PropertyValue
rdfs:label
  • Forced Level Grinding
rdfs:comment
  • Forced Level Grinding is a mechanic in RPGs that, at one point, makes the player need to Level Grind to successfully continue the game. This usually comes in one of three varieties: * Only the next boss is affected, if the game is merciful enough. High potential to become That One Boss. * The Random Encounters feature powerful enemies as well as standard Mooks. * Even The Goomba will stomp you. This is usually subjective, but there are outrageous examples of this played completely straight. Doesn't happen in Tabletop RPGs unless your GM is inept or sadistic.
dcterms:subject
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • Forced Level Grinding is a mechanic in RPGs that, at one point, makes the player need to Level Grind to successfully continue the game. This usually comes in one of three varieties: * Only the next boss is affected, if the game is merciful enough. High potential to become That One Boss. * The Random Encounters feature powerful enemies as well as standard Mooks. * Even The Goomba will stomp you. The solution to this problem is to return to an earlier area and spend several hours/days/months/years there. After that, you can kick the offenders' asses like they kicked yours before. Required length of the Level Grinding depends on several factors. Basically, the later the point of forced level grinding comes in the game, the longer. Also, in situations of the first type, it tends to be far shorter than in those of the third type. Sometimes comes in the form of, not necessarily level-grinding, but money-making. When arriving to a new town, the first priority is usually to purchase all the best equipment at the shops which wasn't available at any of the previous towns. In some games, it may take the form of finding some ultimate weapon which you can acquire by levelling up your crafting, sports, or breeding skills and doing something unusual. This will usually take longer than levelling up normally by killing Mooks. This is usually subjective, but there are outrageous examples of this played completely straight. Doesn't happen in Tabletop RPGs unless your GM is inept or sadistic. Compare Level Grinding, Anti-Grinding, Beef Gate, Fake Longevity, and Fake Difficulty. Contrast Low-Level Run. Examples of Forced Level Grinding include: