PropertyValue
rdfs:label
  • Sink (economy)
rdfs:comment
  • Sinks are methods of removing items and money from the system, usually to prevent inflation, and keep the price of items at a moderate level. Various methods of acquiring raw materials, such as Mining, Fishing, and Woodcutting exist, generating consistent amounts of money into the economy each day. Sinks are an attempt to keep the money that is being generated from creating unwanted and excess inflation. There are 2 major types of sinks: money sinks, which remove coins from the game; and item sinks, which remove any other item.
  • Sinks are methods of removing items and money from the system, usually to mitigate inflation, and keep the price of items at a stable level. Various methods of acquiring raw materials, e.g. gathering skills such as Mining, Fishing, and Woodcutting exist, creates large numbers of items each day which are then supplied to the economy. Sinks are an attempt to reduce supply to keep the money and items that are being generated from creating unwanted and excess inflation. There are 2 major types of sinks: money sinks, which remove coins from the game; and item sinks, which remove any other item.
  • Sinks are methods of removing items and money from the system, usually to control inflation rates, and keep the price of items at a moderate level. Various methods of acquiring raw materials, such as Mining, Fishing, and Woodcutting exist, generating consistent amounts of money into the economy each day. Sinks are an attempt to keep the money that is being generated from creating unwanted and excess inflation. There are two major types of sinks: money sinks (also known as gold sinks), which remove coins from the game, and item sinks, which remove any other item.
dcterms:subject
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
abstract
  • Sinks are methods of removing items and money from the system, usually to control inflation rates, and keep the price of items at a moderate level. Various methods of acquiring raw materials, such as Mining, Fishing, and Woodcutting exist, generating consistent amounts of money into the economy each day. Sinks are an attempt to keep the money that is being generated from creating unwanted and excess inflation. There are two major types of sinks: money sinks (also known as gold sinks), which remove coins from the game, and item sinks, which remove any other item. In general terms, think of anything on the luxury side of a player's in-game life as a money sink. Also, almost all high-tiered armour and weaponry are tied to money sinks and/or item sinks.
  • Sinks are methods of removing items and money from the system, usually to prevent inflation, and keep the price of items at a moderate level. Various methods of acquiring raw materials, such as Mining, Fishing, and Woodcutting exist, generating consistent amounts of money into the economy each day. Sinks are an attempt to keep the money that is being generated from creating unwanted and excess inflation. There are 2 major types of sinks: money sinks, which remove coins from the game; and item sinks, which remove any other item.
  • Sinks are methods of removing items and money from the system, usually to mitigate inflation, and keep the price of items at a stable level. Various methods of acquiring raw materials, e.g. gathering skills such as Mining, Fishing, and Woodcutting exist, creates large numbers of items each day which are then supplied to the economy. Sinks are an attempt to reduce supply to keep the money and items that are being generated from creating unwanted and excess inflation. There are 2 major types of sinks: money sinks, which remove coins from the game; and item sinks, which remove any other item.