PropertyValue
rdf:type
rdfs:label
  • Detect Evil
  • Detect evil
rdfs:comment
  • |}
  • [[Category:]] Detect evil was a divination spell that provided information about objects or creatures with an evil aura. Some versions of this spell were reversible, becoming detect good, and operated in the same manner but for good auras instead.
  • Level: Components: V, S, DF Casting Time: 1 action Range: 60 ft. Area: Cone-shaped emanation Duration: Concentration, up to 10 min./ level (D) Saving Throw: None Spell Resistance: No
  • <default>Detect Evil</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Detect Evil is a 1st Level Priest Spell that detects all evilly aligned creatures in the area. "This spell detects evil intent, revealing the inner nature of the target."
  • An ability to detect the presence of evil. Simple as that. Of course, for this to be possible, it must also be possible to define good and evil in black and white terms, which often leads to the appearance of many Card Carrying Villains. Depending on the work you may need to be Made of Evil for this ability to ping you, or simply being greedy or spiteful might suffice. If it's commonplace, its impact on the society is usually not explored. Compare Evil-Detecting Dog. If detecting evil causes harm to the character, it's Allergic to Evil. Examples of Detect Evil include:
Level
  • 1
  • 35
dcterms:subject
recast
  • 30.0
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Category
  • Fun Spell
Range
  • 0
  • Up to 25.0 meters
Cast
  • 1.0
Speed
  • 1
Name
  • Detect Evil
Type
wheel
  • -
save
  • None
desc
  • Detect whether the target is evil.
Caster
school2e
reversible1e
  • true
reversible2e
  • true
school3e
school1e
noupgrade
  • y
spheres2e
Duration
  • 25.0
Icon
  • Icon orange head halved.jpg
Class
  • Templar
Target
  • Raid or Group Friend
wikipage disambiguates
AoE
  • Caster
learned
  • Level 1 Priest
abstract
  • |}
  • An ability to detect the presence of evil. Simple as that. Of course, for this to be possible, it must also be possible to define good and evil in black and white terms, which often leads to the appearance of many Card Carrying Villains. Depending on the work you may need to be Made of Evil for this ability to ping you, or simply being greedy or spiteful might suffice. Has its origins in the dungeons crawler type games - the need to kill everyone on a Planet of Hats to take their loot and still make automatic exceptions for those whose hat has dropped without bothering with actually roleplaying each and every encounter. If it's commonplace, its impact on the society is usually not explored. The Trope Namer is Dungeons and Dragons' Paladin, as shown with Miko on the right. Detect Evil is one of their signature moves, along with Smite Evil (which is not to be confused with "bump uglies"). Usually only appears in works with Black and Gray Morality or Black and White Morality as it implies some form of Good or at the very least Evil standard. Has no problem appearing in works with multiple or just dual good gods/evil gods. Compare Evil-Detecting Dog. If detecting evil causes harm to the character, it's Allergic to Evil. Subtrope of Aura Vision. See also The Force Is Strong with This One. Examples of Detect Evil include:
  • [[Category:]] Detect evil was a divination spell that provided information about objects or creatures with an evil aura. Some versions of this spell were reversible, becoming detect good, and operated in the same manner but for good auras instead.
  • Level: Components: V, S, DF Casting Time: 1 action Range: 60 ft. Area: Cone-shaped emanation Duration: Concentration, up to 10 min./ level (D) Saving Throw: None Spell Resistance: No
  • <default>Detect Evil</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Detect Evil is a 1st Level Priest Spell that detects all evilly aligned creatures in the area. "This spell detects evil intent, revealing the inner nature of the target."