PropertyValue
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  • Wound (term)
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  • In battle, damage indicators are highlighted in dark red with the word "Wounded" underneath the amount of wound damage dealt. In the battle heads-up display, A transparent segment to the far right of units' HP gauges graphically shows what percentage of wound damage has been dealt of a unit's total HP. For example, if a Saboteur ability inflicts 100 damage on an enemy that has a Wound resistance of 25%, that enemy will also suffer 75 Wound damage. This is of limited use against opponents that cannot heal damage, but is useful against those that can, particularly against Caius Ballad.
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dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
abstract
  • In battle, damage indicators are highlighted in dark red with the word "Wounded" underneath the amount of wound damage dealt. In the battle heads-up display, A transparent segment to the far right of units' HP gauges graphically shows what percentage of wound damage has been dealt of a unit's total HP. Party members can deal wound damage on enemies via the active Saboteur role. All Saboteur abilities deal Wound damage (although the abilities Wound and Woundga deal significantly more). Wound damage cannot exceed more than 75% of the target's HP and the amount of wound damage dealt is based on the target's wound resistance. For example, if a Saboteur ability inflicts 100 damage on an enemy that has a Wound resistance of 25%, that enemy will also suffer 75 Wound damage. This is of limited use against opponents that cannot heal damage, but is useful against those that can, particularly against Caius Ballad. Wound damage can be partially restored in battle by using Wound Potions, Phoenix Downs (on KO'd characters), and certain Feral Link abilities, and is completely restored when the battle ends. The status Vigilance reduces the amount of wound damage inflicted by 33%, while Curse magnifies attacks that cause wound damage by 33%. The passive ability Woundward I, II and MAX also reduces wound damage by 20%, 40% and 70% respectively. Furthermore, Sentinels have heightened resistance against wound damage while sharing a reduced bonus with allies.