PropertyValue
rdf:type
rdfs:label
  • Mimics
rdfs:comment
  • -->-->-->-->-->-->
  • Mimcs are a class of mobs that hide their true nature, to ambush the adventurer. They appear to be a harmless object at first, but they will attack the player upon interaction.
  • The careful adventurer should be always alarmed if there are lots of bones around a chest, because some chests like to bite. These are mimics! Treasure chests with very sharp and hungry teeth, mimics wait for a careless hero trying to loot them, then attempt to bite off a limb or shoot poison at them. However, should they miss their prey, they are exposed, and are then easy to kill. Mimics are only found in . Mimics appeared in Ultima I, IV, V, VI and IX. In Ultima IX mimics are quite different, growing arms and legs when touched, and attacking with their claws.
  • The Mimics sprung up in the Second Age of Hollowstar as rivals to the Metromages. Instead of the widely diverse powers of the Metromages, they all have a single flexible ability: A Mimic can replicate any action he has ever seen, but after performing it, can never do it again. Despite the equivalency of all Mimics, certain Mimics rose up as leaders.
dcterms:subject
dbkwik:basilicus/property/wikiPageUsesTemplate
dbkwik:neverwinter/property/wikiPageUsesTemplate
dbkwik:ultima/property/wikiPageUsesTemplate
FirstAppearance
Game
  • Ultima IX
  • Ultima V
  • Ultima I
  • Ultima IV
  • Ultima VI
Text
  • Disguised as abandoned treasure chests, these masters of illusion wait patiently for passing adventurers whose greed exceeds their wisdom. If you take a moment to observe questionable chests from a safe distance, the mimic may reveal its true nature by spitting venom in your direction.
  • One of the most treacherous and evil creatures in all of Britannia, the Mimic can assume any shape, although they seem to prefer assuming the likeness of treasure chests. Upon spotting one, the careless traveler greedily rushes towards the chest. When the traveler gets close enough, Mimic casts out a poisonous venom. When the traveler succumbs to the poison, the Mimic feasts upon him. The only known way to detect a chest Mimic is to wait until it gets curious enough to peer out at thee by lifting the lid of the chest.
  • Beware the treacherous Mimic, for it hath been the doom of many a dungeon explorer. Disguised as a tempting treasure chest, the Mimic patients awaits the overly-curious adventurer. When the victim makes as if to examine the chest, the Mimic attacks with a ferocity unmatched.
  • Masters of imitation, mimics make themselves so like treasure chests that many an adventurer has met his doom trying to open one. Mimics have little courage and even less patience, though, so if one is willing to wait a few minutes just step a few steps away from suspect chests, they are apt to reveal themselves by shooting poison. Close up, mimics bludgeon with strength and dexterity, doing unpleasant damage. Getting past their deadly deceptions can reveal fine treasure.
  • Every adventurer worth his boots has been warned of treasure that bites. From afar, these creatures appear to be an appealing form. Yet when an adventurer approaches, he receives a searing bite. When his companions find him, his is one of many corpses in a strangely plain room.
Caption
  • Mimic, from Ultima I manual
  • Treasure Chest Mimic
imagewidth
  • 250
LastAppearance
Gender
  • N/A
Book
  • Compendium
  • Journal
  • The First Age of Darkness
  • The History of Britannia
  • The Book of Lore
abstract
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  • The Mimics sprung up in the Second Age of Hollowstar as rivals to the Metromages. Instead of the widely diverse powers of the Metromages, they all have a single flexible ability: A Mimic can replicate any action he has ever seen, but after performing it, can never do it again. Despite the equivalency of all Mimics, certain Mimics rose up as leaders. Radam is unique in that he had an opportunity to travel through time and see many great miracles. Thus, he is able to duplicate mighty feats such as the destruction of Sodom and Ghemorrah or the parting of the Red Sea. These miracles, along with his being one of the first Mimics, earned him the leadership of the Mimics. Though his knowledge is widely considered superior to Radam's, Khazid never became a leader of the mimics - due in part to his hermit tendency. Khazid found several creatures with the ability to magically grant abilities, and with careful planning surpassed the great limitation of mimics, that is, to only use an ability once.
  • Mimcs are a class of mobs that hide their true nature, to ambush the adventurer. They appear to be a harmless object at first, but they will attack the player upon interaction.
  • The careful adventurer should be always alarmed if there are lots of bones around a chest, because some chests like to bite. These are mimics! Treasure chests with very sharp and hungry teeth, mimics wait for a careless hero trying to loot them, then attempt to bite off a limb or shoot poison at them. However, should they miss their prey, they are exposed, and are then easy to kill. Mimics are only found in . Mimics appeared in Ultima I, IV, V, VI and IX. In Ultima IX mimics are quite different, growing arms and legs when touched, and attacking with their claws.