camouflages, though weapon specific challenges (such as M4A1 Marksman) do give XP to that weapon. In Call of Duty: Black Ops II, challenges are now present in both multiplayer and campaign. In multiplayer, they work as in previous installments, rewarding XP. However, it does not give any weapon unlocks, nor does it grow the weapon level. Unlike in Black Ops, challenges also unlock different emblem layers (for example, completing a challenge for getting two rapid RC-XD kills will unlocks a layer of a top-view of RC-XD. In campaign, challenges are tied to different missions, with ten challenges each. These challenges include doing something specific in a mission (such as destroying every MPLA tank in Pyrrhic Victory), sometimes requiring Access Kit. Every mission includes two challenges, one requiring three intel in that mission to be collected and the other requiring 100% survivability rating (i.e. no deaths or mission fails). The Strike Force equivalent for these two challenges is to complete the mission only using Tactical View. These challenges are accessible through Career Record, and when the player completes a challenge in-game, a notification saying "Career Record Updated" is seen.
- Challenges are competitions in Survivor where the contestants convene and battle for a certain prize, whether it is for creature comforts or safety from elimination.
- Les défis (autrement connus sous le nom de Quêtes environnementales ou Défis environnementaux) sont des quêtes prévues spécifiquement pour une zone,ils sont choisi par le challenger de chaque Nation et le joueur peut les accomplir, elle se résume a battre ou interagir avec certaines créatures dans la zone. Ils peuvent être complétés en solo ou dans un groupe, chaque joueur étant attribué une certaine quantité d'expérience à l'achèvement. Les défis exigent que le joueur soit un Résident de la Nation (avoir 10 Point de citoyennetés) avant de pouvoir les recevoir, l'exception étant ceux dans Astrub et des autres iles. Ils exigent que le niveau du joueur soit au moins le niveau de la zone recommandée. Les défis consistent normalement à "attraper" le plus d'une certaine créature ou tuer le plus d'une créature spécifique. Les défis varient de zone en zone et reprennent touts le temps de 5-10 minutes. Les défis sont automatiquement ajoutés à votre journal de quêtes quand ils sont actifs et ils seront représentés par un "monstre bleu" brillant ou un "arbre vert". Tous les défis donnent de l'expérience. En général plus haut est la difficulté du défi, plus haut le montant d'XP sera.
- Challenge is an extra game mode from Mega Man Powered Up, Mega Man 9, Mega Man 10, and Mega Man Legacy Collection with optional challenges that the player can try to achieve. Those vary by being small stages with their own challenge or an objective to be done in the main game mode.
- Challenge is a game mode appearing in Wipeout 64 and Wipeout 3. This mode features a series of challenges with varying objectives. Each challenge has a preset condition on which craft you control, where the challenge takes place in, and what speed class. There are four different types of challenges. These are:
* Race (finish in top three)
* Time (complete one lap within a set time)
* Weapon (destroy a set number of opponent crafts)
* Combo (complete all three above objectives at once) In addition, Wipeout 64 also features Gold challenges, which are unlocked by gaining Gold on all challenges in a specific type.
- (をーに)いど*む: to challenge (challenge the world champ a fight / challenge the system) (KANA) 挑戦:ちょうせん: challenge (challenge yourself to do better, test your limits / challenge the system) be defiant or provocative ???????????????? which is used most often???
- Challenge was a roleplaying-game adventure in year five of the Living Force campaign. It was the first adventure of the year, as well as of the Polarization trilogy. It was written by Margaret van Poelgeest-Heintz and edited by Ronald A. Heintz.
- First, lets start off by answering the simple question. What is a challenge? A challenge is a 'race' set by a Community Manager to create a competitive event between players. It's similar to a race; the first to type in the letters/numbers wins! Any person after that does not win.
* You can view active challenges incase you missed them by ::viewchallenges
- Challenge (англ. вызов) — журнал, посвящённый ролевым играм, издававшийся компанией Game Designers' Workshop в 1986—1996 гг. Журнал был посвящён играм, издававшимся Game Designers' Workshop, и продолжил ранее издававшийся «Journal of the Travellers Aid Society» (первый выпуск «Challenge» имел номер 25 в продолжение нумерации предшественника). Новое издание имело более крупный формат (8,5х11 дюймов = 21х28 см), что позволяло печатать такие большие иллюстрации, как планы космических кораблей и карты звёздных секторов. Наряду с материалами, посвящёнными игре «Traveller», в журнале стали появляться статьи о «Twilight 2000», «2300 AD», «Space 1889» и других играх, а начиная с 30-го номера, стали рассматриваться и игры других издателей. Всего в свет вышло 53 выпуска «Challenge» (до номера 77 включительно). В 1996 г. закрытие GDW привело к прекращению издания журнала.
- Right now the only requirement is must be lvl 10 or higher.
- This is the main Challenge screen. Here you can review your wins, losses, rank and last 10 challenges. At the bottom of the screen you can CREATE A CHALLENGE Select a game you wish to challenge someone in, enter their user name and the amount you wish to wager. The Challenge Master will automatically check to see if the player is involved in another challenge, and it will predict if the player is currently on-line or not. If all goes well, the challenge will be created and the wager will be removed from your on-hands powerbucks. After creating the challenge, you can go back to browsing the cities of Powerpets. The requested player will receive an event to indicate you have challenged them. They will have a 45 minute time window to respond. When the challenged party responds, you will receive an event. If your challenge was accepted, a game icon will appear next to the challenge. Click the icon to start the game.
- Challenge is a warrior ability from the Vanguard tree in Dragon Age: Inquisition.
- Challenges, and How To Go About Them. (Or, Mortal Embarrassment 101.) Given that GarouMUSH does not work by an explicit, coded renown system, one might well ask, 'When should I challenge?' Often, people will start asking you why you haven't, which is a good guideline. Or, for the more numbers oriented, if you're consistently active and doing useful things, it's not unreasonable to Challenge for Fostern after 9-12 months as an on-game Cliath. 9 months is a fairly early, and tends to be for the exceptional standout of a Garou. Slightly over a year is far more common. (It's harder to determine when it's appropriate to challenge for Adren, as that's a far more wide-ranging position.) Most Challenges are given two months (between played out Moots) to be completed. Once you've decided to challenge, here are succeeding steps you must take:
- Challenges are special feats that can be completed for bonus experience points in Borderlands, or Badass Ranks in Borderlands 2. Most challenges involve killing many of the same type of enemy, using weapons to kill enemies, or using Elemental Damage to kill enemies. Other challenges are based around discovering hidden areas, looting enemies, travelling, and vehicles.
- Challenge, to przygoda będąca częścią kampanii Living Force do gry fabularnej Star Wars: Roleplaying Game (WoTC) wydawanej przez Wizards of the Coast. Przygodę wydano w 2005 roku i jej autorem jest Margaret Heintz. Przygoda "Challenge" jest pierwszą częścią trylogii Polarization.
- With the exception of the Item Challenge, all Challenges require the use of a specific ability. These abilities are given at the start of the challenge and cannot be discarded. (In the case of the Item Challenge, Kirby discards his ability and receives a key.) All Challenges contain Score Coins, some of which are hidden. Unlike the other sub-games found in the game, only one player may participate in a Challenge.
- Challenge games were originated with players that found games too easy. They set themselves limitations on the availability of player power, in order to increase their enjoyment of the game (even if that was only pride in the prestige that such accomplishments brought them). Challenges are usually referred to by acronyms composed of the letters standing for each of the restrictions in the challenge; acronyms which can grow quite lengthy, notably in Final Fantasy challenges such as LLNMNIIENA (Low Level, No Materia, No Item, Initial Equipment, No Accessories) and LLNIIENACMO (Low Level, No Items, Initial Equipment, No Accessories, Command Materia Only) PS:T, with a combination of an unusually high amount of storytelling content, is immediately curtailed severely by Speed Runs, and its synergy between that content and XP gains means that Low Level games suffer almost the same fate.
- The players can use to improve or test their Bunnyhop skills and other expert abilities to pass certain obstacles in the shortest time. Bunnyhopping are mainly and widely used by professionals in Counter-Strike.
- Challenge is an email worm that propagates through Microsoft Outlook Express 5. It appends itself to all emails that are sent after the initial infection. Unlike other worms, the worm embeds itself within emails, as opposed to attaching itself, meaning that the worm is run once an infected email is opened, with no further user interaction required. The worm utilises an exploit that allows scripts embedded within HTML-based emails, to access ActiveX controls, an exploit which has since been patched. This allows for the worm code to be run without requiring deception in order to entice the user to open an infected attachment. Upon execution, the worm will create a file, with the name TEMP.HTA, in the Windows start-up directory, and then proceed to set itself as the default signature in Microsoft Outlook, ensuring that its code is appended to all new composed emails.
|