PropertyValue
rdfs:label
  • Rood
  • Rood
rdfs:comment
  • Rood [pronounced as in 'rude'] was one of the Hounds of Shadow. He was the pack leader and the former mate of Pallick, as well as the father of Doan. Rood was described as mangy with brown, scarred fur and yellow eyes. He was also described as "pale, mottled, a solid mass of muscle" with "dark liquid brown" eyes.
  • "Rood" is een aflevering van de animatie-serie Mickey Mouse.
  • The term Rood was used to describe any individual who was born in the Elrood sector, or who had lived the majority of their lives within the region.
  • Rood was never mentioned in any of Tolkien's works. It does however feature in several role playing games as a location in the Eriador. One must assume that the authors of those games have invented Rood, just as there are several maps of Middle-earth in circulation that bear only a passing resemblance to the "official" maps by Tolkien.
  • Rood is first met at Team Plasma's hideout in Castelia City, along with Bronius, Ghetsis and some grunts. All of them leave shortly after the hideout is discovered by the player, Burgh, Iris and Bianca. Later, he battles against the Unova gym leaders alongside all of the other sages except Ghetsis while the player passes through the castle to confront N. His final appearance is after N and Ghetsis have been defeated at Route 18, where he turns himself in to the police and gives the player character TM32 Double Team.
  • thumb|right|300px|Cover The Blueguys studioalbums Blauw (2009) – Oranje (2009) – Groen (2010) – Rood (2013) – Geel (2016) Rood is het vierde studioalbum van The Blueguys, verschenen op 21 september 2013.
  • Rood is a character from Black, White, Black 2 and White 2. He is one of the Seven Sages.
  • Rood (originally known as "Ruaduin"), once the largest town in the Nan Turnath, stands in stark contrast to the sturdy resilience of Bree and Fornost. For long a buzzing junction of cross-country trade where the old King's Road encountered the River Baranduin, it is suffering from the effects of plague and the general incompetence of its feudal master, Cristion o Nencar. Rood gives the appearance of a dying town. One of the few places in Arthedain to be hit hard by the plague, probably due to its river location and the timing of the epidemic's arrival (in mid-summer), many of its two hundred stone houses are abandoned and decaying. Rats and mice greatly outnumber mannish residents, and pest control is growing into a serious problem, particularly since a goodly portion of the surviving popu
  • In Pokémon Black and White, Rood is encountered along with Ghetsis, Bronius and several Team Plasma Grunts at Team Plasma's hideout in Castelia City. He leaves the building shortly after the arrival of the player. He later appears with all the other sages at N's Castle, blocking the player's way to N. However, the Unova Gym Leaders appear and clear the way to N. After Ghetsis has been defeated, Rood can be found on Route 18, where he gives the player TM32 (Double Team) and is arrested by Looker
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dcterms:subject
AbiP
T1P
  • Dark
  • Normal
  • Psychic
JName
  • ロット Rot
T2P
  • Flying
LvP
  • 10
  • 27
ItmP
  • None
firstAppear
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dbkwik:malazan/property/wikiPageUsesTemplate
dbkwik:nl.disney/property/wikiPageUsesTemplate
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M4P
M1P
Name
  • Rood
Region
dbkwik:villains/property/wikiPageUsesTemplate
M3P
NoP
  • 1
  • 2
Class
dbkwik:nl.illogicopedia/property/wikiPageUsesTemplate
M2P
P
  • Zorua
  • Swoobat
  • Herdier
Gender
  • Male
abstract
  • In Pokémon Black and White, Rood is encountered along with Ghetsis, Bronius and several Team Plasma Grunts at Team Plasma's hideout in Castelia City. He leaves the building shortly after the arrival of the player. He later appears with all the other sages at N's Castle, blocking the player's way to N. However, the Unova Gym Leaders appear and clear the way to N. After Ghetsis has been defeated, Rood can be found on Route 18, where he gives the player TM32 (Double Team) and is arrested by Looker In Pokémon Black 2 and White 2, Rood is encountered living with Anthea, Concordia and several Grunts in the original Team Plasma's safehouse in Driftveil City. After losing in a battle with the player, he gives the player N's Zorua. Shortly afterwards, he appears on Route 6 after the player has encountered Cobalion. Later, he appears leading the members of the original Team Plasma against Ghetsis's new Team Plasma at the Giant Chasm, occupying their forces to allow the player to reach Ghetsis himself.
  • Rood [pronounced as in 'rude'] was one of the Hounds of Shadow. He was the pack leader and the former mate of Pallick, as well as the father of Doan. Rood was described as mangy with brown, scarred fur and yellow eyes. He was also described as "pale, mottled, a solid mass of muscle" with "dark liquid brown" eyes.
  • "Rood" is een aflevering van de animatie-serie Mickey Mouse.
  • The term Rood was used to describe any individual who was born in the Elrood sector, or who had lived the majority of their lives within the region.
  • Rood was never mentioned in any of Tolkien's works. It does however feature in several role playing games as a location in the Eriador. One must assume that the authors of those games have invented Rood, just as there are several maps of Middle-earth in circulation that bear only a passing resemblance to the "official" maps by Tolkien.
  • Rood is first met at Team Plasma's hideout in Castelia City, along with Bronius, Ghetsis and some grunts. All of them leave shortly after the hideout is discovered by the player, Burgh, Iris and Bianca. Later, he battles against the Unova gym leaders alongside all of the other sages except Ghetsis while the player passes through the castle to confront N. His final appearance is after N and Ghetsis have been defeated at Route 18, where he turns himself in to the police and gives the player character TM32 Double Team.
  • Rood (originally known as "Ruaduin"), once the largest town in the Nan Turnath, stands in stark contrast to the sturdy resilience of Bree and Fornost. For long a buzzing junction of cross-country trade where the old King's Road encountered the River Baranduin, it is suffering from the effects of plague and the general incompetence of its feudal master, Cristion o Nencar. Rood gives the appearance of a dying town. One of the few places in Arthedain to be hit hard by the plague, probably due to its river location and the timing of the epidemic's arrival (in mid-summer), many of its two hundred stone houses are abandoned and decaying. Rats and mice greatly outnumber mannish residents, and pest control is growing into a serious problem, particularly since a goodly portion of the surviving populace to fled to Fornost. Rood is enclosed by a dike and hedge, but otherwise unprotected. The Elhiril (S. Star-stream") masks its western approach, and the Baranduin guards its southern edge. Nencar Keep, some two miles to the east, stands on an artificial island at the edge of marshland, the Nencar Bogs, where the Nin Erain flows into the Baranduin. Here the King's Road from Fornost (S. "Men Aran") and the Vale Road from Occum (S. "Men Nansern") cross the marsh and stream to merge at Rood. The King's Road then heads west, upriver to Annuminas and the Twilight Hills. In years past, Rood stretched all the way along the road between the two streams,. In the Second Northern War, the Angmarim came northwest like an avalanche from the direction of the Weather Hills and destroyed every work of Men they could find in the Nan Turnath. Only the core of Rood was rebuilt after the conflict, and the Nan Turnath has not recovered. In T.A. 1643, with the afflictions of war and plague, the population of Rood has fallen to three or four hundred, more than half of them making their living from the merchants passing through rather then being part of the commerce themselves. The King's Road, formerly the chief route from Fornost west to Annuminas and the Hills of Evendim, began to share its traffic with other roads to the north after Annuminas was destroyed. Rood's shopkeepers and moneylenders fled in droves. The lords of Nencar, instead of taking responsibility for rebuilding the town and attracting new trade, concentrated on their ventures in Fornost and let the area slide into corruption and poverty. Yet Rood hangs on. The exhausted traveler can feast on roast fowl and drink and smoke to surfeit at such overpriced establishments as the Silver Tree, the Great Bend, the seedy Sunset Inn, and the most ancient watering hole of the town, the Battered Cock. Outside the last flies a tattered banner" displaying a much-mistreated rooster, missing an eye and not-a-few of his feathers. With the exception of the well-kept and high class establishment called the King's Board, Rood's inns are well-known for watered-down ale, lumpy beds, and sinfully unpleasant barkeeps and barmaids, all of them married to greedy Rood innkeepers. The Rivermen of the Brandywine, always bold in the river villages, now bully their way freely through the declining town of Rood. It is visited all too often by mysterious, wandering strangers—vagabond trappers and rowdy trappers and miners from northern Siragale. In the daytime, Rood seems a bustling if declining center of riverine trade, but under cover of night, it becomes in part a city of intrigue, rumor, threat—and worse. Rood is no place to stroll the streets after dark, alone, and unarmed. In T.A. 1643, the town extends well beyond the hedge and dike, and its residents maintain only a desultory watch on the gates penetrating the hedge. Cristion of Barnencar is responsible for the protection of the sheltered vale surrounding Rood, and veterans of the frontier will notice that he does not maintain much of a guard.
  • thumb|right|300px|Cover The Blueguys studioalbums Blauw (2009) – Oranje (2009) – Groen (2010) – Rood (2013) – Geel (2016) Rood is het vierde studioalbum van The Blueguys, verschenen op 21 september 2013.
  • Rood is a character from Black, White, Black 2 and White 2. He is one of the Seven Sages.