PropertyValue
rdf:type
rdfs:label
  • Ability
  • Ability
  • ABILITY
  • Ability
  • Ability
  • Ability
  • Ability
  • Ability
  • Ability
rdfs:comment
  • Several sentence lead section with mention of article name. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
  • Abilities are what players can unlock on the ability wheel and then inter-change as they progress in the world. Players can only have fourteen abilities available to them at any one time, seven active and seven passive, but have the option to change which abilities they use as long as they are outside of combat. Decks, suggested build paths, will be available to give players an idea of where to start with ability point allocation. There are 10 decks available for each faction. Player-created builds can be saved to allow abilities and associated gear to be swapped at the same time.All abilities are unique instead of just being more powerful forms of other abilities. They will scale with gear.
  • Listing of basic capabilitys and their talens of an character, i.o. a ability tree.
  • Ability é um upgrade especial que você recebe por elevar de nível nos jogos de Kingdom Hearts. Algumas habilidades podem ser conseguidos por completar certos capítulos no jogo.
  • Most characters of Clint City have special abilities that help them in battles. Some abilities have conditions that need to be met in order to be activated.
  • Various characters have special abilities. For instance, Willie Scott can shatter glass, Dr. Elsa Schneider and Walter Donovan have the academic acess, and female characters such as Marion Ravenwood can jump higher than other characters. Also, characters with spades such as Sallah and Satipo can dig in certain places to reveal objects, while small characters such as Short Round have the Small Acess ability, which means they can crawl through certain areas. Also characters such as Mola Ram has the Thugee Access.
  • Most of the adolescents who appear in Charlotte have a flawed ability of some sort. These abilities are "awakened" when an individual reaches adolescence and go away when adolescence is over.
  • Certain units have special abilities that give them advantages in certain circumstances. Often, an Ability is only obtained after the unit has advanced in level.
  • Abilities are special abilities a Transformer or human has to help them perform a special task or fulfill their function requirements. For example, a communications expert may have equipment such as extended radio or scrambling technology, while a scout might have stealth or cloaking technology. These abilities aren't easy to get accepted unless they make absolute sense for his/her function. Some abilities for Transformers are restricted to the human characters, while certain abilities are easier to acquire as a human such as swim or dive. The listed abilities are not in rank of cost but rather rank of difficulty to get approved on an OC application.
  • Ability er en slags spesiell evne. Alle pokémon har en ability. Noen pokémon kan ha to forskjellige abilityer. Abilityer kan fungere i kamp, utenfor kamp eller begge deler. En pokémon kan ikke bytte mellom abilityer, hvis den har en ability kommer den til å ha denne for alltid.
  • They can only be carried by animals and creatures. Rex Chance is only human exception, due to his exposition to the radiation of the Sigma Technology. Abilities will manifiest according to the units´s physical attributes and it can affect the entire body or just one part of it a unit. While in the Combiner, creatures will adquire the abilities of each animal you choose by equipping them with the respective Body Part that it is located.
  • Ability is a manhwa written by Son Jae-ho and illustrated by Lee Gwang-su.
  • An Ability is a special upgrade that you receive for leveling up in the Kingdom Hearts games. Abilities can also be obtained upon completing certain chapters in the game.
  • Gear Abilities (or Abilities) are special attributes given to .
  • Abilities generally describe a creature's physical and mental characteristics, and determine the creature's strengths and weaknesses. Ability modifiers, based on the ability scores, contribute to all kinds of effects like attack rolls, defenses, and skill checks. Creatures have three physical abilities, Strength (Str), Constitution (Con), and Dexterity (Dex), and three mental abilities, Intelligence (Int), Wisdom (Wis), and Charisma (Cha).
  • Ability may refer to: * Ability (PS:T), the page for abilities in Planescape: Torment * Ability (T:ToN), the page for abilities in Torment: Tides of Numenera
  • Abilities are skills that the player can use in battle. In battle, Players can have up to five Abilities to use, with File:Ability-Attack Icon.png Attack set as the default Ability which cannot be replaced with any other Abilities, except through the use of Special Abilities. Players can obtain more Abilities through unlocking them in their Classes' Growth Rings, or through obtaining Weapon Gear with Special Abilities. Abilities from a Class can be used by any other Class once unlocked, except for Abilities from the Advanced Classes. Certain Status Ailments may hinder or prevent players from using their Abilities.
  • While abilities often vary from person to person, regardless of what ability one has, a user's eyes will glow in their signature colour which are usually the colour of the user's eyes or hair. In abilities that involve generating a construct, such as or Barrier, the constructs made will also be in a user's signature colour. The only exception to this is Wenqi's Speed which encases her in a red aura as opposed to yellow.
  • Ability is the soundtrack for the second Need For Madness game installment, Need For Madness 2.It appears in the third stage, Arrested By The Man.
  • Volume Four: Ability is the fourth volume of Legacies.
  • The abilities available to a player are determined primarily by the player's subclass. In turn, the subclasses that the player can use are determined by that player's class and which subclasses the player has discovered or unlocked. Abilities can be unlocked and upgraded by gaining XP.
  • An ability is an attribute given to a particular role or faction and can be classified as either active or passive. Active abilities, commonly called actions, require input from a player that controls that action, including BTSC teammates when power playing is allowed. Active abilities can be separated into two sub-groups--Night actions and Day actions. Passive abilities are traits that need no player input to work (e.g., when a player cannot be killed at night).
  • From [[w:|]][[Category: derivations|Ability]] ableté (French habileté, earlier spelling habilité with silent h), from [[w:|]][[Category: derivations|Ability]] habilitas (“‘aptitude, ability’”), from habilis (“‘apt, able’”) apparently. See able.
  • Abilities are a central point of the LEGO Game Series. These are used for Free Play mode to collect minikits and power bricks, and for Story Mode but to a lesser extent. The following is a list of Character Abilities, then a list of Vehicle Abilities for each game in the series.
  • The primary ability is gained after generation 3. The advanced ability is gained after generation 10.
  • Ability 「어빌리티 Habilidad?」 es un manhwa coreano creado por Son Jae Ho con ilustraciones de Lee Gwang. Su publicación inició en el 2012.
  • Abilities (Japanese: 特性 special characteristic) are a game mechanic in the Pokémon series introduced in Generation III. Individual Pokémon may have just one of these special attributes, which generally serve to assist them in battle. Not every ability is beneficial, though; some can actually hinder the user. Abilities are very similar to Pokémon Powers in the Trading Card Game; in fact, some abilities originally appeared as such.
  • To use your night ability, click the brown button File:NightAbilityButton.png next to a person's name during the Night. (You can sort the table below by clicking on the small arrow next to a heading.) Priority is the order that things happen, with lower numbers meaning it's more important. Abilities with higher priority may affect abilities with a lower priority (for specifics, see the role page). Day abilities always have a higher priority than night abilities. Some roles will still be unaffected by higher-priority abilities because of immunity.
  • Each Pokémon in Pokémon Shuffle have an Ability or Skill that can trigger during stages, and when triggered, usually aids the player in clearing the stage in ways such as erasing and preventing Disruptions and dealing more Damage. An ability can trigger if the Pokémon is matched first in a combo ≥ 1. An ability cannot trigger from matches made after the first match in a combo. An ability also cannot trigger if it is supposed to inflict a status effect, but the target Pokémon is already affected by a status effect.
  • Each encounter will test a specific ability of your hero, and an ability check is made. This pits your hero's relevant ability bonus plus the random roll of a twenty-sided die against the difficulty of the encounter. The higher his or her abilities, the more likely he or she is to succeed. For every two points above 10 your hero has in an ability score, he or she gets a +1 bonus. In addition, you hero gets one-half his or her level as a bonus. You can see how each stat bonus is derived by mousing over the stat on the hero page of Dungeons & Dragons - Tiny Adventures.
  • Ability (能(のう)力(りょく) Nōryoku) is a classification of Effect Monster Cards. Abilities are listed in the same line as a monster's Type, separated by a slash (but are not the only classification that can be listed this way). The Japanese rulebook lists only Toon, Spirit, Union, Gemini, and Flip as possible Abilities; other classifications, such as Normal, Effect, Pendulum, Tuner, and Special Summon, are not Abilities.
  • A character's abilities are the basic statistics that define that character. Each of these six scores represents a particular aspect of the character, and skills that draw from these traits are modified depending on the associated ability modifier. Certain classes also favor one ability over others, and derive much of their strength from a high ability score in these areas.
  • In the Storyteller System, Abilities are traits that represent a character's acquired capabilities. Typically an ability rating would be combined with an Attribute rating, representing the character's natural prowess and learned skill coming together to perform an action. Like Attributes, Abilities are rated from 0 to 5. Attempting to perform an action that requires an Ability one does not have imposes an additional penalty on that action, as a rating of zero indicates no familiarity with the given Ability. In the Classic World of Darkness system, Abilities were grouped into three categories:
  • Eine Ability (dt. Fähigkeit, Können) bezeichnet in Final Fantasy-Spielen schlichtweg eine Fähigkeit, die entweder ein Charakter erlernen oder eine Waffe besitzen kann. In manchen Teilen kann man unterscheiden zwischen:
  • En la prision de Wissenschaft en Alemania, el abogado Salman Khol es conducido por un pasillo por un guardia a la celda de David Robert Jones.Mientras que el abogado abre su maletín, Jones se cuela por detrás y le rompe el cuello, se pone su ropa, se traga unas pastillas, se aplica gotas para los ojos, y se pone protector solar en su rostro. Luego es teletransportado fuera de la prisión, hacia Little Hill Field, Massachusetts. De regreso en Alemania, los guardias dan la voz de alarma y Warden Johan Lennox es llevado a la celda de Jones, y vió que la esquina entera ha sido arrasada
  • An ability is an effect (power, skill, or spell). Some examples of abilities are professions, or a hunter's Aimed Shot, a warrior's Mortal Strike, and a rogue's 50% healing reduction debuff due to 5 stacked charges of Wound Poison. Many effects generated by talents are abilities. Abilities are usually separated into active abilities (some player interaction is needed to use the ability) and passive abilities (always active without need for activation). The line between abilities and powers can be hazy, especially for magic-like effects from mobs, non-caster, and hybrid classes.
  • An ability is an effect (power, skill, or spell). Some examples of abilities are professions, or a hunter's Aimed Shot, a warrior's Mortal Strike, and a rogue's 50% healing reduction debuff due to 5 stacked charges of Wound Poison. Many effects generated by talents are abilities. Abilities are usually separated into active abilities (some player interaction is needed to use the ability) and passive abilities (always active without need for activation). The line between abilities and powers can be hazy, especially for magic-like effects from mobs, non-caster, and hybrid classes.
  • An ability is one of six basic character qualities, each representing a different aspect of a character's presence in the world. For each of these qualities a character has an ability score listed on character sheet. They are selected on character creation and increased each 4th level. They can be also increased by epic feats, and temporary by spells and items found or improved in enchantment basin. "Normal" or average ability score is 10-11. Commoners, more often than not, have 10-11 in all their abilities. An exceptional one might have 12-14, the lacking one may fall to 8.
  • In this page, we unofficial classify ability into multiple categories; an ability can belong to several categories. This is the list of categories and their brief explanation: * Ranged abilties: abilities belong to this category are capable of taking effect at range. * Melee abilities: abilities belong to this category are capable of taking effect within short range, mainly through the use of weapons. * Movement ability: abilities belong to this category provide hero a method to move to another location beside walking. * Barrier abilities: abilities belong to this category evoke the use of barrier. * Healing abilities: abilities belong to this category can be used to replenish health. * Buff/debuff abilities: abilities belong to this category can be used to provide an
  • I live in Osaka, Japan and often use the subway to go to work in the morning. One day, when I was waiting for the train, I noticed a homeless man standing in a corner of the subway station, muttering to himself as people passed by. He was holding out a cup and seemed to be begging for spare change. A fat woman passed by the homeless man and I distinctly heard him say, “Pig.” Wow, I thought to myself. This homeless man is insulting people and he still expects them to give him money? Then a tall businessman went by and the homeless guy muttered, “Human.” Original author unknown
  • An ability (能力 nōriyoku) is an action or quality that cards may have. Abilities are categorized into four types, depending on when they are active: * File:ACT.png [ACT] abilities can be activated during the main phase of your turn. All ACT abilities have an associated cost, which is some action needed to be taken before the ability can be used. A particular ACT ability can be used any number of times as long as the cost can be paid. * File:AUTO.png [AUTO] abilities activate when a certain event occurs in the game. This can range from the card being played to a gate being destroyed. When the event occurs, the AUTO ability triggers. AUTO abilities are mandatory to activate when the event occurs, unless the ability itself says that you may activate the ability. * File:CONT.png [CONT
  • Abilities are the special attacks attached to each medal. These abilities are utilized by dragging the medal from the corner into combat. Abilities are either single target or area of effect, referring to the number of enemies struck by the attack, and all abilities have an Ability Gauge cost which must be paid to execute the attack.Some rare medals might have an area of effect ability which is normally single target; these variation abilities will have a higher cost for use.
owl:sameAs
Season
  • 1
Summary
  • A battalion of wraiths take to the seas and terrorize Keystone City. The Protectors and friends intervene, but the crew's seeming immortality make it near-impossible. While researching the leader of the group, Rose and Drake learn something startling about his identity.
  • Weidmann reveals that he knows of Rhys and Scarlett's treachery, and so the success of their mission rides on one of them killing the other. Meanwhile, Violet takes things into her own hands, and Aurora begins to panic as her horrid dreams begin to unfold.
  • Violet races around Bastiaen to try and stop a series of brutal executions at the hands of Weidmann's assassin. These events lead Violet to realize part of the Doctor's wider scheme.
  • A man with the ability to influence probability wreaks havoc at the Bronze Dragon, with Rachel and Liam finding it hard to fight someone with luck on his side. Meanwhile, Scarlett, Peter and Merrick help Zara get over an embarrassing incident with her brother by making a little game out of it.
  • Keltora, inspired by Aradore's admirable fearlessness, requests he help her get over her fear of water; just in time for her to rescue her Master and his friends when a deep-sea wraith traps them down under.
  • Violet, Lawrence, Scarlett and Rhys put on their fanciest clothes and go undercover to a wealthy party to try and get information from the Schneizels. Meanwhile, Samantha learns of a trap by Weidmann just in time to give Rachel and Jerome a warning.
  • With Rhys and Katrina both dead, everyone heads to downtown Bastiaen to fight Weidmann one last time, and to see if the prophecy of the bomb can be stopped.
  • Lawrence and Zara visit Hourglass City to meet Keltora as she is released from care, but Tracy and Michael also pay a visit. Meanwhile, Britteny panics when her friends are kidnapped by Weidmann and her fluctuating abilities are their only hope.
  • Violet feels renewed in the arms of her loving boyfriend, but she begins to think something's amiss when he seems to know something about a string of strange animal attacks. Meanwhile, with their cover under Weidmann secured, Scarlett and Rhys try to help the recovering Samantha.
  • A few weeks after Lawrence and Rose's eventful wedding, the characters are trying to get back on track. A new villain, Hans Weidmann, emerges, while Michael returns. Aurora delivers a chilling warning to her fellow Protectors, while the whereabouts of a certain someone is revealed.
  • Violet awakens abruptly one morning... next to Manus? And they're married!? Things seem perfect for Violet all of a sudden, but certain factors emerge that could prove it's just too good to be true.
  • Peter is possessed by a wraith who successfully caters to his selfish side and convinces him that being evil may not be such a bad thing, and this wraith may have an unforeseen connection with Liam and Shannon. Meanwhile, Rachel tries to stop another attack by Weidmann.
  • Keltora feels stranded in her solitary room at Hourglass City, and so she acts as a witness to the goings on around her Master, Lawrence, his sister Zara and Valerian as they investigate a mysterious presence in a mansion outside Eclipse.
  • After defeating a wraith enchantress, a sorcerous orb leads Rachel on a hunt for the Bronze Stone, which nearly wrecks the cover secured by Scarlett and Rhys. Meanwhile, Samantha seeks revenge on the scientist in charge of the serum, leaving a trail of destruction for Violet, Jerome and Peter to follow.
  • A wraith from the Physical Zone has the ability to extract souls through touch, and he's threatening the lives of everyone. With all her friends on the line, Scarlett must find a way to stop him.
  • Violet is unable to bring herself to get off the floor after Jerome's unfortunate death, and her friends can't seem to find the right thing to say. Meanwhile, Rachel and Valerian use Kayla's unique ability to retrieve the Platinum Stone from Weidmann.
  • An ancient, sorcerous mirror has the addictive power to show lives that have been forgotten. This proves to be too unyielding for Violet, Rhys and Scarlett. Meanwhile, Jerome confronts Liam and Shannon over their involvement, while Samantha comes clean with Aurora and Valerian.
  • Scarlett learns that Weidmann possesses the Gold Stone, and gives the knowledge to Valerian. He and Samantha grow quite close as they hunt it down. Meanwhile, Violet and Jerome meet with Katrina to see a new threat made by Weidmann.
  • Lawrence and Zara struggle to find a way to free their friends from the grasp of their father. First, they ask for Shannon's help to end the immortality curse on him. Meanwhile, Rose and Drake are stranded on an island after the confrontation with Weidmann.
  • Aurora is possessed by the spirit of an old Protectress, and instantly sets her sights- and awesome magical abilities- on getting hold of the Platinum Stone from Weidmann. Meanwhile, Violet meets a charming young man.
  • After experiencing a powerful surge of magic, Britteny's powers bring Rhys and herself to a future where Weidmann's plan succeeded. Eclipse is devastated, and a future-Britteny leads a resistance against the evil King Lawrence and his blood-thirsty dragoness. Aqeer tries to protect innocent metahumans and the source of the bomb is revealed.
  • As part of his experiments, Dr. Weidmann sends the captive Rose and Britteny to the Wraith Zone, where they fight off dozens of powerful beings. Maya watches over Jamey Pettigrew, while Rachel fights Michael at a subway station, where she gets a very mysterious warning from a recognized- yet still unknown- friend.
  • While protecting Scarlett and Samantha from an explosion, Keltora is gravely injured, but Aradore arrives to keep her breathing until someone can treat her. Meanwhile, Lawrence and Rachel are somehow stripped of all power and taken by Weidmann, and only Rose is in a position to save them.
  • Samantha steals the Silver Stone from a disheartened Violet and brings it to Valerian; the two of them unite all four stones and discover the hidden Protector technology. Meanwhile, the staff of the New Saxony Chronicles find themselves trapped in the Spiritual Zone when a mysterious gemstone is delivered to them.
Aired
  • February 10, 2009
dcterms:subject
adoptable
  • Yes
Furigana
  • のうりょく
animanganavlink
  • No
Modifier
  • F
  • Female
  • Male
  • Normal
  • Origin
  • Psychic
  • Therian
  • M
  • Shiny
  • Sky
  • White
  • Ash
  • Complete
  • Question
  • Spring
  • Fan
  • Happy
  • Resolute
  • Land
  • Heat
  • Frost
  • 50.0
  • 10.0
  • Altered
  • Confined
  • Wash
  • Ordinary
  • Angry
  • Incarnate
  • Winking
  • Unbound
  • Exclamation
  • Mow
  • West Sea
animangafooter
  • No
bydate
  • by Feb 5th 2014 5:00PM
japanese translated
  • Ability
datechecked
  • 2015-02-13
PageCount
  • 112
Genero
Cooldown
  • 4
  • 10
  • 15
  • 20
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Number
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
Previous
  • "The Transformation"
Starring
Name
  • Guard
  • Attack
  • Inspiration
  • Medication
  • Cheer
  • Encouragement
  • Guild Bond
Genre
  • Comedy, Supernatural
Type
  • wowinsider
Airdate
  • 2009-02-10
Romaji
  • Nōryoku
ep number
  • 114
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Link
  • http://wow.joystiq.com/2014/02/05/should-abilities-go-back-to-cataclysm/|desc=Should abilities go back to Cataclysm?
Media
Mode
  • 2
Cost
  • 0
  • 5
  • 10
Japanese
  • 能力
FoundingDate
  • 2012-10-29
Imagen
  • Ability.png
Episode
  • Realm
  • Crystal
  • Father
  • Aqua
  • Ball
  • Collect
  • Orb
  • Worth
  • Morph
  • Utopia
  • Enchant
  • Vessel
  • Observer
  • Path
  • Wager
  • Shrapnel
  • Hourglass
  • Speculum
  • Aubade
  • Glimpse
  • Upheaval
  • Crestfallen
  • Lucine
  • Recur
Wiki name
  • Ability Wiki
  • Wiki Ability
Details
  • Cannot be used during Crystal Assault or Recovery Mode.
  • Ability Power 60. Damages 1 enemy for 60 physical damage.
  • Fills allies' Unison Gauges by 5 .
  • Increases all stats of a single surviving ally by 5% for 10 seconds.
  • Recovers 3 Cost for a single surviving ally.
  • Reduces damage taken by 50% for 5 seconds.
  • Effect: Recovers 15% of each Guild member's max HP. Added effect: Increases the Unison Gauge of each Guild Member by 5.
  • Ability Power 10. Recovers the HP of a single surviving ally using the stats of the Guild member that will have the greatest positive effect.
Korean
  • 능력 Neungnyeok
NEXT
  • "Inner Child"
Wiki
  • ability
  • ability
Writer
Director
wikipage disambiguates
paginasdecontenido
  • 4
adopcion
  • Yes
fechadefundacion
  • 26
ultimachecada
  • 2
Pokemon
  • Shellos
  • Deoxys
  • Keldeo
  • Jigglypuff
  • Cottonee
  • Frillish
  • Squirtle
  • Kyurem
  • Charmander
  • Deerling
  • Magikarp
  • Tornadus
  • Sawsbuck
  • Thundurus
  • Unown
  • Whimsicott
  • Greninja
  • Rotom
  • Zygarde
  • Gastrodon
  • Meowstic
  • Pikachu
  • Jellicent
  • Hoopa
  • Munna
  • Raichu
  • Bulbasaur
  • Togekiss
  • Giratina
  • Shaymin
  • Clefairy
  • Gyarados
  • Landorus
guest cast
  • Michael Gaston as Sanford Harris
  • Adam Ludwig as Prison Guard #1
  • Anthony Mazza as Swat #1
  • Ben Van Bergen as Customer
  • Chad Gittens as FBI Tech
  • Chance Kelly as Mitchell Loeb
  • Chinasa Ogbuagu as Agent #1
  • Clark Middleton as Edward Markam
  • Darby Totten as Agent #2
  • Elizabeth Davis as Joanne
  • Eric Abrams as Davis
  • Henning Fischer as Prison Guard #2
  • Jared Harris as David Jones
  • John Wu as Paramedic #1
  • Noah Bean as Agent Kent
  • Kenneth Tigar as Johan Lennox Philip LeStrange as Thomas Avery
  • Robert Matzelle as Swat #2
Ability From
  • Default
  • Guild Battle
abstract
  • Several sentence lead section with mention of article name. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
  • Each encounter will test a specific ability of your hero, and an ability check is made. This pits your hero's relevant ability bonus plus the random roll of a twenty-sided die against the difficulty of the encounter. The higher his or her abilities, the more likely he or she is to succeed. For every two points above 10 your hero has in an ability score, he or she gets a +1 bonus. In addition, you hero gets one-half his or her level as a bonus. You can see how each stat bonus is derived by mousing over the stat on the hero page of Dungeons & Dragons - Tiny Adventures. The abilities of your hero include:
  • Ability (能(のう)力(りょく) Nōryoku) is a classification of Effect Monster Cards. Abilities are listed in the same line as a monster's Type, separated by a slash (but are not the only classification that can be listed this way). The Japanese rulebook lists only Toon, Spirit, Union, Gemini, and Flip as possible Abilities; other classifications, such as Normal, Effect, Pendulum, Tuner, and Special Summon, are not Abilities. No card has been printed with multiple abilities. Although abilities are exclusive to Effect Monsters, Gemini monsters treat themselves as Normal Monsters under certain circumstances. There are no Extra Deck monsters that have abilities. However, "Comic Hand" and "Hebo, Lord of the River" can treat any monster as a Toon monster or Spirit monster respectively, regardless of its card type or if it has another ability.
  • Each Pokémon in Pokémon Shuffle have an Ability or Skill that can trigger during stages, and when triggered, usually aids the player in clearing the stage in ways such as erasing and preventing Disruptions and dealing more Damage. An ability can trigger if the Pokémon is matched first in a combo ≥ 1. An ability cannot trigger from matches made after the first match in a combo. An ability also cannot trigger if it is supposed to inflict a status effect, but the target Pokémon is already affected by a status effect. An ability that inflicts a status effect, if triggered, prevents the disruption countdown, if present, for that move. Generally, 5-icon matches have a higher chance of triggering than 4-icon matches, and 4-icon matches have a higher chance of triggering than 3-icon matches. 6-icon matches have the same trigger chance as 5-icon matches. Each Pokémon's Ability has a Skill Level and a Skill Gauge. Filling the Skill Gauge and leveling up the ability (up to a max of 5) will increase the ability's activation rate and power (if applicable). Certain Pokémon can have their ability switched by using a Skill Swapper. Pokémon with multiple possible abilities retain and keep track of their abilties' skill levels. The damage info and activation rates below are accurate at level 1, for stats on higher levels, see the Skill Level page. Parentheses () means the Pokémon can switch to that ability through Skill Swapper.
  • Abilities are what players can unlock on the ability wheel and then inter-change as they progress in the world. Players can only have fourteen abilities available to them at any one time, seven active and seven passive, but have the option to change which abilities they use as long as they are outside of combat. Decks, suggested build paths, will be available to give players an idea of where to start with ability point allocation. There are 10 decks available for each faction. Player-created builds can be saved to allow abilities and associated gear to be swapped at the same time.All abilities are unique instead of just being more powerful forms of other abilities. They will scale with gear.
  • Listing of basic capabilitys and their talens of an character, i.o. a ability tree.
  • Abilities are the special attacks attached to each medal. These abilities are utilized by dragging the medal from the corner into combat. Abilities are either single target or area of effect, referring to the number of enemies struck by the attack, and all abilities have an Ability Gauge cost which must be paid to execute the attack.Some rare medals might have an area of effect ability which is normally single target; these variation abilities will have a higher cost for use. The number of attacks made by abilities tends to increase as the medal increases in power. For example, Yuna's Ability has one attack at 1★ and 2★, two attacks at 3★, 4★ and 5★, and three attacks at 6★. Damage for a medal's ability is determined by a multiplier, attached to each medal. This multiplier can be increased through Synthesis. Increasing a medal's power can also be achieved by melding Chip medals to increase attack power, through Guilt, and by positioning medals in slots on your Keyblade that have a multiplier. Some abilities have a multiplier range, and increase in power if certain requirements are met. For example, Sonic Rave increases in power if used against an enemy inflicted with the Sleep status, and Zantetsuken increases in power when the player's HP is low.
  • Ability é um upgrade especial que você recebe por elevar de nível nos jogos de Kingdom Hearts. Algumas habilidades podem ser conseguidos por completar certos capítulos no jogo.
  • Most characters of Clint City have special abilities that help them in battles. Some abilities have conditions that need to be met in order to be activated.
  • An ability is an effect (power, skill, or spell). Some examples of abilities are professions, or a hunter's Aimed Shot, a warrior's Mortal Strike, and a rogue's 50% healing reduction debuff due to 5 stacked charges of Wound Poison. Many effects generated by talents are abilities. Abilities are usually separated into active abilities (some player interaction is needed to use the ability) and passive abilities (always active without need for activation). The line between abilities and powers can be hazy, especially for magic-like effects from mobs, non-caster, and hybrid classes. Examples of abilities: * [Lockpicking] * [Disenchant] * [Heroic Strike] * [Track Beasts]
  • Various characters have special abilities. For instance, Willie Scott can shatter glass, Dr. Elsa Schneider and Walter Donovan have the academic acess, and female characters such as Marion Ravenwood can jump higher than other characters. Also, characters with spades such as Sallah and Satipo can dig in certain places to reveal objects, while small characters such as Short Round have the Small Acess ability, which means they can crawl through certain areas. Also characters such as Mola Ram has the Thugee Access.
  • I live in Osaka, Japan and often use the subway to go to work in the morning. One day, when I was waiting for the train, I noticed a homeless man standing in a corner of the subway station, muttering to himself as people passed by. He was holding out a cup and seemed to be begging for spare change. A fat woman passed by the homeless man and I distinctly heard him say, “Pig.” Wow, I thought to myself. This homeless man is insulting people and he still expects them to give him money? Then a tall businessman went by and the homeless guy muttered, “Human.” Human? I can’t argue with that. Obviously, he was human. The next day, I arrived early at the subway station and had some time to kill, so I decided to stand close to the homeless man and listen to his strange mutterings. A thin, haggard-looking man passed in front of him and I heard the homeless guy mutter, “Cow.” Cow? I thought. The man was much too skinny to be a cow. He looked more like a turkey or a chicken to me. A minute or so later, a fat man went by and the homeless man said, “Potato.” Potato? I was under the impression that he called all fat people “Pig”. That day, at work, I couldn’t stop thinking about the homeless man and his puzzling behavior. I kept trying to find some logic or pattern in what he was muttering. Perhaps he has some kind of psychic ability, I thought. Maybe he knows what these people were in a previous life. In Japan, many people believe in reincarnation. I observed the homeless man many times and began to think my theory was right. I often heard him calling people things like “Rabbit” or “Onion” or “Sheep” or “Tomato”. One day, curiosity got the better of me and I decided to ask him what was going on. As I walked up to him, he looked at me and said “Bread.” I tossed some money into his cup and asked him if he had some kind of psychic ability. The homeless man smiled and said, “Yes, indeed. I do have a psychic ability. It is an ability I obtained years ago. But it is not what you might expect. I can’t tell the future or read minds or anything like that.” “Then what is your ability?” I asked eagerly. “The ability is merely to know the last thing somebody ate,” he said. I laughed because I realized he was right. He said “Bread.” The last thing I had eaten for breakfast that day was toast. I walked away shaking my head. Of all the psychic abilities someone could have, that one must be the most useless. Original author unknown
  • Most of the adolescents who appear in Charlotte have a flawed ability of some sort. These abilities are "awakened" when an individual reaches adolescence and go away when adolescence is over.
  • Certain units have special abilities that give them advantages in certain circumstances. Often, an Ability is only obtained after the unit has advanced in level.
  • Abilities are special abilities a Transformer or human has to help them perform a special task or fulfill their function requirements. For example, a communications expert may have equipment such as extended radio or scrambling technology, while a scout might have stealth or cloaking technology. These abilities aren't easy to get accepted unless they make absolute sense for his/her function. Some abilities for Transformers are restricted to the human characters, while certain abilities are easier to acquire as a human such as swim or dive. The listed abilities are not in rank of cost but rather rank of difficulty to get approved on an OC application.
  • Ability er en slags spesiell evne. Alle pokémon har en ability. Noen pokémon kan ha to forskjellige abilityer. Abilityer kan fungere i kamp, utenfor kamp eller begge deler. En pokémon kan ikke bytte mellom abilityer, hvis den har en ability kommer den til å ha denne for alltid.
  • They can only be carried by animals and creatures. Rex Chance is only human exception, due to his exposition to the radiation of the Sigma Technology. Abilities will manifiest according to the units´s physical attributes and it can affect the entire body or just one part of it a unit. While in the Combiner, creatures will adquire the abilities of each animal you choose by equipping them with the respective Body Part that it is located.
  • Eine Ability (dt. Fähigkeit, Können) bezeichnet in Final Fantasy-Spielen schlichtweg eine Fähigkeit, die entweder ein Charakter erlernen oder eine Waffe besitzen kann. In manchen Teilen kann man unterscheiden zwischen: * Befehls-Abilitys: Abilitys, die im Kampf eingesetzt werden können, oft auf Kosten von Magiepunkten; z.B. Feuer, Blitz, Vita, Stehlen, etc. Oft werden sie in weitere Kategorien eingeteilt, diese variieren allerdings von Teil zu Teil. Beispiele: * Schwarzmagie * Weißmagie * Blaumagie * Techniken * Spezial (FFX) * Grünmagie, Schattenmagie (FFXII) * Auto-Abilitys (auch Hilfs-Abilitys genannt): Passive Abilitys, die im Kampf automatisch wirksam sind. Diese kommen z.B. in Final Fantasy IX, in Final Fantasy X (als Eigenschaften von Waffen und Rüstungen: z.B. Durchschlag, Schleife), in Bravely Default und in Form passiver Status-Boni in Final Fantasy XII vor.
  • An ability is an effect (power, skill, or spell). Some examples of abilities are professions, or a hunter's Aimed Shot, a warrior's Mortal Strike, and a rogue's 50% healing reduction debuff due to 5 stacked charges of Wound Poison. Many effects generated by talents are abilities. Abilities are usually separated into active abilities (some player interaction is needed to use the ability) and passive abilities (always active without need for activation). The line between abilities and powers can be hazy, especially for magic-like effects from mobs, non-caster, and hybrid classes. Examples of abilities: * Lockpicking * Disenchant * Heroic Strike * Track Beasts
  • Ability is a manhwa written by Son Jae-ho and illustrated by Lee Gwang-su.
  • An Ability is a special upgrade that you receive for leveling up in the Kingdom Hearts games. Abilities can also be obtained upon completing certain chapters in the game.
  • An ability is one of six basic character qualities, each representing a different aspect of a character's presence in the world. For each of these qualities a character has an ability score listed on character sheet. They are selected on character creation and increased each 4th level. They can be also increased by epic feats, and temporary by spells and items found or improved in enchantment basin. "Normal" or average ability score is 10-11. Commoners, more often than not, have 10-11 in all their abilities. An exceptional one might have 12-14, the lacking one may fall to 8. Players are expected to roleplay character sheet to the best of their abilities. This is part of the roleplay rule.
  • Gear Abilities (or Abilities) are special attributes given to .
  • In this page, we unofficial classify ability into multiple categories; an ability can belong to several categories. This is the list of categories and their brief explanation: * Ranged abilties: abilities belong to this category are capable of taking effect at range. * Melee abilities: abilities belong to this category are capable of taking effect within short range, mainly through the use of weapons. * Movement ability: abilities belong to this category provide hero a method to move to another location beside walking. * Barrier abilities: abilities belong to this category evoke the use of barrier. * Healing abilities: abilities belong to this category can be used to replenish health. * Buff/debuff abilities: abilities belong to this category can be used to provide an advantage for self/teammates or a disadvantage for enemies. * Crowd-control abilities: abilities belong to this category can be used to affect the movement or ability usage of enemies. * Area-of-effect abilities: abilities belong to this category affect multiple targets within a specified area.
  • To use your night ability, click the brown button File:NightAbilityButton.png next to a person's name during the Night. (You can sort the table below by clicking on the small arrow next to a heading.) Priority is the order that things happen, with lower numbers meaning it's more important. Abilities with higher priority may affect abilities with a lower priority (for specifics, see the role page). Day abilities always have a higher priority than night abilities. Some roles will still be unaffected by higher-priority abilities because of immunity. If an ability causes a visit, a Lookout can see the visitor, an alert Veteran will shoot their visitor, and the Werewolf will attack visitors to their target. Below is a table showing every role and it's priority. A The Amnesiac is the only role whose ability will not take effect if they are killed the same night. B If two or more Bodyguards protect the same target, they will counterattack in the order in which they joined the lobby. C The Consigliere is not affected by the Framer's ability. D Disguising doesn't affect the Town Investigative results (except for Investigator) G The Godfather chooses a target, but does not visit this target. This command can be role blocked or controlled. Ja The Jailor will always visit their target when jailing them, whether or not they execute. Je Despite its low priority, the Jester's haunt cannot be role blocked because it is only usable when the Jester is dead. M If the Mafioso is commanded by the Godfather and controlled by a Witch, the command will take precedence (bug). T If two or more Transporters transport the same target, the transports will occur in the order in which they joined the lobby. W If two or more Witches control the same target, only the Witch who joined the lobby last will control the target.
  • Abilities generally describe a creature's physical and mental characteristics, and determine the creature's strengths and weaknesses. Ability modifiers, based on the ability scores, contribute to all kinds of effects like attack rolls, defenses, and skill checks. Creatures have three physical abilities, Strength (Str), Constitution (Con), and Dexterity (Dex), and three mental abilities, Intelligence (Int), Wisdom (Wis), and Charisma (Cha).
  • Ability may refer to: * Ability (PS:T), the page for abilities in Planescape: Torment * Ability (T:ToN), the page for abilities in Torment: Tides of Numenera
  • Abilities are skills that the player can use in battle. In battle, Players can have up to five Abilities to use, with File:Ability-Attack Icon.png Attack set as the default Ability which cannot be replaced with any other Abilities, except through the use of Special Abilities. Players can obtain more Abilities through unlocking them in their Classes' Growth Rings, or through obtaining Weapon Gear with Special Abilities. Abilities from a Class can be used by any other Class once unlocked, except for Abilities from the Advanced Classes. Certain Status Ailments may hinder or prevent players from using their Abilities.
  • While abilities often vary from person to person, regardless of what ability one has, a user's eyes will glow in their signature colour which are usually the colour of the user's eyes or hair. In abilities that involve generating a construct, such as or Barrier, the constructs made will also be in a user's signature colour. The only exception to this is Wenqi's Speed which encases her in a red aura as opposed to yellow.
  • Ability is the soundtrack for the second Need For Madness game installment, Need For Madness 2.It appears in the third stage, Arrested By The Man.
  • In the Storyteller System, Abilities are traits that represent a character's acquired capabilities. Typically an ability rating would be combined with an Attribute rating, representing the character's natural prowess and learned skill coming together to perform an action. Like Attributes, Abilities are rated from 0 to 5. Attempting to perform an action that requires an Ability one does not have imposes an additional penalty on that action, as a rating of zero indicates no familiarity with the given Ability. In the Classic World of Darkness system, Abilities were grouped into three categories: * Talents - things for which the character has discovered an intuitive knack (like performance or subterfuge); * Skills - things the character has learned to do (like drive a car or fire a gun); * Knowledges - areas of scholastic or mental expertise (like science or law). Each of the main World of Darkness games had slightly different sets of Abilities, reflecting those which were most useful to the character type in question. Garou and Mages, for example, possessed the Knowledge of "Enigmas", as they frequently encountered bizarre puzzles, while Kindred did not. The lists in the core rules for each game and on the character sheet were not considered exhaustive, however, and "Secondary Abilities" were also available to characters. These were usually much more specific and of limited utility, and so often had a lower experience cost to learn. Abilities could also be severely limited as a Flaw to earn extra freebie points; however, the penalties for such were quite steep. The historical World of Darkness games also used variant lists of Abilities: Archery, Ride and Theology were more appropriate to the Dark Ages setting than Firearms, Drive and Science, for example. In Trinity Universe games, Abilities were grouped under the Attribute with which they were primarily associated. This combination was used for most actions, though it was certainly possible to combine an Ability with other Attributes. It was also possible to learn Abilities not listed in the rules, within reason. In Exalted, Abilities are grouped according to the Exalt's Caste or Aspect (or equivalent), and they naturally find some Abilities easier to master. For example, Solars have clearly defined roles for each Caste, and so each Caste favours the Abilities that assist them in performing that role, while the Dragon-Blooded Aspects favour Abilities that harmonise with their natural element. There are only 25 Abilities in Exalted. In the Storytelling System, Abilities are replaced with a much more streamlined collection of Skills.
  • Volume Four: Ability is the fourth volume of Legacies.
  • The abilities available to a player are determined primarily by the player's subclass. In turn, the subclasses that the player can use are determined by that player's class and which subclasses the player has discovered or unlocked. Abilities can be unlocked and upgraded by gaining XP.
  • An ability is an attribute given to a particular role or faction and can be classified as either active or passive. Active abilities, commonly called actions, require input from a player that controls that action, including BTSC teammates when power playing is allowed. Active abilities can be separated into two sub-groups--Night actions and Day actions. Passive abilities are traits that need no player input to work (e.g., when a player cannot be killed at night).
  • Abilities (Japanese: 特性 special characteristic) are a game mechanic in the Pokémon series introduced in Generation III. Individual Pokémon may have just one of these special attributes, which generally serve to assist them in battle. Not every ability is beneficial, though; some can actually hinder the user. Abilities are very similar to Pokémon Powers in the Trading Card Game; in fact, some abilities originally appeared as such. Some Pokémon may have the option of having more than one ability. In this case, the chances of obtaining a Pokémon with a particular ability are equally likely. These Pokémon are known as "dual ability" Pokémon; similarly those with only one are known as "single ability" Pokémon. Some single ability Pokémon may have abilities unique to themselves or their evolutionary lines: a signature ability. However, in the Mystery Dungeon games, dual ability Pokémon literally have two abilities, which are both active.
  • En la prision de Wissenschaft en Alemania, el abogado Salman Khol es conducido por un pasillo por un guardia a la celda de David Robert Jones.Mientras que el abogado abre su maletín, Jones se cuela por detrás y le rompe el cuello, se pone su ropa, se traga unas pastillas, se aplica gotas para los ojos, y se pone protector solar en su rostro. Luego es teletransportado fuera de la prisión, hacia Little Hill Field, Massachusetts. De regreso en Alemania, los guardias dan la voz de alarma y Warden Johan Lennox es llevado a la celda de Jones, y vió que la esquina entera ha sido arrasada Olivia llega al laboratorio, para encontrar Walter haciendo un molde de las ubres de Gene. Olivia les cuenta que las autoridades alemanas le preguntaron por David Robert Jones y su reciente fuga. Walter recuerda que Jones estaba trabajando con Mitchell Loeb, el hombre que robó un invento que Walter había hecho años antes y ocultó en cajas de seguridad a lo largo de toda la Costa Este. Olivia le pregunta a Walter qué es exactamente el invento. Walter dice que creó un sistema de teletransporte "DizRay". Pero si alguien lo usase, requeriria permanecer semanas en un tanque de descompresión para sobrevivir, e incluso sufrir los efectos secundarios adversos. En un almacén, un pequeño grupo de hombres están parados alrededor de un tanque enorme ven como la puerta se abre, liberando el gas y la presión. Jones sale. Informa a su equipo, dándoles las gracias por todos sus sacrificios. Aun con calma y comodidad, Jones está visiblemente temblando. En un puesto de periódicos de Boston. Un hombre con guantes de látex coge un papel y deja caer un billete de $ 2. El empleado, Thomas Avery, pone el billete en el registro y comieza a hablar con otro cliente. Sus ojos empiezan a formarse una mucosidad pegajosa, y luego poco a poco se comienza a cubrir la piel. El hombre entra en pánico mientras sus ojos, fosas nasales, y la boca se tapan y se axfixia. En el Edificio Federal, Charlie le dice a Broyles que ha encontrado registros financieros de Salman Kohl, el abogado de Jones. Al parecer, mantuvo un fondo para sobornar con un nombre falso para su uso en nombre de sus clientes. En una instalación militar, guardias armados llevar a cabo una reunión con Mitchell Loeb y Olivia Dunham. Ella dice que sabe que él y Jones estaban trabajando juntos y que él debe saber el paradero de Jones. Pero Loeb no quiere cooperar, a pesar de la amenaza de Olivia, de transferir a Loeb a la cárcel más peligrosa. En cambio, él le dice que no importa si ella condena a Jones, porque es sólo una parte del ejército ( "lo que estaba escrito pasará, y nada puede cambiar eso, Olivia). Entonces, Olivia recibe una llamada telefónica del hospital En el Hospital General de Boston, Broyles informa a Olivia y Peter del caso del hombre que se asfixió. Walter examina el cuerpo y llega a la conclusión de que el crecimiento de los lípidos de la piel, de alguna manera han mutado y sellaron todos los orificios corporales. Olivia sospecha que este es un trabajo de Jones. Olivia lleva a un lado a Peter y le expone lo que Loeb le habló de "lo que estaba escrito". Ella tiene una corazonada, tal vez ZFT, es el nombre de la organización terrorista de Jones, podría ser en realidad el nombre de su Biblia. Olivia ya en contacto con las autoridades alemanas a investigar esta posibilidad, y se encontraron referencias a un documento con el nombre "Zerstörung durch Fortschritte der Technologie", que se traduce como "la destrucción por el avance de la tecnología". El documento, un manuscrito bastante raro, fue recuperado de la escena del crimen, pero fue destruido hace diez años. Olivia se pregunta si Peter puede tener a cualquier "conexion extraña 'que podría tener en sus manos otra copia. Peter cree que puede. En el laboratorio, Astrid y Walter realizar algunas pruebas en el orificio inferior del cuerpo para recuperar todas las pruebas disponibles. Abrieron la boca del hombre y captura el gas putrefacto que sale del interior . Harris, Broyles, y Olivia ven sentado a Jones en la sala de interrogatorios desde la sala de observación. Broyles revela que cuando lo registraron sólo encontró una llave. Olivia quiere hablar con Jones, pero Harris Jones dice que no llega a dictar las condiciones de su cautiverio. El punto de olivia, es que mucha gente ha muerto desde que Jones ha llegado, y no quiere que sigan muriendo más, pero Harris se niega a dejar Dunham interrogar a Jones hasta que tenga pruebas contundentes que lo vincularan con el evento de del vendedor de periódicos. En el camino al almacén alquilado por el abogado de Jones, Olivia recibe una llamada de Peter. Markham encontró una copia del manuscrito ZFT en la colección de alguien de la Ciencia Efímera. Lee un fragmento, que dice: "Los avances de la ciencia si no se controlan cuidadosamente, destruirán al mundo tal como lo conocemos". El Libro afirma que el apocalipsis será una guerra. La unidad del FBI barre el almacén, Olivia encuentra un dibujo de sí misma en un escritorio. Ella sabe de inmediato que este es un trabajo de Jones. Charlie ordena al equipo a rastrear. En el Edificio Federal, Harris interroga a Jones, alude al hecho de que él mató al hombre del puesto de periodicos. Luego, Jones dice descaradamente que necesitará algunos artículos antes de que Olivia llegue, un walkie-talkie estándar, un bolígrafo, un kit de reparación de anteojos, y un reloj analógico como el que Harris está usando. De vuelta en el almacén, un joven agente encuentra un billete de $ 2 en un cajón del escritorio del piso de arriba . Olivia y Charlie, abajo, escuchan al agente gritar. Llegan a encontrar el agente con la boca, la nariz y los ojos cubiertos con la piel, y muriendo de asfixia. Olivia realiza una traqueotomía de emergencia, y el agente parece haber sido salvado, hasta que la piel crece sobre el agujero del tubo de la traqueotomía y muere. Olivia y Charlie llegan de nuevo a la sede del grupo de trabajo, Harris deja caer su reloj en una bolsa de papel con los elementos que Jones solicita. Olivia interroga a Jones, que tose de forma esporádica, claramente no está bien. Quita los elementos de la bolsa y tiene además el walkie-talkie y el reloj de Harris. Usando todos los componentes, rápidamente creó un dispositivo extravagante. Una vez completo, el lo prende y envía chillidos a la sala de vigilancia. Jones le dice a Olivia que ahora están solos, ya que los de la sala de observación no los pueden escuchar. Le dice a Olivia que está planeando un ataque mucho más grande con el mismo método que mató al agente y al vendedor de periódicos. Pero antes de que le dé algún detalle, lo que necesita, es que Olivia pase una prueba. Lo que Olivia necesita es tomar la llave que le fue confiscado a un parque de diversiones en Salem, donde se encuentra un paquete que dejó a ella. Jones se estremece de dolor, y Olivia le sugiere de atención médica. Él explica que no hay médicos especialistas que le pudan ayudar, al ser destruido y construido molecularmente (por el dispositivo de teletransporte) parece tener ciertos "efectos secundarios aún no anunciados." Olivia demanda saber sobre el ataque, Jones le explica que es un dispositivo capaz de matar a cientos, está siendo transportado en algún lugar por una camioneta blanca y se detona en 16 horas. Olivia, pensando que tiene cierta influencia, le dice a Jones, que no va a completar la prueba hasta que se desactive la bomba. Jones dice que no, que va a desactivar la bomba. Al salir, Olivia le dice a Broyles y Harris que necesita un seguimiento a cada camioneta blanca de carga alquilada en las últimas 48 horas. Mientras tanto, ella necesita dos horas a solas, para un masaje. En camino a Salem, Olivia se encuentra con Peter. Él le explica que la toxina usada para matar a las dos víctimas hasta el momento provoca la hiperactividad en la proteína responsable de tejido cicatricial. Olivia le pregunta si ha encontrado algo interesante en el manifesto . Él le dice que "Se lee como una combinación feliz entre un anti-manifiesto de la ciencia y una llamada a las armas". Olivia llega al parque de atracciones y recupera el paquete, Walter lee un extracto del manifiesto en la voz alta. Según el manifiesto, nuestro universo es sólo uno de muchos, y que es posible viajar de uno a otro. Los medios de ese tipo de viajes ya ha sido descubierto por seres como nosotros, pero cuya historia está ligeramente por delante de la nuestra. Las repercusiones de ese tipo de viajes se manifiestan como una serie de acontecimientos no naturales, a partir de las pequeñas y cada vez más en la severidad, hasta que, en última instancia, sólo un mundo va a sobrevivir. En el laboratorio, Astrid y Peter desembalan la caja de Olivia recuperada del parque. La carta dice que la caja contiene un sistema de evaluación, una serie de pruebas para evaluar las habilidades inherentes presentes en algunos individuos. Olivia debe completar la prueba número uno, y luego ir a ver a Jones para que nadie más vaya a morir. Las instrucciones para la prueba # 1 dicen que la "recluta" debe sentarse delante de la caja de madera que contiene un arsenal de luces. El recluta debe centrarse en la luz y apagar todas las luces sin tocarlas. En resumen, Olivia debe apagar las luces con su mente. Walter señala que el término "recluta" aparece en el manifiesto, como una referencia a los futuros soldados en la batalla que se avecina. Olivia, a pesar de su escepticismo, se concentra intensamente en las luces, pero la llamada de su teléfono rompe su concentración. En el teléfono, Charlie le dice a alguien alquiló una camioneta blanca con el nombre de Olivia en New Haven, Connecticut. Olivia, ahora cree que éste es sólo un juego de mental que Jones está jugando, va a hacerle una visita. Olivia conversa con Jones y admite que no logró completar la prueba. Jones dice que es normal para ella ser escéptica, pero ella es una de un pequeño grupo de pocas personas tratadas con un medicamento llamado Cortexiphan. Es por eso que la secuestraron (la confirmación de la administración Cortexiphan requiere una punción lumbar]. Olivia se niega a jugar juegos de Jones, pero Jones insiste en que deben cooperar Olivia -(y de repente Jones se desmaya) Jones se va al laboratorio, donde Walter lo puede estabilizar. Olivia apenas está empezando al teléfono con Charlie, quien le informó de que Cortexiphan es un medicamento patentado por Massive Dynamic. Olivia le dice a Peter que Jones sigue esperando que pase la prueba. En Massive Dynamic, Olivia se reúne con Nina Sharp y le pregunta sobre Cortexiphan. Nina dice que los ensayos clínicos del fármaco se llevaron a cabo por William Bell fundador de Massive Dynamic, a fin de probar su teoría de que el cerebro joven es infinitamente capaz de absorber la información en el nacimiento, pero se hace cada vez más limitada con la edad. Cortexiphan se administró a los niños pequeños con la esperanza de que este límite de la degradación se limite. Sin embargo, la droga se administra solamente en un ensayo en Ohio en 1981. En el coche, Olivia llama Peter y le dice que ella no podía haber sido tratada con Cortexiphan, porque en 1981 tenía tres años y vivía en Jacksonville, Florida. Peter le informa de que está arreglando con éxito a la caja de luz. En su laboratorio, Walter usa una inyección para despertar a Jones, Quien le dá las gracias por el trabajo que hizo, ya que pudo escapar de la prisión. Walter le dice a Jones que el quedó encerrado en el teletransportador por una razón, una que Jones está experimentando. Con sólo dos horas antes de que dispositivo de Jones se apage, Olivia lleva a cabo la prueba de la caja de luz delante de Jones. Mientras Peter trabaja como un encanto, por lo que Olivia parece pasar la prueba. Jones le da la dirección de un edificio y dice que el dispositivo está en el piso 47. Olivia llama para evacuar. Olivia llega a la escena, cuando Charlie le dice que el escuadrón de bombas no pueden difundir la bomba, porque nunca he visto nada igual. Cuando ella ve la bomba, que está pegada a una ventana que dá a la ciudad, se da cuenta del panel frontal de la bomba es una luz-caja idéntica a la de la prueba. Peter se da cuenta de que cuando la bomba explote, la toxina se extenderá por millas. Charlie va a alertar a los servicios meteorológicos y de FEMA. Olivia llama al laboratorio y se declara con Jones para decirle cómo desarmar la bomba. Ella no puede apagar las luces con su mente, y si se queda para tratar, va a morir. Jones sabía que falsificó la prueba anterior, pero ahora ella tiene que pasarla realmentel. Olivia órdena a todo el mundo salir. Peter trata de hablar de ella, pero ella lo ignora. Peter se dirige hacia la salida. Mientras tanto, Olivia se centra en la caja de luz, y Peter de mala gana vuelve a ver. Todo el sonido desaparece, su enfoque se completa ... y poco a poco, una por una, todas las luces se apagan. Después, Olivia insiste en que no hizo nada. Jones hizo que las luces se apagaran justo a tiempo, sino que era sólo un juego mental. Peter, por un cambio, no es el escéptico. Vio que Olivia estaba en la zona, y sucedió algo sorprendente. En el laboratorio, Astrid admite a Walter que está muy impresionada por su sistema de teletransporte, incluso si se utiliza lo hace matar. Walter dice que el dispositivo es algo impensable, pero no te mata. Por otra parte, Jones ha sido transportado a Boston General, y Olivia va a visitarle. Pero cuando se llega a la habitación, encuentra un enorme agujero arrancado de la pared - y una nota garabateado en la pared que dice "lhaz pasado". Jones ha escapado una vez más. Más tarde, Walter lee el manifiesto ZFT en el laboratorio. Como él dice, nos damos cuenta de que cada "y" es pequeña y un poco levantada eso es extraño para él. En su apartamento, Olivia recibe una llamada inesperada de Nina Sharp, que le dice que resulta que había otro ensayo clínico mucho más pequeño de Cortexiphan en 1981, en Jacksonville, Florida. En el laboratorio, Walter saca una caja de hojalata con polvo de un armario. La abre para revelar una vieja máquina de escribir. Walter lo deja y se carga una hoja de papel en ella. Poco a poco, escribe una palabra: "Ability". Y el último carácter que aparece es "y", se dá cuenta que es pequeña y levantada
  • From [[w:|]][[Category: derivations|Ability]] ableté (French habileté, earlier spelling habilité with silent h), from [[w:|]][[Category: derivations|Ability]] habilitas (“‘aptitude, ability’”), from habilis (“‘apt, able’”) apparently. See able.
  • Abilities are a central point of the LEGO Game Series. These are used for Free Play mode to collect minikits and power bricks, and for Story Mode but to a lesser extent. The following is a list of Character Abilities, then a list of Vehicle Abilities for each game in the series.
  • A character's abilities are the basic statistics that define that character. Each of these six scores represents a particular aspect of the character, and skills that draw from these traits are modified depending on the associated ability modifier. Certain classes also favor one ability over others, and derive much of their strength from a high ability score in these areas. The six abilities include the physical — strength, dexterity, and constitution — as well as the mental — intelligence, wisdom, and charisma. These abilities have an immense impact on the capabilities of a character, particularly at the lower levels where training has the least effect. For example, at level 1, a skill can be influenced by as much as +4 through training (in the form of skill ranks), and as much as +5 from the associated ability. In modules, these abilities may take on additional uses. For example, in the original campaign, having an intelligence score under 9 renders the player character unable to speak properly, while an intelligence of at least 9 and a wisdom of at least 14 opens some "insight" conversation options that can make it easier to accomplish certain tasks. In other modules, sufficiently high ability scores may allow a character to perform tasks such as moving objects, conversing in certain languages, or activating magical objects.
  • The primary ability is gained after generation 3. The advanced ability is gained after generation 10.
  • An ability (能力 nōriyoku) is an action or quality that cards may have. Abilities are categorized into four types, depending on when they are active: * File:ACT.png [ACT] abilities can be activated during the main phase of your turn. All ACT abilities have an associated cost, which is some action needed to be taken before the ability can be used. A particular ACT ability can be used any number of times as long as the cost can be paid. * File:AUTO.png [AUTO] abilities activate when a certain event occurs in the game. This can range from the card being played to a gate being destroyed. When the event occurs, the AUTO ability triggers. AUTO abilities are mandatory to activate when the event occurs, unless the ability itself says that you may activate the ability. * File:CONT.png [CONT] abilities are always active, requiring no activation or trigger. Some CONT abilities are conditional, requiring a certain thing to be true for the CONT ability's effects to occur. * File:Logic Drive.png [Logic Drive] abilities can be used during the main phase like ACT abilities, but have several special characteristics. See the Logic Drive page for information. Some abilities have the File:Once.png [1/Turn] icon, meaning that they can only be used once per turn. Unless specified otherwise, abilities are only active on members and gates on the field, or tactics and paradoxes in the battle zone or paradox zone. However, if a card's ability triggers when it is removed from these areas, the ability will still occur.
  • Ability 「어빌리티 Habilidad?」 es un manhwa coreano creado por Son Jae Ho con ilustraciones de Lee Gwang. Su publicación inició en el 2012.
is Ability of
is Soundtrack of