Property | Value |
rdf:type | |
rdfs:label | - Magic Sword
- Magic Sword
- Magic Sword
- Magic Sword
- Magic sword
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rdfs:comment | - In the Fire Emblem series there have always been swords infused with magic that the player could use, called Magic Swords. They all have the ability to use ranged magic attacks, and depending on whether they are used at range or in close combat, the defender's defense or resistance may be applied. For example, when the light brand is used at range, the enemy's resistance is applied to the attack, and in close combat it is treated like a physical attack, so the defense is applied.
- Magic Sword is an unnamed, uncategorized Spell.
- The Magic Sword is a synthesized attack item in Atelier Meruru: The Apprentice of Arland. When in the basket, Meruru can use the magic sword to attack a single target in battle. It does no elemental damage, but does fairly effective physical damage. It is a good choice of attack item, as it one of the better items that Meruru is able to make around level 25. Using Magic Swords in battle is also required for one of Meruru's royal tasks in order to get development points. Totori will often request these at tavern as one of her friendship requests.
- The Magic Sword is one of Gabriel's two main weapons (along with the Austin Magic Pistol). It is created by Gabriel and he will be using it to beat out of Carrie Underwood and her henchmen. The Magic Sword does all sorts of things like knocking out bad guys, slicing inanimate objects and food in half, and fight down bad people. It was also used as a compass.
- Magic swords are quite commonly encountered throughout Ultima VII. One can be found in the dungeon Shame at 5S 24W; another one lies in the armoury of Serpent's Hold at 157S 53E; a third was stolen by Pirates, who make their camp at 77N 196E. According to Vetron's Guide to Weapons and Armour, the magic sword has an effectiveness rating of 7, and is listed as "very accurate."
- Magic Sword is the skillset used by Mardek in MARDEK. It becomes available in Chapter 2.
- It is a shining sword of great magic, capable of defeating very strong enemies. One of the gifts given Graham by the djinn in the brass lamp. It had a snake carved on its handle, giving Graham the impression that it had special powers against serpents. Graham was reaching for the sword to kill the snake, when he mistakenly grabbed the bridle and tossed it on the snake. If he had killed the snake, he would never have received the sugar cube, and he would have killed Pegasus. That would have been a tragedy.
- The allies who can join the player during the quest include:
* Amazon: A talented archer, her crossbow fires 2 bolts at a time. Low firepower but high speed. At Level 8, her bolts are engulfed with flame.
* Ninja: Fast but not so powerful; throws 2-5 shurikens that bounce around floors, walls, and celings to hit enemies.
* Thief: Armed with a dagger and 1-3 bombs; can detect hidden or booby-trapped treasure chests.
* Priest: Slow and weak; creates holy bullets into a rotating barrier around him and can be launched to seek enemies and deal double damage to the undead.
* Big Man: A strong and endurant ally. He uses a slow but powerful boomerang-axe that returns to him when thrown.
* Wizard: Has the strongest attacks but is slow and frail; conjures magic missiles th
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Strength | |
Attack | |
dcterms:subject | |
itemid | |
droppedBy | |
flavorText | - It's the Sword of Valor.
- It's the Sword of Valor.
- It's the Sword of Valor.
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marketable | |
Appear | |
itemclass | |
implemented | |
secondarytype | |
buyfrom | |
Recipe | - Ingot x1
- Mystery x1
- Polish Powder x2
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Required | |
npcvalue | |
actualname | |
npcprice | |
sellto | - Players.
- H.L.
- Players.
- H.L. 350 gp
- H.L. 350 gp
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Unlock | |
usable | |
Hands | |
primarytype | - Sword Weapons
- Sword Weapons
- Sword Weapons
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Category | |
Defense | |
Element | |
Article | |
Skills | |
float | |
Stackable | |
Name | - Heal
- Shield
- Regen
- Warp
- Magic Sword
- Air Slash
- Fire Slash
- Earth Slash
- Magic Sword
- M. Shield
- Magic Sword
- Morality Block
- Remove Evil
- Remove Taint
- Water Slash
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MP | |
days | |
Type | - Magic
- Sword
- Sword
- Sword
- Positive/Good
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AP | |
Value | |
Weakness | |
desc | - Removes all negative status effects from a single target.
- Use Rohoph's magic to remove poison, blindness, curses and zombification from someone's body.
- Magically enchant the sword to inflict Earth elemental damage.
- Magically enchant the sword to inflict Fire elemental damage.
- Summons a magical blade to deal 20 Magic damage to the enemy. Critical strike chance is increased by an additional 100%.
- Use Rohoph's magic to restore the HP of a target.
- Use this spell to teleport to the world map. Sometimes, however, the use of this spell is disabled.
- Gives a target the Physical Shield status, which reduces physical damage by half.
- Magically enchant the sword to inflict Water elemental damage.
- Gives a target the Magical Shield status, which reduces magical damage by half.
- Magically enchant the sword to inflict Air elemental damage.
- Grants the target the Regen status, which restores HP every turn.
- Gives the target the NullLight and NullDark status effects, protecting from a single light and a single dark attack.
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learn | |
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History | - After Taghor found the Magic Longsword , which was hidden by a mapper, who hid it so he could retrieve it himself, Guido was furious. He demanded the Magic Longsword and gave a Magic Sword as compensation.
Before the Annihiliator quest
Before the new quest system was introduced in the christmas update of 2003 there existed 128 Swords of Valor on Antica. This was counted on The Burg Waldeck-Convention 2003. A majority of these swords were created by duping.
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Weight | |
formula | - , where:
* The solution is the damage healed;
* is the user's SPR;
* is the user's level; and
* is the target's MDEF.
- , where:
* The solution is the damage dealt;
* is the user's ATK;
* is the user's STR;
* is the user's level; and
* is the target's DEF.
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gain | - Any elemental Sword Rune.
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Icon | |
Cost | |
plural | |
Notes | - Deals 150% damage to Water enemies.
- Also known as the Sword of Valor ,
It is the best one-handed sword for level 80-99. Its a good choice for a high lvl mage that wants more def while hunting solo. Its value has dropped dramatically on servers where Emerald Sword is easy to obtain.
- Damages Undead monsters.
- Deals 150% damage to Air enemies.
- Deals 150% damage to Earth enemies.
- Deals 150% damage to Fire enemies.
- Also known as the Sword of Valor ,
It is the best one-handed sword for level 80-99. Its value has dropped dramatically on servers where Emerald Sword is easy to obtain. Obtained via the Annihilator Quest.
- Also known as the Sword of Valor ,
It is the best one-handed sword for level 80-99. It's value drops dramatically on some servers where Emerald Sword is easy to get. Obtained via the Annihilator Quest.
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User | |
Accuracy | |
Effect | - Magic sword skill rune in use.
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LevelRequired | |
enchantable | |
defensemod | |
abstract | - In the Fire Emblem series there have always been swords infused with magic that the player could use, called Magic Swords. They all have the ability to use ranged magic attacks, and depending on whether they are used at range or in close combat, the defender's defense or resistance may be applied. For example, when the light brand is used at range, the enemy's resistance is applied to the attack, and in close combat it is treated like a physical attack, so the defense is applied.
- Magic Sword is an unnamed, uncategorized Spell.
- The Magic Sword is a synthesized attack item in Atelier Meruru: The Apprentice of Arland. When in the basket, Meruru can use the magic sword to attack a single target in battle. It does no elemental damage, but does fairly effective physical damage. It is a good choice of attack item, as it one of the better items that Meruru is able to make around level 25. Using Magic Swords in battle is also required for one of Meruru's royal tasks in order to get development points. Totori will often request these at tavern as one of her friendship requests.
- The allies who can join the player during the quest include:
* Amazon: A talented archer, her crossbow fires 2 bolts at a time. Low firepower but high speed. At Level 8, her bolts are engulfed with flame.
* Ninja: Fast but not so powerful; throws 2-5 shurikens that bounce around floors, walls, and celings to hit enemies.
* Thief: Armed with a dagger and 1-3 bombs; can detect hidden or booby-trapped treasure chests.
* Priest: Slow and weak; creates holy bullets into a rotating barrier around him and can be launched to seek enemies and deal double damage to the undead.
* Big Man: A strong and endurant ally. He uses a slow but powerful boomerang-axe that returns to him when thrown.
* Wizard: Has the strongest attacks but is slow and frail; conjures magic missiles that rotate in a barrier around him and can be fired in multiple directions. The wizard lowers his hood from Level 4 and above.
* Lizardman: Strong and quick; an enemy that can be bribed into an ally only if the player holds a diamond ring as his special item; throws 3-4 swords that pierce through enemies. The lizardman can also be found as a prisoner, but only on a few floors.
* Knight: Strongest ally; throws 1-3 spears that pierce through enemies; found in the upper levels of the tower.
- The Magic Sword is one of Gabriel's two main weapons (along with the Austin Magic Pistol). It is created by Gabriel and he will be using it to beat out of Carrie Underwood and her henchmen. The Magic Sword does all sorts of things like knocking out bad guys, slicing inanimate objects and food in half, and fight down bad people. It was also used as a compass.
- Magic swords are quite commonly encountered throughout Ultima VII. One can be found in the dungeon Shame at 5S 24W; another one lies in the armoury of Serpent's Hold at 157S 53E; a third was stolen by Pirates, who make their camp at 77N 196E. According to Vetron's Guide to Weapons and Armour, the magic sword has an effectiveness rating of 7, and is listed as "very accurate."
- Magic Sword is the skillset used by Mardek in MARDEK. It becomes available in Chapter 2.
- It is a shining sword of great magic, capable of defeating very strong enemies. One of the gifts given Graham by the djinn in the brass lamp. It had a snake carved on its handle, giving Graham the impression that it had special powers against serpents. Graham was reaching for the sword to kill the snake, when he mistakenly grabbed the bridle and tossed it on the snake. If he had killed the snake, he would never have received the sugar cube, and he would have killed Pegasus. That would have been a tragedy.
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is Name of | |
is Weapons of | |