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  • Single-player
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  • In video gaming, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. A "single-player game" usually implies a game that can only be played by one person, while "single-player mode" usually refers to an option in an otherwise multiplayer (or two-player)(3 on 3)video game that allows for play by one player. The majority of early computer games were single-player. Two-player games appeared with the first personal computers, and 1978 introduced the first multiplayer games, known as MUDs. The early 1990s introduced many games which utilized local area networks and null modems for multiplayer mode. Doom is a notable example of one such game.
  • The single-player (SP) side of Neverwinter Nights is where a person plays the game without the possibility of others joining. Neither an internet nor LAN connection is necessary, or even checked for (aside from verification of premium modules, if one is being played). Most modules can be played in this mode, in part because it is easier to make a module work for single-player than for multiplayer.
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  • The single-player (SP) side of Neverwinter Nights is where a person plays the game without the possibility of others joining. Neither an internet nor LAN connection is necessary, or even checked for (aside from verification of premium modules, if one is being played). Most modules can be played in this mode, in part because it is easier to make a module work for single-player than for multiplayer. A single-player session is started by clicking "Play" from the opening (splash) menu (or by running nwmain.exe directly), then selecting either "New" (to start a new game) or "Load" (to load a previously-saved game). When starting a new game, the next window provides choices for starting one of the official campaigns, going to a list of premium modules (if any have been bought), or going to a list of the other modules present on the computer. This is followed by a choice to go to character creation or to use an existing player character, either one pregenerated by BioWare or one that had been earlier created on that computer. During a single-player game, the player has the ability to pause the game (with the space bar, by default) and has full access to DebugMode and console commands. (In multiplayer games, these are typically reserved for the host.)
  • In video gaming, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. A "single-player game" usually implies a game that can only be played by one person, while "single-player mode" usually refers to an option in an otherwise multiplayer (or two-player)(3 on 3)video game that allows for play by one player. The majority of early computer games were single-player. Two-player games appeared with the first personal computers, and 1978 introduced the first multiplayer games, known as MUDs. The early 1990s introduced many games which utilized local area networks and null modems for multiplayer mode. Doom is a notable example of one such game. The major selling points of larger single-player games are interesting storylines, impressive graphics, and realistic non-player characters and opponents. Notable examples include the Half-Life, Doom and Final Fantasy series. Selling points of the smaller games are low learning curve and availability (many are free to play on various sites). Certain game genres are inherently oriented towards single-player in their design. Such genres include puzzle games, such as Tetris, and plot-based role-playing games (RPGs). Recent additions to these genres, such as the MMORPGs or online multiplayer versions of Tetris are serving to undo this trend. The vast majority of modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The Unreal Tournament series is an example of such.
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