PropertyValue
rdfs:label
  • Status Effects (MARDEK)
rdfs:comment
  • Status Effects in MARDEK are effects that alter the status of a single character or enemy. There are two kinds of Status Effects: positive effects, and negative effects, both of which are removed by Save Crystals.
dcterms:subject
Item
  • Cursed Beret
  • Cursed Blade
  • * Cursed Blade
  • * Firefang
  • * Noxious Bomb
  • * Oxyale
  • * Rainbow Juice
  • * Red Fairy * Scarab of Fury * Angry Juice
  • * Stingstick * Viper Claw * Noxious Bomb
  • * Yellow Fairy * Scarab of Fury * Speedy Juice
  • * Zombie Juice
  • * Cursed Beret * Purple Fairy * Scarab of Protection * Mirrilixir
  • * Cursed Beret * Blue Fairy * Scarab of Protection * Mirrilixir
  • * Green Fairy * Scarab of Health * Kind Star * Healthy Juice
dbkwik:figverse/property/wikiPageUsesTemplate
Enemy
  • * Annihilator:Karnos * Annihilator:Animus
  • * Fungoblin * Poshgoblin * Muriance Pharezos Ae-Bross * PoorGoblin * Vennie * Zombie Dragon * Temperance * Lovely Elf * Rogue Fairy * Dreamfish * Aether Clone
  • * Security Orb * Aalia * Temperance * Rogue Fairy * Pixie * Muriance Pharezos Ae-Bross * Annihilator:Animus * Security Demon
  • PoorGoblin * Abomination * Bernard * Locksmith * Moric * Zombie Dragon * Molestor * Green Soul * Bone Dracelon * Pixie * Whim * Forgotten Face * Fallen High Priest * Wretched Soul * Flame Soul * Skelizard * Blue Soul * Bone Demon * Annihilator:Karnos * Security Demon
  • * Monster * The Dragon * Drowned Corpse * Zombie * Skeleton * Pestilent * PoorGoblin * Spectre * Phantom * Zombie Monster * Canonia Shaman * Vennie * Moric * Zombie Dragon * Sekil * Temperance * Punk Monster * Eyestalk * Molestor * Ghoul * Ghast * Blood Zombie * Posh Zombie * Forgotten Face * Fallen Cultling * Fallen High Priest * Dankrodo * Apparition * Skelizard * Bone Demon * Annihilator:Karnos * Security Demon * Zombie Actor
  • * Red Dragon * Bone Demon * Annihilator:Karnos * Security Demon
  • * Green Mantid * Bartholio * Zombie Warrior * Temperance * * Revenant * Antlion * Purple Mantid * Centaur (Male) * Pixie* * Fallen Paladin * Charred Bones* * Flame Soul* * Furious Eye* * Bone Demon*
  • * Balloon * Ooze * Pestilent * PoorGoblin * Corpse Drinker * Phantom * Locksmith * Moric * Dracelon * Zombie Dragon * Albino Bat * Temperance * Lupaazr * Blood Lizard * Mystery Man * Bone Dracelon * Ratbat * Magmazard * Charred Bones * Flame Soul * Fire Guardian * Skelizard * Red Dragon * Aether Clone
  • * Muriance Pharezos Ae-Bross * Canonia Shaman * Locksmith * Zombie Warrior * Moric * Sand Marauder * Mystery Man * Centaur (Male) * Rogue Fairy * Pixie * Fallen Paladin * Master Stone * Water Guardian * Wretched Soul * Fire Guardian * Earth Guardian * Griffin * King of Goznor * Qualna * Red Dragon * Bone Demon * Annihilator:Karnos * Annihilator:Animus * Security Demon
  • * Fumerat * Wasp * Blade Bee * Balloon * Poison Bee * Ooze * Pestilent * Miasmurine * PoorGoblin * Droma * Vennie * Moric * Zombie Dragon * Sekil * Temperance * Happy Johnny * King Cuthbert * Mystery Man * Leaf Stinger * Centaur (Male) * Rogue Fairy * Ratbat * Pixie * Fallen High Priest * Dankrodo * Earth Guardian * Aether Clone
  • * Security Orb * Aalia * Canonia Shaman * Locksmith * Moric * Temperance * Antares * Obsidian Phage * Mystery Man * Rogue Fairy * Pixie * Water Guardian * Fire Guardian * Earth Guardian * Muriance Pharezos Ae-Bross * SOLAK Spirit * Annihilator:Animus * Aether Clone
  • * PoorGoblin * Zombie Dragon * Temperance * Pixie * Forgotten Face * Chaosoul * Fallen High Priest * I-Orb Spawn * Annihilator:Karnos
  • * Chrysophage * Phage * Security Orb * Adventurer * Aalia * Canonia Shaman * Locksmith * Moric * Temperance * Amberystal * Mystery Man * Rogue Fairy * Pixie * I-Orb * Water Guardian * Fire Guardian * Earth Guardian * Muriance Pharezos Ae-Bross * Black Eye * Annihilator:Animus * Aether Clone
  • * PoorGoblin * Locksmith * Zombie Dragon * Mystery Man * Rogue Fairy * Tweed * Pixie * Forgotten Face * Fallen High Priest * Water Guardian * Blue Soul
  • * Red Dragon * Annihilator:Karnos * Annihilator:Animus
  • * Moric * Zombie Dragon * Rot Rat * Bone Dracelon * Zombie Actor
  • * The Dragon * PoorGoblin * Spectre * Security Orb * Phantom * Muriance Pharezos Ae-Bross * Canonia Shaman * Locksmith * Moric * Dracelon * Zombie Dragon * Temperance * Mystery Man * Ghoul * Ghast * Bone Dracelon * Forgotten Face * Fallen Cultling * Fallen High Priest * I-Orb * Wretched Soul * Griffin * Apparition * Blue Soul * Black Eye * Yellow Soul * Red Dragon * Annihilator:Karnos * Annihilator:Animus
Name
  • Shield
  • Silence
  • Zombie
  • Paralysis
  • Sleep
  • Berserk
  • Poison
  • Curse
  • Astral
  • Regen
  • Confusion
  • Haste
  • Bleed
  • Barkskin
  • Aqualung
  • Blindness
  • Pyro Shell
  • Magic Shield
  • Aero Shell
  • NullAether
  • NullAir
  • NullDark
  • NullEarth
  • NullFig
  • NullFire
  • NullLight
  • NullWater
  • Numbness
desc
  • Disables physical attacks.
  • You're immobilised until it wears off, or until hit physically.
  • Allows the character to breathe underwater.
  • Attacks twice as often.
  • Causes damage each turn.
  • Causes you to sometimes miss turns.
  • Disables magical attacks.
  • Disables physical and magical attacks.
  • Halves the damage of Physical skills.
  • Halves the damages of Magic skills.
  • Heals the character every turn.
  • Like poison, it reduces HP each turn.
  • Nullifies AIR damage, and damages attackers.
  • Nullifies FIRE damage, and damages attackers.
  • Nullifies the next Aether-elemental attack.
  • Nullifies the next Air-elemental attack.
  • Nullifies the next Dark-elemental attack.
  • Nullifies the next Earth-elemental attack.
  • Nullifies the next Fig-elemental attack.
  • Nullifies the next Fire-elemental attack.
  • Nullifies the next Light-elemental attack.
  • Nullifies the next Water-elemental attack.
  • Only attack allies, and you count as being dead.
  • Your physical accuracy is halved.
  • Grants a bonus to defence based on the caster's SPR stat.
  • Makes the affected character uncontrollable, but doubles their STR.
  • Non-elemental damage is nullified, Aether elemental damage is absorbed as HP, and natural elements do only half damage.
  • You attack randomly, targetting[sic] enemies and allies.
remove
  • * * I-Orb * Blue Soul * Black Eye * Red Dragon
  • * * Red Dragon * Annihilator:Karnos
  • * Annihilator:Animus
  • * HolyWater * Remedy * * * * * * * * * *
  • * Red Dragon
  • * Remedy * * * * * * *
  • Remedy * Chocolate Milk * * * * * * * * *
  • * * * Earth Guardian * Mythril Golem * King of Goznor * Qualna * Red Dragon * Annihilator:Karnos * Annihilator:Animus
  • * LiquidLight * Remedy * Chocolate Milk * * * * * * * * * * * Aether Clone
  • HolyWater * Remedy * Chocolate Milk * * * * * * * * * *
  • * Chocolate Milk * Antidote * Remedy * * * * * * * * * * * Droma * Aether Clone
  • * Chocolate Milk * Remedy * * * * * * * * * * Aether Clone
  • * MotionPotion * Remedy * Chocolate Milk * * * * * * * * * * Droma
  • * Red Dragon * Annihilator:Karnos * Annihilator:Animus
  • * Earth Guardian * Mythril Golem * King of Goznor * Qualna * Red Dragon * Annihilator:Karnos * Annihilator:Animus
  • BalloonJuice * Remedy * Chocolate Milk * * * * * * * * * * Berserk (status effect)
  • * LiquidSound * Remedy * Chocolate Milk * * * * * * * *
Skill
  • *
  • * *
  • * * *
  • * * * *
  • * * * * * *
  • * * * * * * * *
  • * * * * *
  • * * * *
  • * * * * *
AKA
  • SLP
  • RGN
  • PSN
  • HST
  • CRS
  • WN1
  • EN1
  • SHF
  • BLD
  • SHA
  • BRK
  • SIL
  • AN1
  • BSK
  • Blind, Darkness, DRK
  • Confuse, CNF
  • DN1
  • FN1
  • GST
  • LN1
  • M.Shield, MSH
  • MN1
  • Numb, NUM
  • PSH
  • SN1
  • Stun, PAR
  • UWB
  • Zombification, ZOM
Notes
  • * Enemies marked with an asterisk use Berserk on the player's party, rather than on their own. These are the only enemies in the game to use positive status effects offensively.
  • * Nulls do not work on skills which heal, items or most of the party's buff skills. * Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls.
  • * The Red Dragon's move 'Dispel' is technically capable of removing NullLight, but because the move is itself Light-elemental, NullLight nullifies its effect. * Nulls do not work on skills which heal, items or most of the party's buff skills. The exceptions to that for Light are , and , which can be nullified. * Although Light-elemental, the skills Rainbow Guard, Enhancement and Mega Barrier used by the superbosses cannot be nullified. Mega Barrier as used by other enemies can still be nullified. * Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls.
  • * Nulls do not work on skills which heal, items or most of the party's buff skills. * Despite being classified as Fig-elemental skills, the Elemental Shift skill used by the Master Stone and Annihilator:Karnos is not blocked by NullFig. The former is blocked by the element to which the Master Stone is switching, which cannot be Fig, while the latter is completely immune to Nulls.
  • * Nulls do not work on skills which heal, items or most of the party's buff skills. The exception to that for Aether is , which can be nullified. * Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls.
  • * While this status technically deals Earth-elemental damage, it cannot be resisted.
  • * While this status technically deals Dark-elemental damage, it cannot be resisted.
  • * Nulls do not work on skills which heal, items or most of the party's buff skills. The exceptions to that for Fire are and , which can be nullified. * Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls.
  • * While Aqualung is required to enter underwater areas, the effect is no longer necessary once inside.
  • * While this status technically deals Light-elemental damage to the Undead, the damage cannot be resisted.
Effect
  • Deals damage equal to 10% of maximum HP at the start of each turn. Takes place before the effects of Poison and Regen.
  • The afflicted is unable to use any Physical-type abilities, including the default Attack. As such, this may force enemies to skip their turns if they have no Magical abilities or are out of MP.
  • Whenever the afflicted takes Fire-elemental Physical damage, the attacker receives Fire-elemental damage equal to the afflicted's .
  • The next Water-elemental skill used on the afflicted will have no effect on them, but will dispel this status.
  • Shield makes the affected character or enemy take half as much damage from physical attacks. Damage from Expendable Items such as Potted Cactus or Alchemist's Fire is also halved.
  • Allows the afflicted to enter underwater areas .
  • Astral modifies a character's current elemental resistances, giving them: * -100% resistance to Light, Dark, Fig, and Thauma * +100% resistance to Physical * +200% resistance to Aether * +50% resistance to Fire, Air, Earth, and Water
  • The afflicted takes half as much damage from magical attacks. Healing by skills is also reduced by half .
  • ; In Battle : Deals damage equal to 5% of maximum HP at the start of each turn. Takes place after the effects of Bleed, but before the effects of Regen. ; Out of Battle : Deals damage equal to 2% of maximum HP every five steps. Cannot reduce HP below one.
  • The next Air-elemental skill used on the afflicted will have no effect on them, but will dispel this status.
  • Sleep makes the afflicted unable to act. It has a 25% chance to wear off spontaneously at the start of the turn, but otherwise wears off when hit by a physical attack or at the end of the battle.
  • Regen restores some of the affected character or enemy's HP at the beginning of every turn. The amount of HP restored is equal to 10% of the max HP for characters, and for enemies. This healing happens after damage is done from Bleed and Poison. Deals damage to undead monsters, but not characters or enemies afflicted with zombie.
  • Causes the afflicted to use a basic Attack on a random enemy every turn. Their STR is doubled for the duration of each Attack, but otherwise remains the same. Inflicting Berserk on a character afflicted with Numbness dispels the Numbness, but Berserk does not protect the character from Numbness. Berserk is also the sole status effect which enemies have a hidden resistance for.
  • The next Fig-elemental skill used on the afflicted will have no effect on them, but will dispel this status.
  • The next Earth-elemental skill used on the afflicted will have no effect on them, but will dispel this status.
  • All of the afflicted's physical attacks are 50% less accurate. This does not affect the accuracy boost given by Reactions, which remains a percentage of the original accuracy.
  • ; On Party Members : The afflicted will, on their turn, perform a basic Attack on a random target on either team, including themselves. ; On Enemies : The afflicted will, on their turn, use the same skill that they otherwise would, but on a random target on either team. Attack reactions are also disabled.
  • Increases the afflicted's Defense by the caster's .
  • The next Dark-elemental skill used on the afflicted will have no effect on them, but will dispel this status.
  • The afflicted has a 50% chance of being unable to act on their turn.
  • Whenever the afflicted takes Air-elemental Physical damage, the attacker receives Air-elemental damage equal to the afflicted's .
  • ; On Party Members : The afflicted is unable to use their skillset. They can still use potions and perform a basic Attack, and Meraeador is still able to use . ; On Enemies : The afflicted is unable to do anything except perform a basic Attack.
  • The next Aether-elemental skill used on the afflicted will have no effect on them, but will dispel this status.
  • The next Light-elemental skill used on the afflicted will have no effect on them, but will dispel this status.
  • ; On Party Members : The afflicted will, on their turn, attack random targets on their team with a basic Attack. They also take damage from healing and count as being dead. ; On Enemies : The afflicted take damage from healing .
  • The afflicted will take two turns in every round of combat. The second turn is placed in the turn order at .
  • The next Fire-elemental skill used on the afflicted will have no effect on them, but will dispel this status.
  • The afflicted is unable to use any Magical-type abilities, both in and out of combat.
abstract
  • Status Effects in MARDEK are effects that alter the status of a single character or enemy. There are two kinds of Status Effects: positive effects, and negative effects, both of which are removed by Save Crystals.